Weezing

Under Checks and Counters, I would add Pyroar as a relevant taunt user thats stops Weezing from pain splitting or setting up t-spikes. It has grown in popularity because it helps Pyroar get past walls so I think it is noteworthy.

Other than that looks good bud. QC 3/3 after you implement my suggestion n_n
 
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**Amcheck**

Overview
########


[OVERVIEW]

Weezing is a great defensive Pokemon in the NeverUsed metagame. Levitate and Will-O-Wisp are the main things that give Weezing a niche over other defensive Poison-types such as Vileplume and Garbodor. That being said, Levitate makes it so that Weezing cannot absorb Toxic Spikes for its teammates, if this is an issue be wary of choosing Weezing for your team. Weezing can also use Flamethrower, which allows it to damage Steel-types such as Mawile, Klinklang, and Ferroseed that are immune to its Sludge Bomb and would otherwise be able to set up on it. With no recovery outside of the unreliable Pain Split Weezing can often get worn down quickly, this makes Weezing a perfect fit for more defensive teams that can support it with Wish users.

Defensive
########

[SET]

name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split
move 4: Flamethrower / Toxic Spikes
item: Black Sludge
ability: Levitate
item: Black Sludge
nature: Bold

evs: 248 HP / 252 Def / 8 SpD
nature: Bold

[SET COMMENTS]
Moves
========

Will-O-Wisp is a nice complement to Weezing's naturally high Defense, making physical attackers even easier to deal with, (AC) while also wearing down bulkier teams. Sludge Bomb is the STAB move of choice, (AC) as it hits decently hard and has a 30% chance to poison the foe. Pain Split gives Weezing some much needed, albeit unreliable, recovery, as this is helpful against teams with powerful physical attackers such as Choice Band Sawk, which Weezing will need to switch into repeatedly. Flamethrower hits Steel-types, which could otherwise be troublesome for Weezing, such as Pawniard, Ferroseed, Klinklang, and Mawile for super effective damage. Toxic Spikes are great for wearing down both bulky and offensive teams, and can help Weezing's teammates secure KOs. Taunt can be used to stop set up setup sweepers such as Mega Audino and Gurdurr from beating Weezing 1v1, it's also helpful for preventing Defog and Stealth Rock from Pokemon such as Prinplup and Regirock, respectively. Clear Smog stops set up sweepers such as Samurott from overwhelming Weezing, while also doing a bit of damage. Haze can be used to stop set up sweepers such as Klinklang and Pawniard that are immune to Clear Smog.

Set Details
========

248 HP EVs and maximum Defense investment give Weezing optimal physical bulk and give it a Stealth Rock number. An EV spread utilizing maximum HP, 40 Defense, and 216 Speed should be used when running taunt. The alternative EV spread outpaces Modest maxiumum maximum Speed Exeggutor, while allowing Weezing to reliably beat RestTalk Malamar reliably. Levitate gives Weezing the ability to switch into Pokemon such as Rhydon, Golurk, Quagsire, and Sandslash with ease. Black Sludge hurts Trick users such as Rotom, and gives Weezing some passive recovery.

Usage Tips
========

Aim to pivot into physical attackers such Hariyama, Sawk, and Pinsir. Use Will-O-Wisp to cripple physical attackers, and weaken bulkier Pokemon. Setting up Toxic Spikes can be useful for wearing down bulky teams, and getting important damage on foes for Weezing's teammates; however, this is unwise if you would prefer to burn a foe, or if the opponent has a grounded Poison-type. Use Pain Split when low on HP to continue pivoting into physical attacking threats throughout the course of the match.

Team Options
========

Wish users such as Mega Audino and Flareon can help Weezing recover HP, they also have the ability to take special attacks aimed at Weezing. Dark-types such as Pawniard and Liepard help against Psychic-types such as Mesprit and Xatu that plague Weezing. Entry hazard support is great when paired with Weezing, as it forces many switches. Psychic- and Ground-types handle Poison-types attempting to absorb Weezing's Toxic Spikes.

[STRATEGY COMMENTS]
Other Options
########
=============


Weezing can run a more specially defensive build to deal with Grass-types such as Lilligant. (Maybe providing some EVs and a possible nature?) A Choice Specs set can utilize Weezing's decent Special Attack and solid coverage options to some effect. Destiny Bond can be used as a last ditch effort to take down a threatening foe. Rocky Helmet can be used to weaken physical attackers even further, at the cost of passive recovery.

Checks & and Counters
########
===================


**Psychic-types**: Psychic-types typically don't care about Will-O-Wisp, and they can hit Weezing for super effective damage. Xatu deserves a special mention here, as it prevents both Will-O-Wisp and Toxic Spikes with Magic Bounce.

**Strong Special Attackers**: Weezing is hit hard by special attackers such as Samurott and Pyroar due to its lackluster Special Defense stat.

**Substitute Users**: Substitute users, especially those that boost their stats, such as Uxie, Bouffalant, and Mismagius can dodge Weezing's Will-O-Wisp and Pain Split.

**Taunt**: Mismagius, Archeops, Pyroar, (AC) and Samurott all commonly carry Taunt and can prevent Weezing from using Will-O-Wisp, Pain Split, and Toxic Spikes.

**Residual Damage**: A lack of recovery means that Weezing is taking repeated hits throughout the course of the match, this can wear it down rather quickly.

**Fire-types**: Fire-types such as Magmortar and Pyroar take little damage from Sludge Bomb, deal huge amounts of damage to Weezing, and are immune to Will-O-Wisp.


Tagging Snobalt for a check. >.<

I figured there could be a couple of sentences that could be used as a period but I wanted to leave it to you to decide on that. u.u
 

Empress

Warning: may contain traces of nuts
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Sorry Lucina09, but I won't stamp this because you missed too much. The changes that you did make were essentially perfect, but you have to be careful to not overlook anything.

On a side note, this is my 50th GP check! Yay!

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Overview
########
[OVERVIEW]


Weezing is a great defensive Pokemon in the NeverUsed metagame. Levitate and Will-O-Wisp are the main things that give Weezing a niche over other defensive Poison-types such as Vileplume and Garbodor. That being said, Levitate makes it so that Weezing cannot absorb Toxic Spikes for its teammates,;(change to semicolon) if this is an issue, (AC) be wary of choosing Weezing for your team. Weezing can also use Flamethrower, which allows it to damage Steel-types such as Mawile, Klinklang, and Ferroseed that are immune to its Sludge Bomb and would otherwise be able to set up on it. With no recovery outside of the unreliable Pain Split, (AC) Weezing can often get worn down quickly, this which makes Weezing it a perfect fit for more defensive teams that can support it with Wish users.

Defensive
########
[SET]

name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split
move 4: Flamethrower / Toxic Spikes
ability: Levitate
item: Black Sludge
ability: Levitate
nature: Bold

evs: 248 HP / 252 Def / 8 SpD
nature: Bold

Moves
========

Will-O-Wisp is a nice complement to Weezing's naturally high Defense, making physical attackers even easier to deal with, (AC) while also wearing down bulkier teams. Sludge Bomb is the STAB move of choice, (AC) as it hits decently hard and has a 30% chance to poison the foe. Pain Split gives Weezing some much needed, albeit unreliable, recovery, this which is helpful against teams with powerful physical attackers such as Choice Band Sawk, which Weezing will need to switch into repeatedly. Flamethrower hits Steel-types, which could otherwise be troublesome for Weezing, such as Pawniard, Ferroseed, Klinklang, and Mawile for super effective damage. Toxic Spikes are great for wearing can wear (I still don't know if Toxic Spikes should be singular or plural, so I tried to find a compromise) down both bulky and offensive teams, (RC) and can help Weezing's teammates secure KOs. Taunt can be used to stop set(remove space)up sweepers such as Mega Audino and Gurdurr from beating Weezing 1v1, and it's also helpful for preventing Defog and Stealth Rock from Pokemon such as Prinplup and Regirock, respectively. Clear Smog stops set(remove space)up sweepers such as Samurott from overwhelming Weezing, while also doing a bit of damage. Haze can be used to stop set(remove space)up sweepers such as Klinklang and Pawniard that are immune to Clear Smog.

Set Details
========

248 HP EVs and maximum Defense investment give Weezing optimal physical bulk and give it allow it to switch into Stealth Rock number nine times (I'm pretty sure this is what a "Stealth Rock number" is, but not all the readers will know that). An EV spread utilizing maximum HP, 40 Defense, and 216 Speed of 252 HP / 40 Def / 216 Spe (optional change) should be used when running taunt Taunt. The alternative EV spread outpaces Modest maxiumum Speed Exeggutor, while allowing Weezing to reliably beat RestTalk Malamar reliably. Levitate gives Weezing the ability to switch into Pokemon such as Rhydon, Golurk, Quagsire, and Sandslash with ease. Black Sludge hurts Trick users such as Rotom, (RC) and gives Weezing some passive recovery.

Usage Tips
========

Aim to pivot into physical attackers such Hariyama, Sawk, and Pinsir. Use Will-O-Wisp to cripple physical attackers, (RC) and weaken bulkier Pokemon. Setting up Toxic Spikes can be useful for wearing down bulky teams, (RC) and getting important damage on foes for Weezing's teammates; however, this is unwise if you would prefer to burn a foe, (RC) or if the opponent has a grounded Poison-type. Use Pain Split when Weezing is low on HP to continue pivoting into physical attacking threats throughout the course of the match.

Team Options
========

Wish users such as Mega Audino and Flareon can help Weezing recover HP, they also have the ability to and can take special attacks aimed at Weezing. Dark-types such as Pawniard and Liepard help against Psychic-types such as Mesprit and Xatu that plague Weezing. Entry hazard support is great when paired with Weezing, as it forces many switches. Psychic- and Ground-types handle Poison-types attempting to absorb Weezing's Toxic Spikes.

Other Options
########

Weezing can run a more specially defensive build to deal with Grass-types such as Lilligant. (Give the nature and EV spread) A Choice Specs set can utilize Weezing's decent Special Attack and solid coverage options to some effect. Destiny Bond can be used as a last-(AH)ditch effort to take down a threatening foe. Rocky Helmet can be used to weaken physical attackers even further, (RC) at the cost of passive recovery.

Checks & Counters
########

**Psychic-types**: Psychic-types typically don't care about Will-O-Wisp, (RC) and they can hit Weezing for super effective damage. Xatu deserves a special mention here, as it prevents both Will-O-Wisp and Toxic Spikes with Magic Bounce.

**Strong Special Attackers**: Weezing is hit hard by special attackers such as Samurott and Pyroar due to its lackluster Special Defense stat.

**Substitute Users**: Substitute users, especially those that boost their stats, such as Uxie, Bouffalant, and Mismagius, (AC) can dodge Weezing's Will-O-Wisp and Pain Split.

**Taunt**: Mismagius, Archeops, Pyroar, (AC) and Samurott all commonly carry Taunt and can prevent Weezing from using Will-O-Wisp, Pain Split, and Toxic Spikes.

**Residual Damage**: A lack of recovery means that Weezing is taking repeated hits throughout the course of the match, this which can wear it down rather quickly.

**Fire-types**: Fire-types such as Magmortar and Pyroar take little damage from Sludge Bomb, can deal huge amounts of damage to Weezing, and are immune to Will-O-Wisp.

GP 1/2
 

Kiyo

the cowboy kid
is a Forum Moderatoris a Top Tiering Contributoris a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
forgot about this, implemented first check and im p sure i fixed the formatting but idk
 
So I guess I can still do these even after two years. Might do more over the summer.

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[OVERVIEW]

Weezing is a great defensive Pokemon in the NeverUsed metagame. Levitate and Will-O-Wisp are the main things that give Weezing a significant niche over other defensive Poison-types(AC), such as Vileplume and Garbodor. That being said, Levitate makes it so that Weezing cannotprevents Weezing from absorbing Toxic Spikes for its teammates; if this is an issue, be wary of choosing Weezing for your team. Weezing can also use Flamethrower, which allows it to damage Steel-types(AC), such as Mawile, Klinklang, and Ferroseed(AC), that are immune to its Sludge Bomb and would otherwise be able to set up on it. With no recovery outside of the unreliable Pain Split(AC), Weezing can often get worn down quickly, which makes it a perfect fit for more defensive teams that can support it with Wish users.

[SET]
name: Defensive
move 1: Will-O-Wisp
move 2: Sludge Bomb
move 3: Pain Split
move 4: Flamethrower / Toxic Spikes
item: Black Sludge
ability: Levitate
nature: Bold
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Moves
========

Will-O-Wisp is a nice complement to Weezing's naturally high Defense, making physical attackers even easier to deal with(DC), while also wearing down bulkier teams. Sludge Bomb is the STAB move of choice, as it hits decently hard and has a 30% chance to poison the foe. Pain Split gives Weezing some much needed, albeit unreliable, recovery, which is helpful against teams with powerful physical attackers such as Choice Band Sawk, which Weezing will need to switch into repeatedly. Flamethrower hits Steel-types, which could otherwise the would-be troublesome for WeezingSteel-types, such as Pawniard, Ferroseed, Klinklang, and Mawile(AC), for super effective damage. Toxic Spikes can wear down both bulky and offensive teams and help Weezing's teammates secure KOs. Taunt can be used to stop setup sweepers(AC), such as Mega Audino and Gurdurr(AC), from beating Weezing 1v1, and it's also helpful for preventing Defog and Stealth Rock from slower Pokemon(AC), such as Prinplup and Regirock, respectively. Clear Smog stops setup sweepers such as Samurott from overwhelming Weezing(DC), while also doing a bit of damage. Haze can be used to(repetitive)is an option that stops certain setup sweepers(AC), such as Klinklang and Pawniard(AC), that are immune to Clear Smog.

Set Details
========

248 HP EVs and maximum Defense investment give Weezing optimal physical bulk and allow it to switch into Stealth Rock nine times. An EV spread of 252 HP / 40 Def / 216 Spe should be used when running Taunt. Theis alternative EV spread outpaces Modest maximum Speed Exeggutor(DC), while allowing Weezing to reliably beat RestTalk Malamar. Levitate gives Weezing the ability to switch into Ground-type Pokemon(AC), such as Rhydon, Golurk, Quagsire, and Sandslash(AC), with ease. Black Sludge hurts Trick users such as Rotom and gives Weezing some passive recovery.

Usage Tips
========

AWeezing should aim to pivot into physical attackers(AC), such as Hariyama, Sawk, and Pinsir. Use Will-O-Wisp to cripple physical attackers and weaken bulkier Pokemon. Setting up Toxic Spikes can be useful for wearing down bulky teams and getting important damage on foes for Weezing's teammates; however, this is unwise if you would prefer to burn a foe or if the opponent has a grounded Poison-type. Use Pain Split when Weezing is low on HP to continue pivoting into physical attacking threats throughout the course of the match.

Team Options
========

Wish users(AC), such as Mega Audino and Flareon(AC), can help Weezing recover HP(space)and can take special attacks aimed at Weezing. Dark-types,(AC) such as Pawniard and Liepard(AC), help against the Psychic-types(AC), such as Mesprit and Xatu(AC), that plague Weezing. Entry hazard support iAs it forces many switches, Weezing works great when paired with Weezing, as it forces many switchesentry hazard support. Psychic- and Ground-types handle Poison-types attempting to absorb Weezing's Toxic Spikes.

[STRATEGY COMMENTS]
Other Options
########

Weezing can run a more specially defensive build utilizing maximum HP and Special Defense investment to deal with Grass-types such as Lilligant. A Choice Specs set can utilize Weezing's decent Special Attack and solid coverage options to some effect. Destiny Bond can be used as a last-ditch effort to take down a threatening foe. Rocky Helmet can be used to weaken physical attackers even further at the cost of passive recovery.

Checks and Counters
===================

**Psychic-types**: Psychic-types typically don't care too much about Will-O-Wisp and can hit Weezing for super effective damage. Xatu deserves a special mention here, as it prevents both Will-O-Wisp and Toxic Spikes with Magic Bounce.

**Strong Special Attackers**: Weezing is hit hard by special attackers(AC), such as Samurott and Pyroar(AC), due to its lackluster Special Defense stat.

**Substitute Users**: Substitute users, especially those that boost their stats, such as Uxie, Bouffalant, and Mismagius, can dodgeblock Weezing's Will-O-Wisp and Pain Split.

**Taunt**: Mismagius, Archeops, Pyroar(not very common user), and Samurott all commonly carry Taunt and can prevent Weezing from using Will-O-Wisp, Pain Split, and Toxic Spikes.

**Residual Damage**: A lack of recovery means that Weezing is takingquickly worn down by repeated hits throughout the course of the match, which can wear it down rather quickly.. (or something, just don't imply that lack of recovery=taking hits)

**Fire-types**: Fire-types(AC), such as Magmortar and Pyroar(AC), take littlmoderate damage from Sludge Bomb, can deal huge amounts of damage to Weezing, and are immune to Will-O-Wisp. (~40% to Pyroar, ~33% to Mag: dunno if you want to just omit the damage part, since Camerupt is gone)




GP 2/2
 
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