Project Community Teambuilding Initiative [VOTING FOR THE 6TH POKEMON] POST #2

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approved by Reverb


I've always loved these projects in the Ruins of Alph but haven't seen them here. It's pretty simple: we are going to build a team through voting. Everyone suggests a pokemon (suggestion phase) and then there will be voting on each other's pokemon (voting phase). The pokemon with the most votes will be selected. We do this until we have 6 pokemon. Finally, there will be a review phase after 6 pokemon have been selected. This is free discussion where a change to one pokemon's EVs, items, abilities and/or movesets can be suggested followed by another voting phase. The change will go through if a majority (>50%) agree upon it after 3 days.

Rules
1. You must vote for 2 pokemon
in the following format:

Vote1: accountname's pokemon
Vote2: accountname's pokemon


The reason for 2 votes is to combat strategical voting; this is not voting for a pokemon you would ideally want to win because you do not think that pokemon will get enough votes, resulting in you voting for a pokemon you are only OK with but believe to have a higher chance of winning. Vote1 gives that pokemon 2 points, vote2 gives the pokemon 1 point. Another way to combat strategical voting/bandwagoning is to have the votes be PM'd to me but that brings a host of other problems with it and thus I have selected for transparency.

2. You may only suggest one pokemon. In the Ruins of Alph topics you're typically allowed to select up to 3 pokemon but I feel this defeats the purpose of the project. If you have a specific core in mind you really want to implement we can always do it the next turn.

3. Turns last 3 days, with the first turn lasting one week. The first voting phase will last for 3 days.

4. No vote manipulation. Do not vote for pokemon on other accounts if you have already voted for them.

5. Format properly! Please use sprites as well a the generally accepted lay-out. Here is an example:


Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

6. No moveset slashing! (example: Stone Edge / Toxic / Taunt / ...,) Make up your mind.

Good luck & Have fun! The suggestion phase for pokemon #1 will begin now.
 
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Current team:

Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Glare


Charizard @ Charizardite X
Ability: Blaze
Evs: 252 Atk / 4 Def / 252 Spe
Jolly nature
- Dragon Dance
- Flare blitz
- Dragon Claw
- Roost


Starmie @ Life Orb
EVs: 252 Spe / 252 SpA
Ability: Analytic
Timid Nature
-Hydro Pump
-Psyshock
-Rapid Spin
-Ice Beam

Hippowdon @ Leftovers
Ability: Sand Force
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge


EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind

Round 1: choosing a starter.

Contestants: click
Results: click
Results from tiebreaker: click

Round 2: choosing the 2nd pokemon.
Contestants: click
Results: click

Round 3: choosing the 3rd pokemon.
Contestants: click
Results: click


Round 4: choosing the 4th pokemon.
Contestants: click
Results: click


Round 5: choosing the 5th pokemon.
Contestants: click
Results: click

Round 6: choosing the final pokemon.
Contestants: TBA
 
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p2

Banned deucer.
Isn't there one of these going on right now?

never mind, it died a while ago
 
Looks like Reverb approved this so here we go!


Serperior @ Life Orb
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Glare

Offensive Serperior can do a lot of damage, especially with a Life Orb attached. Great three move coverage makes this an easy piece to build around. All it needs is one good partner to really wreck some defensive cores and I think in an exercise like this that makes for a good starting point (and there's multiple good partners to pick from). Glare or Taunt is really personal preference in that you can either paralyze offensive switch-ins or stallbreak with Taunt. Versatility in roles is also important for this process as it allows us to adjust later on in the process. We can go with Glare unless we realize we don't have a stallbreaker and then flip to Taunt.

I personally would shy away from starting with a Mega early, as they can usually cover larger gaps later in the process. Not that there should be any rule or anything, but adding a bulky Venusaur, Scizor or Altaria later in the process (think teammate #4 or #5) could really plug a lot of holes, and if we choose to build around a DDer early (for an example) that could restrict us later in terms of covering holes.
 
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I'll get the ball rolling.


Heatran @ Power Herb
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Hidden Power [Ice]
- Solar Beam
- Earth Power

LureTran is both very uncommon and underrated, allowing it to take out key pokemon that normally enjoy switching into Heatran with nobody suspecting a thing (Rotom-W, Keldeo, ...,). Magma Storm can trap the opposing pokemon, ensuring that your Solar Beam doesn't hit a random other pokemon in case of a double swap. Protect could be used over HP Ice to stall for additional Magma Storm damage, but HP Ice is chosen to hit Gliscor, Garchomp, Lando-T etc. Here are some damage calcs:

252 SpA Heatran Magma Storm vs. 252 HP / 212+ SpD Rotom-W: 58-69 (19 - 22.6%)
252 SpA Heatran Solar Beam vs. 252 HP / 212+ SpD Rotom-W: 186-220 (61.1 - 72.3%)
0 SpA Rotom-W Hydro Pump vs. 4 HP / 0 SpD Heatran: 236-278 (72.8 - 85.8%)

If you hit Magma Storm on the switch, Solar Beam will K.O. with the damage over time provided by Magma Storm. This is a very defensive rotom, too.

252 SpA Keldeo Scald vs. 4 HP / 0 SpD Heatran: 248-294 (76.5 - 90.7%)
252 SpA Keldeo Secret Sword vs. 4 HP / 0 Def Heatran: 264-312 (81.4 - 96.2%)

Keldeo K.O.s with Hydro Pump, not with anything else.

252+ Atk Huge Power Azumarill Waterfall vs. 4 HP / 0 Def Heatran: 306-360 (94.4 - 111.1%) -- 68.8% chance to OHKO

An adamant Azumarill will probably OHKO

252 SpA Heatran Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 336-396 (94.9 - 111.8%) -- 68.8% chance to OHKO

Heatran can OHKO a Gliscor without sdef investment, but it is risky. Guaranteed OHKO after SR, though.

252 SpA Heatran Hidden Power Ice vs. 252 HP / 4 SpD Garchomp: 300-356 (71.4 - 84.7%)
252 SpA Heatran Hidden Power Ice vs. 252 HP / 8 SpD Landorus-T: 316-372 (82.7 - 97.3%) -- 62.5% chance to OHKO after Stealth Rock
 

Clone

Free Gliscor
is a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Smogon Media Contributor Alumnus
Pls don't let this die

Gyarados @ Cheri Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Natural Gift
- Bounce / Earthquake

Why not start off with a favorite lure of mine? DD Cheri a Berry Gyarados is great for luring in Ferrothorn and killing it, which can easily open up a big hole in an opponent's teams since Ferrothorn is used as a blanket check for a lot of things. Another useful asset of this set is that this set doesn't auto lose to Thundy HO because his. T Wave won't work on you and Thundy dies to a +1 Waterfall after sr. Normal Gyara pairs well with a lot of mons and the absence of leftovers can easily bluff being Mega.
 

Voltage

OTTN5
is a Pre-Contributor


Volcarona (M) @ Leftovers
Ability: Flame Body
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Quiver Dance
- Fiery Dance
- Giga Drain
- Bug Buzz

Bulky Volcarona is an excellent mon in the current meta. It has access to the amazing boosting move Quiver Dance which lets it set up after a solid switch-in or another beneficial scenario. In addition, Fiery Dance over Fire Blast allows Volcarona to get a nice clean and accurate kill while also having the chance to boost its already massive special attack. Recovery is especially nice with Giga Drain and Leftovers to an extent, and Volcarona needs it due to being 4x weak to rocks. Bug Buzz is mainly used to get STABs, which means that in order to use this set, you're gonna need something to beat Heatran.

The best thing about this thing too is that it pairs with some pretty amazing Megas like Mega Gardevoir, Mega Diancie, Mega Sableye, Mega Metagross, Mega Scizor, and Mega Altaria, just to name a few. This thing also pairs well with a hazard remover for fairly obvious reasons. I figure that using Volcarona give s us a lot of options going forward in terms of Megas and teammates.
 

DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus

Dragalge @ Draco Plate
Ability: Adaptability
EVs: 112 HP / 252 SpA / 140 Spe
Modest Nature
- Draco Meteor
- Sludge Wave
- Focus Blast
- Toxic Spikes

One of my favourite things to use like, ever. Dragalge is underrated as hell, providing excellent utility in Toxic Spikes to cripple switch-ins, and in generally hits like an asteroid. Nice coverage in general - Draco Meteor screws over anything not Steel- or Fairy-type, and Sludge Wave complements that nicely by wiping Fairy-types off the face of the earth. Focus Blast rounds off the coverage, blasting apart Steel-types such as Heatran, Empoleon, and Ferrothorn.

Dragalge fits nicely on balance, which is probably the way to go as of now, which is why I chose it. Oh, and did I mention it annihilates Clefable? Anything that annihilates Clefable is automatically good.
 


Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Psyshock
- Focus Blast
- Shadow Ball

Mega Alakazam is a phenomenal Pokemon in OU right now, with a monstrous Special Attack stat of 175, being among the naturally fastest Pokemon in OU with a speed stat of 150 (outpacing base 80 and below scarfers such as Heatran, Tyranitar and Magnezone/Magneton) and a trollish ability in Trace.

Trace can allow Mega Alakazam to copy any other Pokemon's ability and use it against the opposing team? Is your team weak to Sand Offense? Mega Zam can trace Sand Rush and easily outpace Excadrill in the sand and OHKO with Focus Blast, the same going with Scarftar. Notice a lead Scolipede in Team Preview? Lead with Mega Alakazam and trace Speed Boost and become the fastest thing alive. The possibilities are endless.

Encore completely shuts down set up sweepers, hazard setters, you name it, giving you plenty of momentum as your enemy is rendered helpless as you pound away at their HP or force them to switch out. Psyshock is your main STAB option, allowing your attack to bypass the SpDef gained from AV users such as Tornadus-T, Raikou and Azumarill. Shadow Ball provides decent neutral coverage, letting you nab Mega Metagross, the Latis and other Psychic types. Focus Blast dents Steels and Dark types alike, such as Ferrothorn, Heatran, Tyranitar and Bisharp on the switchin.

In conclusion, Mega Alakazam is just fantastic. Its base speed of 150 makes it a prime candidate for an anti-offense Pokemon, with a mighty SpA stat armed and ready to do the dirty work. Trace can help turn the tide of the battle in your favor if you get a favorable Trace, such as Sheer Force, Multiscale or hell, just get Magic Guard back from opposing Alakazam!
 
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DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus


Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Psyshock
- Focus Blast
- Shadow Ball

Mega Alakazam is a phenomenal Pokemon in OU right now, with a monstrous Special Attack stat of 175, being among the naturally fastest Pokemon in OU with a speed stat of 150 (outpacing base 80 and below scarfers such as Heatran, Tyranitar and Magnezone/Magneton) and a trollish ability in Trace.

Trace can allow Mega Alakazam to copy any other Pokemon's ability and use it against the opposing team? Is your team weak to Sand Offense? Mega Zam can trace Sand Rush and easily outpace Excadrill in the sand and OHKO with Focus Blast, the same going with Scarftar. Notice a lead Scolipede in Team Preview? Lead with Mega Alakazam and trace Speed Boost and become the fastest thing alive. The possibilities are endless.

Protect ensures that you mega evolve safely and gain the 30 extra speed points. Protect also allows you to scout what move Choice item users will lock themselves in to and plan accordingly from there. Psyshock is your main STAB option, allowing your attack to bypass the SpDef gained from AV users such as Tornadus-T, Raikou and Azumarill. Shadow Ball provides decent neutral coverage, letting you nab Mega Metagross, the Latis and other Psychic types. Focus Blast dents Steels and Dark types alike, such as Ferrothorn, Heatran, Tyranitar and Bisharp on the switchin.

In conclusion, Mega Alakazam is just fantastic. Its base speed of 150 makes it a prime candidate for an anti-offense Pokemon, with a mighty SpA stat armed and ready to do the dirty work. Trace can help turn the tide of the battle in your favor if you get a favorable Trace, such as Sheer Force, Multiscale or hell, just get Magic Guard back from opposing Alakazam!
Not to be nitpicky, but I think that Protect on Mega Alakazam is a waste of potential. It stops you from using great utility moves such as Encore (which is great btw), Substitute, Taunt, HP Fire etc., And gaining that additional 30 points isn't that relevant to be honest because you should be Mega Evolving Alakazam against stuff it outspeeds pre-Mega (such as Keldeo, Latios etc.), and it outspeeds tons of stuff already.
 
Not to be nitpicky, but I think that Protect on Mega Alakazam is a waste of potential. It stops you from using great utility moves such as Encore (which is great btw), Substitute, Taunt, HP Fire etc., And gaining that additional 30 points isn't that relevant to be honest because you should be Mega Evolving Alakazam against stuff it outspeeds pre-Mega (such as Keldeo, Latios etc.), and it outspeeds tons of stuff already.
I like the sound of Encore. I'll edit my post.
 
Pls don't let this die

Gyarados @ Cheri Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Natural Gift
- Bounce / Earthquake

Why not start off with a favorite lure of mine? DD Cheri a Berry Gyarados is great for luring in Ferrothorn and killing it, which can easily open up a big hole in an opponent's teams since Ferrothorn is used as a blanket check for a lot of things. Another useful asset of this set is that this set doesn't auto lose to Thundy HO because his. T Wave won't work on you and Thundy dies to a +1 Waterfall after sr. Normal Gyara pairs well with a lot of mons and the absence of leftovers can easily bluff being Mega.
i would like to second nominate this gyarados set. i have used it except with that other berry with 100 base power because it always one shots the regular ferrothorn after stealth rock while the cheri berry does not. plus if ferrothorn does have thunder wave and it t-waves you as you go for a dragon dance, gyarados is just a sitting duck and no longer functions as a ferrothorn lure. even if gyarados is paralyzed, it can still one shot ferrothorn with natural gift 100 base power fire berry. it wont sweep, but ferrothorn still dies. then something like manaphy can sweep later on. i think cheri berry gyarados is more of a consistent sweeper than a ferrothorn lure while the 100 base power fire berry works better as a ferrothorn lure. well anyway, i support this nomination. it is also quite flexible in terms of teambuilding as it does not require a lot of support.
 

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Superpower
- Thunder Punch

I'm just gonna nom Dragonite, cause it's my favourite dragon and I'd like to see how people build around it.

Choice Band Dragonite can function as a wallbreaker as well as a revenge killer and late-game cleaner thanks to Extreme Speed. Thunder Punch is nice for getting rid of Azumarill and Skarmory, but it could also potentially be switched out for Iron Head / Iron Tail in order to turn Dragonite into a fairy lure for another mon. It's typing also synergizes well defensively with a good number of OU's steel types.
 

Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 252 Spe / 4 Def
Adamant Nature
- Dragon Dance
- Outrage
- Extreme Speed
- Fire Punch

DDNite is often an overlooked OU sweeper. With the abundance of fairies and arguably-better DDers (CharX, M-Altaria, M-Gyara), DDNite's ORAS days have been rough. Yet, DDNite has few perks under his sleeves...particularly two advantages: doesn't take a mega slot and extreme speed. With good team supports (i.e. ridding of hazard, counters and checks), it can be ana amazing pokemon. It's a fat, orange-fucking dragon that looks huggable.
 
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Hey guys, just a quick reminder: No moveset slashing!

The reasoning behind this is that people may vote for one moveset, but not for another. Slashing moves unfairly gives an advantage to those who do that which is not something I wish to incentivize; additionally it creates ambiguity (a moveslashed pokemon wins; great! Now which move do we actually use?). There is a specific phase at the end where minor suggestions to pokemons (not a pokemon altogether for another pokemon) can be made.
 
Bisharp @ Blackglasses
Ability: Defiant
EVs: 252 atk / 4 def / 252 spe
Jolly nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords dance

SD Bish is a very good threat in the meta, able to take on alot of threats with just a little prediction. BlackGlasses allows it it sweep without LO killing it, and a jolly nature helps V non +spe MAlts, who can KO or get a CG up if you don't outspeed, and max spe TTar. It can even break it's checks at +2 if they're worn down.
 

Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Calm Mind
- Taunt

Calm Mind Taunt Keldeo. This is similar to the Sub CM set but with Taunt it shits on stall even more imo, being able to taunt phazers. The only relevant phazer this really has to worry about is defensive chomp(i think, im probably forgetting something) but that wont appreciate a +1 scald. Taunt is also good just for screwing with hazard setters as well, something Sub CM can't do either.
 
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Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 68 Atk / 252 SpA / 188 Spe
Rash Nature
- Moonblast
- Earth Power
- Diamond Storm
- Rock Polish

Rp mega Diancie is one of my favourite poke in this metagame, because she can work well as a wallbreaker as well as a late game cleaner, thanks to her raw power and almost unresisted coverage (ferrothorn). Max satk to maximize the moonblast damage, 188 evs in speed are enough to outspeed jolly excadrill under the sand after a rock polish boost, the leftovers in atk for diamond storm.
 

Excadrill @ Choice Scarf
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Iron Head
- Rock Slide

Mold Breaker Choice Scarf Excadrill is by far my favorite Excadrill set. It can really plow through teams without a Flying-type, and if they do, you can predict the switch and go for Rock Slide. It is also a spinner, and although it is a shaky spinner because you don't want to get locked into it, it can still get that job done. When you have weakened a team and removed the Flying-type(s), Excadrill can often clean through the team with Earthquake. If you pair it up wth a sand setter, you also get the troll of the year award.
 


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Stone Edge
- U-Turn

One of the best OU tanks with a very good typing without weakness to entry hazzards. Something we can all like. Great damage. Great ability and overal great pokémon.
A nice starter to any team.
 

Dr Ciel

Banned deucer.
Speaking of Land-T...


Landorus-Therian (M) @ Soft Sand
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

Double Dance Landorus-Therian is one of the most underrated sets in the entire Over Used meta, not right now, but of all time in my opinion. Being able to excel against both Offense with Rock Polish, and Stall with Swords Dance, along with fantastic coverage in Edge Quake make it quite a devastating wall-breaker / sweeper in OU.
 
Quick question. If you nominated a Pokemon in this round and it doesn't get picked, are you still eligible to pick another nomination during the next round?
 
Quick question. If you nominated a Pokemon in this round and it doesn't get picked, are you still eligible to pick another nomination during the next round?
Yep, this is no problem. You're also allowed to vote if you didn't participate in the suggestion phase and you can suggest a pokemon but abstain from voting. Ideally you do both, though.
 

Gardevoir @ Gardevoirite
Ability: Synchronize
EVs: 24 Def / 232 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

Landorus-I gone? No problem, we've got an equally hard hitter here. M-Gardevoir functions really well vs slower, bulkier teams and it enjoys shutting down stall team almost single handedly. It hits really hard with Pixilate plus its monstrous 165 base SpA and is definitely one of the more underappreciated mons right now and will definitely rise in usage.​
 
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