Ganondorf and Captain Falcon are underrated. In the right hands, they can both cause massive destruction.
How on earth is Falco better than Fox? Fox is easily a top 10 character while Falco is really mediocre and has much, much less in terms of results.this
also falco is better than fox while kirby, shulk, and mewtwo could show up more in tournaments thanks to buffs. still to early to decide
taking a good look at the roster, i think i see Palutena as the worst character in the game
If anything, Falcon and Ganondorf are the most overrated characters in the game. Both characters have numerous flaws, such as being easy to combo, having terrible recovery, and poor frame data. Ganondorf is especially bad in this game because he has virtually nothing to deal with rolling, with his only tool against it being wizkick, a risky move with virtually no reward.Ganondorf and Captain Falcon are underrated. In the right hands, they can both cause massive destruction.
Ness and Falcon will realistically never win a national as long as Sheik, ZSS, Pikachu, Ryu, Mario, and Rosalina exist. It's the same case as Falcon and Icies in melee, they're good characters, but they'll just never win a big tournament. Falcon in sm4sh has bad matchups against all top tiers and most high tiers outside of Rosalina and maybe one or two even MUs, and Ness gets shut down by Sheik and Rosalina so hard it's ridiculous.arent ness and captain falcon already "national threats"? they both have solid tournament records etc, afaik.
You gotta actually hit w/ blade beam to make it count towards staleness queue so there's that.Cloud is one of those characters who's every move is great. There won't be a time where any of your moves has been staled several times because you have so many options (unless you're spamming, which isn't that bad since Cloud spam isn't that hard to deal with and staling you Blade Beam means your aerials and stronger moves are fresh).
It's really hard to judge where he is on the tier list atm but I can say that he's at least not a bad character. He's got everything except a bad grab game and a lackluster recovery, which honestly are HUGE flaws that would otherwise undoubtedly make him top tier, but he's got enough amazing tools to balance it out and the end result is a very well-designed, very balanced character that's pretty good. None of his matchups seemed that bad to me, Sheik wins of course but nothing like 70:30 or anything.After a week of having him, how good do you guys think Cloud is?
To me, he feels like he is at the top of mid tier. He has an admittedly terrible recovery without Limit Break, but he has great aerial game, good range, a decent projectile, and above average mobility. In addition, he has confirms to Finishing Touch and LB Cross Slash from full hop dair and nair at mid percents.
I'm not to sure how he stacks up against the top tiers, but I feel that he can take them. (Maybe except Sheik.)
Finally someone here who didn't cross Lucario out :Dred x means i can never realistically see them getting top 8 at a us national without buffs, a single slash means i can see it with more metagame development or good people playing them but not right now.
That doesn't make them unviable as secondaries or mains with secondaries covering those matchups, or even mains with bracket luck (FOW took 9th at EVO, seriously, 9th out of 2000).Ness and Falcon will realistically never win a national as long as Sheik, ZSS, Pikachu, Ryu, Mario, and Rosalina exist. It's the same case as Falcon and Icies in melee, they're good characters, but they'll just never win a big tournament. Falcon in sm4sh has bad matchups against all top tiers and most high tiers outside of Rosalina and maybe one or two even MUs, and Ness gets shut down by Sheik and Rosalina so hard it's ridiculous.
Tournament performance not so much.So how have the shieldstun changes affected your own gameplay, if at all?
The shieldstun change is literally the reason why i'm still playing this game. Robin's LS aerials being safe when space correctly is godsend.So how have the shieldstun changes affected your own gameplay, if at all?
I play Mario and Shulk and still feel shieldgrabbing is very powerful on the receiving end. The formula apparently gives you more frames of shieldstun than in Melee but it doesn't feel as powerful without options like SHHFL'd aerials and multishines. And perfect shielding is still just fucking overpowered in 4 (and Brawl), lol. If they had Melee powershielding, shields might even be balanced in 4.
eta: That all being said, I haven't messed around with aerial approaches since the Cloud patch. A lot of landings have been sped up.
Imagine being Lucario and being able to constantly being able to shield pressure because even though you can DI away from the Aura Sphere charge it still puts you in a position where one Aura Sphere blast can bop that shield. Then, it's always practical. :3
FOW actually got 7th :^) and Shaky's places top 8 at multiple tournaments.That doesn't make them unviable as secondaries or mains with secondaries covering those matchups, or even mains with bracket luck (FOW took 9th at EVO, seriously, 9th out of 2000).
The two biggest examples are Ness (now) and old Luigi, who lead to amazing performances. Larry Lurr and AnTi have had great performances at CEO and TBH5 using Luigi as a counterpick character, and Nakat is a national threat that uses Ness alongside Pikachu and Fox to create an unique triangle of coverage. Would I recommend playing 3 characters, no, but someone like Ness has such an extreme advantage state that justifies him being an amazing secondary for top tiers like ZSS and Rosalina, being able to more consistently take on the Pikachu's and Metaknight's that give them trouble.
Falcon's different, I'd argue that he's perfectly viable as a national threat if you have a CP character for Sheik/1.1.4 messes with the premature intangibility on Vanish (stomp).
Nope, you can still shield pressure with it. It's not something you can do with absolutely no charge, but with a quarter/half charge you can still lock in for a brief period just like you could with the previous patch.That got patched out
Not saying you're wrong on any of this (you're not) but saying Ness and Luigi can go far with a secondary is kind of assumed, especially considering we've seen it happen (at least the latter) multiple times before. It's just with such horrible MUs, the chances of winning a national with Ness / Luigi solo-mained is difficult and very unlikely at this point in time, as Shaky / FOW can't seem to break past 5th due to poor Ness MUs, and I don't think Mr. Con Con has ever made it to top 8 at a national.
It changed a looooot of small things that all add up in a match to the point where the change is actually really big. For starters, literally every move (except for roy's sweetspots I believe) got safer on shield, so that alone is big enough. But then there are characters like diddy who's dtilt got a huge buff because of the shield stun, and same goes to his banana, which on shield can lead to more guaranteed grabs due to shieldstun etc. Sheik's fair is even more safe on shield. ZSS's landing uair and nair can't be punished oos seeing how her frame 1 jab will beat all options. Same goes for Falcon except his jab is frame 2 and his uair is safe on shield. Ryu's fair/bair are insane on shield in terms of shieldstun + shield damage, Peach's dair is practically unpunishable on shield (used to be slightly punishable before), so ur only option is to roll out... and many other examples. They all affect tournament play.So how have the shieldstun changes affected your own gameplay, if at all?
post the melee fantasy in the melee thread nerd(godlike) melee roster
https://smash.gg/tournament/genesis-3/fantasy/roster/64756e8d
smash 4 roster
https://smash.gg/tournament/genesis-3/fantasy/roster/88f5037b