Data The Legend Run Sign-up / Main Thread: MkII (Multiple TLR Releases, Backpack Changes, Post #290)

Challenging the Mysterious Cove! [For now the plan is Eelektrik, But would confirm by tomorrow]

Purchasing:
- Will be filled by tomorrow.

Backpack:
x4 Poke Ball
x3 Heal Balls
= 2 + 6 = 8 CC

Held Items:

Pyroak: Rare Candy
Krilowatt: Life Orb
Gallade: Expert Belt

Smokin' Hot | Pyroak (F)
________________________

Smokin' Hot is Brave and Rock Headed, she defends her friends from enemies with all her might everytime she gets the opportunity and also defends her trainer's pride no matter what.​

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Fire | Grass

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.

Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None​

[Abilities]
Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Battle Armor
(Passive, MoldBreaker affects - Yes) This Pokemon's thick armor prevents it from taking critical hits.

Chlorophyll (Unlocked HA)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.​

[Stats]
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5

Total: 20​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 16 / 21 )
Sweet Scent (0,4) | Bullet Seed (3*h + 3,6) | Absorb (7,5) | Growth (0,6) | Ember (7,2) | Leech Seed (0,9) | Flame Wheel (9,3) | Giga Drain (11,11) | Fire Spin (7,4) | Synthesis (0,13) | Lava Plume (11,5) | Double Edge(14,7) | Wood Hammer | Flare Blitz | Heat Crash | Flame Burst
Egg ( 10 / 15 )
Aromatherapy (0,8) | Counter (P*1.5,6+p/2) | Grassy Terrain (0,9) | Revenge (6/12,7) | Sand Tomb (4,5) | Earth Power (9,7) | Petal Blizzard(12,6) | Psybeam | Dragon Breath | Inferno
Prev Gens (Tutor / TM / HM) ( 6 / 13 )
Endure (0,15) | Heat Wave (13,6) | Stealth Rock(-3<<12<<+3) | Iron Tail (10,7) | Worry Seed(0,7) | Low Kick(6+WC,4+WC/2)
Gen 6 TM/HM ( 19 / 41 )
Substitute (0,12) | Will-o-Wisp (0,6) | Protect (0,7+d) | Rock Slide (8,6) | Double Team (0,4*C) | Solar Beam(15,7) | Rock Tomb(6,4) | Sunny Day(0,9) | Fire Blast(14,7) | Flame Charge (5,4) | Roar(0,7) | Earthquake(10,7) | Bulldoze(6,5) | Facade (14,8) | Dragon Tail | Low Sweep | Frustration | Flash Cannon | Giga Impact
Bubba Shrimp Co | Krilowatt (M)
____________________________________

Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.​

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 17 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(11,7) | Thunder(11,7) | Discharge(11,5) | Bubble Beam(10,4)
Egg ( 10 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9)
Prev Gens (Tutor / TM / HM) ( 12 / 18 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind | Low Kick | Ice Punch | Fury Cutter | Helping Hand | Swift | Aqua Tail | Thunder Punch |
Gen 6 TM/HM ( 29 / 39 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power (Fire) | Surf | Scald | Low Sweep | Facade | Safe Guard | Wild Charge | Scald | Return

Rajny | Gallade (M)
________________________

Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.​

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 3
KOC: 0​

[Attacks]

Level Up ( 21 / 27 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Feint | Hypnosis
Egg ( 8 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak | Ally Switch |
Prev Gens (Tutor / TM / HM) & Event ( 14 / 32 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Snatch | Fire Punch | Telekinesis | Trick

Gen 6 TM/HM ( 24 / 54 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot | Bulldoze | Rest | Toxic | Brick Break | Aerial Ace | Sleep Talk | Giga Impact | Facade | Low Sweep | Poison Jab | Focus Blast |​

QUEUE
Geodude6 (BSC) [SUBREF]
Matezoide (MC)
Gale Wing Srock (MC)
 
Challenging the Enchanted Meadow instead!

Purchased: [Prize Claimed]

x3 Potions = 1 x 3 = 3 CC
x3 Ethers = 1 x 3 = 3 CC
x1 Revive = 1 x 4 = 4 CC
x1 Set of Cherish Balls = 1 x 3 = 3 CC
x1 Set of Nest Balls = 1 x 3 = 3 CC
x1 Set of Dream Balls = 1 x 4 = 4 CC

Backpack:
x4 Poke Ball
x1 Heal Balls
x4 Nest Balls
x4 Cherish Balls
x4 Dream Balls
x2 Potions
x2 Ethers
x1 Revive
= 2 + 2 + 3 + 3 + 4 + 2 + 2 + 4 = 22 CC

Held Items:

Talonflame: Expert Belt
Bronzong: Rare Candy
Snorlax: Leftovers

D' Burd | TalonFlame (M)
________________________

D' Burd is fearless and brave who evolved from a chirpy and naughty Fletchling, the cover man of the team, he likes to protect his team mates while dashing out recklessly at the opp.​

[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)​

[Type]
Fire | Flying

Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.​

[Abilities]
Flame Body / Gale Wings

Flame Body() - (Passive, MoldBreaker affects - No) This Pokemon's external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Gale Wings (Unlocked Hidden Ability)[✓] - (Passive, MoldBreaker affects - No) This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)​

[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 109 (-)
Size Class: 2
Weight Class: 2
Total: 20​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]

Level Up ( 14 / 14 )
Tackle (7,1) | Growl (0,3) | Quick Attack (7,2) | Peck (11,5) | Agility (0,7) | Flail (23,12) | Roost (0,10) | Razor Wind (11,5) | Flame Charge (5,4) | Steel Wing (7, 5) | Me First (m*1.5, m*1.25) | Brave Bird(14 % 3,7) | Flare Blitz (14 % 3, 7) | Natural Gift(10,7)
Egg / Event ( 3 / 4 )
Quick Guard (0,6) | Snatch (0,4+F) | Tailwind (0,9) |​

Gen 6 TM/HM/Tutor ( 31 / 35 )
Acrobatics (14,6) | Double Team (0,(4*C) - 1) | Facade (17,7) | Return (13,6) | Overheat (16,9) | Swords Dance (0,6) | Taunt (0,10) | Fly (12,10) | Toxic (0,7) | Substitute (0,11) | Protect(0,7+d/2.5) | U-Turn(7,5) | Thief(6,4) | Sleep Talk(0,3+m) | Hidden Power (Ground)(6,4) | Aerial Ace (9,3) | Fire Blast(14,7) | Will-o-Wisp(0,6) | Hyper Beam (15,10) | Solar Beam (12,8) | Giga Impact (14,10) | Sunny Day(0,9) | Hone Claws | Frustration | Flamethrower | Bulk Up | Incinerate | Swagger | Rest(0,15) | Heat Wave(13,6) | Secret Power(7,5)

Tin Tin | Bronzong (M)
________________________

[Nature]

Brave (+1 Attack, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Psychic

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Abilities]
Levitate / Heatproof / Heavy Metal

Levitate (✓)
(Passive, MoldBreaker affects - Yes)
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Heatproof
(Passive, MoldBreaker affects - Yes)
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (H)[Unlocked]
(Passive, MoldBreaker affects - Yes)
The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21

[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 4
KOC: 0
[Attacks] [29/73]

Level Up ( 17 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) |

Egg ( 0 / 0 )
None

Prev Gens (Tutor / TM / HM) ( 8 / 11 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) | Telekinesis |

Gen 6 TM/HM/Tutor ( 31 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Psychic(6+tw,4+tw/2) | Flash Cannon(11,5) | Explosion(25,20) | Giga Impact(18,12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Psych up(7) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Hidden Power[Ground](6,4) | Light Screen(9) | Reflect(9) | Sandstorm(10) | Double Team(4*C) | Hyper Beam(15,10) |

Yamamoto | Snorlax (M)
________________________

Yamamoto is silent, soft spoken and bulky as an elephant. He likes to munch on anything he likes and always keeps something to eat along with him. He doesn't like to share food and is stingy with anything edible, but he doesn't mind sharing everything that his stomach wouldn't digest. Sher Khan found him near a bin, outside a restaurant, looking for food; when he was on a trip to Japan.​

[Nature]
Quite (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Normal

Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]
Immunity / Thick Fat / Gluttony

Immunity - (Passive, MoldBreaker affects - Yes) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Thick Fat (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (UnLocked) - (Passive, MoldBreaker affects - No) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.​

[Stats]
HP: 130
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9

Total: 23​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 2
KOC: 0​

[Attacks]

Level Up ( 26 / 31 )
Last Resort(17,8) | Snatch(4+m) | Lick(4,3) | Metronome(7+m) | Odor Sleuth(0,5) | Tackle(8,2) | Defense Curl(0,4) | Amnesia(0,7) | Chip Away(10,5) | Recycle(0,6) | Screech(0,5) | Body Slam(12,5) | Stockpile(0,7) | Fling(7,4) | Headbutt(10,4) | Belly Drum (0,29) | Yawn(0,6) | Rest (0,15) | Sleep Talk(2+m) | Heavy Slam(4+2*wd,11) | Giga Impact(21,12) | Crunch (8,6) | Hyper Beam(18,9) | Snore(8,2) | Double-Edge(19,9) | Roll Out(4 + 4 + n*3, 4 + n) |​

Egg ( 7 / 9 )
Counter (P*1.5,6+p/2) | Curse(0,6) | Self-Destruct(23,14) | Whirlwind(0,6) | Zen Headbutt (8,6) | Pursuit(8,5) | Fissure(25,14) |

Tutor ( 7 / 11 )
Gunk Shot(12,8) | Icy Wind(6,5) | Super Power(12,8) | Seed Bomb(8,6) | Mud-Slap(4,4+ad) | Mimic(0,4) | Dynamic Punch(10,8) |

Prev Gen TM/HM/Event ( 10 / 21 )
Endure (0,15) | Whirlpool (12,5) | Bide(d*1.75,5+d/2), | Skull Bash(16,7) | Focus Punch (15,10) | Water Gun(4,3) | Pay Day(7,2) | Work Up(0,6) | Zap Cannon(12,9) | Rage(7,2) |​

TM/HM/Tutor ( 35 / 48 )
Solar Beam(12,8) | Frustration(13,6) | Earthquake(10,7) | Protect(7+d/2.5) | Rock Slide(8,6) | Ice Beam(9,7) | Brick Break(8,6) | Facade(17/10,8/5) | Fire Blast(11,8) | Shadow Ball(8,6) | Surf(9,7) | Psychic(6+tw,5+tw/2) | Substitute(0,11) | Smack Down(5,4) | Wild Charge(13,9) | Retaliate(14,8) | Thunder(11,8) | Thunder Punch(8,6) | Incinerate(6,4) | Toxic(7) | Fire Punch(8,6) | Hyper Voice(12,6) | Double Team(4*C) | Shock Wave(6,4) | Rock Tomb(6,4) | Hidden Power(6,4)[Ground] | Blizzard(11,8) | Bulldoze(6,5) | Flamethrower(9,7) | Focus Blast(12,8) | Ice Punch(8,6) | Rock Smash(4,3) | Iron Head(8,6) | Outrage(12,8) |


QUEUE
Gale Wing Srock (EM)
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I guess it's time to TPF

Bringing from my profile

1x Potion (1 CC)
2x Super Potion (4 CC)
1x Ether (1 CC)
1x Revive (4 CC)
1x Max Revive (n/a)
2x Ultra Ball (2 CC)
4x Cherish Ball (3 CC)
2x Timer Ball (5 CC)

Purchasing the following

2x Potion (2 CC)
2x Ether (2 CC)
1x Revive (4 CC)
4x Dream Ball (4 CC)
4x Cherish Ball (3 CC)
4x Ultra Ball (4 CC)
1x Elixir (4 CC)
4x Heal Ball (8 CC (2 CC for 1))

Totals out to
3x Potion
2x Super Potion
3x Ether
1x Elixir
2x Revive
1x Max Revive (SPARE)
6x Ultra Ball
8x Cherish Ball
4x Dream Ball
2x Timer Ball
1x Heal Ball

Bag cost of 45 CC, CC spent cost of 31


Gardevoir, Quotient (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy
Abilities: Synchronise / Trace / Telepathy (H) / Pixilate (Mega)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Physical (6):
Double-Edge
Facade
Giga Impact
Shadow Sneak
Thief
Zen Headbutt

Special (23):
Confusion
Dazzling Gleam
Disarming Voice
Draining Kiss
Dream Eater
Energy Ball
Focus Blast
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Stored Power
Swift
Synchronoise
Thunderbolt

Other (56):
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confuse Ray
Destiny Bond
Disable
Double Team
Encore
Endure
Flash
Future Sight
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Nightmare
Pain Split
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Sing
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room

Total Moves: 85/102

Yet-to-get:
XY TM: Frustration, Return, Round, Echoed Voice, Fling, Charge Beam, Confide (14)
Past Gen TMs: Secret Power, Natural Gift (6)
Past Gen Tutors: Body Slam, Defense Curl, Fire Punch, Headbutt, Ice Punch, Mud-Slap, Snore, Thunderpunch (27)



Togekiss (M)
Nature: Timid (+Spe, -Atk, +10% Acc.)
Type: Fairy / Flying
Abilities: Hustle / Serene Grace / Super Luck (H)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (14):
Aerial Ace
Brick Break
Body Slam
Double-Edge
Facade
Focus Punch
Giga Impact
Endeavor
Extremespeed
Fly
Last Resort
Seismic Toss
Sky Attack
Rock Smash

Special (28):
Air Cutter
Air Slash
Ancientpower
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power Ground
Hyper Beam
Incinerate
Magical Leaf
Psychic
Psyshock
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Solarbeam
Stored Power
Twister
Uproar
Water Pulse
Zap Cannon

Other (47):
After You
Attract
Baton Pass
Bestow
Charm
Confide
Counter
Defog
Detect
Double Team
Encore
Endure
Flash
Follow Me
Foresight
Growl
Heal Bell
Helping Hand
Light Screen
Lucky Chant
Magic Coat
Metronome
Mimic
Mirror Move
Morning Sun
Nasty Plot
Psych Up
Psycho Shift
Protect
Rain Dance
Reflect
Rest
Roost
Safeguard
Soft-boiled
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Tailwind
Telekinesis
Thunder Wave
Toxic
Trick
Wish
Yawn

Total Moves: 87/120

Yet-to-get:
Captivate, Covet, Curse, Defense Curl, Drain Punch, Dream Eater, Echoed Voice, Fling, Frustration, Headbutt, Hyper Voice, Mega Kick, Mega Punch, Mud-Slap, Natural Gift, Ominous Wind, Peck, Pluck, Present, Retaliate, Return, Rollout, Round, Secret Power, Snore, Steel Wing, Swift, Work Up, Zen Headbutt, Tri Attack, Dizzy Punch



Bronzong, Big Ben (M)
Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Abilities: Levitate/Heatproof/Heavy Metal (H)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (33/1.15)
Size Class: 5
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Physical (14):
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Payback
Rock Slide
Rock Tomb
Tackle
Zen Headbutt

Special (12):
Confusion
Extrasensory
Flash Cannon
Grass Knot
Hidden Power Ice
Hyper Beam
Psychic
Psyshock
Psywave
Shadow Ball
Signal Beam
Solar Beam

Other (29):
Block
Confuse Ray
Double Team
Endure
Future Sight
Gravity
Heal Block
Hypnosis
Imprison
Iron Defense
Light Screen
Metal Sound
Protect
Rain Dance
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Telekinesis
Toxic
Trick
Trick Room
Wonder Room

Total Moves: 55/73
Yet-to-Get:
XY TM: Calm Mind, Frustration, Return, Round, Charge Beam, Flash, Psych Up, Dream Eater, Swagger, Rock Smash, Confide, Strength (26)
Past-Gen-TM: Secret Power, Recycle, Natural Gift (9)
Tutor: Ancient Power, Rollout, Snore (9)



Mamoswine (M)
Nature: Jolly (+15% Speed, +10% Accuracy -1 Special Attack)
Type: Ice / Ground
Abilities: Oblivious / Snow Cloak / Thick Fat (H)

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Physical (24):
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Facade
Flail
Giga Impact
Horn Attack
Icicle Crash
Ice Fang
Ice Shard
Icicle Spear
Iron Head
Knock Off
Peck
Rock Slide
Stone Edge
Superpower
Tackle
Thrash

Special (11):
Ancientpower
Blizzard
Earth Power
Freeze-Dry
Hyper Beam
Ice Beam
Icy Wind
Mud Bomb
Mud Shot
Mud-Slap
Powder Snow

Other (20):
Detect
Double Team
Endeavor
Endure
Hail
Light Screen
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Toxic
Whirlwind

Total Moves: 55/82

Yet-to-Get
Amnesia (1), Attract (2), Block (3), Captivate (3), Confide (2), Curse (3), Defense Curl (3), Fissure, Frustration (2), Fury Attack (1), Fury Cutter (3), Headbutt (3), Hidden Power (2), Mist (1), Natural Gift (3), Return (2), Rock Climb (3), Rock Smash (2), Rock Tomb (2), Round (2), Secret Power (3), Snore (3), Strength (2), Swagger (2), Take Down (1), Charm (3), Mimic (3)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I am offensive on normal battles. It is only logical that I use that approach on TLRs, instead of stalling.

with that in mind...

I challenge Ruined Eden!

I bring from my previous battle (which is from my profile too):

2× Potion
1× Super Potion
3× Ether
1× Revive
1× Elixir
5× Cherish Ball
1× Heal Ball
7× Ultra Ball

I then use 8UC to get me 4 Heal Balls, one of which I will bring. Also, I will get one potion for 1CC and take 2 Ultra Balls from my profile.

End result:

Pack Limit: 32.75/33 CC

Healing
Potion: 3/3 slots filled
x3 Potions (3CC)
Super Potion: 1/1 slot filled
x1 Super Potion (2CC)
Ether: 3/3 slots filled
x3 Ether (3CC)
Elixir: 1/1 slot filled
x1 Elixir (4CC)
Revive: 1/1 slot filled
x1 Revive (4CC)

Balls
x5 Cherish Balls (3.75CC)
x9 Ultra Balls (9CC)
x2 Heal Ball (4CC)

Other Items
x1 Rare Candy
x1 Cameruptite
x1 Leftovers


I will use this team:


Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy (U)
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21


Hilda the Gardevoir(F)
Type:
Psychic/Fairy
Abilities: Synchronize/Trace/Telepathy(U)/Pixilate
Nature: Bold (+1def, -1atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 3
AC: 5/5

Attacks (80/??):

Ally Switch
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Endure
Energy Ball
Fire Punch
Flash
Focus Blast
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psyshock
Rain Dance
Reflect
Rest
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-o-Wisp
Wish
Wonder Room
Zen Headbutt

Shadow Mend


Volkraken [Tentalus] (M)

Nature: Timid (-1Atk, +1Spe, +14% acc)

Type: Fire/Water

Abilitits: Analytic/Infiltration/Pressure (U)

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (61/61 - Movepool Maxed!):
Aqua Jet
Aqua Ring
Assurance
Attract
Bind
Bite
Captivate
Confide
Constrict
Destiny Bond
Dive
Double Team
Facade
False Swipe
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Flash
Flash Cannon
Fling
Frustration
Giga Impact
Heat Wave
Hidden Power (Ice)
Hydro Pump
Hyper Beam
Incinerate
Leech Life
Memento
Overheat
Pain Split
Payback
Power Gem
Protect
Quash
Rain Dance
Reflect
Rest
Return
Round
Scald
Scary Face
Sleep Talk
Snatch
Snore
Spite
Substitute
Sunny Day
Surf
Swagger
Thief
Tickle
Torment
Toxic
U-turn
Water Gun
Water Pulse
Waterfall
Whirlpool
Will-o-Wisp

Camerupt [King Dodongo] (M)
Nature: Quiet
Type: Fire/Ground
Abilities: Magma Armor/Solid Rock/Anger Point (H, Unlocked)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Mega Camerupt [King Dodongo] (M)
Type:
Fire/Ground
Abilities: Magma Armour / Solid Rock / Anger Point (H) / Sheer Force (Mega)
STATS
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23


EC: 6/6
MC: 0
AC: 5/5

Attacks (73/77+X):

After You
Amnesia
Ancientpower
Attract
Body Slam
Bulldoze
Confide
Curse
Dig
Defense Curl
Double Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endure
Ember
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Frustration
Giga Impact
Growl
Growth
Heat Wave
Hidden Power Water
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Nature Power
Overheat
Protect
Return
Rest
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-o-Wisp
Yawn



Now I am ready to destroy some molten lakes.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Heading out to Almaz Mine.

Buying:
x3 Potions (3CC)
x1 Super Potion (2CC)
x3 Ether (3CC)
x1 Elixir (4CC)
x1 Revive (4CC)
x8 Cherish Ball (6CC)
x8 Dusk Ball (8CC)
for 30CC total​

Bringing:
x1 Heal Ball (2CC)
Lucarionite (Lucario)
Expert Belt (Mewtwo)
Expert Belt (Clawitzer)​


Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[92 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Return
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt​
Mewtwo (-)

[Nature]
Jolly (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic
[Abilities]
Pressure
Unnerve (✓)
[Stats]
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (-)
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[104 | 136]
Aerial Ace
Amnesia
Aqua Tail
Aura Sphere
Avalanche
Barrier
Bide
Blizzard
Brick Break
Bubble Beam
Bulldoze
Confusion
Counter
Disable
Double Team
Drain Punch
Earthquake
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Foul Play
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Hail
Heal Pulse
Hidden Power [Fairy]
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Light Screen
Low Kick
Low Sweep
Magic Coat
Me First
Metronome
Mimic
Miracle Eye
Mist
Mud-Slap
Pay Day
Poison Jab
Power-Up Punch
Power Swap
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Psystrike
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Tomb
Role Play
Safeguard
Sandstorm
Seismic Toss
Self-destruct
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Solar Beam
Stone Edge
Submission
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Will-O-Wisp
Wonder Room
Zap Cannon
Zen Headbutt​

Pepperbox | Clawitzer (M)

Nature: Quiet (+SpA | -Spe | -10% Eva)

Type: Water

Ability: Mega Launcher

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 6 (+)
Sp.Def: Rank 3
Spe: 51 (-)
S&W: 3 | 3
Total: 19

EC: 6 | 6
MC: 0
AC: 5 | 5

[Bonus]
[+3 CC]

[Learned Moves]
[57 | 57]
Aqua Jet
Aqua Tail
Attract
Aura Sphere
Bounce
Bubble
Bubble Beam
Confide
Crabhammer
Cut
Dark Pulse
Dive
Double Team
Dragon Pulse
Endure
Entrainment
Facade
Flail
Flash Cannon
Focus Blast
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Muddy Water
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swagger
Swords Dance
Toxic
U-Turn
Venoshock
Vice Grip
Waterfall
Water Gun
Water Pulse
Water Sport​
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Heading out to Almaz Mine.

Buying:
x3 Potions (3CC)
x1 Super Potion (2CC)
x3 Ether (3CC)
x1 Elixir (4CC)
x1 Revive (4CC)
x8 Cherish Ball (6CC)
x8 Dusk Ball (8CC)
for 30CC total​

Bringing:
x2 Heal Ball (2CC)
Lucarionite (Lucario)
Expert Belt (Mewtwo)
Expert Belt (Clawitzer)​


Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[92 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Return
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt​
Mewtwo (-)

[Nature]
Jolly (+Spe | +26% Accuracy | -SpA)
[Type]
Psychic
[Abilities]
Pressure
Unnerve (✓)
[Stats]
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 6 (-)
SpD: Rank 3
Spe: 150 (+)
S&W: 3 | 5
Total: 26
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[104 | 136]
Aerial Ace
Amnesia
Aqua Tail
Aura Sphere
Avalanche
Barrier
Bide
Blizzard
Brick Break
Bubble Beam
Bulldoze
Confusion
Counter
Disable
Double Team
Drain Punch
Earthquake
Electro Ball
Embargo
Endure
Energy Ball
Facade
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Focus Punch
Foul Play
Future Sight
Giga Impact
Grass Knot
Gravity
Guard Swap
Hail
Heal Pulse
Hidden Power [Fairy]
Hurricane
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Light Screen
Low Kick
Low Sweep
Magic Coat
Me First
Metronome
Mimic
Miracle Eye
Mist
Mud-Slap
Pay Day
Poison Jab
Power-Up Punch
Power Swap
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Psystrike
Psywave
Rain Dance
Recover
Reflect
Rest
Return
Rock Slide
Rock Tomb
Role Play
Safeguard
Sandstorm
Seismic Toss
Self-destruct
Shadow Ball
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Solar Beam
Stone Edge
Submission
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Water Gun
Water Pulse
Will-O-Wisp
Wonder Room
Zap Cannon
Zen Headbutt​

Pepperbox | Clawitzer (M)

Nature: Quiet (+SpA | -Spe | -10% Eva)

Type: Water

Ability: Mega Launcher

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 6 (+)
Sp.Def: Rank 3
Spe: 51 (-)
S&W: 3 | 3
Total: 19

EC: 6 | 6
MC: 0
AC: 5 | 5

[Bonus]
[+3 CC]

[Learned Moves]
[57 | 57]
Aqua Jet
Aqua Tail
Attract
Aura Sphere
Bounce
Bubble
Bubble Beam
Confide
Crabhammer
Cut
Dark Pulse
Dive
Double Team
Dragon Pulse
Endure
Entrainment
Facade
Flail
Flash Cannon
Focus Blast
Frustration
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Muddy Water
Protect
Rain Dance
Rest
Return
Rock Slide
Round
Scald
Secret Power
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snore
Splash
Substitute
Surf
Swagger
Swords Dance
Toxic
U-Turn
Venoshock
Vice Grip
Waterfall
Water Gun
Water Pulse
Water Sport​
Taking as promised. Thread up in the next hour or so.
 
Heading to Black Sulphur Caldera


2x Ultra Ball (2 CC)
4x Cherish Ball (3 CC)






Blastoise
Male
Nature: Calm
Type:
Abilities: Torrent / Rain Dish


Stats:
HP: 100
Atk: 2 -
Def: 4
SpA: 3
SpD: 5 +
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 3
AC: 5/5
KOC: 0

Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Hydro Pump
Flash Cannon


Egg Moves

Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
Aura Sphere
Mirror Coat


TM/HM

Toxic
Ice Beam
Scald
Surf
Waterfall
Iron Defense
Earthquake






Hydreigon
Male
Nature: Bold
Type:
Abilities: Levitate

Stats:
HP: 100
Atk: 3 -
Def: 4 +
SpA: 5
SpD: 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 13
AC: 5/5
KOC: 0

Attacks:
Level Up

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath

Roar

Crunch

Dragon Pulse

Double Hit

Tri Attack

Outrage



Egg Moves

Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
Hyper Voice


TM/HM

Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Rest
Draco Meteor





Lapras (Lapras) (M)
Nature: Quiet
Type:
Abilities: Water Absorb/ Shell Armor / Hydration (HA Locked)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
AC: 0/5

Moves:

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Avalanche
Freeze-Dry
Future Sight
Refresh
Sleep Talk

Ice Beam
Protect
Thunderbolt
Rest
Bulldoze
 
Put this off for long enough. Heading to Timeless Tower (Rock Crag)

Already purchased the Healing Items and Pokeballs
Bringing 2 Potions (2 CC)
Bringing 1 Super Potion (2 CC)
Bringing 2 Ethers (2 CC)
Bringing 1 Revive (4 CC)

10 CC used so far.

Bringing 4 Heavy Balls (4 CC)
Bringing 4 Timer Balls (10 CC)
Bringing 4 Repeat Balls (8 CC)

32 out of a Possible 33 CC space used.

Revenankh with Expert Belt
Ferrothorn with Expert Belt
Clawitzer with Rare Candy
Revenankh [Garland] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Types: Ghost/Fighting
Egg Group: Amorphous/Human-Like
Abilities: Shed Skin, Air Lock, Infiltrator
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5

Attacks: [71/94]
Level Up [17/17]
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Phantom Force
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Wrap
Wring Out
Vital Throw
Egg [8/11]
Counter
Curse
Destiny Bond
Force Palm
Hex
Mach Punch
Shadow Sneak
Wide Guard
Tutor [13/16]
Ancient Power
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Ominous Wind
Pain Split
Sucker Punch
Superpower
Trick
Vacuum Wave
TM/HM [34/50]
Brick Break
Bulldoze
Dazzling Gleam
Double Team
Earthquake
Embargo
Endure
Facade
Focus Punch
Frustration
Hidden Power Grass
Low Sweep
Payback
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Retaliate
Return
Rock Slide
Rock Smash
Round
Safeguard
Shadow Ball
Smack Down
Substitute
Taunt
Telekinesis
Torment
Toxic

Moves Remaining:
Egg [4] {12}: Memento, Nasty Plot, Submission
Previous Generation Tutor [3] {9}: Bind, Snore, Spite,
Previous Generation TM/HM [5] {15}: Captivate, Natural Gift, Secret Power, Work Up
Current Generation TM/HM [12] {24}: Attract, Bulk Up, Confide, Dream Eater, Echoed Voice, Fling, Focus Blast, Giga Impact, Hyper Beam, Rest, Sandstorm, Sleep Talk, Strength, Sunny Day, Swagger


Ferrothorn [Litter] [M]

Brave Nature (+1 Atk, Speed / 1.15, -10% Evasion
Types: Grass/Steel
Egg Group: Grass/Mineral
Ability: Iron Barbs, Anticipation
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: [48/68]
Level Up [14/16]
Curse
Flash Cannon
Gyro Ball
Harden
Iron Defense
Iron Head
Metal Claw
Mirror Shot
Payback
Pin Missile
Power Whip
Rollout
Self-Destruct
Tackle
Egg [8/8]
Acid Spray
Bullet Seed
Gravity
Leech Seed
Rock Climb
Seed Bomb
Spikes
Worry Seed
Tutor [4/7]
Endeavor
Giga Drain
Knock Off
Magnet Rise
TM/HM [21/37]
Aerial Ace
Bulldoze
Double Team
Energy Ball
Facade
Flash
Frustration
Grass Knot
Hidden Power Ground
Hone Claws
Nature Power
Poison Jab
Protect
Return
Rock Smash
Shadow Claw
Solar Beam
Substitute
Thunder Wave
Thunderbolt
Toxic

Moves Remaining (*TLR Useful?)
Level Up [2] {2}: Explosion, Ingrain
CG Tutor [2] {6}: Block, Snore, Stealth Rock
CG TM/HM [15] {30}: Confide, Cut*, Giga Impact, Hyper Beam, Rest, Rock Polish, Round, Sandstorm, Secret Power, Sleep Talk, Strength, Sunny Day, Swagger, Swords Dance, Thunder


Clawitzer [Overcompensation] [M]

Quiet Nature (+1 SpA, Speed / 1.15, -10% Evasion)
Type: Water
Egg Group: Water 1/Water 2
Ability: Mega Launcher
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks: [39/56]
Level Up [15/15]
Bubble
Bubble Beam
Flail
Muddy Water
Smack Down
Splash
Swords Dance
Vice Grip
Water Gun
Water Pulse
Water Sport
Egg [5/5]
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
Tutor [3/4]
Aqua Tail
Icy Wind
Iron Tail
TM/HM [16/32]
Flash Cannon
Focus Blast
Hidden Power Ground
Ice Beam
Protect
Rock Slide
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Substitute
Surf
Toxic
U-Turn
Venoshock
Waterfall

Moves Remaining (*TLR Userful?)
ORAS Tutor [1] {2}: Snore
Current Generation TM/HM [16] {32}: Attract, Confide, Cut, Double Team, Facade, , Frustration, Giga Impact, Hyper Beam, Rain Dance, Rest, Return, Round, Secret Power, Sleep Talk, Swagger, Swords Dance


Queue
Zekrom2525 (Black Sulphur Caldera)
akela (Timeless Tower: Rock Crag)
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I'll be taking Zekrom then. Zekrom, please note that you need to buy Pokéballs in bundles of 4 (You can buy 4 Ultra Balls for 4 CC, but not 2 Ultra Balls for 2 CC), so you should either add two additional Ultra Balls to your Profile and remove 7 CC from your profile instead of 5, or you can remove 7 CC and instead take 4 Ultra Balls and 4 Cherish Balls with you on your TLR - just post in your TLR thread to confirm which you've done so I can update.

Queue:
akela (Timeless Tower: Rock Crag)
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Issei Hyoudou said:
Ever since Asia was abducted, I searched far and wide for any news of where she might be. I even put out everything I had and asked Bhante Zheng's Pokemons to help me behind Buchou's back - she is already adamant that we are not to meddle in Wild Pokemons' affairs.

"But she's being treated badly! I'm her friend and I can't just stand by and do nothi-"

"Listen, Ise. She is a Wild Pokemon. What they think and what we think are different."

"I know what I feel. She is my friend, and she treats me like I'm her friend too!"

"Even so, they will not tolerate us. She might be different, but that doesn't mean the rest of them wouldn't attack you."

"But-"

"No more buts, Issei. Now, just stay put while I go with Koneko and Tanner to meet some Legendary Pokemons."

That was two days ago...

"Hey, Issei, you owe me a barrel of beer now - I overheard from one of the brewers who were drawing water from the streams that there were talks of powerful lights from a place called the Enchanted Meadow. They say a Floette is the source of it-"

"It must be her! It must be where they're holding Asia! We must go!"

"Now hold up, you lil' perv. You can't just go in alone, y'know. Which is why you need backup. Lucy?"

"I think I can conjure an image of a Trainer. Then any passerbys would not notice us too much, and once we're in, we can just shake off the disguise entirely."

"Issei, boy, you owe the guild big time."
Challenging Enchanted Meadow! Spending 12 CC to buy the following items:
  • 2 Potions (1 CC each)
  • 2 Ethers (1 CC each)
  • 1 Revive (4 CC)
  • 4 Moon Balls (4 CC total)
And bringing some Pokeballs already stockpiled on my profile.

CC: (current number minus 12, deducting UC if impossible otherwise)

Issei Hyoudou, "Red Dragon Emperor" - Charizard (M)

Issei is a very, very perverted lecher. With a fetish for much bigger female Pokemons. Unfortunately, due to his small size, most Pokemons did not even acknowledge his existence - the first one to do so, a Tropius, struck him down with a malicious yet unknown intent. Which is how Rias found him. After Tanner and Rias helped him to recover, he regains his bluster, but underneath all that harem ambitions he professes all the time, his honest-to-goodness trait and his willingness to be stronger (and then own a harem) endears him to Rias' peerage as what some would call "The Fool".

Trying to grow and evolve faster, Issei inadvertently tapped into a strange power, a second voice in his head that sounds more like another entity than an alter ego. Calling himself "Ddraig", its mere presence allowed Issei to learn how to reach heights of power he previously thought impossible, although the price to pay is steep. Ddraig's own origins are mysterious - but cohabiting within Issei's body, they grew to believe in each other by necessity, and Issei grows to rely a lot on Ddraig's advice in things he keep to himself.

But it seems his training is not enough for him to keep up with the changes. Natsu taught him how to fight with emotions, and he took it to heart - channeling his lust into battle rage. But even that fails to help him - until he saw his weakness in not being able to protect someone dear to him. Until he saw the world being so unjust to him and a friend he made, simply because his foes are stronger. It was then when he was overcame by a new kind of strength, known beyond the Fourth Wall as "nakama power".


Nature: Lonely (+Atk, -Def) - an unabashed lecher

Type:
Fire type: Fire STAB; Issei is immune to burn status after being inflicted by the scathing eyes of other female Pokemon.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Flying type: Flying STAB; Issei is immune to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. He will also always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Issei' flight can even hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Dragon type (Mega-Evo-X only): Dragon STAB; Issei receives -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against himself). Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Ability 1: Blaze
Type: Passive
When Issei's HP is lower than 33%, the fire in his tail burns all the stronger at the thought of his harem dreams, increasing the base damage of any fire attack by two (2).

Ability 2: Solar Power (Unlocked)
Type: Passive
When in bright sunlight, Issei's bright dreams cause his tail to burn solar energy and 1 HP/action to increase the Base Attack Power of all his special attacks by two (2).


Ability 3: Tough Claws (Mega-Evo-X only)
Type: Passive
Issei's sharp claws enhance the power of all of its contact attacks by two (2) BAP.


Ability 4: Drought (Mega-Evo-Y only)
Type: Trigger
Issei's burning desire shown on his tail can summon blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Drought Command said:
Activate Drought | 9 En
Summons sunny weather to the field.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 20

Stats (Mega-Evo-X):
HP: 100
Atk: Rank 6 (+)
Def: Rank 3 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 100

Size Class: 3
Weight Class: 5
BRT: 24

Stats (Mega-Evo-Y):
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 7
SpD: Rank 4
Spe: 100

Size Class: 3
Weight Class: 4
BRT: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Aerial Ace
Air
Air Slash
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Brick Break
Bulldoze
Confide
Counter
Crunch
Cut
Defog
Dig
Dragon Claw
Dragon Rage
Earthquake
Ember
Endure
Facade
Fire Blast
Fire Fang
Fire Punch
Fire Spin
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fly
Fury Cutter
Growl
Heat Wave
Hone Claws
Hyper Beam
Incinerate
Iron Tail
Leer
Mega Punch
Metal Claw
Mimic
Overheat
Power-Up Punch
Protect
Rage
Reflect
Rest
Return
Rock Slide
Rock Smash
Rock Smash
Rock Tomb
Roost
Scary Face
Scratch
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Steel Wing
Strength
Substitute
Sunny Day
Tailwind
Thunder Punch
Will-o-Wisp
Wing Attack
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.

Lucy likes to spend most of her time penning her thoughts into words, giving herself clarity on her own emotions. Confident in her appeal and skills, she sometimes still has her doubtful moments, but learning to calm her inner storms is something Zheng taught her to do diligently, and she always falls back to that in any situation.

The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.


Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Ally Switch
Attract
Calm Mind
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Dazzling Gleam
Disable
Double Team
Dream Eater
Encore
Endure
Energy Ball
Flash
Focus Blast
Frustration
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mimic
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Rest
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Muk - Cana (F)

Cana is an alcoholic, probably one of the very few Pokemon throughout the world to actually enjoy imbibing such beverages. Her natural biological system is the prime cause for her incredible alcoholic tolerance, and also of her encounter with Zheng - she was drinking in the wine cellar under a small inn when the innkeeper caught her red-handed. Flustered, the innkeeper cannot do anything without Pokemons, and Zheng arrived to save half the cellar, while paying off the other half. Flirtatious and often half-drunk, she's quite an addition to the family - as well as quite the reason of Zheng's oft-empty purse.

Her drinking exploits have garnered quite a reputation amongst the locals, much to Zheng's chagrin. However, Cana was smart enough not to bring her habits into the monastery, and so Zheng can't really do much but rebuke her gently. When sober, she often purifies the monastery's nearby stream by absorbing all the intoxicants and harmful substances from the water - which is why some local brewers drew water from the monastery when they make their ales.


Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Poison type: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. Perfect accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.

Store Command said:
For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Ability 1: Stench
Type: Passive
Cana's sexy, boozy odor reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Ability 2: Sticky Hold
Type: Passive
Cana cradles her items much like the way she cradles her alcohol barrel, in a strong grip that prevents item theft or swapping.

Ability 3: Poison Touch (DW Unlocked)
Type: Toggle
Cana can channel her body's alcoholic resistances into a form of offense. Whenever she hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. If disabled, all of her attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-10%)
Size Class: 4
Weight Class: 6

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Acid Armour
Acid Spray
Belch
Bide
Block
Brick Break
Dark Pulse
Dig
Disable
Double Team
Endure
Fire Blast
Fire Punch
Flamethrower
Focus Blast
Giga Drain
Gunk Shot
Harden
Hyper Beam
Ice Punch
Imprison
Mean Look
Minimize
Mud Bomb
Mud-Slap
Pain Split
Payback
Poison Gas
Poison Jab
Pound
Power-up Punch
Protect
Rest
Rock Slide
Shadow Ball
Shadow Punch
Shadow Sneak
Shock Wave
Sleep Talk
Sludge
Sludge Bomb
Sludge Wave
Spit Up
Stockpile
Substitute
Swallow
Taunt
Thief
Thunder
Thunderbolt
Thunder Punch
Torment
Toxic
Venoshock
Zap Cannon

Total worth 21.5 CC

Potions: 2/2
Ether: 2/2
Revive: 1/1
Spare Pocket: 0/1
Pokeballs: 8x Cherish Balls, 4x Moon Balls, 1x Heal Balls, 2x Level Balls
Battle Items: 1x Charizardite-X, 1x Life Orb, 1x Rare Candy

Will make the necessary profile changes once taken up and begun.

Queue:
akela (Timeless Tower: Rock Crag)
Zt (Enchanted Meadow)
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Put this off for long enough. Heading to Timeless Tower (Rock Crag)

Already purchased the Healing Items and Pokeballs
Bringing 2 Potions (2 CC)
Bringing 1 Super Potion (2 CC)
Bringing 2 Ethers (2 CC)
Bringing 1 Revive (4 CC)

10 CC used so far.

Bringing 4 Heavy Balls (4 CC)
Bringing 4 Timer Balls (10 CC)
Bringing 4 Repeat Balls (8 CC)

32 out of a Possible 33 CC space used.

Revenankh with Expert Belt
Ferrothorn with Expert Belt
Clawitzer with Rare Candy
Revenankh [Garland] [M]

Relaxed Nature (+1 Def, -15% Speed, -10% Evasion)
Types: Ghost/Fighting
Egg Group: Amorphous/Human-Like
Abilities: Shed Skin, Air Lock, Infiltrator
Stats:
HP: 100
Atk: Rank 4
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 56 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5

Attacks: [71/94]
Level Up [17/17]
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Phantom Force
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Wrap
Wring Out
Vital Throw
Egg [8/11]
Counter
Curse
Destiny Bond
Force Palm
Hex
Mach Punch
Shadow Sneak
Wide Guard
Tutor [13/16]
Ancient Power
Drain Punch
Dual Chop
Helping Hand
Ice Punch
Knock Off
Mud-Slap
Ominous Wind
Pain Split
Sucker Punch
Superpower
Trick
Vacuum Wave
TM/HM [34/50]
Brick Break
Bulldoze
Dazzling Gleam
Double Team
Earthquake
Embargo
Endure
Facade
Focus Punch
Frustration
Hidden Power Grass
Low Sweep
Payback
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Retaliate
Return
Rock Slide
Rock Smash
Round
Safeguard
Shadow Ball
Smack Down
Substitute
Taunt
Telekinesis
Torment
Toxic

Moves Remaining:
Egg [4] {12}: Memento, Nasty Plot, Submission
Previous Generation Tutor [3] {9}: Bind, Snore, Spite,
Previous Generation TM/HM [5] {15}: Captivate, Natural Gift, Secret Power, Work Up
Current Generation TM/HM [12] {24}: Attract, Bulk Up, Confide, Dream Eater, Echoed Voice, Fling, Focus Blast, Giga Impact, Hyper Beam, Rest, Sandstorm, Sleep Talk, Strength, Sunny Day, Swagger


Ferrothorn [Litter] [M]

Brave Nature (+1 Atk, Speed / 1.15, -10% Evasion
Types: Grass/Steel
Egg Group: Grass/Mineral
Ability: Iron Barbs, Anticipation
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (-)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks: [48/68]
Level Up [14/16]
Curse
Flash Cannon
Gyro Ball
Harden
Iron Defense
Iron Head
Metal Claw
Mirror Shot
Payback
Pin Missile
Power Whip
Rollout
Self-Destruct
Tackle
Egg [8/8]
Acid Spray
Bullet Seed
Gravity
Leech Seed
Rock Climb
Seed Bomb
Spikes
Worry Seed
Tutor [4/7]
Endeavor
Giga Drain
Knock Off
Magnet Rise
TM/HM [21/37]
Aerial Ace
Bulldoze
Double Team
Energy Ball
Facade
Flash
Frustration
Grass Knot
Hidden Power Ground
Hone Claws
Nature Power
Poison Jab
Protect
Return
Rock Smash
Shadow Claw
Solar Beam
Substitute
Thunder Wave
Thunderbolt
Toxic

Moves Remaining (*TLR Useful?)
Level Up [2] {2}: Explosion, Ingrain
CG Tutor [2] {6}: Block, Snore, Stealth Rock
CG TM/HM [15] {30}: Confide, Cut*, Giga Impact, Hyper Beam, Rest, Rock Polish, Round, Sandstorm, Secret Power, Sleep Talk, Strength, Sunny Day, Swagger, Swords Dance, Thunder


Clawitzer [Overcompensation] [M]

Quiet Nature (+1 SpA, Speed / 1.15, -10% Evasion)
Type: Water
Egg Group: Water 1/Water 2
Ability: Mega Launcher
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0

Attacks: [39/56]
Level Up [15/15]
Bubble
Bubble Beam
Flail
Muddy Water
Smack Down
Splash
Swords Dance
Vice Grip
Water Gun
Water Pulse
Water Sport
Egg [5/5]
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand
Tutor [3/4]
Aqua Tail
Icy Wind
Iron Tail
TM/HM [16/32]
Flash Cannon
Focus Blast
Hidden Power Ground
Ice Beam
Protect
Rock Slide
Scald
Shadow Ball
Sludge Bomb
Sludge Wave
Substitute
Surf
Toxic
U-Turn
Venoshock
Waterfall

Moves Remaining (*TLR Userful?)
ORAS Tutor [1] {2}: Snore
Current Generation TM/HM [16] {32}: Attract, Confide, Cut, Double Team, Facade, , Frustration, Giga Impact, Hyper Beam, Rain Dance, Rest, Return, Round, Secret Power, Sleep Talk, Swagger, Swords Dance


Queue
Zekrom2525 (Black Sulphur Caldera)
akela (Timeless Tower: Rock Crag)
Doing what I shouldn't be doing. Expect thread soon enough. Also, don't fail me.


Queue:
Zt (Enchanted Meadow)
 
Heading to Enchanted Meadow

1x Revive
2x Potions

Bringing From my Item list
2x Ultra Ball (2 CC)
4x Cherish Ball (3 CC)





Blastoise
Male
Nature: Calm
Type:
Abilities: Torrent / Rain Dish


Stats:
HP: 100
Atk: 2 -
Def: 4
SpA: 3
SpD: 5 +
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 3
AC: 5/5
KOC: 0

Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Hydro Pump
Flash Cannon


Egg Moves

Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
Aura Sphere
Mirror Coat


TM/HM

Toxic
Ice Beam
Scald
Surf
Waterfall
Iron Defense
Earthquake






Hydreigon
Male
Nature: Bold
Type:
Abilities: Levitate

Stats:
HP: 100
Atk: 3 -
Def: 4 +
SpA: 5
SpD: 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 13
AC: 5/5
KOC: 0

Attacks:
Level Up

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath

Roar

Crunch

Dragon Pulse

Double Hit

Tri Attack

Outrage



Egg Moves

Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
Hyper Voice


TM/HM

Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Rest
Draco Meteor





Lapras (Lapras) (M)
Nature: Quiet
Type:
Abilities: Water Absorb/ Shell Armor / Hydration (HA Locked)

Stats:

Hp: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-15% speed, -10% evasion)
Size Class: 5
Weight Class: 6
Base Rank Total: 19

MC: 0
AC: 0/5

Moves:

Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

Avalanche
Freeze-Dry
Future Sight
Refresh
Sleep Talk

Ice Beam
Protect
Thunderbolt
Rest
Bulldoze


Queue:

Zekrom2525
 
Last edited:
Well, seeing as how i dont feel like i have the supplies to attempt a more difficult run, I will take a stroll through the Enchanted Meadow.

bringing from my profile:

1 Potion
1 Ether
1 Revive

1 Cherish Ball
3 Net Ball
3 Nest Ball
5 Dream Ball
3 Poke Ball

Going to spend 2 CC to purchase an additional Potion and Ether, filling up my Backpack and dropping me to 5 CC.

2 Potion
2 Ether
1 Revive
3 Poke Ball
1 Cherish Ball
3 Net Ball
3 Nest Ball
5 Dream Ball



*Thanks to Matezoide for the sprite*
*Gallade (Ragnarok) Male*
Nature:
Serious
Type:
Psychic: STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for disabling, Binding, and redirecting attacks
Fighting: STAB; ignore weight restrictions of Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW):
Type: Passive
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 133/133 Total
(8 CC Bonus)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Bolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will o wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt


Nidoking (Gage) Male
Nature:
Mild
Type:
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground: STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Poison Point:
Type: Toggle
By default, this Pokemon's spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Point is toggled and Poison Touch is on its default effect, the Pokemon's contact attacks will inflict Toxic Poison.
Rivalry:
Type: Passive
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Sheer Force (DW):
Type: Toggle
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.


Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 9/9
DC: 5/5
MC: 0


Attacks: 44/133 Total
Bide
Blizzard
Chip Away
Counter
Dig
Disable
Dragon Tail
Double Kick
Earth Power
Earthquake
Endure
Fire Blast
Flamethrower
Focus Blast
Focus Energy
Fury Attack
Head Smash
Helping Hand
Horn Attack
Horn Drill
Ice Beam
Icy Wind
Leer
Megahorn
Pay Day
Peck
Protect
Poison Jab
Poison Sting
Roar
Shadow Ball
Substitute
Sucker Punch
Super Fang
Surf
Swagger
Tackle
Taunt
Thrash
Thunderbolt
Torment
Toxic
Toxic Spikes
Venoshock


*Thanks to Toast Tyrant for the sprite*
Gengar (Maltia) Female
Nature:
Timid
Type:
Ghost: STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
Poison: STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:
Levitate:
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+) (+19% Accuracy % Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0

Attacks: 44/111 Total
Bide
Clear Smog
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double Team
Dream Eater
Endure
Energy Ball
Focus Blast
Giga Drain
Hex
Hidden Power (Fire)
Hypnosis
Icy Wind
Knock Off
Lick
Magic Coat
Mean Look
Nightmare
Night Shade
Pain Split
Perish Song
Protect
Psychic
Rest
Scary Face
Shadow Ball
Shadow Punch
Snatch
Sludge Wave
Spite
Substitute
Sucker Punch
Taunt
Thunder
Thunderbolt
Torment
Toxic
Venoshock
Will o Wisp
 
Challenging the Mysterious Cove

Backpack:
2 Potions (2 CC)
2 Ethers (2 CC)
1 Revive (4 CC)
2 Heal Ball (4 CC)
8 Cherish Balls (6 CC)
5 Nest Balls (3.75 CC)
Total: 21.75 CC in backpack

CC cost for me: 22 CC. I also get to store 3 nest balls and 3 Heal Balls in my profile for later use (I have a Heal Ball and 8 Cherish Balls left from my previous run). Assuming that my CC doesn't change until this run gets taken, that leaves me at 1 CC.


Hold Items:
Lucario @ Lucarionite
Magnezone @ Charged Stone
Ferrothorn @ Macho Brace


Pokemon Profiles:
Lucario(*) (Luke) Male

Nature: Hasty (+15% Speed, -1 Defense, +12 accuracy)

Type: Fight/Steel


Abilities:

Inner Focus
Steadfast
Justified(Hidden)
Adaptability(Mega)

Stats:
HP: 100
Atk: Rank 4
Def-: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe+: 104
Accuracy: +12
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega-Stats:
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4

EC: 6/6
MC: MAX
AC: 5/5


Moves(102/102):
Foresight
Quick Attack
Endure
Counter
Reversal
Feint
Force Palm
Copycat
Screech
Nasty Plot
Close Combat
Extreme Speed
Aura Sphere
Dark Pulse
Dragon Pulse
Metal Claw
Power-Up Punch
Swords Dance
Metal Sound
Me First
Bone Rush
Heal Pulse
Calm Mind
Quick Guard
Final Gambit


Vacuum Wave
Detect
Bullet Punch
Mind Reader
Iron Defense
Agility
Blaze Kick
Crunch
Hi Jump Kick
Circle Throw
Follow Me
Bite
Cross Chop
Low Kick
Sky Uppercut

Drain Punch
Ice Punch
Dual Chop
Thunder Punch
Magnet Rise
Zen Headbutt
Role Play
Helping Hand
Fury Cutter
Iron Tail
Mud Slap
Headbutt
Snore
Swift

Roar
Focus Blast
Rest
Sleep Talk
Double Team
Hidden Power (Grass)
Poison Jab
Shadow Claw
Protect
Flash Cannon
Focus Punch
Dig
Stone Edge
Psychic
Toxic
Rain Dance
Rock Slide
Brick Break
Bulldoze
Hone Claws
Substitute
Shadow Ball
Bulk Up
Sunny Day
Hyper Beam
Return
Frustration
Rock Tomb
Low Sweep
Payback
Giga Impact
Facade
Attract
Round
Retaliate
Confide
Swagger
Fling
Earthquake
Rock Smash
Strength

Water Pulse
Secret Power
Work Up
Captivate
Natural Gift
Rock Climb


Bonemerang


+6 CC per match Lucario participates in
Quantum the Magnezone (genderless)
Nature: Quiet (+1 Sp. Attack, Speed / 1.15, -10 Evasion)
Type: Electric / Steel

Abilities:
Magnet Pull
Sturdy
Analytic (hidden)

EC: 9/9
MC: 0
AC: 5/5

Stats:
HP: 100
Attack: 3
Defense: 4
Sp. Attack: 6 (+)
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20

Moves(58/72, for 36 MC):
Metal Sound
Tackle
Supersonic
Thundershock
Sonic Boom
Thunder Wave
Magnet Bomb
Spark
Mirror Shot
Flash Cannon
Swift
Zap Cannon
Tri Attack
Electric Terrain
Magnet Rise
Screech
Discharge
Magnetic Flux
Barrier
Mirror Coat
Electro Ball
Lock-On
Gyro Ball

Signal Beam
Gravity
Electro Web
Magic Coat
Iron Defense
Iron Head
Recycle
Snore 1 moves for 2 MC
Rollout 1 move for 3 MC

Charge Beam
Double Team
Explosion
Hidden Power Ice
Light Screen
Protect
Rain Dance
Reflect
Thunderbolt
Volt Switch
Hyper Beam
Flash
Toxic
Thunder
Rest
Sleep Talk
Substitute
Psych Up
Swagger
Return
Giga Impact
Round
Confide, Facade, Frustration, Sunny Day, Wild Charge 5 moves for 10 MC
Endure
Bide
Mimic
Teleport
Curse, Double-Edge, Natural Gift, Rage, Secret Power, Shock Wave, Take Down 7 moves for 21 MC

Refresh
Agility
Ferrothorn (Female)
Nature: Brave (+1 Atk, Speed/1.15, -10 Evasion)
Type: Grass / Steel

Ability: Iron Barbs / Anticipation (H)

Stats:
HP: 100
Atk: 4 +
Def: 5
SpA: 2
SpD: 5
Speed: 17 -
BRT: 19
SC: 2
WC: 5

EC: 6/6
MC: 0
AC: 5/5

Moves(39/65 for 58 MC):
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball
Iron Defense
Payback
Rock Climb
Ingrain
Mirror Shot
Power Whip
Iron Head
Flash Cannon
Explosion
Self-Destruct 1 move for 1 MC

Bullet Seed
Gravity
Leech Seed
Spikes
Stealth Rock
Worry Seed
Acid Spray, Seed Bomb 2 moves for 6 MC

Knock Off
Endeavor
Giga Drain
Magnet Rise
Block, Snore 1 moves for 2 MC

Double Team
Nature Power
Protect
Thunder Wave
Toxic
Poison Jab
Payback
Thunderbolt
Rest
Sleep Talk
Bulldoze
Substitute
Aerial Ace, Confide, Cut, Energy Ball, Facade, Flash, Frustration, Giga Impact, Grass Knot, Hidden Power, Hone Claws, Hyper Beam, Return, Rock Polish, Rock Smash, Round, Sandstorm, Shadow Claw, Solar Beam, Strength, Sunny Day, Swagger, Swords Dance, Thunder 24 moves for 48 MC



Queue:
Ragnarokalex (EM)
Mulan15262 (MC)
 
Last edited:
Challenging the Timeless Tower (Ice Spire)

Backpack: [33 CC]
x3 Potion [3 CC]
x3 Ether [3 CC]
x1 Super Potion [2 CC]
x1 Elixir [4 CC]
x1 Revive [4 CC]
x1 Heal Ball [2 CC]
x4 Cherish Balls [3 CC]
x8 Dream Ball [8 CC]
x4 Ultra Ball [4 CC]

Held Items:
Lucario #Lucarionite
Revenankh #Muscle Band
Gallade #Expert Belt


*Sprite by @S0L1D G01D

Sirius | Lucario (M)
_______________________________

Sirius is a fun loving guy who is focused and steady in stride but likes to play pranks on those whom he doesn't like. He is the friend who is always there when you need him and would stand by your side against all odds. Fletchner found him in Kings Cross Station when he was invited to visit Hogwarts by Hagrid, the gamekeeper, as the latter was interested in pokemon; and wanted to know about the flying fire bird that Fletchner always talks about.​

[Nature]
Hasty (+15% Speed, +12% Accuracy, -1 Def)​

[Type]
Fighting/Steel

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.​

[Abilities]
Steadfast / Inner Focus / Justified / Adaptability (Mega)

Steadfast (✓) (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Inner Focus (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified [UnLocked] (Passive, MoldBreaker affects - No)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Adaptability [Mega] (Passive, MoldBreaker affects - No)
The moves that match this Pokemon's type have their Base Attack Power increased by two (2).​

[Stats]
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+) (+12% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+) ( +19% Accuracy )
Size Class: 3
Weight Class: 4
Base Rank Total: 24

[Counters]
EC: 6/6
MC: 0
AC: 5/5
KOC: 0​

[Attacks] [58/x]
Level Up(20/25)


Quick Attack(4,3) | Endure(15) | Foresight(6) | Counter(D*1.5, 6+D/2) | Force Palm(9,4) | Feint(4,4) | Reversal(23,12) | Copycat(2+m) | Screech(6) | Extreme Speed (8,6) | Dragon Pulse(9,7) | Close Combat(15,7) | Aura Sphere(11,5) | Detect(7+D/2.5) | Metal Claw(5,4) | Power Up Punch (7,3) | Swords Dance (5) | Metal Sound (5) | Bone Rush(3*h,7) | Heal Pulse (+20, 14) |
Egg/Tutor/Prev Gen TM(10/20)

Blaze Kick(9,7) | Crunch(8,6) | Follow Me(9) | High Jump Kick(16,7) | Vacuum Wave(7,3) | Agility(7) | Circle Throw(7+tw/2,4) | Bullet Punch(4,4) | Mud-Slap(4, 4+acc) | Sky Uppercut(12,5) |
TM/HM (27/59)

Rock Slide(8,6) | Earthquake(10,7) | Poison Jab(8,6) | Substitute(12) | Rock Tomb(6,4) | Dig(8,10) | Dual Chop(8,6) | Helping Hand(2x, 4+BAP/2) | Ice Punch (8,6) | Zen Headbutt(8,6) | Low Kick(tw+6,tw-2) | Iron Tail (10,7) | Rock Smash(4,3) | Shadow Claw(7,5) | Roar(7) | Thunder Punch(8,6) | Payback(10,7) | Focus Blast(15,7) | Focus Punch(18,9) | Flash Cannon(11,5) | Magnet Rise(6) | Iron Defense(7) | Bulk Up(6) | Dig(8,10) | Brick Break(8,6) | Drain Punch(11,11) | Stone Edge(10,7) |

Scorpion King | Revenankh (M)
_______________________________

Fletchner found the Scorpion King in his adventure to Egypt, the Scorpion King could sense the powers of the spirit of the mighty pharoah on Fletchner and believed that Fletchner could free him from his Torment.​

[Nature]
Adamant (+1 Atk, -1 SpA)​

[Type]
Ghost / Fighting​

[Abilities]
Shed Skin / Air Lock / Infiltrator​

Shed Skin
(Passive, MoldBreaker affects - No)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock
(Passive, MoldBreaker affects - No)
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

Infiltrator (UnLocked) (✓)
(Passive, MoldBreaker affects - No)
Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, Safeguard, and Substitute with all of its attacks.​

[Stats]

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20​

[Counters]
EC: N | A
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [ 42/ 94]

Level Up ( 13 / 15 )
Wrap(11,4) | Bide (d*1.75, D/2 + 6) | Sand Tomb(12,5) | Wring Out(14,9) | Rock Tomb(6,4) | Arm Thrust(2*h, 3) | Mean Look(5) | Glare(6) | Shadow Punch(9,3) | Vital Throw(7+tw,4) | Revenge(15,7) | Power Whip (12,7) | Moonlight(16) | Phantom Force(12,11) | Hammer Arm(13,7)

Egg ( 5 / 11 )
Counter(D*1.5,D/2+6) | Hex(10/16,7) | Mach Punch(7,3) | Shadow Sneak (7,3) | Wide Guard(6)

Prev Gens (Tutor / TM / HM) ( 4 / 12 )
Vacuum Wave(7,3) | Telekinesis(7) | Endure(15) | Sucker Punch(8,6) |

Gen 6 TM/HM/Tutor ( 20 / 56 )
Earthquake(10,7) | Brick Break(11,5) | Poison Jab(8,6) | Rock Slide(8,6) | Protect(7+D/2.5) | Drain Punch(11,11) | Focus Punch(18,9) | Helping Hand(2x, BAP/2+6) | Ice Punch(8,6) | Knock Off(10,7) | Pain Split(+Diff / -Diff, Diff+6) | Smack Down (5,4) | Taunt(10) | Torment(10) | Rest(15) | Low Sweep(10,4) | Sleep Talk(3+m) | Substitute(12) | Rock Smash (7,3) | Giga Impact (15,12) |

Rajny | Gallade (M)
________________________

Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast / Justified / Inner Focus(Mega Evolution Ability)

Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Inner Focus (Mega Evolution Ability) - (Passive, MoldBreaker affects - Yes)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21


HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 95 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [133/133] [ 8 CC / Battle ]

Level Up ( 31 / 31 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) | Dream Eater(13,11) | Disarming Voice(4,4) | Draining Kiss(7,5) | Quick Guard(5) | Wide Guard(7) | Psycho Cut(10,4) | False Swipe(4,3) | Charm(6)​

Egg ( 12 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) | Confuse Ray(0,5) | Mean Look(0,6) | Grudge(0,9) | Memento
Prev Gens (Tutor / TM / HM) & Event ( 26 / 26 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) | Swift(6,4) | Mimic(0,5) | Night mare(7) | Natural Gift(10,7) | Head Butt(7,5) | Body Slam(9,6) | Double Edge(13,9) | Defense Curl(5) | Sing(6) |

Gen 6 TM/HM/Tutor ( 64 / 64 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Bulk Up(0,6) | Retaliate(14,8) | X-Scissor(8,6) | Hyper Beam(15,10) | Stone Edge(10,7) | Rock Tomb(6,4) | Sunny Day(0,10) | Light Screen(0,9) | Reflect(0,9) | Thunder Wave(0,7) | Safeguard(0,10) | Psych up(0,7) | Swagger(0,7) | Dual Chop(8,6) | Thunder Punch(8,6) | Fling(5-17,3-9) | Hidden Power(6,4)[Fire] | Rock Smash(7,2) | Power Up Punch(7,3) | Confide(5) | Hyper Voice(9,7) | Snore(5,3) | Wonder Room(0,9) | Frustration(10,7) | Rain Dance(0,10) | Return(10,7) | Attract(6) | Thief(6,4) | Round(6,8) | Echoed Voice(20,15) | Flash(4+Acc) | Cut(5,3) | Strength(8,6) | Secret Power(7,5) | Magic Room(9) | Recycle(7) | Shock Wave(6,4) | Signal beam(8,6) |​



Queue:
Ragnarokalex (EM)
Mulan15262 (MC)
Gale Wing Srock (TT - Ice Spire)
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I can't believe how long I have waited to do this."
"I can. This is how it was supposed to happen."
"If Mystery says so, it's probably good that you waited. Always fear the quiet ones."
"Am I the only one who sees an issue with calling a Pokemon who is very obviously Sassy 'Quiet'?"

Challenging Mysterious Cove!

Using 19 CC and 7 UC to buy:

2x Potion
2x Ether
1x Revive
4x Dusk Ball
8x Cherish Ball
4x Heal Ball (2 of which stay in my profile)

Backpack: [22 CC]
2x Potion [2 CC]
2x Ether [2 CC]
1x Revive [4 CC]
4x Dusk Ball [4 CC]
8x Cherish Ball [6 CC]
2x Heal Ball [4 CC]


Gastrodon [Sluggy Slug] (F)

Like Mowtom himself, Sluggy Slug comes from Sinnoh, but from the opposite side of Mount Coronet. She prefers to stay relaxed and cheerful, even when taking repeated hits, but cannot stand it when someone mistakes her for a West Sea Gastrodon. Apparently the two groups have a long-seated rivalry. Who knew?

Types: Water / Ground
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Sticky Hold / Storm Drain / Sand Force (Unlocked)
  • This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
  • This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
  • This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 4 (+)
SpD: 3
Spe: 33 (-) (-10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks (37/74):

Physical
Body Slam
Counter
Dig
Dive
Earthquake
Waterfall

Special
Ancient Power
Brine
Clear Smog
Earth Power
Hidden Power (Fire)
Ice Beam
Infestation
Mirror Coat
Mud Bomb
Mud-Slap
Muddy Water
Scald
Sludge
Sludge Bomb
Surf
Water Pulse

Status
Acid Armor
Amnesia
Curse
Double Team
Endure
Harden
Mud Sport
Pain Split
Protect
Rain Dance
Recover
Rest
Sandstorm
Substitute
Yawn

Ampharos [Deckard] (M)

Deckard found Mowtom in a bookstore, when Mowtom tried to buy Deckard's favorite book, Do Androids Dream of Electric Sheep?. When Mowtom explained that he had always wanted to read it but was never able to, Deckard agreed to let him take it, but only if Mowtom would let Deckard travel with him so that the book would be well-looked after.

Type: Electric
  • Electric STAB; immune to paralysis status.
Abilities:
Static / Plus (Unlocked)
  • This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
  • This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 4 (+)
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18


Mega Ampharos [Deckard] (M)

After a very close 13v13, Mowtom was walking home with Deckard next to him. Suddenly, Deckard stopped to pick up a stone from the ground. As he did so, an incredible transformation occurred. Deckard then refused to move a muscle before he finished considering what this means for the world.

Types: Electric / Dragon
  • Electric STAB; immune to paralysis status.
  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Static / Plus / Mold Breaker
  • This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
  • This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
  • Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 7
SpD: 5 (+)
Spe: 39 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (37/85):

Physical
Fire Punch
Tackle
Take Down
Thunder Punch

Special
Discharge
Dragon Pulse
Electro Ball
Focus Blast
Hyper Beam
Hidden Power (Ice)
Power Gem
Signal Beam
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon

Status
Agility
Charge
Confuse Ray
Cotton Guard
Cotton Spore
Electric Terrain
Endure
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Sand Attack
Sleep Talk
Substitute
Thunder Wave

Tangrowth [Mystery] (F)

Very little is known about Mystery's past. Even less is known about what her face really looks like, behind those vines. She almost always speaks in a whisper, when she speaks at all. One thing is certain though: Whatever she did and wherever she went before joining Mowtom, her life after joining him was much more enjoyable.

Type: Grass
  • Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
    • Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Chlorophyll / Leaf Guard / Regenerator (Unlocked)
  • During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
  • In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
  • When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 110
Atk: 4
Def: 5
SpA: 4
SpD: 3 (+)
Spe: 43 (-) (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks (35/91):

Physical
Bide
Bind
Constrict
Earthquake
Flail
Knock Off
Power Whip
Vine Whip

Special
Absorb
Ancient Power
Confusion
Energy Ball
Giga Drain
Hidden Power (Fire)
Infestation
Leaf Storm
Mega Drain
Solar Beam
Sludge Bomb
Wring Out

Status
Block
Double Team
Endure
Grassy Terrain
Growth
Ingrain
Leech Seed
Nature Power
Pain Split
Poison Powder
Protect
Reflect
Sleep Powder
Sunny Day
Synthesis

Queue:
Ragnarokalex (EM)
Mulan15262 (MC)
Gale Wing Srock (TT - Ice Spire)
Mowtom (MC, first time)
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 1)

Top