Albacore
sludge bomb is better than sludge wave
Guess I should probably make a proper post here
Honestly, pretty much all I would've said has been said already, I think Hoopa-U is able to make use of relatively minimal support far better than any Pokemon should, I think its ease of use, limited counterplay, low opportunity cost, and consistent effectiveness across multiple playstyles ranging from full stall to even bulky offense puts it leaps and bounds above any other wallbreaker, and I think having a Pokemon which can 2HKO the entire metagame with a single set is just not healthy. I don't think it's nearly as ridiculous as a lot of people are claiming it is, I don't think it's comparable to a single previous suspect this gen (nothing in Ubers is nearly as slow and physically frail as Hoopa-U, unless you count Shadow Tag Gothitelle which you shouldn't for pretty obvious reasons) and I certainly don't think banning it is a no-brainer or that it should have never been allowed in OU in the first place, but I do support a ban. Not much new here.
One thing I would like to touch upon is how it relates to skill. I've seen the argument that Hoopa-U does not punish, but rather, actively rewards skillful play. Which is true, I don't think anyone is seriously going to argue the opposite, no-one is saying Hoopa-U is uncompetetive. A good player will get more out of Hoopa-U than a bad player, and will be able to handle opposing Hoopa-U better as well. The problem with Hoopa-U in regards to skill it is that its risk/reward ratio is pretty unbalanced.
There are two ways you can play Hoopa-U. There's the "mindless spamming of dark STAB way" which is completely brainless to use skill, and which doesn't even take much skill in the teambuilder (building a halfway decent Hoopa-U team is just the easiest thing in the world). And yet, it's way more effective than it should be, certainly on the ladder, where, from my experience using it, Hoopa-U nets an average of 2-3 kills per battle without ever needing to click anything but it's Dark STAB. And yes, you can argue that it's because ladder teams are badly built, with players that don't know how to predict, etc. But still, I have never had as much success on the ladder with any team, or with so little effort, which is pretty distressing. You should at least have to try a little bit when you ladder, but that's not the case with Hoopa
Now, moving on to tour play, which is what's really important here, you obviously can't get away with just mindlessly using Hoopa-U's Dark STAB and expect it to pay off. You do need to predict a little. And yet, from the tour replays I've seen, Hoopa-U still doesn't seem to require much risk in order to use properly. You can point to TDK vs gingy, where TDK pulled a few good predictions with Hoopa-U and eventually broke through gingy's team, and argue that he didn't win because it is broken, but because he played well, and that in the hands of a worse player, Hoopa-U would not have been as successful, which is probably true to be honest. But skill also applies to the teambuilder, and between Clefable, SpD Heatran and Terrakion, gingy's team was already adequately prepared for Specs Hoopa-U (or at least, as well as one can expect on a balanced team like the one he was using). The fact that TDK dealt so much damage to it despite this shows how much Hoopa-U can devalue skill even in high-level play.
Essentially, Hoopa-U is either low-risk mid-reward or mid-risk high-reward, depending on how you play it. It negatively affects both ladder play and tour play by giving an unfair advantage to its user in both settings, and it does this to a much greater extent than any other OU Pokemon.
It may not be unbeatable, and it may be more weak to certain teams than others, but if you look at all playstyles and battling styles in general, it seems to me that preparing for and responding to Hoopa-U is a lot harder than it should be given how easy it is to use, that's what makes it overpowered to me.
Honestly, pretty much all I would've said has been said already, I think Hoopa-U is able to make use of relatively minimal support far better than any Pokemon should, I think its ease of use, limited counterplay, low opportunity cost, and consistent effectiveness across multiple playstyles ranging from full stall to even bulky offense puts it leaps and bounds above any other wallbreaker, and I think having a Pokemon which can 2HKO the entire metagame with a single set is just not healthy. I don't think it's nearly as ridiculous as a lot of people are claiming it is, I don't think it's comparable to a single previous suspect this gen (nothing in Ubers is nearly as slow and physically frail as Hoopa-U, unless you count Shadow Tag Gothitelle which you shouldn't for pretty obvious reasons) and I certainly don't think banning it is a no-brainer or that it should have never been allowed in OU in the first place, but I do support a ban. Not much new here.
One thing I would like to touch upon is how it relates to skill. I've seen the argument that Hoopa-U does not punish, but rather, actively rewards skillful play. Which is true, I don't think anyone is seriously going to argue the opposite, no-one is saying Hoopa-U is uncompetetive. A good player will get more out of Hoopa-U than a bad player, and will be able to handle opposing Hoopa-U better as well. The problem with Hoopa-U in regards to skill it is that its risk/reward ratio is pretty unbalanced.
There are two ways you can play Hoopa-U. There's the "mindless spamming of dark STAB way" which is completely brainless to use skill, and which doesn't even take much skill in the teambuilder (building a halfway decent Hoopa-U team is just the easiest thing in the world). And yet, it's way more effective than it should be, certainly on the ladder, where, from my experience using it, Hoopa-U nets an average of 2-3 kills per battle without ever needing to click anything but it's Dark STAB. And yes, you can argue that it's because ladder teams are badly built, with players that don't know how to predict, etc. But still, I have never had as much success on the ladder with any team, or with so little effort, which is pretty distressing. You should at least have to try a little bit when you ladder, but that's not the case with Hoopa
Now, moving on to tour play, which is what's really important here, you obviously can't get away with just mindlessly using Hoopa-U's Dark STAB and expect it to pay off. You do need to predict a little. And yet, from the tour replays I've seen, Hoopa-U still doesn't seem to require much risk in order to use properly. You can point to TDK vs gingy, where TDK pulled a few good predictions with Hoopa-U and eventually broke through gingy's team, and argue that he didn't win because it is broken, but because he played well, and that in the hands of a worse player, Hoopa-U would not have been as successful, which is probably true to be honest. But skill also applies to the teambuilder, and between Clefable, SpD Heatran and Terrakion, gingy's team was already adequately prepared for Specs Hoopa-U (or at least, as well as one can expect on a balanced team like the one he was using). The fact that TDK dealt so much damage to it despite this shows how much Hoopa-U can devalue skill even in high-level play.
Essentially, Hoopa-U is either low-risk mid-reward or mid-risk high-reward, depending on how you play it. It negatively affects both ladder play and tour play by giving an unfair advantage to its user in both settings, and it does this to a much greater extent than any other OU Pokemon.
It may not be unbeatable, and it may be more weak to certain teams than others, but if you look at all playstyles and battling styles in general, it seems to me that preparing for and responding to Hoopa-U is a lot harder than it should be given how easy it is to use, that's what makes it overpowered to me.
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