Is that the set I used my epic speed tie winning skills to beat? God perish song needs a ban, makes HO more viable If it's banned, even my specs Ray can't ohko that madafaka, with aerilate Boomburst.I've been using this:
Shuckle @ Safety Goggles
Ability: Prankster
Level: 98
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spore
- Perish Song
- King's Shield
- Recover
Priority Spore means you don't actually have to take a hit, so I prefer this to Mold Breaker. Recovery is also nice, and King's Shield is preferred over Spiky since I don't care as much if they status me once I have Perish Song set up, whereas the attack drops are invaluable.
Teams as in plural? I mean, I can understand this when it was the old 1v1, but with the current setup it's mostly a rock-paper-scissors matchup that, when drawn correctly, you should always be able to win with an optimal trio and a good RPS. I peaked #1 with 4 Pokemon that I rotated.Alright I'm just going to ask a question about laddering in the 1v1 tier. Recently my account viability tester peaked #1 on the 1v1 ladder with a score of 1582. During this time I used 3 teams: one I made, another Potpic, and lastly Glyx. I liked all three and used them all fairly equally during my run. So the question I want to ask is how many teams do you really need to climb the 1v1 ladder?
I've heard that when you really want to ladder high you must use multiple teams so that the other players, of the very small group of 1v1 players on the ladder, don't figure out your strategy and counter team. On the other hand I've seen players build 1 great team and try to ladder with that teams pure strength.
Not sure if this belongs here, but I'm interested in what everyone has to say. Also I posted last here on Sunday, but the thread has been dead for multiple days and I wanted to get it active again.
Just wanted to give some quick input about Chansey / Imposter.Chansey - this thing is awful to play against. The only way my team can beat this monster is to win a speed tie and imprison with giratina, so at best one of the best mons in the tier gets a 50/50 with it. The only sure fire way to beat this is the normalize gengar set. Also on this I could see chansey being banned just to be replaced, so imposter is probably what needs banning.
That's true, and the only reason I mentioned gengar is because chansey can't even damage gengar, so it's truly a sure fire win. Other sets can stall out chansey, but in a tier dominated by offense and PS; I personally haven't seen a lot of people able to stall out 20 turns of PP. I know what I'm running could be different from you, but I just feel that it deserves a ban because it definitely restricts the meta game.Just wanted to give some quick input about Chansey / Imposter.
You are forgetting the aspect of that Imposter only gives 5pp of each move to the poke. This means that there are many ways to pp stall the Imposter if your poke doesn't lose to its own moves. As such, it means that normalize gengar is not the only sure fire way to beat Imposter with.
I agree with some of the points you said. I'll try to respond to everything.Ok, so hackmons 1v1 has been out for a day now, and I feel prepared to give my thoughts on the tier as far as banning broken strats go.
Mewtwo - this thing is one of the most versatile mons in the game that can out power and out fool others. Mewtwo X can deal out massive damage then KO with e speed thanks to a sash. also mewtwo y can prankster spore then set up tail glows and sweep. Also mewtwo can appear as mewtwo X then mega evolve into Y and wreak havoc. As i mentioned before sash mewtwo is a pretty unbeatable force with a focus sash. (I know it isn't a true unbeatable force, so no troll comment with a set that beats mewtwo pls)
Chansey - this thing is awful to play against. The only way my team can beat this monster is to win a speed tie and imprison with giratina, so at best one of the best mons in the tier gets a 50/50 with it. The only sure fire way to beat this is the normalize gengar set. Also on this I could see chansey being banned just to be replaced, so imposter is probably what needs banning.
Mega Rayquaza - the mon that got banned from the ubers tier probably deserves another accolade- a ban from hackmons 1v1. the fake out/e speed/boom burst/water move is a set that wreaks havoc on the meta. (I do actually run this mega ray, so Personally I would like to see this beast stay).
Mega Gengar - the normalize set beats almost anything except prankster, faster mons, and fake out/e speed mons with -ate abilities. Personally I don't mind this set, but it has the potential to limit the meta game, so I'm pro banning it.
Focus Sash - this item is banned from regular 1v1, and deserves a ban here with every single mon having access to super powerful moves that deal big damage then e speed for the KO.
Sleep - sleep moves are a big concern for a lot of people, but personally I'm not that against it. So, with personal opinion involved I vote for the ban of spore, but the allowance of dark void to remain in the tier.
Perish Song - this was a plague in regular 1v1, but to my surprise it hasn't been super viable with all the truly powerful mons. The only one I've seen have consistent success would be shuckle. I'm truly only adding this, because I know a lot of people wouldn't be happy with it off the list.
Conclusion - With the tier being hackmons I definitely don't want to go on a banning spree, but right now I personally feel that the meta is restricting creativity and needs some help. I truly don't want all the things listed banned, but a few would definitely help. Even though the tier is new I've laddered a lot, and I've had decent success (I'm currently number 1 on the ladder under the account viability rules- proof will be at end). I almost forgot, but shedinja should be looked into since it cripples the meta game with its sturdy 1 hp. I know other strategies deserve a place on the list, but this is everything I could think of. Feel free to discuss anything in the post; like I said it all shouldn't be banned, but some stuff definitely needs to go.
View attachment 48958
The tier is actually very stally, with most of the best sets being stall based, making it harder for offense to function, although I'm not saying offense is bad. It's just prankster imprison transform and perishsog. Are very hard to beat.That's true, and the only reason I mentioned gengar is because chansey can't even damage gengar, so it's truly a sure fire win. Other sets can stall out chansey, but in a tier dominated by offense and PS; I personally haven't seen a lot of people able to stall out 20 turns of PP. I know what I'm running could be different from you, but I just feel that it deserves a ban because it definitely restricts the meta game.
Can you give an example of a common stall-based set? The most frequently seen things don't really fall into that playstyle, or any playstyle we're used to in singles metagames. For instance, how would you categorize Perish Song (anti-stall?), Imprison + Transform, Skill Swap/Entrainment Normalize, and the other strategies that are more or less unique to this metagame?The tier is actually very stally, with most of the best sets being stall based, making it harder for offense to function, although I'm not saying offense is bad. It's just prankster imprison transform and perishsog. Are very hard to beat.
tbh sash is easy to play around if you have fakespeed or parental bond. Its a good item an all but not ban worthy IMO.Ok, so hackmons 1v1 has been out for a day now, and I feel prepared to give my thoughts on the tier as far as banning broken strats go.
Focus Sash - this item is banned from regular 1v1, and deserves a ban here with every single mon having access to super powerful moves that deal big damage then e speed for the KO.
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Parental Bond does beat Sash, at least Sash on frail Pokemon, but Fake Out + Extreme Speed is not really the most reliable counter, since any Sash Pokemon can run Spiky Shield to block Fake Out and force the foe to incur a little bit of damage, making for an easier KO. Someone started running Feint on their Kyurem-B to beat me the other day, which I suppose is a viable, if gimmicky, option.tbh sash is easy to play around if you have fakespeed or parental bond. Its a good item an all but not ban worthy IMO.
It's too slow, literally that's it's problem, there are stronger mons such as Ray and the mewtwos, it has to rely on Lum berries or speed boosting items so as not to get sleeped/ohkoed on outspeed. It is quite easily beatable due to everything being able to run water moves, and it isn't retaining the water immunityNot much of a h1v1 player myself, but I feel the basic and strongest is Huge Power/Parental Bond Groudon-Mega. Its sheer bulk and power really fit together!
I'm 5 elo behind U now bruh xDI have pretty much been competing with Dr. Phd. BJ for the top spot on the ladder. We have pretty much have gone back and forth. We are over 100 above 3rd at the moment.
To reach my way to the to again I replaced Arceus with Mega Rayquaza but did the exact same set that I used before I switched but with Aerilate instead.
Mega Rayquaza is a great way to be priority that has no immunities unlike most other Pokemon.
I would recommend Parental Bond mostly on Special Attackers since they can not take advantage of Pure Power and are not at all concerned of Spiky Shield.
The best way to defeat Imprison is to defeat it as quickly as possible. Or you could Imposter if your opponent's set is not Imposter proof. The thing about is Imprison is that it can be run on a wide variety of pokemon so your Imprison check will not always work on all pokemon. Like Mega Rayquaza has to wake up first to defeat Mega Aggron while it may plow through anything weak to Flying or is running low defense in exchange for Speed.
Honestly if I had to choose to suspect anything in the entire tier it would be all the Prankster spam. Many tactics such as Imprison and Spore are viable due to Prankster. These sets could be still used on Deoxys-S but it would be easier to wear down. It would be way easier on the meta if people are not being forced to run Safety Googles to protect themselves from these tactics. Also this ban is also not complex so it does not confuse users at all.
I know I got so high on ladder without using Prankster, Spore, or Imprison but it is still centralizing in Hackmons 1v1.
Using this post for 1v1 versions of other OMs.
Clauses
OHKO Clause: A Pokémon may not have the moves Fissure, Guillotine, Horn Drill, or Sheer Cold in its moveset.
Endless Battle Clause
Bans
Wonder Guard
Heal Pulse
Don't ban psong Plz, my ace uses it, but being honest it is Rly broken with abilities and mvoes maximising the usage and ability of psongOk so, many people have been laddering, and I (not the only one) have been noticing the many Imprison users and how it limits the meta. To my personal opinion, I think there should be an Imprison suspect or at least should be banned. This is because any Pokemon can use Imprison and Transform and there are almost no ways of stopping them. What Imprisoners usually do is use Imprison and Transform, leaving usually 0-2 turns to actually do something to stop them. Some are fast Pranksters that use Spore/Dark Void and then use Imprison and Transform. Some just use a lot of bulk to take advantage by using Imprison and Transform, and others are just completely random Pokemon that use Imprison and Transform and all 3 kinds tear so many teams to shreds.
Imprison suspect for ban! Yes or no?
Here are some really big abusers of this.
Speedy Pranksters
Deoxys-Speed @ Focus Sash
Ability: Prankster
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spore/Dark Void
- Spiky Shield/King's Shield
- Imprison
- Transform
Deoxys-Speed is one of the biggest abusers of Imprison because it's the fastest Pokemon and it can use its Prankster technique to use Spore or in some cases Dark Void. Most Pokemon don't wake up one or even two turns after, so Deoxys can freely use Imprison and Transform. Once it does that, the battle is over unless the opponent gets really lucky. In some cases, the opponent just forfeits not even knowing if struggle has enough power to win this.
Bulky Imprisoners
Lugia/Giratina/Arceus @ Lum Berry
Ability: Prankster/Magic Bounce/Soundproof
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Taunt/King's Shield/Spiky Shield
- Imprison
- Transform
- Dark Void/Spore
I'm putting these 3 Pokemon together because they are really bulky and hard to KO leaving them to a big advantage. These Pokemon are also very common abusers of Imprison because of that this. These Pokemon are basically almost unstoppable due to their bulk and abilities to use Imprison. Pranktser is for priority to go first in battle most of the time, and if that doesn't work, there's Lum Berry. Magic Bounce is for Pokemon that use Spore and Dark Void. They can bounce it back and use Imprison so the Pokemon can't use them. Soundproof is just in case the opponent has Lum Berry and decides to randomly use Perish Song which is another thing I will discuss in this post.
Magic Bounce Gengar
Gengar-Mega @ Focus Sash
Ability: Magic Bounce
EVs: 248 HP / 8 SpD / 252 Spe
Timid Nature
- Spore/Dark Void
- Imprison
- Transform
- King's Shield/Spiky Shield
I'm keeping this one by itself because Gengar-Mega is something different in this situation. Magic Bounce Gengar plots an unexpected twist because the opponent would usually think it's Normalize, but wait, it's not! It's a sneaky Imprisoner used to counter the Pokemon that tend to use Spore and Dark Void, going straight for the Imprison.
Just plain random Imprison users.
(Does not include Missingno)
Although most random Imprison users can be beaten by some of the other ones I put above on this list, random Imprison users still limits the opponent to have 0-2 turns to do something no matter what they try to do. Most of them will try to put your Pokemon to sleep or they would just use Imprison and Transform hoping that they wouldn't get KOed. Basically anything can randomly use Imprison and Transform, and it just limits the metagame to only a few Pokemon that may be able to stop it including other Imprison users.
Now since, Imprison is out of the way in discussion on this post, let's move to Perish Song!
Perish Song suspect for ban! Yes or No?
Perish Song to be honest, In my opinion it has less problems than Imprison, but still should be banned as to what a lot of its community folks say. Perish Song is a move that is basically the bane of 1v1's existence. It apparently is also a bane to Hackmons 1v1 as well. Although this can be countered by Soundproof (ex: http://replay.pokemonshowdown.com/hackmons1v1-267308807), Soundproof is the only ability that can actively beat it and it is still a problem to the metagame as it also limits usage in the meta. It gives the Pokemon only 3 turns to do anything and along with that, they lose the battle if they are faster than the opponent.
Here are some big abusers of this. The biggest abusers are actually usually the same as the Imprison users in a way because they perform a sequence of stall as well to be able to win.
The bolded parenthesis below are for Trick Room Perish Song users!
Surprise! Deoxys-Speed is an abuser...
Deoxys-Speed @ Focus Sash/Lum Berry/Iron Ball
Ability: Prankster/Soundproof/Contrary
EVs: 248 HP / 8 Def / 252 SpD (252 Spe)
Sassy Nature (Timid Nature)
IVs: 0 Spe/(31 Spe)
- Spore/Dark Void
- Perish Song
- King's Shield/Spiky Shield/Substitute
- Curse/ (Trick Room) (Shell Smash if Contrary)
Ah yes, Deoxys-Speed, The very least Pokemon you would expect to run Perish Song and win. Perish Song Deoxys-Speed is tricky to go against. Trick Room Deoxys-Speed will hurt your chances of winning by an awful lot. The best way to beat this is to basically use Soundproof Pokemon with Safety Goggles like that Dialga in the replay link above.
Dialga @ Safety Goggles
Ability: Soundproof
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Doom Desire
- Tail Glow
- Substitute
- Spacial Rend
Bulky Perish Song users.
Arceus/Lugia/Giratina @ Focus Sash/Lum Berry/Iron Ball/Toxic Orb/Leftovers
Ability: Prankster/Soundproof/Poison Heal/Contrary
EVs: 248 HP / 8 Def / 252 SpD (252 Spe)
Sassy Nature (Timid Nature)
IVs: 0 Spe/(31 Spe)
- Spore/Dark Void
- Perish Song
- King's Shield/Spiky Shield/Substitute
- Curse/(Trick Room) (Shell Smash if Contrary)
Bulky Perish Song users are commonly abused because they use their bulk as an advantage to win using Perish Song. These Perish Song users are usually extremely hard to KO as they also got King's Shield to lower the opponent's attack as well as having a likely chance of having a high Special Defense nature and max Special Defense EVs.
Really Slow Perish Song users
Shuckle/Marowak/Ferrothorn @ Focus Sash/Lum Berry/Iron Ball/Custap Berry/Leftovers
Ability: Prankster/Soundproof/Contrary/Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Spore/Dark Void/Copycat
- Perish Song
- King's Shield/Spiky Shield/Substitute/Recover
- Curse/Dig/Dive/Trick Room (to override the opponent's Trick Room) (Shell Smash if Contrary)
Perish Song users that are really slow do not really need Trick Room. They are just Perish Song users that use Perish Song and stall their way through victory mostly by spamming Prankster Substitute or Custasp berry Dig/Dive with Prankster Copycat. There are other options though. These guys can also use Sturdy and the Custasp Dig and they can run Soundproof to surprise other Perish Song users and win. Contrary one other option because you can raise your Defense and Special Defense while lowering speed and like I said before, The slower Pokemon wins the battle. These guys are just the most common Perish Song users you would expect to be used. These Pokemon also have many options for moves that they can use because they provide many different strategies using these common slow Perish Song users.
I think I'm done here. Now discuss!
I see nothing that could be viable with imprisonment + anything other than transform. Could you give an example? I see no reason to make a ban more complex than it needs to be, when imprisonment alone isn't much imo.Imprison by itself is not banworthy and can actually be used in creative ways and is fun to use. The problem is Imprison + Transform. I strongly disagree with just a straight up Imprison ban.
I agree about Perish Song being broken because there's no switching in 1v1, which would be the main counterplay to Perish Song.
I see your point so I edited my post a bit.Imprison by itself is not banworthy and can actually be used in creative ways and is fun to use. The problem is Imprison + Transform. I strongly disagree with just a straight up Imprison ban.
I agree about Perish Song being broken because there's no switching in 1v1, which would be the main counterplay to Perish Song.