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IF Salamence is under the effects of Endure AND Salamence is not behind a substitute AND Salamence is not burned, THEN Will-O-Wisp.
[Nonconsecutive] IF damaging Flying-type combination AND Salamence has more than 36 HP, THEN Protect.
[Nonconsecutive] IF Protective move, THEN Light Screen on the first instance and Reflect on the second.