RIP pokevision
I find it fitting that both the mainline games and this mobile game are made by very incompetent developers lol
I wouldn't call them incompetent, just blinded by their vision. What Niantic's CEO visions is people diligently searching around for nearby Pokemon, discovering either more Pokemon or something/places in the real world they've never knew was their before. But in reality the lack of direction makes people frustrated when they see a Pokemon they want and are made to wonder around, and by the time they find the Pokemon (if they do) they could be tired, hungry/thirsty, and maybe even short of in-game supplies if they caught other Pokemon on their way to finding the Pokemon they actually want. It's that ever popular conflict between ideals & truth, Niantic's vision just isn't supported by the truth.
It can't just be me. Somehow, since update wild Pokemon are much more annoying to catch. They jump and attack more often, some Pokemon's target circle is smaller or put in more difficult surface of Pokemon than before, and they break out from balls more often. Suddenly I feel frustrated instead of having fun. I managed to burn all balls in a mall with many stops.
And now that they made wild catches more difficult having enough supplies for when you get to the Pokemon you want is even more crucial.
I'm wondering if this isn't also out of spite on Niantic's part. Someone made their game easier to play so now they're somewhat lashing out.
"WE think you should be ~exploring~ to get your Pokemon!"
*Closes down Pokemon Radar sites*
"Oh, you think some Pokemon are too powerful? Fine!"
*Nerfs all the popular Pokemon*
""
"You think catching Pokemon is too easy. You asked for it!" *Makes catches harder*
"There! Maybe next time you'll think about giving us legitimate complaints to make the game more enjoyable!"
Not saying eventually these changes shouldn't be made, but I think they might have done these changes early without the system needed to support them to back them up.
I still don't understand why Westerners hate freemiums with a passion that Asians (as in people from Asia, not the ethnicity) simply don't.
Top ranked games in Asia are all Freemiums, and nobody complains about them.
Well for
Adamant Zoroark he explained he has an addictive personality so what he said concerns only him and other people with such personalities. All he's saying that, since the game doesn't really have any caps/limits like on how many Pokemon you can catch or eggs to hatch, he has ended up spending a lot of money to buy more Poke Balls and other supplies to catch all the Pokemon he comes across.
As freemium games go I would say the way Pokemon Go has done things is quite fair (if you can control yourself and applies limits). You can perfectly play through for free (granted if you live in an area where there's PokeStops you can readily get supplies from). I think its past stigmas from other "freemium" games that gave these type of games a bad name, ones where you pretty much got to pay to play/win.
EDIT: The honeymoon is officially over. I hope satisfying your ego instead of listening to players was worth it Niantic.