Fusion Evolution

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SpartanMalice

Y'all jokers must be crazy
Reserving Sharpedo + Gyarados.

Also, has anyone done Sableye + Alakazam, or Alakazam + Lopunny ?
 
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Parents: Manectric + Ampharos
Shared egg group: Field
Offspring Name: Manpharos
New type: Electric
New base stats: 90/85/82/120/85/90 (BST 552)
New ability and desc: Static Rod: When this Pokemon is hit with an Electric Type move, it recovers 1/4 of its max HP and paralyses the Pokemon that launched the attack.
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast
Role identification: As is often the case, Manpharos serves simply as a way to access its Mega forms. However, a few things can be said for its base form. Firstly, it draws from both of its parent's wide coverage move pools, allowing access to moves that many Electric-types cannot use, such as Flamethrower, Signal Beam, Dragon Pulse and Power Gem. It is also interesting stat-wise as it is stronger than either of its parents with 120 SpA, but it is slower than Manectric and slightly less bulky than Ampharos, allowing its Mega to fill different rolls.

Mega Manpharos (Manectite)
Offspring Name: Mega Manpharos M
New type: Electric
New base stats: 90/85/102/150/105/120 (BST 652)
New ability and desc: Intimidate
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Dragon Pulse
Role identification: Fast and powerful Special Attacker. Although it is slower than Mega Manectric, it still holds a great speed tier in 120, and it is improved in every other way. Although the moves it inherits from Manectric are more than enough to make Mega Manpharos M powerful, it can now use Focus Blast to hit Heatran for more damage, Dragon Pulse to hit Garchomps who come in on Volt Switch, or Signal Beam to decimate Celebi. In terms of stats, Manpharos also has advantages in the form of a lot more power than Manectric, with a huge 150 Special Attack, and it has a huge increase in bulk, with 90/102/105 defensive stats boosted by Intimidate, which means even the few Pokemon who outspeed Mega Manpharos M or survive one of its hits (bar Volt Switch) struggle to KO it back thanks to this fantastic bulk.

Mega Manpharos (Ampharosite)
Offspring Name:
Mega Manpharos A
New type: Electric/Dragon
New base stats: 90/105/102/170/105/80 (BST 652)
New ability and desc: Mold Breaker
Notable Moves: Thunderbolt, Volt Switch, Flamethrower, Overheat, Hidden Power, Signal Beam, Power Gem, Focus Blast, Rest, Sleep Talk, Dragon Pulse, Agility
Role identification: Although not as fast as its M counterpart, it is still just as bulky and now it packs even more power, with a staggering 170 Special Attack. Its lower speed can also serve as an advantage, with slower Volt Switches to allow allies a free switch in. As for sets, it can still run an all out attacking set, although Mega Manpharos M is more suited for that, and it can also utilise RestTalk sets like Mega Ampharos, and an Agility set to boost its sub-par speed to incredible levels to match its power. Overall, one of two very powerful megas.
 

SpartanMalice

Y'all jokers must be crazy
Parents: Alakazam / Sableye
Shared egg group: Human-Like
Offspring name: Alakazeye
New type: Psychic/Dark
New base stats: 62/72/70/110/90/95
New ability and desc: Synchronized Stall - If the opponent affects this mon with a status, they move last in the priority bracket.
Notable moves: Calm Mind, Dazzling Gleam, Energy Ball, Focus Blast, Foul Play, Grass Knot, Knock Off, Psychic, Psyshock, Recover, Shadow Ball, Signal Beam, Dark Pulse, Nasty Plot, Power Gem, Pain Split
Role identification: On paper, this mon is a decent status absorber, as it effectively gives you a Prankster-for-all-moves effect while punishing the opponent for statusing you. However, its movepool and mega evolution, specifically Sablenite, is what helps it.



Parents: Alakazam / Sableye
Shared egg group: MEGA
Offspring name: Alakazeye
New type: Psychic/Dark
New base stats: 62/72/90/150/90/125
New ability and desc: Synchronized Stall - If the opponent affects this mon with a status, they move last in the priority bracket.
Notable moves: Calm Mind, Dazzling Gleam, Energy Ball, Focus Blast, Foul Play, Grass Knot, Knock Off, Psychic, Psyshock, Recover, Shadow Ball, Signal Beam, Dark Pulse, Nasty Plot, Power Gem, Pain Split
Role identification: To be honest, this version if outclassed by regular Alakazam outside of Nasty Plot and some additional coverage, but it's an option.

Parents: Alakazam / Sableye
Shared egg group: MEGA
Offspring name: Alakazeye
New type: Psychic/Dark
New base stats: 62/82/120/130/140/65
New ability and desc: Magic Bounce
Notable moves: Calm Mind, Dazzling Gleam, Energy Ball, Focus Blast, Foul Play, Grass Knot, Knock Off, Psychic, Psyshock, Recover, Shadow Ball, Signal Beam, Dark Pulse, Nasty Plot, Power Gem, Pain Split
Role identification: The real threat is this. With Magic Bounce, it retains its role as a status absorber. Moreover, the option of Nasty Plot or Calm Mind with those stats is pretty damn awesome. Heck, if you let it take a burn status at the start of the turn prior to mega evolving, you can use Nasty Plot one turn, then mega evolve and attack the next, as the 1 turn Synchronized Stall will still be in effect. Overall, a pretty handy mon, I'd say an improvement over Sableye overall, but the U-turn weakness is very much exposed.
 
Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: Chorus
New type: Fire / Dragon
New base stats: 87 / 125 / 94 / 94 / 82 / 108
New ability and desc: Power-up Pinch (Rivalry + Blaze) - All attacks x1.25 stronger if health is 50% or below
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: A Dragon Dance sweeper, but can also wallbreak with Swords Dance. Have a very wide coverage, decent defenses and quite high Attack and Speed. Also have Roost for recovery.

Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite X)
New type: Fire / Dragon
New base stats: 87 / 171 / 127 / 115 / 82 / 108
New ability and desc: Tough Claws
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: Much bulkier physically, higher Attack and Special Attack. One of the strongest point this has is TOUGH CLAWS FLARE BLITZ FROM 171 ATTACK!!! Especially boosted by Dragon Dance, this poke's power rivals Mega Tyranichomp.


Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite Y)
New type: Fire / Dragon
New base stats: 87 / 145 / 94 / 144 / 112 / 108
New ability and desc: Drought
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Draco Meteor, Overheat, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: I don't know which one is more powerful, but this also has DROUGHT FLARE BLITZ from 145 Attack, which gives more boost than Tough Claws. Unlike Charizardite X, this can run mixed. though this is more Specially bulky, while Charizardite X is more Physically bulky.
 
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SpartanMalice

Y'all jokers must be crazy
Parents: Sharpedo / Gyarados
Shared egg group: Water 1
Offspring name: Sharpedos
New type: Water
New base stats: 92/132/69/87/80/98
New ability and desc: Intimidating Fangs - The opponent loses attack by one stage every time it makes contact with this pokemon (not that OP considering the base form's physical defense)
Notable moves: Aqua Jet, Crunch, Dark Pulse, Destiny Bond, Earthquake, Facade, Ice Beam, Hydro Pump, Ice Fang, Poison Jab, Scald, Surf, Taunt, Waterfall, Zen Headbutt, Dragon Dance, Dragon Tail, Fire Blast, Poison Fang, Iron Head, Thunderbolt, Thunder Wave, Toxic, Stone Edge
Role identification: While it loses Speed Boost, it has an useful ability, and to compensate for Speed Boost, it gets higher attack, higher base speed, and the ability to use Dragon Dance. Still, its base forms aren't as viable as its' megas...

Parents: Sharpedo / Gyarados
Shared egg group: MEGA
Offspring name: Sharpedos
New type: Water
New base stats: 92/152/99/102/105/108
New ability and desc: Strong Jaw
Notable moves: Aqua Jet, Crunch, Dark Pulse, Destiny Bond, Earthquake, Facade, Ice Beam, Hydro Pump, Ice Fang, Poison Jab, Scald, Surf, Taunt, Waterfall, Zen Headbutt, Dragon Dance, Dragon Tail, Fire Blast, Poison Fang, Iron Head, Thunderbolt, Thunder Wave, Toxic, Stone Edge
Role identification: The main difference is, actually decent defenses, a nice n trolly 108 speed tier, but mainly access to Dragon Dance and surprisingly, Fire blast. You also lose the dark typing, which is both a blessing and a curse. Also, having a higher attack stat helps. Losing crunch STAB doesn't, however.

Parents: Sharpedo / Gyarados
Shared egg group: MEGA
Offspring name: Sharpedos
New type: Water / Dark
New base stats: 92/162/99/97/110/98
New ability and desc: Mold Breaker
Notable moves: Aqua Jet, Crunch, Dark Pulse, Destiny Bond, Earthquake, Facade, Ice Beam, Hydro Pump, Ice Fang, Poison Jab, Scald, Surf, Taunt, Waterfall, Zen Headbutt, Dragon Dance, Dragon Tail, Fire Blast, Poison Fang, Iron Head, Thunderbolt, Thunder Wave, Toxic, Stone Edge
Role identification: This is basically Mega Gyarados with weaker defenses but higher speed, attack, and the loss of its dark typing, which as noted before, can be a blessing and a curse. Alternatively, it has access to Swords Dance + Aqua Jet coming off 162 base attack and Mold Breaker. Unaware? Pfffftt. Them Clefables be droppin'.
 
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Get ready for the highest sp.atk of Fusionmons!
Parents: Alakazam and Magmortar
Shared egg group: Human-Like
Offspring name: Magmozam
New type: Fire/Psychic
New base stats: 75/82/66/140/105/111
New ability and desc: Inner Body: This pokemon cannot flinch, and contact moves have a 33% chance to burn the opponent.
Notable moves: Fire Blast, Flamethrower, Thunderbolt, Trick, Psyshock, Psychic, Energy Ball, Shadow Ball, Focus Blast, Calm Mind, Recover, Belly Drum, ThunderPunch, Flare Blitz, Cross Chop, Earthquake, Knock Off, Ice Punch, Light Screen, Reflect, Dazzling Gleam, Fire Punch, Drain Punch, Zen Headbutt, Encore, Taunt, Substitute

Role identification:
An extremely powerful and quick (Highest Sp.atk in Fusionmons) special sweeper that can use it's new Fire STAB and wide variety or moves to sweep after the opposing team has been worn down, and it can set up with CM or go for a Physical Belly Drum set for unpredictablity. Bad defensive bulk means along with SR this can be worn down easily however.

But that's not all, wait for the mega...
Mega-Magmozam (Alakazite)
New Type:
Psychic/Fire
New Ability: Trace
New base stats: 75/82/86/180/105/141
Notable Moves: Fire Blast, Flamethrower, Thunderbolt, Trick, Psyshock, Psychic, Energy Ball, Shadow Ball, Focus Blast, Calm Mind
Recover, Belly Drum, ThunderPunch, Flare Blitz, Cross Chop, Earthquake, Knock Off, Ice Punch, Light Screen, Reflect, Dazzling Gleam, Fire Punch, Drain Punch, Zen Headbutt, Substitute, Encore, Taunt

Role Identification:
This thing is so powerful, I can't even say. 180 Special Attack couples with 141 speed meaning this will be difficult to take down and it can also heal with Recover, this along with it's amazing movepool makes this monster a force to behold. Keep this away from priority and hazards and Mega-Magmozam will be amazaing.
 
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SpartanMalice

Y'all jokers must be crazy
Damn, I knew I should reserved one of my old submissions (Magmozam). Ah well. It's not actually the highest SpA in fusionmons though. Counting submissions that haven't won, TI's Conkeldurr + Medicham (I think that was the one?) was even more powerful than Mega Ray.
 
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Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: Chorus
New type: Fire / Dragon
New base stats: 87 / 125 / 94 / 94 / 82 / 108
New ability and desc: Power-up Pinch (Rivalry + Blaze) - All attacks x1.25 stronger if health is 50% or below
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: A Dragon Dance sweeper, but can also wallbreak with Swords Dance. Have a very wide coverage, decent defenses and quite high Attack and Speed. Also have Roost for recovery.

Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite X)
New type: Fire / Dragon
New base stats: 87 / 171 / 127 / 116 / 82 / 108
New ability and desc: Tough Claws
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: Much bulkier physically, higher Attack and Special Attack. One of the strongest point this has is TOUGH CLAWS FLARE BLITZ FROM 171 ATTACK!!! Especially boosted by Dragon Dance, this poke's power rivals Mega Tyranichomp.


Parents: Charizard / Haxorus
Shared egg group: Monster or Dragon
Offspring name: (Charizardite Y)
New type: Fire / Dragon
New base stats: 87 / 145 / 94 / 134 / 112 / 108
New ability and desc: Drought
Notable moves: Dragon Dance, Swords Dance, Flare Blitz, Dragon Claw, Earthquake, Roost, Outrage, Fire Punch, Dragon Pulse, Fire Blast, Thunderpunch, Focus blast, Grass Knot, Superpower, Aqua Tail, Poison Jab, Low Kick, Taunt
Role identification: I don't know which one is more powerful, but this also has DROUGHT FLARE BLITZ from 145 Attack, which gives more boost than Tough Claws. Unlike Charizardite X, this can run mixed. though this is more Specially bulky, while Charizardite X is more Physically bulky.
Charizard gains +50 in his Y mega-form, so it's 144 SpA. It can run also a special sweeper set (Draco Meteor+(Overheat+Drought)).
 
Parents: Glalie and Blissey
Shared egg group: Fairy
Offspring name: Blissalie
New type: Normal/Ice
New base stats: 177 / 55 / 55 / 87 / 117 / 77 (BST 568)
(Glalite) 177 / 95 / 55 / 127 / 117 / 97 (BST 668)
New ability and desc: Frozen Grace (Ice Body + Serene Grace) - Moves that can inflict freeze have their chance of triggering the effect doubled.
(Glalite) Refrigerate
Notable moves: Ice Beam, Frost Breath, Freeze-Dry, Taunt, Earthquake, Explosion, Spikes, Icy Wind, Double-Edge, Soft-Boiled, Calm Mind, Thunderbolt, Return, Flamethrower, Dazzling Gleam, Hyper Voice, Stealth Rock
Role identification: Hey, is that a recovery move? And Hyper Voice? In return for losing physical power, a bit of speed and a worse defensive typing (not that Glalie can take much hits from the start), Blissalie is much bulkier, slightly more powerful on the special side, and an actual movepool. Even though the ability means only Ice STAB for the Mega...
 
Parents: Lilligant + Ludicolo
Shared egg group: Grass
Offspring Name: Ludigant
New type: Water/Grass
New base stats: 85/75/82/110/97/90 (BST 539)
New ability and desc: Swift Chlorophyll: Speed doubles in both rain and sun
Notable Moves: Quiver Dance, Hydro Pump, Giga Drain, Ice Beam, Focus Blast, SolarBeam, Leaf Storm, Petal Dance
Role identification: Quiver Dance, Quiver Dance, Quiver Dance. Getting off a Quiver Dance gives Ludigant's Special Attack and Speed a well needed boost, meaning that even with a Modest Nature, it can outspeed even the likes of Mega Lopunny and Mega Manectric at +1 (although Timid nature could be used to outspeed Mega Beedrill and Choice Scarf users). Regardless of nature, at +1 this thing reaches crazy levels of power, which is backed up by powerful STAB moves such as Hydro Pump, Giga Drain, Petal Dance and Leaf Storm. This is supported by good bulk, especially on the Special side after a QD. Ludigant can also hit Pokemon that resist both of its STAB moves, such as Grass- and Dragon-Types with Ice Beam, meaning that once Special Walls and Talonflame have been eliminated, Ludigant will have a good chance to sweep an enemy team (and it's one of the few new fusions that doesn't automatically eat a Mega slot!)
 

SpartanMalice

Y'all jokers must be crazy
Nice to see people still making regular fusions. Most forget that we still have one mega slot, though some would be useful I suppose.

I'm also wondering just how broken Darmanitan/Lopunny would be.
 
Nice to see people still making regular fusions. Most forget that we still have one mega slot, though some would be useful I suppose.

I'm also wondering just how broken Darmanitan/Lopunny would be.
Probably not that broken compared to others. Yes, it'll have 178 Attack and 140 speed after it mega, but it has no damage boosting ability like Tough Claws and it can't boost itself with Dragon Dance. I'd say your Blastoise / Carracosta is stronger because of Shell Smash.

I'll resubmit this, even though it can't megaevo.

Parents: Dragonite / Clawitzer
Shared egg group: Water 1
Offspring name: Dragon Claw
New type: Dragon / Water
New base stats: 91 / 113 / 101 / 120 / 104 / 79
New ability and desc: Mega Flincher (Inner Focus + Mega Launcher) - The power of any attacking move with flinch effect becomes x1.5.
Notable moves: (bolded with flinch chance) Dragon Dance, Iron Head, Rock Slide,Waterfall, Extremespeed, Dark Pulse, Swords Dance, Ice Beam, Aura Sphere, Draco Meteor, Thunderbolt, Fire Blast, Roost, Headbutt, U-turn
Role identification: Dragon Dance and abuse those flinch moves with x1.5 power, mainly Waterfall. Not many of them though, so don't expect too much. Can also Swords Dance + Extremespeed with a little higher attack than Lucario.
 

SpartanMalice

Y'all jokers must be crazy
Doesn't need much besides Waterfall, Iron Head and DD anyway, maybe Draco for any frisky physical walls.

Yeah, on second thought Darmpunny (Is there any way to not make Lopunny's name hilarious?) doesn't seem that OP. I'll think of my options though considering other Lopunny nominations didn't get much votes.
 

Cretacerus

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Thought I'd resubmit one of my previous ideas.^^
Parents: Banette / Gallade
Shared Egg Group: Amorphous
Offspring Name: Ballade
New Type: Ghost / Psychic
New Base Stats: 76/130/75/84/99/82
New Ability and desc: Steadfrisk - Reveals the foe's item and cannot be flinched
Notable Moves:
Status: Taunt, Destiny Bond, Encore, Disable, Will-O-Wisp, Sword Dance, Memento, Pain Split
Physical: Sucker Punch, Shadow Sneak, Knock Off, Close Combat, Psycho Cut, Pursuit, Phantom Force, Drain Punch
Role Description: Should only be used with its Mega Stones, though the regular form's ability can be useful for scouting on the switch in.

Megastone: Banettite
New type: Ghost / Psychic
New base stats: 76/180/85/94/119/92
New ability: Prankster
Notable moves:
Status: Taunt, Destiny Bond, Encore, Disable, Will-O-Wisp, Sword Dance, Memento, Pain Split
Physical: Sucker Punch, Shadow Sneak, Knock Off, Close Combat, Psycho Cut, Pursuit, Phantom Force, Drain Punch
Role identification: This is probably the most viable set, and can make excellent use of its Prankster ability with access to many disruptive status moves, out of which Taunt, Encore, Destiny Bond and Will-O-Wisp seem like the most useful, and give it a lot more versatility than Mega Banette. It has an amazing attack stat of 180 and respectable speed as well, giving it great offensive presence additionally to its supportive role, and allowing for a dedicated wallbreaker set with access to Sword Dance and STAB Prioriy.


Megastone: Galladite
New type: Ghost / Psychic
New base stats: 76/170/105/94/99/112
New ability: Inner Focus
Notable moves:
Status: Taunt, Destiny Bond, Encore, Disable, Will-O-Wisp, Sword Dance, Memento, Pain Split
Physical: Sucker Punch, Shadow Sneak, Knock Off, Close Combat, Psycho Cut, Pursuit, Phantom Force, Drain Punch
Role identification: While it doesn't have an outstanding ability, the speed increase granted by the Galladite is pretty significant for sets looking for a more offensive approach. It's faster and stronger than Mega Gallade, but unfortunately lacks STAB on Close Combat, meaning it won't be as good at wallbreaking. However, access to a STAB priority move, or alternatively Sucker Punch, makes it a lot more threatening to offense, while a lack of weakness to common priority coupled with high speed make it hard to revenge kill once it got that Sword Dance boost off.

Btw, SpartanMalice, shouldn't the following gain a Dark typing upon Mega-Evolution? :P
Parents: Sharpedo / Gyarados
Shared egg group: MEGA
Offspring name: Sharpedos
New type: Water
New base stats: 92/162/99/97/110/98
New ability and desc: Mold Breaker
Notable moves: Aqua Jet, Crunch, Dark Pulse, Destiny Bond, Earthquake, Facade, Ice Beam, Hydro Pump, Ice Fang, Poison Jab, Scald, Surf, Taunt, Waterfall, Zen Headbutt, Dragon Dance, Dragon Tail, Fire Blast, Poison Fang, Iron Head, Thunderbolt, Thunder Wave, Toxic, Stone Edge
Role identification: This is basically Mega Gyarados with weaker defenses but higher speed, attack, and the loss of its dark typing, which as noted before, can be a blessing and a curse. Alternatively, it has access to Swords Dance + Aqua Jet coming off 162 base attack and Mold Breaker. Unaware? Pfffftt. Them Clefables be droppin'.
 
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I want to submit it again.

Parents: Blastoise / Aggron
Shared egg group: Monster
Offspring name: Aggrotoise
New type: Water/Steel
New base stats: 84/106/150/82/92/74
New ability and desc: Strong Current(Sturdy+Torrent) - If this pokémon would go KO with only one attack, it survives with 1HP and its Water-type attacks' power is increased by 50%; this Pokemon is immune to OHKO moves.
Notable moves: Iron Head, Waterfall, Aqua Tail, Aqua Jet, Earthquake, Curse, Head Smash, Rapid Spin, Stealth Rock, Ice Punch, Thunder Punch, Fire Punch, Heavy Slam, Low Kick, Superpower, Fire Blast, Blizzard, Thunder, Focus Blast, Fake Out (did you know Blastoise can learn Fake Out?), Rock Polish
Role identification: A very bulky physical attacker with a really wide coverage and priority Aqua Jet. Its typing lets it use two STAB finch-chance moves, Waterfall and Iron Head, and one non-STAB, Zen Headbutt. If you use Curse, you can also use it in a TR team. Just like Charizard, it can mega-evolve both in a special or physical attacker, surprising the opponent every time.

~~~

Parents: Blastoise / Aggron
Megastone: Blastoisinite
Offspring name: MegaAggrotoise Α
New type: Water/Steel
New base stats: 84/126/170/132/102/74
Ability: Mega Launcher
Notable moves: Flash Cannon, Hydro Pump, Water Pulse, Dark Pulse, Aura Sphere, Earth Power, Dragon Pulse, Flamethrower, Fire Blast, Ice Beam, Blizzard, Thunderbolt, Thunder, Focus Blast, Rapid Spin, Stealth Rock, Rock Polish
Role identification: Really bulky special attacker with a very wide coverage thanks to Aggron's moveset. If you run it with RP, you can safely set up thanks to its high 84/170/102 bulkiness, reaching an incredible Speed and use it as a Special Sweeper as well. You can also use some physical attacks thanks to its high 126 Attack stat.


Parents: Blastoise / Aggron
Megastone: Aggronite
Offspring name: MegaAggrotoise Ω
New type: Water (or maybe just Steel or Water/Steel? Idk)
New base stats: 84/136/200/82/112/74
Ability: Filter
Notable moves: Iron Head, Waterfall, Aqua Tail, Aqua Jet, Earthquake, Curse, Rapid Spin, Stealth Rock, Ice Punch, Thunder Punch, Fire Punch, Heavy Slam, Low Kick, Superpower, Fire Blast, Blizzard, Thunder, Focus Blast, Fake Out (did you know Blastoise can learn Fake Out?), Rock Polish
Role identification: Basically like the A one, but physical. So it can run both Curse or RP thanks to its bulkiness. And it has priority Aqua Jet, that can actually be very useful. If think that keeping just the Water type would be the most competitive thing, because it would still allow him to rely on its priority STAB, Aqua Jet, that can be amazing in a Curse set and to lose the weaknesses to Fighting- and Ground-type.
 
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Parents: Staraptor + Braviary
Shared Egg group: Flying
Offspring Name: Braviraptor
New type: Normal/Flying
New base stats: 102/131/82/63/72/100 (BST 550)
New ability and desc: Sheer Intimidation: Moves with secondary effects have the power increased by 1.3 times, and that effect negated. When this Pokemon switches in, lowers enemy's attack by 1 stage.
Notable Moves: Crush Claw, Return, Double Edge, Brave Bird, U-Turn, Rock Slide, Steel Wing, Close Combat, Zen Headbutt, Roost.
Role identification: Fast(ish) and powerful physical attacker. Although its ability does little for its STAB, it boosted many useful coverage moves such as Zen Headbutt, Rock Slide and Steel Wing. Fortunately, Sheer Force ignores U-Turn, and so that can still be used for momentum. As far as flying STAB goes, Brave Bird is still as good as ever, but for Normal STAB you have options: Crush Claw for minimum power but no LO recoil, Double-Edge for maximum damage but a ton of recoil, or Return to strike a balance between the two. Also has Close Combat to get past the Steel-Types that are often the bane of Flying-Types. Braviraptor also has roost to heal off any recoil, from Life Orb or otherwise. Also, it's a Brave Raptor. Who wouldn't want to use a Brave Raptor?!
 

SpartanMalice

Y'all jokers must be crazy
Yeah, I completely forgot about that Cretacerus, thanks for noting. Fixed.

As for Blastoise/Aggron, Aggronite adds a secondary steel typing, so it's pure Steel if it's Steel/Water in its base, or Water/Steel if said base form was Water/Steel.
 
Parents: Heatmor and Musharna
Shared egg group: Field
Offspring name: Heatharna
New type: Fire/Psychic
New base stats: 110 / 86 / 85 / 116 / 90 / 57 (BST 544)
New ability and desc: Mystic Flash (Forewarn + Flash Fire) - The user's SpA is boosted by 1 stage when hit by the opponent's move with the highest base power, and the move will have no effect on the user.
Notable moves: Psyshock, Calm Mind, Psychic, Shadow Ball, Energy Ball, Dazzling Gleam, Moonlight, Yawn, Stored Power, Flamethrower, Fire Blast, Focus Blast, Will-O-Wisp, Giga Drain, Knock Off
Role identification: A special attacker with pretty good bulk, Heatharna can make use of its ability to shut down many opponents that have their super-effective STABs as the strongest move. It doesn't quite have reliable recovery, but the coverage it gets is pretty good.
 

SpartanMalice

Y'all jokers must be crazy
This brings into question, does it count moves by their base power, or does it count moves based on their base power + STAB multiplier? It's likely that pokemon will always avoid super effective hits if so, especially STAB SE hits, as they are 2x * 1.5x.
 
Last submission.

Parents: Lopunny / Medicham
Shared egg group: Human-Like
Offspring name: Melodi
New type: Normal / Fighting
New base stats: 72 / 78 / 89 / 67 / 95 / 102
New ability and desc: Cute Power - Doubles Special Attack
Notable moves: Fake Out, Bullet Punch, Bulk Up, Calm Mind, Double Edge, Drain Punch, Energy Ball, Fire Punch, Focus Blast, Ice Punch, High Jump Kick, Quick Attack, Shadow Ball, Psychic, Poison Jab, Return, Recover, Psyshock, Rock Slide, Vacuum Wave, Ice Beam
Role identification: High Special Attack and wide moves. Actually, the base form is designed to be Special Attacker, but the mega formes are designed to be Physical Attackers.


Parents: Lopunny / Medicham
Shared egg group: Human-Like
Offspring name: (Medichamite)
New type: Normal / Fighting
New base stats: 72 / 118 / 99 / 87 / 105 / 122
New ability and desc: Pure Power
Notable moves: Fake Out, Bullet Punch, Bulk Up, Calm Mind, Double Edge, Drain Punch, Energy Ball, Fire Punch, Focus Blast, Ice Punch, High Jump Kick, Quick Attack, Shadow Ball, Psychic, Poison Jab, Return, Recover, Psyshock, Rock Slide, Vacuum Wave, Ice Beam
Role identification: Highest Attack ever, quite high Speed. This is designed to be Physical Attacker, unlike the base form. It may have an insane Attack, but it has no boosting move beside the mediocre Bulk Up. It's not that bulky too.

Parents: Lopunny / Medicham
Shared egg group: Human-Like
Offspring name: (Lopunnite)
New type: Normal / Fighting
New base stats: 72 / 138 / 99 / 67 / 95 / 132
New ability and desc: Scrappy
Notable moves: Fake Out, Bullet Punch, Bulk Up, Calm Mind, Double Edge, Drain Punch, Energy Ball, Fire Punch, Focus Blast, Ice Punch, High Jump Kick, Quick Attack, Shadow Ball, Psychic, Poison Jab, Return, Recover, Psyshock, Rock Slide, Vacuum Wave, Ice Beam
Role identification: Probably inferior to the other mega or even the base form. Much lower Special Attack compared to base form, much lower Attack compared to Medichamite. But well, this may have a niche because of higher Speed and Physical bulk, making a better candidate of Bulk Up user.
 
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SpartanMalice

Y'all jokers must be crazy
Actually Medicham + Bisharp is even more powerful with Defiant + Pure Power and Swords Dance in the base forms with 72/102/97/70/82/85 stats pre mega and 72/142/107/90/92/105 stats post mega, but that does sound balanced. Does Lopunny get any special moves in its base ?

I think the Lopunnite variant is basically a slightly slower Lopunny with better bulk and physical attack.

Parents: Scizor / Forretress
Shared egg group: Bug
Offspring name: Scizorretress
New type: Bug / Steel
New base stats: 82/120/130/67/80/62
New ability and desc: Technical Hold - Doesn't take damage from priority moves, including Extremespeed, Sucker Punch, and Gale Wings Brave Bird. If is not very flavor-like (for the lack of a better word), just Technician + Sturdy
Notable moves: Bullet Punch, Roost, Rapid Spin, Spikes, Stealth Rock, Toxic Spikes, Defog, U-turn, Swords Dance, Bug Bite, Gyro Ball, Superpower, Tailwind, Knock Off, Explosion, Heavy Slam, Pursuit, Rock Tomb, Earthquake, Pin Missile,
Role identification: On paper, it's pretty much a weaker, slightly slower, but bulkier scizor. This kind of makes a bulky swords dance set better. However, it has access to several utility moves. All three damage-stacking hazards, knock off, recovery, rapid spin AND defog, pursuit, etc. Even has a clutch Explosion that may be useful in clutch situations. But the real utility comes in the form of...

Parents: Scizor / Forretress
Shared egg group: Bug
Offspring name: Scizorretress
New type: Bug / Steel
New base stats: 82/140/170/77/100/72
New ability and desc: Technician
Notable moves: Bullet Punch, Roost, Rapid Spin, Spikes, Stealth Rock, Toxic Spikes, Defog, U-turn, Swords Dance, Bug Bite, Gyro Ball, Superpower, Tailwind, Knock Off, Explosion, Heavy Slam, Pursuit, Rock Tomb, Earthquake, Pin Missile,
Role identification: In exchange for losing 10 attack, this is basically Mega-Scizor with much better defences, and the aforementioned utility moves to boot. This I believe could be a very useful mon that serves multiple roles that can fit on many teams, and helps tank hits off the several powerful physical attackers that we introduced in this.
 
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Parents: Medicham + Electivire
Shared egg group: Human-Like
Offspring Name: Medivire
New type: Electric/Fighting
New base stats: 77/101/81/87/90/97
New ability and desc: Pure Drive: When hit by an electric move, speed is doubled (Immunity to Electric-Type moves).
Notable Moves: High Jump Kick, Wild Charge, Ice Punch, Bullet Punch, Fake Out, Zen Headbutt, Fire Punch, Volt Switch, Drain Punch
Role identification: Again, just a way to reach its mega. Ability is useful to absorb Thunder Wave or Volt Switch pre-mega and then get an insane boost to speed.

Mega Medivire
Offspring Name:
Mega Medivire
New type: Electric/Fighting
New base stats: 77/141/91/107/100/117
New ability and desc: Pure Power
Notable Moves: High Jump Kick, Wild Charge, Ice Punch, Bullet Punch, Fake Out, Zen Headbutt, Fire Punch, Volt Switch, Drain Punch, Poison Jab
Role identification: Insane physical attacker. Has 141 Attack doubled and 117 Speed to back it up, as well as respectable 77/91/100 bulk. 117 Speed means that even when running an Adamant nature, Mega Medivire outspeeds Jolly/Timid Base 100s (as well as 1 or 2 base 101 fusions that I think exist) and speed-ties Garchomp. It's typing means that, unlike many Fighting types and Fusions, it's neutral to Talonflame's Brave Bird. It also forms BoltBeam coverage when Wild Charge/ThunderPunch is paired with Ice Punch as a coverage move, which is amazing on a Pokemon this powerful. As for it's other STAB, Fighting is still amazing offensively, and it has options: HJK for incredible power or Drain Punch to heal off any Wild Charge recoil if that's being used. For a fourth move it can use BP for priority and Fairy-smashing, Poison to hit Fairies for more damage, Fake Out to get a free mega, or Zen Headbutt to hit Fighting-Types and the like. Finally, a sensible 107 Special Attack allows Medivire to use Volt Switch to gain momentum for its team. Overall an incredible Pokemon that can annihilate teams and is not to be taken lightly (141 Base Attack become 838 with Adamant or 762 with Jolly).
 
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Parents: Sylveon + Zoroark
Shared egg group: Field
Offspring name: Sylvark
New type: Fairy/Dark
New base stats: 87/95/72/125/105/92 (BST: 576)
New ability and desc: Cute Charm + Illusion = Gender Bender: Contact with the user has a 30% chance of causing infatuation. Always appears as the opposite gender of the Pokemon it switches into (unless it switches into a genderless mon, in which case it appears as its original gender).
Notable moves: Moonblast, Dark Pulse, Wish, Yawn, Heal Bell, Baton Pass, Nasty Plot, Calm Mind, Focus Blast, Grass Knot, Flamethrower, U-turn, Psyshock, Reflect, Light Screen, Attract, Captivate
Role identification: A mostly offensive threat with some support options. Fairy/Dark is a surprisingly strong STAB combination, resisted by only Mawile and Klefki in standard play, and it has plenty of coverage options on top of that. Also, its ability actually makes Attract a reliable option, so it's really good at forcing switches.
 
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