Frosty
=_=
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your profile, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
ASB Arena
Strict 72h Disqualification. One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
78 days Time Limit: After 78 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Team Geodude6:
Voile [Zoroark] (M)
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type:
: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Ability:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1-
SpA: Rank 5
SpD: Rank 2
Spe: 121+
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 4
DC: N/A
Moves:
Imprison
Leer
Night Daze
Scratch
Pursuit
Fake tears
Fury swipes
Faint attack
Scary face
Taunt
Torment
Foul play
Agility
Night Slash
Punishment
Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker punch
Hone Claws
Roar
Toxic
Hidden Power [Fairy]
Hyper Beam
Protect
Dig
Double Team
Flamethrower
Thief
Low Sweep
Focus Blast
Retaliate
Giga Impact
Grass Knot
U-Turn
Substitute
Bounce
Knock Off
Low Kick
Snatch
Spite
Trick
Goh [Gengar] (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.
: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:
Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare
Disable
Haze
Perish Song
Reflect Type
Smog
Toxic
Zap Cannon
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Brick Break
Double Team
Bide
Sludge Bomb
Skull Bash
Torment
Attract
Focus Blast
Endure
Energy Ball
Will-O-Wisp
Embargo
Explosion
Psych Up
Infestation
Swagger
Substitute
Trick Room
Dazzling Gleam
Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Role Play
Self-Destruct
Skill Swap
Snatch
Confusion
Sludge Wave
Bohma [Salamence] (M)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Type:
: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Bohma [Mega Salamence] (M)
Nature: Hasty (+15% Speed, +22% Acc, -1 Def)
Type:
Mega Ability:
Aerilate: (Toggle) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 4-
SpA: Rank 5
SpD: Rank 3
Spe: 138+
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Scary Face
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail
Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash
Roar
Toxic
Sunny Day
Hyper Beam
Rain Dance
Frustration
Earthquake
Return
Brick Break
Double Team
Fire Blast
Aerial Ace
Rest
Incinerate
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Substitute
Strength
Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Hyper Voice
Iron Defense
Iron Tail
Mimic
Outrage
Roost
Sleep Talk
Tailwind
Wish
Spy [Ditto] (-)
Nature: Docile (no effect on stats)
Type:
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Imposter: (Passive) Unless otherwise commanded by the trainer, this Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: N/A
MC: 0
AC: 5/5
Moves:
Transform
Order of Operations:
Heads: geodude6
Tails: Ooraloo
(Heads)
Geodude6 sends out pokemon with item
Ooraloo sends out pokemon with item and orders
Geodude6 orders
I Ref
ASB Arena
Strict 72h Disqualification. One warning per player. First warning (any tag after DQ interval is passed) resets the timer. If the player passes DQ interval a second time, DQ can be called, giving the player one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency. DQ time won't pass during a valid LoA. I will say this only once: don't test me
78 days Time Limit: After 78 days I reserve the right to forcibly end any matches that don't seem like ending anytime soon. Said matches will be judged by the voters. This Time Limit ends at March 16th. The number of days was increased to account for multiple matches and holidays.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON.
Arena: ASB Tournament Arena
Ubers Rule: Mewtwo and Victini may be used in battle, but they will take up the mega slot of the player. Other pokemon may be included in this list as the tournament progresses.
Team Geodude6:
Voile [Zoroark] (M)
Nature: Hasty (+15% Speed, +17% Accuracy, -1 Def)
Type:
Ability:
Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 4
Def: Rank 1-
SpA: Rank 5
SpD: Rank 2
Spe: 121+
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 4
DC: N/A
Moves:
Imprison
Leer
Night Daze
Scratch
Pursuit
Fake tears
Fury swipes
Faint attack
Scary face
Taunt
Torment
Foul play
Agility
Night Slash
Punishment
Copycat
Counter
Dark Pulse
Detect
Extrasensory
Sucker punch
Hone Claws
Roar
Toxic
Hidden Power [Fairy]
Hyper Beam
Protect
Dig
Double Team
Flamethrower
Thief
Low Sweep
Focus Blast
Retaliate
Giga Impact
Grass Knot
U-Turn
Substitute
Bounce
Knock Off
Low Kick
Snatch
Spite
Trick
Goh [Gengar] (F)
Nature: Timid (+15% Spe, +19% Acc, -1 Atk)
Type:
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
Nature: Timid (+15% Spe, +26% Acc, -1 Atk)
Type:
Abilities: Levitate, Shadow Tag (MEvo only)
Shadow Tag: Upon entry into battle, this Pokemon's Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150+
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 0
AC: N/A
Moves:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Destiny Bond
Hex
Nightmare
Disable
Haze
Perish Song
Reflect Type
Smog
Toxic
Zap Cannon
Venoshock
Hidden Power [Ground]
Taunt
Hyper Beam
Protect
Thunderbolt
Thunder
Psychic
Brick Break
Double Team
Bide
Sludge Bomb
Skull Bash
Torment
Attract
Focus Blast
Endure
Energy Ball
Will-O-Wisp
Embargo
Explosion
Psych Up
Infestation
Swagger
Substitute
Trick Room
Dazzling Gleam
Counter
Foul Play
Giga Drain
Knock Off
Pain Split
Role Play
Self-Destruct
Skill Swap
Snatch
Confusion
Sludge Wave
Bohma [Salamence] (M)
Nature: Hasty (+15% Speed, +12% Accuracy, -1 Def)
Type:
Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Moxie: (Passive) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Bohma [Mega Salamence] (M)
Nature: Hasty (+15% Speed, +22% Acc, -1 Def)
Type:
Mega Ability:
Aerilate: (Toggle) By default, this Pokemon's Normal-type moves are Flying-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). Only Normal-typed moves changed by Aerilate receive this boost, and not all Flying-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Stats:
HP: 100
Atk: Rank 6
Def: Rank 4-
SpA: Rank 5
SpD: Rank 3
Spe: 138+
Size Class: 4
Weight Class: 5
Base Rank Total: 27
EC: 9/9
MC: 0
AC: 5/5
Moves:
Fire Fang
Thunder Fang
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect
Dragonbreath
Scary Face
Zen Headbutt
Fly
Dragon Claw
Crunch
Double-Edge
Dragon Tail
Dragon Dance
Dragon Rush
Endure
Hydro Pump
Thrash
Roar
Toxic
Sunny Day
Hyper Beam
Rain Dance
Frustration
Earthquake
Return
Brick Break
Double Team
Fire Blast
Aerial Ace
Rest
Incinerate
Shadow Claw
Giga Impact
Stone Edge
Rock Slide
Substitute
Strength
Air Cutter
Aqua Tail
Draco Meteor
Heat Wave
Hyper Voice
Iron Defense
Iron Tail
Mimic
Outrage
Roost
Sleep Talk
Tailwind
Wish
Spy [Ditto] (-)
Nature: Docile (no effect on stats)
Type:
Abilities:
Limber: (Passive) This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.
Imposter: (Passive) Unless otherwise commanded by the trainer, this Pokemon transforms into an opponent specified by the trainer immediately upon entry into battle, at the cost of 10 EN. Transformations from Imposter last a minimum of three (3) actions before they can be dispelled by a phazing move in Switch=KO battles.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: N/A
MC: 0
AC: 5/5
Moves:
Transform
Team Ooraloo
Aurumoth () Raziel
Types: Bug/Psychic
Abilities: Weak Armor / No Guard / Illusion
Nature: Quiet (+Sp.A, -Spe, -10% EVA)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-, -10% EVA)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (85/85):
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Water Pulse
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Armaldo () Cassiel
Types: Rock/Bug
Abilities: Battle Armor / Swift Swim
Nature: Adamant (+Atk, -Sp.A)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Level-Up:
Crush Claw
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Protect
Bug Bite
Slash
Ancient Power
Rock Blast
Brine
Egg Moves
Aqua Jet
Rapid Spin
Screech
Cross Poison
Curse
Tutor
Aqua Tail
Knock Off
Stealth Rock
Low Kick
Endure
Iron Defense
Water Pulse
Superpower
Mud-Slap
Body Slam
Block
TM/HM
X-Scissor
Hone Claws
Dig
Rock Slide
Substitute
Iron Tail
Earthquake
Brick Break
Rock Tomb
Toxic
Rest
Double Team
Stone Edge
Sleep Talk
Sandstorm
Giga Impact
Bulldoze
Aerial Ace
Swords Dance
Rock Polish
Strength
Heracross () Kazfiel
Types: Bug/Fighting
Abilities: Swarm / Guts / Moxie
Nature: Jolly (+1 Spe, - Sp.A, +11% ACC)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 98 (+, +11% ACC)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Heracross () Kazfiel
Types: Bug/Fighting
Abilities: Swarm / Guts / Moxie / Skill Link
Nature: Jolly (+1 Spe, - Sp.A, +9% ACC)
Stats:
HP: 100
Atk: 8
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 87 (+, +9% ACC)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: N/A
MC: 0
AC: 5/5
Level-Up:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Feint
Aerial Ace
Chip Away
Counter
Brick Break
Reversal
Pin Missile
Close Combat
Take Down
Megahorn
Tutor
Knock Off
Low Kick
Helping Hand
Body Slam
Egg Moves
Rock Blast
Bide
Pursuit
Flail
Focus Punch
Mimic
Seismic Toss
Double-Edge
Revenge
TM/HM
Substitute
Protect
Earthquake
Shadow Claw
Dig
Smack Down
Rock Tomb
Bulldoze
Giga Impact
Toxic
Bulk Up
Thief
Facade
Detect
Double Team
Rest
Sleep Talk
Swords Dance
Rock Slide
Rain Dance
Escavalier () Abdiel
Types: Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat
Nature: Adamant (+Atk, -Sp.A)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
KOC: 2
Level-Up:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Double-Edge
Fell Stinger
Quick Guard
Twineedle
Iron Head
Iron Defense
Reversal
Swords Dance
Giga Impact
Scary Face
Flail
Take Down
Bug Buzz
Egg Moves
Megahorn
Drill Run
Counter
Pursuit
Screech
Tutor
Knock Off
TM/HM
X-Scissor
Poison Jab
Substitute
Protect
Double Team
Aerial Ace
Toxic
Infestation
Rest
Sleep Talk
Aurumoth () Raziel
Types: Bug/Psychic
Abilities: Weak Armor / No Guard / Illusion
Nature: Quiet (+Sp.A, -Spe, -10% EVA)
Stats:
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-, -10% EVA)
Size Class: 4
Weight Class: 5
Base Rank Total: 23
EC: 9/9
MC: 0
AC: 5/5
Moves (85/85):
Ally Switch
Ancient Power
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power [Ground]
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Role Play
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Silver Wind
Skill Swap
Sleep Talk
Solar Beam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Water Pulse
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt
Armaldo () Cassiel
Types: Rock/Bug
Abilities: Battle Armor / Swift Swim
Nature: Adamant (+Atk, -Sp.A)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2 (-)
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20
EC: 6/6
MC: 0
AC: 5/5
Level-Up:
Crush Claw
Scratch
Harden
Mud Sport
Water Gun
Fury Cutter
Smack Down
Metal Claw
Protect
Bug Bite
Slash
Ancient Power
Rock Blast
Brine
Egg Moves
Aqua Jet
Rapid Spin
Screech
Cross Poison
Curse
Tutor
Aqua Tail
Knock Off
Stealth Rock
Low Kick
Endure
Iron Defense
Water Pulse
Superpower
Mud-Slap
Body Slam
Block
TM/HM
X-Scissor
Hone Claws
Dig
Rock Slide
Substitute
Iron Tail
Earthquake
Brick Break
Rock Tomb
Toxic
Rest
Double Team
Stone Edge
Sleep Talk
Sandstorm
Giga Impact
Bulldoze
Aerial Ace
Swords Dance
Rock Polish
Strength
Heracross () Kazfiel
Types: Bug/Fighting
Abilities: Swarm / Guts / Moxie
Nature: Jolly (+1 Spe, - Sp.A, +11% ACC)
Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 98 (+, +11% ACC)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Heracross () Kazfiel
Types: Bug/Fighting
Abilities: Swarm / Guts / Moxie / Skill Link
Nature: Jolly (+1 Spe, - Sp.A, +9% ACC)
Stats:
HP: 100
Atk: 8
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 87 (+, +9% ACC)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: N/A
MC: 0
AC: 5/5
Level-Up:
Arm Thrust
Bullet Seed
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Feint
Aerial Ace
Chip Away
Counter
Brick Break
Reversal
Pin Missile
Close Combat
Take Down
Megahorn
Tutor
Knock Off
Low Kick
Helping Hand
Body Slam
Egg Moves
Rock Blast
Bide
Pursuit
Flail
Focus Punch
Mimic
Seismic Toss
Double-Edge
Revenge
TM/HM
Substitute
Protect
Earthquake
Shadow Claw
Dig
Smack Down
Rock Tomb
Bulldoze
Giga Impact
Toxic
Bulk Up
Thief
Facade
Detect
Double Team
Rest
Sleep Talk
Swords Dance
Rock Slide
Rain Dance
Escavalier () Abdiel
Types: Bug/Steel
Abilities: Swarm / Shell Armor / Overcoat
Nature: Adamant (+Atk, -Sp.A)
Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
KOC: 2
Level-Up:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe
Double-Edge
Fell Stinger
Quick Guard
Twineedle
Iron Head
Iron Defense
Reversal
Swords Dance
Giga Impact
Scary Face
Flail
Take Down
Bug Buzz
Egg Moves
Megahorn
Drill Run
Counter
Pursuit
Screech
Tutor
Knock Off
TM/HM
X-Scissor
Poison Jab
Substitute
Protect
Double Team
Aerial Ace
Toxic
Infestation
Rest
Sleep Talk
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Tails: Ooraloo
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