CAP 22 CAP 22 - Part 1 - Concept Poll 1

Status
Not open for further replies.

jas61292

used substitute
is a Community Contributoris a Top CAP Contributoris a Forum Moderator Alumnusis a Battle Simulator Moderator Alumnus
Through this series of polls, we'll be voting as a community on which concept we'd like to pursue for CAP 22. Make sure to read through each concept thoroughly; it is imperative that you understand what you're voting for here. Our slate of five concepts was chosen by our Topic Leader, sparktrain, from the Concept Submissions thread.

This will be a Preferential Block Vote (PBV) (a form of Instant Runoff Voting which re-runs the counting, each time removing the previously top-ranked candidate in order to determine the 2nd most preferred, 3rd most preferred, etc.), the details of which are outlined here and here. This is a ranked vote: order does matter! You can upvote your favourites and downvote your least favourites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many candidates as possible to ensure your preferences are taken into account.

Bold your votes and nothing else! A typical vote might look like the following:

Most Preferred
Second Most Preferred
Third Most Preferred
Fourth Most Preferred
Fifth Most Preferred

Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.
  • The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
  • Do NOT put any formatting other than bold in your post.
  • Only one option per line.
  • Spelling of options must be EXACTLY correct and must match the spelling listed above.
  • Capitalization and spaces are ignored by the vote counting scripts, but you probably should not depend on it.
Composing a proper ballot is easy. Enter BBCode Edit Mode (the wrench in the upper right corner). Copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and/or rearrange the options to suit your preference and the poll type. Bold your vote text using bold tags or re-enter rich text mode, highlight your vote and click B. Spelling or formatting errors may spoil your ballot, so be careful!

Please post only your votes in this thread. Do not respond to other posts, or your posts will be moderated and you may be warned. You are allowed to say whatever you like in relation to your vote at the bottom of your post, but please do not look to begin a discussion. Keep those comments to #cap on IRC or the CAP Project room on PS!

Asking for votes for your submission or for the submissions of others is not allowed. Anyone found to have done so risks punishment at the moderation team's discretion. If you find that someone has broken this rule, please contact the CAP moderation team with your evidence and no one else. Mini-moderation of this rule is also considered a serious offense and can be punished.

IMPORTANT: When voting, use only the name of the author! The list of possible votes include:

Snobalt
Kyubics
boxofkangaroos
snake_rattler
Cretacerus


This poll will be open for 24 hours. The concept submissions are quoted below in order of submission.

Name: Last Act of Defiance

General Description: A Pokemon that is defined by its use of the move Parting Shot.

Justification: Parting Shot is another move that's pretty amazing on paper, but its true usage has yet to be fully explored because it's only available to Pangoro. Pangoro is not the most viable Pokemon OU and is nearly unusable in CAP due to its 4x weakness to Fairy. Moreover, when I've used it in RU (prior it to being banned) and UU, I found myself clicking an attacking move more often than not. With the optimal Parting Shot user in the CAP metagame, we may be able to tap into this move's potential and figure out how it is best utilized. Maybe Last Act of Defiance will be a fast Pokemon that aims to keep up offensive momentum. Maybe it'll use the move like it would use Memento to help a teammate use a boosting move. Maybe it'll be a slow, bulky pivot intended to discourage switching. Maybe it'll do something completely different.

This falls under both actualization and archetype in terms of being a concept. In terms of actualization, it will teach us how to use Parting Shot "properly." Clearly, no other Pokemon, not even Pangoro, comes close to it. Well, users of U-turn, Volt Switch, and Memento come somewhat close, but even then, we'll be able to see what makes Parting Shot different from (and possibly better than) them. In terms of archetype, Last Act of Defiance will give not just the CAP metagame, but also the whole game of Pokemon, a utility Pokemon that we've never seen before, as Parting Shot was not (and still isn't) one of Pangoro's most important assets. Because Parting Shot has so many potential uses, a utility Pokemon such as this can be the ultimate team player for offensive and defensive archetypes alike.

Questions To Be Answered:
- Whether it's pivoting, offensive momentum, Memento-esque support, or something else, what is the "ideal" way to use Parting Shot? Why?
- Considering Pangoro rarely finds the time to use the move, how much should a Pokemon be willing to sacrifice another offensive option for Parting Shot?
- What makes Parting Shot different or similar from Volt Switch, U-turn, and Memento?
- Pangoro is definitely not the ideal Parting Shot user, so what does the ideal user look like?
- What strategies, whether they be certain Pokemon, playstyles, or other factors, will rise to prominence to combat a Parting Shot user?
Name: Close But No Cigar

Description: This Pokémon would have uninvested stats close to, but not quite meeting certain benchmarks in bulk, power and speed (e.g. avoiding certain 2HKOs/OKHOs, OHKOing certain Pokémon or outspeeding a common speed tier). However, through investing in certain stats, it would be able to achieve said benchmarks in EITHER bulk, power or speed.

Justification: This concept is an actualization concept, as it fulfills an idea that has not yet been explored. The choice between bulk, power and speed is one that many Pokémon face, but I do not know of any that can potentially reach significant benchmarks that help them conduct their role in any of the three. Pokémon like Landorus-T have sets that focus on each of these things, such as defensive, offensive and scarf sets, but they do not have specific and significant benchmarks attached to them that make them vastly different from each other. When this Pokémon is used properly in the metagame, it creates diversity, as well as testing the skill of the opposing player in deducing which set it is running by looking at the surrounding team, its moves, the damage it deals and takes and any clues to its item. This also creates potential for bluffing and lures, such as using Expert Belt on an offensive set to avoid revealing Life Orb through recoil damage. During the creation of this concept, the CAP community would have to decide on the benchmarks used. This would let us discuss and learn about the metagame, possibly helping in future CAP projects - especially if we continue building for the CAP metagame.

Questions To Be Answered:

  • What are some important benchmarks in the CAP metagame that this Pokémon would try to reach?
  • Would the benchmark be enough incentive to use either the bulky, fast or powerful set over other Pokémon that traditionally fill only one of the roles?
  • To what extent would this Pokémon affect scouting? How significant would the benchmarks need to be in order to make scouting the set worthwhile?
  • Will a set that does not fully invest in any stat surface, one that perhaps reaches certain benchmarks but not others?
  • How can we create a Pokémon that is able to be bulky, fast or powerful and is still balanced?
  • How can we make the sets investing in bulk, power or speed as equally viable as possible? How can abilities, typing and movepool help with this?
  • Would this Pokémon perform one role in different ways or multiple roles depending on its set?
  • Would bluffing sets become common and expected or stay relatively rare?
  • Is versatility in a Pokémon important? Why?
  • Would the sets be different enough from each other? How can we make it so that they are?
  • Would this Pokémon effect the viability of the threats it is designed to OHKO, outspeed or take a hit from? How would these Pokémon change to react to it?
Name: There's No Turning Back

Description: This Pokemon discourages the opponent's use of U-Turn and Volt Switch.

Justification: This Pokemon would target the use of Volt-Turn. Currently, Volt-Turn is an effective playstyle that is often incorporated into Bulky Offense, Hyper Offense, and Balance archetypes. In the CAP metagame, Pokemon like Colossoil, Rotom-Wash, Landorus-T, Syclant, and Scizor take advantage of the reliable momentum that Volt Switch and U-Turn bring to any team. While Volt-Turn is not overpowered in any way, this Pokemon would certainly teach us a great amount about these two ubiquitous moves.

Questions To Be Answered:
  • What are the most common situations in which a player uses U-Turn or Volt Switch?
  • How can this Pokemon pressure the opponent in these situations?
  • What impact does typing have on the opponent's use of U-Turn or Volt Switch?
  • How can this Pokemon target Volt-Turn without a resistance or immunity to Electric?
  • What impact does speed have on the opponent's use of U-Turn or Volt Switch?
  • How can this Pokemon effectively counter opposing supportive teammates who aim to remove Volt-Turn counters from this Pokemon's side?
  • Would this Pokemon itself work well on Volt-Turn teams?
Name: Decentralizer: Stallbreaking Tank
Description: An effective stallbreaker that can tackle many of the stall threats with in the metagame, which can help a teammate set up.
Justification:
Archetype: As a stallbreaker, CAP22 should be able to take on the multitude of stall threats in the metagame, including Clefable, Cyclohm, Chansey, etc. As a tank, it can function against certain offensive Pokemon as well, but that is not its primary function.
Target: Stall threats are the target of CAP22. Clefable should be a prime target of CAP22, as Unaware hampers sweepers' ability to set up; whereas Thunder Wave can cripple their speed. Unaware Clefable severly hampers offense.​
Questions To Be Answered
How will CAP22 differentiate itself from other stallbreakers in the metagame?
While Taunt is a staple on most stallbreakers, what else is necessary?
Will the presence of CAP22 discourage the use of stall? To what degree?
Will CAP22 be able effectively function as a tank as well?
Does stallbreaking necessarily imply wallbreaking as well as stallbreaking? Why or why not?​
Name: Bulletproof Glass

Description: A Pokémon which, despite its mediocre defensive stats, poses a considerable defensive threat in the metagame.

Justification: This concept aims to create a Pokémon that doesn’t rely on its bulk to wall opposing threats, but instead takes full advantage of factors such as resistances, abilities, movepool and speed tier to survive key hits in the metagame. This approach would not only allow us to add a defensive Pokémon with a unique scope and playstyle, but would also act as a means to explore the current metagame environment and specifically the requirements it holds on defensive Pokémon.

Questions to be answered:
  • How low can the bulk of a defensive Pokémon reasonably be?
  • to which extend can factors besides stats determine our perception of a Pokemon's bulk?
  • Which (sets of) resistances are the most valuable in the current CAP Metagame? What is the most important speed benchmark to hit for defensive Pokémon?
  • How consistently can this Pokémon perform its defensive role, without namable bulk to fall back upon?
  • Is the defensive utility enough to give this Pokémon a solid niche, or does it additionally require a strong supportive and offensive presence to stand out from the competition?
CAP 22 so far:

Leadership Team:
Topic Leader: sparktrain
Typing Leader: Elite Lord Sigma
Ability Leader: snake_rattler
Stats Leader: Deck Knight
Moves Leader: cbrevan​
 
Last edited by a moderator:

Empress

Don't waffle or you'll get pancaked
is a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnus
Snobalt
snake_rattler
boxofkangaroos
Cretacerus
Kyubics

List subject to change.
 

Ununhexium

I closed my eyes and I slipped away...
is a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Snobalt

All of the others are just trying to do something with a bunch of limitations which HAS NOT WORKED MULTIPLE TIMES so yeah parting shot is the only good choice here
 

boxofkangaroos

this is the day of the expanding man
boxofkangaroos
Cretacerus
Snobalt

I'm just happy to be on the slate. Thanks sparktrain! :)
 
Last edited:
Snobalt

We've struggled to deal with limitations on CAPs. I actually like the idea of a guaranteed move, to be honest. The idea gives me some flavor-based structure, especially when I need something to draw. Parting Shot is poorly distributed as well.
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
snake_rattler
Snobalt
Cretacerus
Kyubics
boxofkangaroos

I'm glad to be slated! I've wanted to see Parting Shot for awhile, so that's my close second vote.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top