So even though Trevenant is officially an RU pokemon, most people stick to their Gourgeist for it's far superior defences. To exploit Trevenant's unique offensive movepool, the Choice Band set gained popularity, but it's slow speed still is quite disapointing.
But here is a set that is far better (and cooler) than the usual ones.
Trevenant @ Choice Scarf
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Trick
- Earthquake
- Shadow Claw
With a jolly nature and a choice scarf equipped, Trevenant reaches 348 speed, just enough to tie with Durant. Yep, that means it outspeed most of the RU tier, including threats such as Mega Glalie, Delphox, Drapion or Sygiliph, who usually are excellent checks to the tree, and can kill them (or weaken at least eh) with the right coverage move.
Don't believe me ?
You outspeed most of the crap that stays on Trevenant thinking they can kill it, such as Medicham, Magneton or Gallade.
With Natural Cure you'll be able to switch into random Scalds without too much fear, and Trick is just a nice move to have on any choiced pokemon. You also become an anti-spinner capable of outspeeding and nab a surprise kill on the most common spinner in the tier, Hitmonlee.
It happens to have a rather good synergy with Pawniard, just pair them with a fire resist such as Qwlifish and you've got a nice hazard control core.
But here is a set that is far better (and cooler) than the usual ones.
Trevenant @ Choice Scarf
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wood Hammer
- Trick
- Earthquake
- Shadow Claw
With a jolly nature and a choice scarf equipped, Trevenant reaches 348 speed, just enough to tie with Durant. Yep, that means it outspeed most of the RU tier, including threats such as Mega Glalie, Delphox, Drapion or Sygiliph, who usually are excellent checks to the tree, and can kill them (or weaken at least eh) with the right coverage move.
Don't believe me ?
252 Atk Trevenant Wood Hammer vs. 0 HP / 4 Def Mega Glalie: 210-247 (69.7 - 82%) -- 56.3% chance to OHKO after Stealth Rock
252 Atk Trevenant Earthquake vs. 0 HP / 4 Def Drapion: 180-212 (64 - 75.4%)
252 Atk Trevenant Earthquake vs. 0 HP / 0 Def Emboar: 276-326 (76.4 - 90.3%) -- 25% chance to OHKO after Stealth Rock
252 Atk Trevenant Shadow Claw vs. 0 HP / 4 Def Delphox: 266-314 (91.4 - 107.9%) -- guaranteed OHKO after Stealth Rock
252 Atk Trevenant Shadow Claw vs. 4 HP / 0 Def Sigilyph: 246-290 (86 - 101.3%) -- 12.5% chance to OHKO
252 Atk Trevenant Earthquake vs. 0 HP / 4 Def Drapion: 180-212 (64 - 75.4%)
252 Atk Trevenant Earthquake vs. 0 HP / 0 Def Emboar: 276-326 (76.4 - 90.3%) -- 25% chance to OHKO after Stealth Rock
252 Atk Trevenant Shadow Claw vs. 0 HP / 4 Def Delphox: 266-314 (91.4 - 107.9%) -- guaranteed OHKO after Stealth Rock
252 Atk Trevenant Shadow Claw vs. 4 HP / 0 Def Sigilyph: 246-290 (86 - 101.3%) -- 12.5% chance to OHKO
You outspeed most of the crap that stays on Trevenant thinking they can kill it, such as Medicham, Magneton or Gallade.
With Natural Cure you'll be able to switch into random Scalds without too much fear, and Trick is just a nice move to have on any choiced pokemon. You also become an anti-spinner capable of outspeeding and nab a surprise kill on the most common spinner in the tier, Hitmonlee.
It happens to have a rather good synergy with Pawniard, just pair them with a fire resist such as Qwlifish and you've got a nice hazard control core.
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