goid's mons
leet's mons
Magikarp (Sven) (M)
Nature: Jolly (+15% Speed, -1 SpA) (+19% Accuracy)
Type: Water
Abilities: Swift Swim/Rattled (DW)
Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 92 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 3/6
MC: 22
DC: 3/5
Attacks:
Splash
Tackle
Flail
Hydro Pump
Bounce
goid sends out first
Marill (Marill) (M)
Nature: Adamant
Type: Water/Fairy
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Thick Fat
Huge Power
Sap Sipper (HA Locked)
Stats:
Hp: 100
Atk: Rank 2 (4 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 11 (13 Huge Power)
EC: 6/9
MC: 0
AC: 5/5
Moves (35/???):
Tackle
Defense Curl
Splash (*)
Charm (*)
Water Gun (*)
Bubble (*)
Rollout
Tail Whip (*)
Water Sport (*)
Slam (*)
Bubble Beam (*)
Helping Hand (*)
Aqua Tail
Aqua Ring
Double Edge
Bounce (*)
Rain Dance
Superpower
Play Rough
Aqua Jet
Body Slam (*)
Copycat (*)
Encore (*)
Perish Song
Refresh (*)
Soak (*)
Toxic (*)
Light Screen (*)
Protect (*)
Rest
Sleep Talk
Substitute (*)
Waterfall (*)
Endure
Knock Off
Kirlia (Kirlia) (M)
Nature: Naive
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize
Trace
Telepathy (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 58 (+15% speed, +6% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 4/5
Moves (30/???):
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Calm Mind (*)
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)
Toxic
Taunt (*)
Thunderbolt
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)
Dazzling Gleam
Endure
Pain Split
leet's mons
Magikarp (Sven) (M)
Nature: Jolly (+15% Speed, -1 SpA) (+19% Accuracy)
Type: Water
Abilities: Swift Swim/Rattled (DW)
Stats:
HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 1
Spe: 92 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 9
EC: 3/6
MC: 22
DC: 3/5
Attacks:
Splash
Tackle
Flail
Hydro Pump
Bounce
goid sends out first
Marill (Marill) (M)
Nature: Adamant
Type: Water/Fairy
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Thick Fat
Huge Power
Sap Sipper (HA Locked)
Stats:
Hp: 100
Atk: Rank 2 (4 Huge Power) (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 11 (13 Huge Power)
EC: 6/9
MC: 0
AC: 5/5
Moves (35/???):
Tackle
Defense Curl
Splash (*)
Charm (*)
Water Gun (*)
Bubble (*)
Rollout
Tail Whip (*)
Water Sport (*)
Slam (*)
Bubble Beam (*)
Helping Hand (*)
Aqua Tail
Aqua Ring
Double Edge
Bounce (*)
Rain Dance
Superpower
Play Rough
Aqua Jet
Body Slam (*)
Copycat (*)
Encore (*)
Perish Song
Refresh (*)
Soak (*)
Toxic (*)
Light Screen (*)
Protect (*)
Rest
Sleep Talk
Substitute (*)
Waterfall (*)
Endure
Knock Off
Kirlia (Kirlia) (M)
Nature: Naive
Type: Psychic/Fairy
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fairy: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities:
Synchronize
Trace
Telepathy (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 58 (+15% speed, +6% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 4/9
MC: 0
AC: 4/5
Moves (30/???):
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Disarming Voice
Lucky Chant (*)
Magical Leaf (*)
Draining Kiss
Heal Pulse (*)
Calm Mind (*)
Psychic
Imprison
Future Sight
Hypnosis
Dream Eater
Destiny Bond (*)
Disable (*)
Encore (*)
Shadow Sneak (*)
Skill Swap (*)
Toxic
Taunt (*)
Thunderbolt
Shadow Ball (*)
Torment (*)
Will-O-Wisp (*)
Thunder Wave (*)
Dazzling Gleam
Endure
Pain Split