Risk-Taker is officially an insane ability. Throw it on Landorus-T or a RML-maxed Sableye and watch it possibly deal insane numbers on opponents with little opportunity cost!9. Risk-Taker (50%, 70%, 100%, damage, x1, x1.5, x1.8, x2, x2.5): Damage may randomly be increased or decreased.
This ability when maxed is fairly legit with reliable 5× DMG.67. Nosedive (15%, 40%, 70%, damage, x5, +10%, +15%, +20%, +30%): Attacks can occasionally deal greater damage than usual.
Interesting.72. Good Luck (0%, 0%, 0%, damage, x1.2): Makes it more likely to receive items when set as a Support.
This has Plusle and Minun written all over it.76. Cheer (60%, 100%, 100%, damage, x1, +10%, +15%, +20%, +40%): Increases the chance that the next match's skill is triggered.
All really interesting combo boosters.77. Paralysis Combo (40%, 60%, 100%, damage, x1.5, +20%, +25%, +30%, +40%): Boosts damage done by combos if the foe is paralyzed.
78. Sleep Combo (40%, 60%, 100%, damage, x1.5, +20%, +25%, +30%, +40%): Boosts damage done by combos if the foe is asleep.
79. Relentless (70%, 80%, 100%, damage, x1.2, x1.44, x1.56, x1.8, x2.04): Boosts damage done by combos if foe has any status condition.
80. Poison Pact (40%, 60%, 80%, damage, x1.2, +10%, +20%, +30%, +50%): Increases damage done by Poison types in the combo.
81. Ice Dance (30%, 50%, 70%, damage, x1.2, +10%, +15%, +20%, +30%): Increases damage done by Ice types in the combo.
82. Ground Forces (20%, 60%, 80%, damage, x1.2, +10%, +15%, +20%, +25%): Increases damage done by Ground types in the combo.
This looks legit and with skill boosters, can become really good.83. Flash Mob (5%, 40%, 60%, damage, x30, +20%, +30%, +40%, +60%): Having more Pokémon of the same type boosts damage dealt.
New status affliction!84. Poison (10%, 40%, 70%, damage, x1.2, +5%, +10%, +20%, +30%): Leaves the foe poisoned.
Literally Last-Ditch Effort et al on crack.89. Final Effort (60%, 80%, 100%, damage, x3, x3.6, x4.2, x6, x10.2): Attacks do more damage when there are no more moves left.
What is Power of 5+ again?90. Fury of 5 (0%, 0%, 90%, damage, x4, x6, x8, x12, x16): Attacks do more damage when you make a match of five.
... What?94. Rockify (60%, 80%, 100%, other, +5%, +10%, +15%, +20%): Occasionally turns one non- Support Pokémon into a rock.
95. Blockify (60%, 80%, 100%, other, +5%, +10%, +15%, +20%): Occasionally turns one non- Support Pokémon into a block.
Former looks really good on Buneary, other does not look that great. Those low activation rates though...96. Prospector (3%, 10%, 30%, other, +2%, +5%, +10%, +15%): Changes one rock into a Coin.
97. Alchemist (3%, 10%, 30%, other, +2%, +5%, +10%, +15%): Changes one block into a Coin.
A better way to handle Ditto's transformation gimmick without being absurdly uncompetitive.98. Transform (50%, 100%, 100%, other, +5%, +10%, +20%, +30%): Changes up to 3 [var]name into another Support Pokémon.
Random, you forgot aboutThe new list of abilities and what Skill Boosters do to each ability can now been seen here.
Risk-Taker is officially an insane ability. Throw it on Landorus-T or a RML-maxed Sableye and watch it possibly deal insane numbers on opponents with little opportunity cost!
This ability when maxed is fairly legit with reliable 5× DMG.
Interesting.
This has Plusle and Minun written all over it.
All really interesting combo boosters.
This looks legit and with skill boosters, can become really good.
New status affliction!
Literally Last-Ditch Effort et al on crack.
What is Power of 5+ again?
... What?
Former looks really good on Buneary, other does not look that great. Those low activation rates though...
A better way to handle Ditto's transformation gimmick without being absurdly uncompetitive.
No Help for Mobile if it ever comes because Meowth can spawn rocks for us...Random, you forgot about
Goad
(5%, 30%, 80%, damage, x1, +5%, +10%, +15%, +20%): May force the foe to trigger its disruption immediately.
.
Can you imagine this thing in the Meowth stage?!
Fuck sleep charm or Sky blast, all my boosters will go into this baby. Really hope a fighting typed Pokémon DOES Not get this ability
I'm so excited about this ability...
Won't even know how it goes until we get the Pokémon, though...No Help for Mobile if it ever comes because Meowth can spawn rocks for us...
oh yes :(Greninja was pretty hard to beat last time, impossible for me itemless, is the stage still as hard as before?
Too bad I've found Groudon to be impossible to beat itemless.JES, don't bother with Kyogre-- its ability is crap and it's bound to be outclassed by another base 60 water type with Block Smash+. I'm not particularly skilled at timed stages (always drop the combos...) so I haven't bothered with Greninja, but it and Groudon would be the ones you want to grind to level 1 or 2 with personalised skill boosters.
Join the reddit group for Pokémon shuffle. Make a comment in the query thread there and get up voted. You'll be able to add your friend code there.7KXGUJLN - add a daily player! I've just found this thread, ive played shuffle mainly on mobile for a couple of months now (currently stuck on mewtwo Y / Yveltal stage...catching Yveltal to make mew-Y stage easier!) Are there any good/overpowered megas or legends that i should be looking to obtain? I currently use mostly lucario and gengar as megas.
After spending all my coins and still not getting Yveltal a mega lucario team and just waiting is what im doing now, i caught Victini from a 1% catch this weekend so Yvetal will come eventualy (so far 2 weeks @20+ plays a day). As for Mewtwo the team im grinding for it are M-Gengar/Scizor/Yvetal and Absol (for mind zap)Join the reddit group for Pokémon shuffle. Make a comment in the query thread there and get up voted. You'll be able to add your friend code there.
As for Yveltal, try to beat it itemless with a mega lucario team, you'll catch it eventually...
Scizor, Heracross, Gengar and Yveltal might be a good team against Mega Mewtwo...