The post restrictor was my fault, not more cowbell's or gale's. I wanted mafia to have a role that they could use as a provable role for a potential false claim. Didn't think about the potential abuse of godkilling as well as how frustrating the role is to deal with. Sorry for the slight problems that arose from it.
I wasn't too actively reading through the thread but thought that the game was fairly balanced and very few people played outright poorly (although few played amazingly well either). I thought that a NOC game with a role that could choose sides would be interesting and was curious as to how the village would deal with having neither a doctor nor a cop. Given that, I think the game was pretty well balanced; a game like this should have 3-4 mislynches. 4 is doable but slightly on the harder side of most games, but the lack of a direct alignment role or a way for village to protect its power roles (although the mafia didnt have knowledge there was no bg, so they would have to gamble on killing it) and some help from the courier in most scenarios helps that.
The courier role is disadvantaged regardless of the side it chooses as it needs to live to completion of its win condition, but has complete control on night 0 on the game he wants to play and doesn't need to wonder about what the courier could be. Of course, Amianki didn't have control as he subbed in for moi but the idea still remains. I think it could have been interesting to perhaps delay the time where the courier makes the alignment decision by night 2 or so to get a feel for the game, but perhaps for another game.