ORAS OU Sand Of Chaos 1.0 [Peaked #10]

Amongus for keldeo and slowbro's ice beam for Gliscor and landorust and i. SD excadrill like i say is optional, sometimes i use sometimes not :s zard x slowbro paralise and after that just predict the roost and gege
Bulk up talon hum i will tst
Thanks you all pretty people :)
 
sup.

Seems like a solid team, although it has some a few big weaknesses. Your team relies on your Talonflame a lot, otherwise things like Gardevoir just ravage you. You can't have rocks on your side or you are unable to beat Fairy types that aren't threatened by Amoonguss (Gardeovir, Mixed Altaria, Flamethrower Clefable, possibly DD Altaria, etc), and you don't have much to prevent hazards. Yeah, you have a Spinner, but LO 'Drill isn't insanely reliable, gets very few switchins, and has to be sac'd to get a spin off vs some builds (namely late game vs Metagross/Gardevoir/Altaria/Diancie teams). Having 'Drill as your only method of removing hazards isn't a problem; the problem is your team is passive and allows common Rockers free switchins and free rocks. Heatran comes in all the time on Amoonguss, Ferrothorn vs TTar, Slowbro, Amoonguss, Hippowdon vs 'Drill, Chomp, TTar, etc. Your only way to stop this is doubling on their switches every time, which isn't a good mindset to go into a battle with.

Your team also has a few other notable weaknesses, the biggest two I see are GK Mega Metagross and SD Bisharp. atm you give MegaGross the opportunity to come in on your Amoonguss, TTar, weakened Slowbro, and 'Drill outside of sand. If it does, it pretty much is guaranteed to get a kill unless it misses. You don't have great ways to kill 'Gross, either. Your only options are a healthy Mega 'Chomp revenging, Talonflame coming in at full health, Wisping and then Roost stalling, or 'Drill in Sand. Whereas with SD Bisharp, you also have to bring in healthy Garchomp / healthy Talonflame, but 'Drill can't revenge it. Bisharp gets free set up chance vs Amoonguss and TTar, and then just gets a guaranteed kill. And, again, bringing in Talonflame at full without rocks up is very hard with a team like this, so you're putting immense amount of pressure on Garchomp and 'Drill.

I think going with Slowking > Slowbro will alleviate your Mega Metagross weakness. I'd definitely go with Leftovers on a sand team, otherwise you're only hurting yourself and requiring more bulk than possible. Multiple spreads and sets work here, but I'd go with Calm 248 HP / 172 Def / 88 SpD. This allows you to take two +1 Meteor Mashes from MegaGross outside of sand, allows you to check Landorus (avoid 2HKO w/o Rocks from Timid Lando), and the rest is dumped into SpA. This spread gives you a 90.6% to take two Diamon Storms from a Mega Diancie after rocks outside of sand (69.5% to 2HKO w/ Rocks and Sand). Moveset-wise, Slack Off / Scald / Psyshock / Fire Blast seems like a good idea, this allows you to prevent Ferro from coming in on you, 2HKO MegaGross, and hit Mega Scizor. A Specially Defensive Slowbro would also be an option, but with Sand up it'd require a Calm Spread to avoid a GK 2HKO after Rocks, which is pretty wasteful.

With your physical wall gone, things like Lopunny, Excadrill, and other Physical powerhouses become big threats. So, I'd suggest you go with Chesnaught > Amoonguss. This change helps you out with not only the things that Slowbro beat, but also allows you to handle Bisharp, while providing you with Spikes. Spikes is actually a big help with your team, as it pressures teams with a Defogger to remove their hazards, easing your Excadrill's job, and thus making it easier for you to bring in your Talonflame more often. Chesnaught is also less passive than Amoonguss and puts more pressure on opposing Rockers. With this chang, both BD Azu or Rotom-W become pretty big annoyances, so a fast spread w/ Wood Hammer seems like a solid idea. An EV Spread of 248 HP / 80 Def / 180 Spe with an Impish Nature is what I suggest. This outspeeds 0 Speed Rotom-W and Adamant BD Azu, 2HKOing / OHKOing the two. The lack of Drain Punch could become a rather big issue, so it's fine to run it over one of the other moves, but even w/o Drain, you'll rack up passive damage on Bisharp to the point it won't be able to threaten you before you finish it off. If you're not worried about Azumarill, you could roll with a SubSeed set, allowing you to avoid a burn from Rotom and rack up recovery via Leech Seed. If you were to go with this, I'd suggest this set.

Lastly, I'd suggest the use of Substitute on Mega Garchomp over Stone Edge. Garchomp forces a lot of switches when brought in at the right time, this also allows you to sub against status from 'Mons like Rotom and avoid Sucker Punches from Bisharp, easing your time against it. You have Tyranitar and Excadrill for most things that would be hit by Stone Edge.

These changes help a lot vs the very common threats, such as Metagross, Altaria, Bisharp, hazard stacking, etc, but opens you up a little more to things like Mega Diancie. Slowking can't safely switch into a Diamond Storm it both Sand and Rocks up, whereas Amoonguss could. You also have an Excadrill to play around with, but switching it into an Earth Power / HP Fire would make things really tough for you.

tl;dr
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Substitute > Stone Edge

slowking.gif

Slowking (M) @ Leftovers
Ability: Regenerator
EVs: 248 HP / 172 Def / 88 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Psyshock
- Fire Blast
- Slack Off

chesnaught.gif

Chesnaught (M) @ Leftovers
Ability: Bulletproof
EVs: 248 HP / 80 Def / 180 Spe
Impish Nature
- Spikes
- Leech Seed
- Spiky Shield / Drain Punch
- Wood Hammer

garchomp.gif

Garchomp (M) @ Garchompite
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naughty Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Substitute

Solid team, hope I helped you out. If you have any questions, feel free to ask!
 
Good ideas! Well I am experiencing difficulties and have only against Thundurus because he really can have 1001 different sets but otherwise was 5 stars! Soon I will update the topic with the sets you suggested and drain punch> spiky due to bisharp.
Thanks again bro and good point.
 
Sup man i've been using this team on ladder recently and i think u shoul replace Amoong for Chest cuz ur very weak to sd sharp, and other thing i've noticed is slowbro is really preasure for some threats so i think the CM set could set up of many of those threats and make a great bluky sweeper cuz tbh u dont need t/wave cuz ur team is very fast already !!

Suggestions:
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 212 HP / 208 Def / 88 Spe
Impish Nature
- Drain Punch
- Wood Hammer
- Leech Seed
- Spikes

Enough speed for the faster BD azu i've ever seen

Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 188 Def / 56 SpD / 12 Spe
Bold Nature
- Calm Mind
- Psyshock
- Scald
- Slack Off
 
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yes i know ... but i dont have enought time to do everything i want so i promiss i will update sunner i can
and slowking with scald+ice beam+psyshock>slowbro that way i can check thundurus and landorus.
And i will make the sand of chaos 2.0 :pimp::pimp::pimp::pimp: i promiss :P
 
Hey, cool team and gj on your ladder run!

I tried to build a MGarchomp team myself but with Breloom and Starmie over Amoonguss and Slowbro. Its underrated and does what its supposed to do (breaking stall, open a hole for Exca to eventually sweep) quite well. However, the problem with those balanced teams is that you'll always be weak to some things (Gengar, Landorus, Charizard-Y, MDiancie etc.). There's absolutly no way to switch into everything safely. I think your Regenerator core does a good with just two mons and you can work around most things in a way with Exca and Talonflame. Thats why i can't suggest anything without changing your teams basic structure (MGarchomp and Balance). So here are only some small nitpicks:

16 Atk EVs on Garchomp hit a jump point and since Talon is supposed to take hits you may want to run Acrobatics over BB with no item. That way you take Knock Offs from Bisharp, Tornadus-T, Landorus etc. better and also won't suffer from that recoil damage (which adds quite up in the sand).

Have a nice day
 
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Hey man just wondering what you do for Landorus-I? A simple movest of Focus Blast / Psychic / Earth Power / [HP Ice / U-turn / Rock Slide] really shits on your team, as nothing can switch in. TTar is outright OHKOed by Focus Blast, Slowbro and Amoongus are both 2hkoed by Earth Power, Excadrill is OHKOed, and Garchomp is 2hkoed. In fact, Talonflame is your best check to it, however it still loses with minor Stealth Rock up and is then 2hkoed by Psychic (never though Talonflame would be so bulky zz). Hidden Power Ice doesnt even OHKO Landorus-I on Amoonguss, This is a huge problem to a mon that is so prevalent. I would like to suggest Chople Berry on Tyranitar over its Smooth Rock. While Smooth Rock is nice, it shouldn't really matter too much with the impact that Garchomp and Excadrill would have on the enemy team. You also run Pursuit Tar, meaning that you will odds are keep Tyranitar as alive as possible to trap things like Latios. I feel like a Chople Berry will allow you to at the least lure Landorus-I in and allow you to smash Mixed Thunderus (which really shits on your team as well), Mixed Tornadus, and can stop random HP Fights. Also, I agree with TDK 's post on swapping Amoongus out for Chesnaught, as this allows you to check Azumarill so much better, something that can seriously issue your team. It also gives you another semi-solid switchin to Thunderus. I would prefer running only 56 Spe EVs, as this allows you to outspeed Adamant Azumarill, allowing you to invest the rest in Defense. Hope this helped, or at least gave you some ideas! However, even with these changes, its hard to completely shove in a counter for Landorus-I, as it can still mess you up. I would be extremely careful around it.
 
Weavile gives problems.
252 Atk Life Orb Weavile Icicle Crash vs. 0 HP / 0 Def Mega Garchomp: 608-717 (170.3 - 200.8%) -- guaranteed OHKO
252 Atk Life Orb Weavile Low Kick (120 BP) vs. 248 HP / 0 Def Tyranitar: 593-702 (147.1 - 174.1%) -- guaranteed OHKO
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 252 HP / 252+ Def Slowbro: 265-312 (67.2 - 79.1%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 248 HP / 0 Def Talonflame: 259-305 (72.1 - 84.9%) -- guaranteed 2HKO
252 Atk Life Orb Weavile Icicle Crash vs. 252 HP / 136+ Def Amoonguss: 351-413 (81.2 - 95.6%) -- guaranteed 2HKO
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 0 HP / 4 Def Excadrill: 292-344 (80.8 - 95.2%) -- guaranteed 2HKO

Now Excadrill can OHKO, but if Weavile gets a hit on the switch, it out-speeds and kills Excadrill.
Slowbro can recover with Slack Off, but will eventually lose unless you run T-Wave and get a free switch in.
 
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