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Offensive Core: Mega Diancie + Hydreigon + Thundurus
Sets:
Diancie @ Diancite
Ability: Clear Body
EVs: 64 HP / 16 Atk / 252 SpA / 176 Spe
Rash Nature
- Rock Polish
- Moonblast
- Diamond Storm
- Earth Power/Hidden Power Fire/Psychic
Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature or Rash
- Draco Meteor
- Dark Pulse
- Superpower/Fire Blast/Earth Power
- Flash Cannon
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Thunderbolt
- Hidden Power [Ice]
- Knock Off
- Thunder Wave
This is a successful core I've been trying out lately, and the best the part about is that the core can adapt to what its said team. If your weak to scizor then run fire blast on hydreigon. If your hearten weak run earth power on diancie. Its a very versatile set of pokemon that can get the job done well.
The diancie set is very standard, with standard Evs and a relatively basic move set. The goal is, once scizor and azumarill are removed, set up a rock polish and go to town. Offensive teams find diancie very difficult to deal with if they lack super effective priority and if diancie is at +2 speed. Moon blast and Dimond storm arestajndard stab moves, hitting lots of notable threats hard, such as mega sableye, mega altaria, mega gyarados, mega charizard, talonflame and thundurus. The last slot is up to personal preference. If heatran and metegross are worrying, run earth power. If you are intimidated by ferrothorn and scissors run hp fire. Finally, if mega venusaur and amoongus threaten the team, then psychic is an excellent choice.
The hydreigon set is also pretty standard, but just as adaptable. Draco and dark pulse are hard hitting stab moves that hit everything except fairies (and lucario, bisharp and cobalion which are all delt with by hydreigon's coverage. Super Power nails chansey and mega gyarados, fire blast nails ferrothorn and scizor, while earth power digs a grave for diancie and heatran.
Thunderus is used to slow down fast threats, such as choice scarf keldeo, mega loppuny, the eon twins and stop sweepers. Knock off is run for getting rid of chanseys evolite. Thunderbolt and hp ice are used to hit threats such as keldeo and gliscor respectively. Unfortunately, thunderous will more often then not end up sacking itself to nullify a threat or stop a dangerous sweep, however, this has been its role for a while.
I don't have much time, so I'll add more tomorrow if required, but be wary of hearten, ferrothorn, bisharp, scarf keldeo and scizor. Hazard support is nice, to soften up bulky mons, and since diancie is a pretty unreliable hazard blocker, a defogger or spinner is very useful.