Lord Death Man
i cant read
I think it's notable that all the potential suspects are things that kind of destroy Balance and not really offense/stall, which is a pretty big break from most suspects we've had to my knowledge.
Tyrantrum - I think this is probably the closest to broken but I'm not sure if it's actually broken. Nothing switches into the band set reliably (and it comes in on quite a bit, especially with cool partners like Rotom-C/Flygon making voltturn easy), scarf sets are amazingly good against offensive teams, and Dragon Dance/Rock Polish sets, in my opinion, kind of suck (maybe not Life Orb variants but eh). People were regularly talking about Tyantrum being broken before webs were in the tier, and I think it's gotten much worse with the rise of semi-reliable webs, Fletchinder being a huge part of many teams to revenge things, etc. In my opinion it's the best offensive mon in the tier and is only really held back by Megalix/Rhyperior meaning I can't just click Head Smash from turn 1. Still not a fan of suspecting it right now.
Also Jolteon doesn't outspeed scarf Tyrantrum.
Scrafty - It has pretty absurd bulk honestly, it can set up easily in the face of some otherwise pretty strong attackers if it gets in on them, and Shed Skin is incredibly annoying for bulkier builds trying to keep it down. At the same time, it's just not all that strong post-set up and the common scarfs in the tier, minus Rotom-C (scarf rotom kind of sucks btw) can easily revenge it at +1. At the same time, it can easily Knock Off anything trying to hard switch into it which can make it very 50/50 reliant to handle. It's also pretty pitifully weak and slow at +1/+1, and "letting" it get to +2 is usually your fault, but I think it's good enough at creating mindgames that that's only visible in hindsight. Band and Bulk Up are both very viable sets that enhance the mind game aspect, and I don't think a post about suspecting it, in favor or against, can get away without mentioning those even if Bulk Up is "bad" because it enhances the complex mind game aspect any given Scrafty set can use. Not in favor of a suspect even, it's just a very versatile mon and Shed Skin + Berry DD can't be treated as the only threat it brings.
Sigilyph - It's nice to see this beast mentioned, in my opinion, because it's not a recognizably broken threat but it *does* eat through a lot of stall and balance teams with the right set, and it's nice and unique speed tier (97) means it's not going to be complete dead weight against offense. Life Orb 3 attacks can break a lot of teams, Flame Orb CM is nasty if most of your team is slower or Flying Weak (Stone Edge Viriz misses the kill), which sort of fits a lot of balance builds at the moment. Focus Sash checks essentially everything *once*. At the same time, I think Sigilyph is super manage-able, but once again I don't think we can dismiss it by being lol Sigilyph.
Mega Glalie - It's really annoying to play against this. Spikes/Freeze Dry/Double Edge/Ice Shard is just one of the best sets in this meta for creating, and then taking advantage of, free turns. I don't think it's broken, just incredibly annoying. Also Freeze Dry always freezes my Jellicent. I don't think it's ban worthy, especially when it kind of eats itself trying to kill stuff, but it can be hard to check and is pretty good at creating pathways for team members to sweep.
Tyrantrum - I think this is probably the closest to broken but I'm not sure if it's actually broken. Nothing switches into the band set reliably (and it comes in on quite a bit, especially with cool partners like Rotom-C/Flygon making voltturn easy), scarf sets are amazingly good against offensive teams, and Dragon Dance/Rock Polish sets, in my opinion, kind of suck (maybe not Life Orb variants but eh). People were regularly talking about Tyantrum being broken before webs were in the tier, and I think it's gotten much worse with the rise of semi-reliable webs, Fletchinder being a huge part of many teams to revenge things, etc. In my opinion it's the best offensive mon in the tier and is only really held back by Megalix/Rhyperior meaning I can't just click Head Smash from turn 1. Still not a fan of suspecting it right now.
Also Jolteon doesn't outspeed scarf Tyrantrum.
Scrafty - It has pretty absurd bulk honestly, it can set up easily in the face of some otherwise pretty strong attackers if it gets in on them, and Shed Skin is incredibly annoying for bulkier builds trying to keep it down. At the same time, it's just not all that strong post-set up and the common scarfs in the tier, minus Rotom-C (scarf rotom kind of sucks btw) can easily revenge it at +1. At the same time, it can easily Knock Off anything trying to hard switch into it which can make it very 50/50 reliant to handle. It's also pretty pitifully weak and slow at +1/+1, and "letting" it get to +2 is usually your fault, but I think it's good enough at creating mindgames that that's only visible in hindsight. Band and Bulk Up are both very viable sets that enhance the mind game aspect, and I don't think a post about suspecting it, in favor or against, can get away without mentioning those even if Bulk Up is "bad" because it enhances the complex mind game aspect any given Scrafty set can use. Not in favor of a suspect even, it's just a very versatile mon and Shed Skin + Berry DD can't be treated as the only threat it brings.
Sigilyph - It's nice to see this beast mentioned, in my opinion, because it's not a recognizably broken threat but it *does* eat through a lot of stall and balance teams with the right set, and it's nice and unique speed tier (97) means it's not going to be complete dead weight against offense. Life Orb 3 attacks can break a lot of teams, Flame Orb CM is nasty if most of your team is slower or Flying Weak (Stone Edge Viriz misses the kill), which sort of fits a lot of balance builds at the moment. Focus Sash checks essentially everything *once*. At the same time, I think Sigilyph is super manage-able, but once again I don't think we can dismiss it by being lol Sigilyph.
Mega Glalie - It's really annoying to play against this. Spikes/Freeze Dry/Double Edge/Ice Shard is just one of the best sets in this meta for creating, and then taking advantage of, free turns. I don't think it's broken, just incredibly annoying. Also Freeze Dry always freezes my Jellicent. I don't think it's ban worthy, especially when it kind of eats itself trying to kill stuff, but it can be hard to check and is pretty good at creating pathways for team members to sweep.
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