MANNAT
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[OVERVIEW]
Typing:
Abilities: Swift Swim / Hydration
Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe / 485 BST
First of all, Shell Smash Allows Gorebyss to rack up major offensive boosts that can result in a decimated opposing team. Baton Pass allows Gorebyss to Pass its Shell Smash Boosts to Powerful teammates that have more sweeping potential than it. Gorebyss has more coverage moves to use than just its STAB moves, unlike some other sweepers in RU. Mono Water is a great defensive typing that can offer resists to many common attacking types in RU, allowing Gorebyss to set up easily on some Pokemon. Sadly, it is actually very frail on the special side and has low HP, so it cannot take many special hits without dying quickly or getting its substitutes broken. Gorebyss has an extremely low speed tier that lets it be outsped by almost every relevant threat without boosts by Shell Smash or rain, even in RU. Gorebyss is really predictable in the moveset that it has as it will almost always be running shell smash and baton pass, and the opponent can exploit that information in their favor. Gorebyss is simple, predictable, and effective when used properly.
[SET]
name: Smash Pass
move 1: Shell Smash
move 2: Baton Pass
move 3: Substitute
move 4: Scald / Ice Beam
ability: Swift Swim
item: White Herb
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid
ivs: 0 Atk
[SET COMMENTS]
Moves
========
To start things off, Shell Smash is a great boosting move that can turn almost any attacker in the tier into a terrifying sweeper with a baton pass. Baton Pass is a great move that allows Gorebyss to turn any teammate into a monstrous sweeper after a Shell Smash boost is passed to them. Substitute is an excellent move that allows Gorebyss to dodge status as well as letting teammates sponge attacks comfortably after the baton pass, and it acts as a nice buffer against priority. The last move can be basically whichever water STAB move that you prefer using and is really only used when Gorebyss can cleanly knock out the Pokemon that is in front of it without being KO'd immediately afterwards, but the preferred option is almost always scald because it can burn opponents and ease setup vs physical attackers. Lastly, Ice Beam is a nice option to use over sub that can let Gorebyss take out grass types after a shell smash if you want to go for a more offensive approach.
Set Details
========
The speed EVs allow Gorebyss to outspeed non-max speed Banette, Clawitzer, and Elektross so that you can quickly set up a substitute or pass off your boosts to a teammate against these mons before they can attack. The HP EVs allow Gorebyss to have substitutes with as much HP as it possibly can and are set to a nice residual damage number for last ditch switch ins with rocks up on the field. Another note is that the 0 Atk IVs are there so that foul play shenanagains don't break subs as easily and let Gorebyss set up a lot easier. Lastly, Timid nature helps for out speeding other Gorebyss and base 80 speed Choice Scarf users after a Shell smash boost.
Usage Tips
========
It is good to bring Gorebyss in against a slower support Pokemon, as Gorebyss can quickly set up a substitute and shell smash(es) before the opponent can move. Choice locked Fire, Water, and Ice Types are super easy for Gorebyss to come in on and use its setup moves against because it resists their STAB moves. Try to knock out the opponent if there are no obvious priority moves that can kill Gorebyss on the other team and if the opponent is a threat to your intended baton pass recipient. Alolomola is a pretty decent opponent to set up on as it has weak and resisted moves to use vs Gorebyss and Gorebyss can set up a substitute against it to dodge status. Don't try to set up on known taunt users as they can completely kill your team's momentum if they use taunt on Gorebyss, and many of them can take water moves comfortably. Another imporant note is that you should only set up sub if you know it won't immediately get broken by the opponent. Try to set up sub on predicted switches if you can. Don't try to set up on something like Tangrowth that obviously kills you.
Team Options
========
This set really needs powerful sweepers to pass off to that don't have great boosting options or cannot use their boosting moves effectively like Emboar, Delphox, and Exploud. Emboar and fire types in general specifically are really nice because they can absorb incoming Grass-type moves for Gorebyss. Ground-types and Grass-types like Dugtrio and Virizion respectively can absorb electric type moves that are coming the way of Gorebyss and proceed to sweep the opposing team. Exploud is probably one of the best possible partners that this set can have, if not the best partner because it can take a hit, then smash through the tier with scrappy boomburst and its coverage moves. This set is usually is featured on offensive teams as it passes offensive boosts to its teammates. This set really appreaciates Memento support from Dugtrio, and it really does help Gorebyss set up a lot easier, as well as preserving sweeps. Also, Xatu is a really nice teammate because magic bounce protects the team from moves like roar, haze, taunt etc.
Lastly, Anything that can provide reliable dual screens support is really nice for the same reasons as Dugtrio with Memento such as Mesprit, Uxie, and Bronzong.
[STRATEGY COMMENTS]
Other Options
########
A fully offensive set can be used on Gorebyss, but it is almost completely outclassed by Omastar in its role because of Omastar has a better offensive dual typing and better offensive stats. Focus Sash can be used as a guaranteed chance to shell smash for Gorebyss, but it makes sub useless and the defensive drops from Shell Smash are passed off to teammates. Hidden Power Grass can be used to hit opposing water types over substitute, but Ice Beam and a water-type STAB move generally have better coverage overall if you want to have a more offensive set. Lastly, Gorebyss can try to pass defensive boosts like barrier and amnesia, but passing Shell Smash is almost always a way better option. Also, mental herb can be used to make it so that you can set up once without being taunted or encored, but you have to pass the defensive drops onto teammates..
Checks & Counters
########
**Phasers** These Pokemon can obviously use phasing moves to get rid of sub in the case of roar and whirlwind and boosts that Gorebyss has accumulated as well as basically making white herb a useless item after it is used, and the best way to deal with these is to wear them down until they die. Most of these mons lose to Gorebyss, but Gorebyss can't set up on them. The only real mons that can phase out or get rid of Gorebyss' boosts are dragon tail Druddigon, Clear Smog Amoongus, and Haze Mantine.
** Bulky Water Types** If you are using a more offensive set, then bulky waters can take hits from you fairly easily and you're better off baton passing to a teammate. Jellicent in particular can straight up wall Gorebyss and even taunt it to stop it from passing.
**Fast Scarf Users** Most quick scarfers can outspeed and KO Gorebyss easily with their more powerful moves, even at +2 speed. Rotom-C in particular can outspeed and kill Gorebyss in one hit with either of its STAB moves even if Gorebyss has a shell smash up.
**Slow, Powerful Tanks** These mons may not outspeed Gorebyss at +2, but their damage output scares Gorebyss from switching out to teammates in fear of them being KO'd. Bronzong specifically, can trick room to use your boosts against you, and he can gyro ball the incoming teammate, doing a lot of damage factoring in the speed boost.
Typing:
Abilities: Swift Swim / Hydration
Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe / 485 BST
First of all, Shell Smash Allows Gorebyss to rack up major offensive boosts that can result in a decimated opposing team. Baton Pass allows Gorebyss to Pass its Shell Smash Boosts to Powerful teammates that have more sweeping potential than it. Gorebyss has more coverage moves to use than just its STAB moves, unlike some other sweepers in RU. Mono Water is a great defensive typing that can offer resists to many common attacking types in RU, allowing Gorebyss to set up easily on some Pokemon. Sadly, it is actually very frail on the special side and has low HP, so it cannot take many special hits without dying quickly or getting its substitutes broken. Gorebyss has an extremely low speed tier that lets it be outsped by almost every relevant threat without boosts by Shell Smash or rain, even in RU. Gorebyss is really predictable in the moveset that it has as it will almost always be running shell smash and baton pass, and the opponent can exploit that information in their favor. Gorebyss is simple, predictable, and effective when used properly.
[SET]
name: Smash Pass
move 1: Shell Smash
move 2: Baton Pass
move 3: Substitute
move 4: Scald / Ice Beam
ability: Swift Swim
item: White Herb
evs: 248 HP / 8 SpA / 252 Spe
nature: Timid
ivs: 0 Atk
[SET COMMENTS]
Moves
========
To start things off, Shell Smash is a great boosting move that can turn almost any attacker in the tier into a terrifying sweeper with a baton pass. Baton Pass is a great move that allows Gorebyss to turn any teammate into a monstrous sweeper after a Shell Smash boost is passed to them. Substitute is an excellent move that allows Gorebyss to dodge status as well as letting teammates sponge attacks comfortably after the baton pass, and it acts as a nice buffer against priority. The last move can be basically whichever water STAB move that you prefer using and is really only used when Gorebyss can cleanly knock out the Pokemon that is in front of it without being KO'd immediately afterwards, but the preferred option is almost always scald because it can burn opponents and ease setup vs physical attackers. Lastly, Ice Beam is a nice option to use over sub that can let Gorebyss take out grass types after a shell smash if you want to go for a more offensive approach.
Set Details
========
The speed EVs allow Gorebyss to outspeed non-max speed Banette, Clawitzer, and Elektross so that you can quickly set up a substitute or pass off your boosts to a teammate against these mons before they can attack. The HP EVs allow Gorebyss to have substitutes with as much HP as it possibly can and are set to a nice residual damage number for last ditch switch ins with rocks up on the field. Another note is that the 0 Atk IVs are there so that foul play shenanagains don't break subs as easily and let Gorebyss set up a lot easier. Lastly, Timid nature helps for out speeding other Gorebyss and base 80 speed Choice Scarf users after a Shell smash boost.
Usage Tips
========
It is good to bring Gorebyss in against a slower support Pokemon, as Gorebyss can quickly set up a substitute and shell smash(es) before the opponent can move. Choice locked Fire, Water, and Ice Types are super easy for Gorebyss to come in on and use its setup moves against because it resists their STAB moves. Try to knock out the opponent if there are no obvious priority moves that can kill Gorebyss on the other team and if the opponent is a threat to your intended baton pass recipient. Alolomola is a pretty decent opponent to set up on as it has weak and resisted moves to use vs Gorebyss and Gorebyss can set up a substitute against it to dodge status. Don't try to set up on known taunt users as they can completely kill your team's momentum if they use taunt on Gorebyss, and many of them can take water moves comfortably. Another imporant note is that you should only set up sub if you know it won't immediately get broken by the opponent. Try to set up sub on predicted switches if you can. Don't try to set up on something like Tangrowth that obviously kills you.
Team Options
========
This set really needs powerful sweepers to pass off to that don't have great boosting options or cannot use their boosting moves effectively like Emboar, Delphox, and Exploud. Emboar and fire types in general specifically are really nice because they can absorb incoming Grass-type moves for Gorebyss. Ground-types and Grass-types like Dugtrio and Virizion respectively can absorb electric type moves that are coming the way of Gorebyss and proceed to sweep the opposing team. Exploud is probably one of the best possible partners that this set can have, if not the best partner because it can take a hit, then smash through the tier with scrappy boomburst and its coverage moves. This set is usually is featured on offensive teams as it passes offensive boosts to its teammates. This set really appreaciates Memento support from Dugtrio, and it really does help Gorebyss set up a lot easier, as well as preserving sweeps. Also, Xatu is a really nice teammate because magic bounce protects the team from moves like roar, haze, taunt etc.
Lastly, Anything that can provide reliable dual screens support is really nice for the same reasons as Dugtrio with Memento such as Mesprit, Uxie, and Bronzong.
[STRATEGY COMMENTS]
Other Options
########
A fully offensive set can be used on Gorebyss, but it is almost completely outclassed by Omastar in its role because of Omastar has a better offensive dual typing and better offensive stats. Focus Sash can be used as a guaranteed chance to shell smash for Gorebyss, but it makes sub useless and the defensive drops from Shell Smash are passed off to teammates. Hidden Power Grass can be used to hit opposing water types over substitute, but Ice Beam and a water-type STAB move generally have better coverage overall if you want to have a more offensive set. Lastly, Gorebyss can try to pass defensive boosts like barrier and amnesia, but passing Shell Smash is almost always a way better option. Also, mental herb can be used to make it so that you can set up once without being taunted or encored, but you have to pass the defensive drops onto teammates..
Checks & Counters
########
**Phasers** These Pokemon can obviously use phasing moves to get rid of sub in the case of roar and whirlwind and boosts that Gorebyss has accumulated as well as basically making white herb a useless item after it is used, and the best way to deal with these is to wear them down until they die. Most of these mons lose to Gorebyss, but Gorebyss can't set up on them. The only real mons that can phase out or get rid of Gorebyss' boosts are dragon tail Druddigon, Clear Smog Amoongus, and Haze Mantine.
** Bulky Water Types** If you are using a more offensive set, then bulky waters can take hits from you fairly easily and you're better off baton passing to a teammate. Jellicent in particular can straight up wall Gorebyss and even taunt it to stop it from passing.
**Fast Scarf Users** Most quick scarfers can outspeed and KO Gorebyss easily with their more powerful moves, even at +2 speed. Rotom-C in particular can outspeed and kill Gorebyss in one hit with either of its STAB moves even if Gorebyss has a shell smash up.
**Slow, Powerful Tanks** These mons may not outspeed Gorebyss at +2, but their damage output scares Gorebyss from switching out to teammates in fear of them being KO'd. Bronzong specifically, can trick room to use your boosts against you, and he can gyro ball the incoming teammate, doing a lot of damage factoring in the speed boost.
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