Togekiss (Revamp)

ScraftyIsTheBest

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A Pokemon that has mastered the art of hax...It's a fat bird plane though so I guess that's something.



[OVERVIEW]

Togekiss is a very well-rounded Fairy-type that possesses impressive bulk, solid typing, and a good offensive movepool. Thanks to its impressive bulk and typing, it can take on prominent threats in this metagame such as Mega Gallade, Keldeo, Landorus, Garchomp, and Mega Sableye, and with its offensive movepool, which includes Nasty Plot, and good power it can capitalize on its defensive capabilities quite effectively. Its Serene Grace Air Slash, which has a 60% chance to flinch the target, helps Togekiss easily wear down slower Pokemon and function as an effective stallbreaker. However, Togekiss also has several common weaknesses, including one to Stealth Rock, which limit its defensive capabilities—this is further compounded by its Speed, which leaves it outsped by several Pokemon in the tier such as Thundurus and Mega Metagross. Furthermore, Togekiss also has to rely on using weaker STAB moves compared to other Pokemon. It also faces competition from Pokemon such as Clefable and Mega Gardevoir as a Fairy-type.

[SET]
name: Stallbreaker
move 1: Nasty Plot
move 2: Air Slash
move 3: Thunder Wave / Heal Bell / Fire Blast
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Timid
evs: 248 HP / 76 Def / 8 SpD / 176 Spe

[SET COMMENTS]
Moves
========

Nasty Plot allows Togekiss to greatly boost its offensive power to deadly levels, which is especially threatening with its bulk and typing. Air Slash is a reliable STAB move that possesses a high flinch chance and is relatively powerful after a boost. Thunder Wave is an option in the third slot to paralyze Pokemon such as Keldeo and Mega Gallade, thereby allowing Togekiss to perform better against faster teams. This also works excellently in tandem with Serene Grace Air Slash. Heal Bell, however, allows Togekiss to remove status from itself, which is helpful in handling defensive Pokemon such as Sableye, Slowbro, and Chansey, as well as supporting its teammates. Fire Blast, meanwhile, hits incoming Mega Metagross and Jirachi hard, in addition to OHKOing Ferrothorn and Mega Scizor. Roost keeps Togekiss consistently healthy throughout the match. Alternatively, Aura Sphere allows Togekiss to revenge kill Bisharp and Tyranitar with relative ease and hit Heatran, all of which would try to switch into Togekiss. However, Togekiss is much better off paralyzing such Pokemon. Dazzling Gleam, on the other hand, allows Togekiss to hit the prominent Mega Sableye hard, and it is Togekiss's most powerful option against Rotom-W, but is relatively useless otherwise.

Set Details
========

With 176 Speed EVs and a Timid Nature, Togekiss can outspeed and revenge kill Jolly Bisharp. 76 Defense EVs and Leftovers allow Togekiss to survive two Psyshocks from Latios as well as two Returns from Lopunny.

Usage Tips
========

With this set, Togekiss should use its good bulk and typing to set up and sweep effectively with Serene Grace Air Slash against slower teams. Togekiss possesses middling Speed, so unless you are running Thunder Wave, it would be best not to pit Togekiss up too frequently against offensive teams, as it is rather easy to revenge kill. Do not attempt to sweep with Togekiss until its counters have been removed, as this is when Togekiss performs best.

Team Options
========

Landorus-T is an excellent teammate, as it is able to revenge kill Raikou and Mega Manectric with ease. With Intimidate and U-turn, it can also get Togekiss in safely. Thunder Wave support from Thundurus or Klefki is also very useful to help patch up Togekiss's poor Speed tier and allow it to perform more effectively against offense. Entry hazard removal in the form of Defog or Rapid Spin is advised, as Togekiss's bulk and typing are undermined by a Stealth Rock weakness. Latias and Latios both do this quite well and are also take on Raikou, Mega Manectric, and Thundurus relatively well. Excadrill is also a decent teammate and can use Mold Breaker Earthquake to eliminate Rotom-W.

[SET]
name: Defensive
move 1: Nasty Plot
move 2: Air Slash
move 3: Heal Bell
move 4: Roost
item: Leftovers
ability: Serene Grace
nature: Bold
evs: 248 HP / 252 Def / 8 SpA

[SET COMMENTS]
Moves
========

Nasty Plot is useful to allow Togekiss to capitalize on its defensive capabilities by quickly boosting its power. Air Slash is a reliable STAB move that hits decently hard after a boost, has good coverage, and has a high flinch chance. Heal bell allows Togekiss to support its team by removing status from its teammates and itself, allowing Togekiss to perform better against defensive Pokemon such as Slowbro and Mega Sableye. Thunder Wave is an acceptable alternative over Heal Bell in this slot, however, allowing Togekiss to cripple faster Pokemon with paralysis. Roost serves as Togekiss's main form of recovery.

Set Details
========

The EV spread invests into HP and Defense to maximize physical bulk, making the most use of Togekiss's typing and resistances to take on important threats in this metagame such as Mega Gallade, Mega Lopunny, Landorus-T, Garchomp, and Mega Altaria. Serene Grace is the ideal ability so that Air Slash's flinch chance is increased, and Leftovers serves as passive recovery for Togekiss.

Usage Tips
========

This Togekiss set takes a defensive approach; it aims to be able to effectively check important threats in OU such as Mega Gallade, Mega Lopunny, and Landorus-T while simultaneously having an offensive presence and performing well against defensive teams. However, this set's capabilities are hindered greatly by Togekiss's Stealth Rock weakness, so one must be sure to keep Stealth Rock off the field for Togekiss to perform at its best. With Nasty Plot and Heal Bell, Togekiss also functions as an excellent win condition for stall teams, being able to perform well defensively while setting up to sweep.

Team Options
========

Entry hazard removal support is heavily advised for Togekiss to function at its best. Latias and Latios can remove entry hazards for Togekiss while simultaneously checking Electric-types such as Thundurus. Starmie can also provide Rapid Spin support and take on Mega Metagross. Hippowdon can take on Electric-types and Tyranitar well and provide Stealth Rock support for Togekiss. Heatran is also a viable teammate, as it takes on most variants of Scizor effectively.

[STRATEGY COMMENTS]
Other Options
=============

Wish can be used to allow Togekiss to pass HP to a teammate, but Togekiss's lower HP and Stealth Rock weakness make it hard to use such a move well. Stored Power can be used with significant amounts of boosts, but in general it isn't very useful. Togekiss also has access to Defog to remove entry hazards, but it is not a good user of the move, being outclassed by Skarmory and Latias at such a role. Togekiss also has access to Baton Pass, allowing it to pass Nasty Plot boosts. This kind of set is outclassed by Celebi, however, and Togekiss is much better off capitalizing on the boosts itself. A defensive set with Thunder Wave and Air Slash is usable, but relies a lot on luck, and this kind of set is extremely passive. Togekiss can also run a Choice Scarf set, using Serene Grace Air Slash to serve as a revenge killer, but this set lacks good power. Togekiss has a variety of other options, but few are actually worth using, as Togekiss has several non-negotiable moves.

Checks and Counters
===================

**Electric-types**: Electric-types pose a large threat to Togekiss, being able to take repeated Air Slashes and, in most cases, outspeed it due to their immunity to Thunder Wave. Examples include Thundurus, Raikou, and Mega Manectric, all of which can hit Togekiss very hard, and the latter two can also use Volt Switch to obtain momentum.

**Ice-types**: Weavile, Mamoswine, and Kyurem-B are all relevant Ice-types that can take on Togekiss with their Ice STAB moves, namely Icicle Crash and Ice Beam. However, all of these Pokemon must be wary of getting hit by a potential Aura Sphere.

**Stealth Rock**: Stealth Rock severely inhibits Togekiss's defensive capabilities, making it much easier to 2HKO and limiting its ability to switch in.

**Poison- and Steel-types**: Scizor in particular can revenge kill Togekiss with its STAB Bullet Punch. Life Orb Gengar can put a heavy dent in Togekiss with Sludge Bomb, and Mega Metagross can revenge kill Togekiss with Meteor Mash. Excadrill and Jirachi can also take on Togekiss with Iron Head, and the latter also takes little damage from Togekiss overall bar the odd Fire Blast.

**Rock-types** Terrakion and Mega Diancie can easily revenge kill Togekiss with Stone Edge or Diamond Storm, respectively. Tyranitar can also take on most of Togekiss's moves due to its good special bulk, but it must be wary of Aura Sphere.
 
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A roost plus 3 attacks should definitely get a mention in OO or a main set at most. Also a physical defensive spread should be put in the set details for the defensive set. Also just remove hustleKiss from OO, it sucks balls and if I wanted a hustle pokemon I would have picked durant.
 

boltsandbombers

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When describing why Wish is bad, if it even stays in OO, the main reason is because of Togekiss's below average HP stat.
Not much else to comment on, but you might as well just c/p the nasty plot set that accidentalgreed finished recently, I dont think the set needs to change that much.
 

Karxrida

Death to the Undying Savage
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A Pokemon that has mastered the art of hax...It's a fat bird plane though so I guess that's something.
Best line.

OO:
  • HustleKiss should be removed; it's a stupid gimmick that got nerfed by losing its Normal-typing (and thus E-Speed STAB).
  • Dual Screens is done better by other Mons that are faster/make better suicide leads.
  • Stored Power is done better by Clefable due to less weaknesses and passive damage immunity.
Add to C&C:
  • Kyurem-B always OHKOs Defensive/NastyPass with LO Fusion Bolt after SR. Stallbreaker is always KO'd by either Fusion Bolt or Ice Beam if Kyurem-B has a Life Orb or SR is up (assuming 52 Atk/252/SpA Mild Kyurem-B set).
  • LO Gengar has a 75% chance to OHKO Defensive/NastyPass with Sludge Wave after SR, and shuts down Togekiss with Taunt. Always OHKOs Stallbreaker.
  • Greninja has a 68.8% chance to OHKO Defensive/NastyPass with Gunk Shot. Gunk Shot always KOs Stallbreaker and Ice Beam is a guaranteed KO after SR.
  • Bisharp only checks Stallbreaker if Jolly Life Orb, but always checks Defensive and counters NastyPass with any other item.
 
I know this is WIP, but a small nitpick; I would definitely remove the point in the Overview about it taking on Mega-Gallade well. It outspeeds and does the following:

252 Atk Gallade Ice Punch vs. 0 HP / 4 Def Togekiss: 204-242 (65.5 - 77.8%) -- 25% chance to OHKO after Stealth Rock.
 

boltsandbombers

i'm sorry mr. man
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I know this is WIP, but a small nitpick; I would definitely remove the point in the Overview about it taking on Mega-Gallade well. It outspeeds and does the following:

252 Atk Gallade Ice Punch vs. 0 HP / 4 Def Togekiss: 204-242 (65.5 - 77.8%) -- 25% chance to OHKO after Stealth Rock.
Ice Punch is pretty rare for the most part, but the more important thing is that Gallade can OHKO with +2 Zen Headbutt after rocks, iirc.
 
Ice Punch is pretty rare for the most part, but the more important thing is that Gallade can OHKO with +2 Zen Headbutt after rocks, iirc.
Yeah I know, Ice Punch is a p good option though I think (great coverage, hits most flying types better than zen headbutt, most notably zen headbutt and beats dragons) but Zen Headbutt 2HKOes at +0 anyway after Rocks.

e1; also, Gallade has barely a setup opportunity against Togekiss, as Air Slash 2HKOes iirc.
 

Croven

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One thing I would mention, if it hasn't been mentioned already, is running a Physically Defensive spread on the NastyPass and Defensive sets over a Specially Defensive. One of the niches Togekiss has over the other Fairies is its relatively high physical bulk, letting it check Lopunny, Gallade (not well, but it can), variants of Gyarados, and even the rare Iron Tail Sceptile lol.

252 Atk Lopunny Return vs. 248 HP / 252+ Def Togekiss: 129-153 (34.5 - 41%) -- 1.2% chance to 2HKO after Stealth Rock and Leftovers recovery
252 Atk Gallade Zen Headbutt vs. 248 HP / 252+ Def Togekiss: 114-135 (30.5 - 36.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Gallade Zen Headbutt vs. 248 HP / 252+ Def Togekiss: 228-268 (61.1 - 71.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

A Physically defensive spread avoids the 2HKO from Lopunny after Rocks (99% of the time lol) and it only gets 3HKO'ed by Gallade's Zen Headbutt. Admittedly, if it SD's on the switch, all you can do is get off an Air Slash, which does enough damage to bring it in any priority or revenge killing:

Justified means you can't Twave and flinchhax it to death RIP

8 SpA Togekiss Air Slash vs. 0 HP / 4 SpD Gallade: 168-200 (60.6 - 72.2%) -- guaranteed 2HKO
(Did Gallade's SpDef change after Mega Evolving? IIRC, it didn't, but tell me if it does)

Overall, I feel that the SpDef set is highly outclassed by mons such as Clefable and Sylveon, who can provide more stallbreaking and cleric support respectively. There are niches, of course, but IMO, the physically defensive set is what got more viable in ORAS, and should definitely deserve a mention, if not be the primary set over SpDef.
 

alexwolf

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On the first set, Dazzling Gleam should be slashed after Aura Sphere, not Heal Bell. Heal Bell should be left for defensive NP Togekiss. Dazzling Gleam OHKOes Rotom-W at +2, still OHKOes Tyranitar and Bisharp at +2, and 2HKOes Thundurus, Mega Manectric, Specs Raikou, and Naive Mega Diancie on the switch, the last two with SR. Dazzling Gleam also makes Togekiss able to check Pokemon such as Latios, Mega Latias, Mega Altaria, and Mega Gyarados, because it can deal immediate damage to them while being able to take one hit in return. Heal Bell is good for a Moves mention, but the attacking moves are way more fitted for this set's offensive playstyle.

Moving on, the main defensive set (and the second in order) should be this:

Defensive NP
########
name: Defensive NP
move 1: Nasty Plot
move 2: Air Slash
move 3: Roost
move 4: Heal Bell
ability: Serene Grace
item: Leftovers
evs: 248 HP / 252 Def / 8 SpA
nature: Bold

With those EVs, Togekiss checks or counters Mega Gallade, Mega Lopunny, LO Latios, defensive Landorus-T, Mega Altaria, Adamant Flare Blitz Mega Charizard X with no boosting moves, support Tyranitar, Dragonite, Stone Edge / Ice Punch Conkeldurr, and sets up on Rhyperior. Countering threats such as Mega Altaria, LO Latios, and Mega Lopunny is just too good to pass up imo. Also, NP is a must because it's the best way to take advantage of the free turns that Togekiss gets. Defensive and balanced teams appreciate their defensive Pokemon to be able to apply so much pressure, because it makes them harder to take advantage of. Thunder Wave is ok over Heal Bell if you have another cleric, don't need one, or your team prefers checking better Pokemon such as Mega Gallade, and spreading paralysis, but it's Moves material, as Heal Bell is much more useful overall to set up on all kinds of defensive Pokemon. The mix of defensive utility and offensive prowess is what makes defensive Togekiss so good, because as a pure defensive Pokemon it's easy to take advantage of due to SR weakness and weaknesses to common attacking types. Also, having a wincon on stall is invaluable, and Togekiss is an excellent wincon, as well as a weapon vs opposing stall teams.

For the above reasons, i don't think a defensive set deserves a main set, and should only be mentioned in OO.

NastyPass is nice, but should be the last set, the other two are more effective overall.
 

Aragorn the King

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In team options for all sets I'd mention Tentacruel, since it takes care of two things Togekiss hates: Stealth Rock and Gengar. I'd also mention Keldeo, since it checks Kyurem-B, Tyranitar, Scizor, Weavile, Mamoswine, and Bisharp, who all check everyone's favorite flying fairy.
 

Jukain

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i'd run timid for the offensive np set to make sure you outspeed jolly sharps and timid heatrans, as well as things that are eving to outspeed those which are very common. slash twave in the third slot, it's a pretty cool option to slow down things like gross that like to take advantage of togekiss and helps in flinching past things.

i don't like the defensive np set that much but i'm willing to let it slide if it's moved down to the third set and you slash in or at least mention defog somewhere.

1/3
 
NastyPass
########
name: NastyPass
move 1: Nasty Plot
move 2: Baton Pass
move 3: Air Slash
move 4: Roost
ability: Serene Grace
item: Leftovers
evs: 248 HP / 252 Def / 4 SpA
nature: Calm
Judging by the EVs, shouldn't the nature be Bold? Also, this set is missing 4 EVs.
 

Clone

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I feel scarf deserves an OO mention. Not the best thing in the world, but it does check a lot of stuff and can BS it's way through bulkier mons with air slash. This set was used a bit in OLT and it was pretty successful there.
 

AM

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ScraftyIsTheBest how's this looking? There's been a good amount of mentions of stuff that hasn't been implemented yet so an update would be nice.
 

AccidentalGreed

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Where is A Para-Slash set? Air Slash/Aura Sphere/T-Wave/Roost.
Thunder Wave is already mentioned in the Defensive Nasty Plot set, and honestly it's not a really good set right now as nobody uses it and fails to get past many Pokemon (say, specially defensive Pokemon and Excarill) in comparison to its other sets. This isn't DPP where certain sets might work, but this is a different metagame with different Pokemon and playstyle preferences.
 
Thunder Wave is already mentioned in the Defensive Nasty Plot set, and honestly it's not a really good set right now as nobody uses it and fails to get past many Pokemon (say, specially defensive Pokemon and Excarill) in comparison to its other sets. This isn't DPP where certain sets might work, but this is a different metagame.
it may not be good but it's the most annoying thing to ever exist. It's evil powers are what make this set special and it deserves to be mentioned, lest the wrath of annoyance shall rain down upon all who underestimate it's fat bird-like powers. But on a serious note, there is a mis-spelling in the nastypass, as it states that togekiss must invest into it's physical bulk despite the EV's going into Special defense.
 
it may not be good but it's the most annoying thing to ever exist. It's evil powers are what make this set special and it deserves to be mentioned, lest the wrath of annoyance shall rain down upon all who underestimate it's fat bird-like powers. But on a serious note, there is a mis-spelling in the nastypass, as it states that togekiss must invest into it's physical bulk despite the EV's going into Special defense.
i think it deserves a mention as well. its still a good set even if it doesnt work as well as it used to. i use it with good success. every pokemon is going to have its checks.
 
oh boy, this is all over the place. i would get rid of the nasty pass set. it is more or less outclassed by celebi and togekiss is better off abusing the boost itself. also i would suggest you to tweak to stallbreaker set to slash lum berry before leftovers. defensive teams don't really have a solid answer to toge besides status, and having a way to circumvent it without having to run heal bell is pretty crucial. the ev spread should be 248 HP / 84 SpA / 176 Spe Timid, being able to check jolly sharp is very beneficial for offensive teams with the rest of the evs dumped into bulk to help set up and special attack so it doesn't hit like a wet paper bag. mention how dazzling gleam lets it smack rotom for good damage. as for the defensive np set, might as well slash twave along with heal bell. along with general utility it provides in slowing down threats, they are less likely the break through with the combination of serene grace flinch+chance to para. get rid of dual screens and counter in oo and mention scarf set instead. other then that, just expand more on usage tips and team options. once that's all done qc 2/3
 
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Punchshroom

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From the stallbreaker set:
Heal Bell allows Togekiss to shrug off Toxic and support its team and helps it to stomp on stall teams
So why is this move, that isn't even on the main set, mentioned before Roost, Aura Sphere, Dazzling Gleam, and even Flamethrower?
 

DarkNostalgia

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In the stallbreaker set, maybe mention an alternate spread of 72 HP / 252 SAtk / 184 Spe, as it allows you to outspeed Jolly Bisharp and Mega T-Tar and OHKO them with Aura Sphere (t-tar in sand is ohkoed at +2). Also, correct if I'm wrong, but is a defensive set with t-wave+air slash not worth mentioning?
 

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