[DQ] Central Processing (Normal) - Birkal and YellowAdminSilver

Round 7

Simurgh and Savate can save their energies, while Asura and the Emboar finish off the Beldum. However, before you can claim victory, the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.


HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost


Ability: Clear Body

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 75
Def 3
SpD 3


Power Up: When struck by an electric attack, HP decreases

|Spe 127| HP 66/Energy 53
HP 100 / Atk 7 / Def 3 / SpA 3 / SpD 3 / Spe 127 (+19% Acc) / SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

|Spe 56| HP 48/Energy 58
HP 110 / Atk 5 (6) / Def 3 / SpA 5 / SpD 3 / Spe 56 (-10% Eva) / SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 113| HP 77/Energy 53
HP 100 / Atk 4 / Def 2 / SpA 5 / SpD 3 / Spe 113 (+15% Acc) / SC 4 / WC 5
Ability: Levitate

|Spe 440| HP 59/Energy 52 (+6 Speed)
HP 110 / Atk 4 / Def 4 / SpA 1 / SpD 3 / Spe 80 / SC 2 / WC 3
Abilities: Overcoat, Big Pecks, Weak Armor

(2) HP 0/120 [0% HP]
HP 700/700 [100% HP]
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
Roost: 20 HP restored, 12 energy
Chill: Restores 12 energy

Crit (1-625): 6988/10000
Dark Pulse (Beldum2): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 1.5 = 24 damage, 5 energy

Crit (1-625): 5108/10000
(2) Iron Head (Mandibuzz): 8 [BP] + 3 [STAB] - 1.5 [Stat Dif] = 10 damage

-------------------------------------------------------------------------
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit (1-625): 581/10000
Crunch (Beldum2, Critical Hit): (8 [BP] + 3 [STAB] + 2 [Expert Belt] + 3 [Crit]) * 1.5 = 24 damage, 5 energy

Crit (1-625): 8038/10000
Fire Punch (Beldum2): (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 23 damage, 5 energy
(2) Beldum fainted!

Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Savate: Thunder Punch (Battery 1) | Thunder Wave (Battery 1)

Emboar: Thunder Punch (Battery 1) | Wild Charge (Battery 1)
 
Round 8

The Mandibuzz quickly grabs the foe's attention, allowing the team ample time to focus on charging up the batteries. However, Metagross's attacks prove to be much more powerful than the ones the vulture withstood so far. The team might soon have to turn their attention to the iron spider's threatening presence.

|Spe 127| HP 59/Energy 40
HP 100 / Atk 7 / Def 3 / SpA 3 / SpD 3 / Spe 127 (+19% Acc) / SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

|Spe 56| HP 32/Energy 44 (Blaze)
HP 110 / Atk 5 (6) / Def 3 / SpA 5 / SpD 3 / Spe 56 (-10% Eva) / SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 113| HP 77/Energy 41
HP 100 / Atk 4 / Def 2 / SpA 5 / SpD 3 / Spe 113 (+15% Acc) / SC 4 / WC 5
Ability: Levitate

|Spe 440| HP 24/Energy 41 (+6 Speed)
HP 110 / Atk 4 / Def 4 / SpA 1 / SpD 3 / Spe 80 / SC 2 / WC 3
Abilities: Overcoat, Big Pecks, Weak Armor

HP 676/700 [97% HP]
(Left) HP 10/75 [14% HP]
(Right) HP 63/75 [84% HP]
Crit (1-625): 7798/10000
Foul Play (Metagross): (10 [BP] + 3 [STAB]) * 1.5 + 4 [Blackglasses] = 24 damage, 6 energy

Crit (1-625): 2917/10000
Thunder Punch (LeftBattery): 8 [BP] + 5.5 [Stat Dif] = 14 damage, 6 energy
Thunder Wave (LeftBattery): 10 damage, 7 energy

Targets: 2/3, 1/2
Crit (1-625): 6621/10000

Rock Slide (Gallade): (8*0.75 [BP] + 4.5 [Stat Dif]) * 0.67 = 7 damage

Crit (1-625): 8148/10000
Flinch (1-3000): 4616/10000

Rock Slide (Emboar): 8*0.75 [BP] + 4.5 [Stat Dif] = 11 damage

Crit (1-625): 8467/10000
Rock Slide (Mandibuzz): (8*0.75 [BP] + 3 [Stat Dif]) * 1.5 = 14 damage

Crit (1-625): 8129/10000
Thunder Punch (LeftBattery): 8 [BP] + 4.5 [Stat Dif] = 13 damage, 6 energy

-------------------------------------------------------------------------
Struggle (LeftBattery): immune, 5 energy
Thunder Wave (LeftBattery): 10 damage, 7 energy

Crit (1-625): 301/10000
Thunder Fang (RightBattery, Critical Hit): 7 [BP] + 1.5 [Stat Dif] + 3 [Crit] = 12 damage, 5 energy

Crit (1-625): 328/10000
Paralysis (1-1000): 9951/10000

Thunder Punch (Mandibuzz, Critical Hit): (8 [BP] + 3 [Stat Dif] + 3 [Crit]) * 1.5 = 21 damage

Crit (1-625): 8038/10000
Wild Charge (LeftBattery): 11 [BP] + 4.5 [Stat Dif] + 2 [Reckless] = 18 damage, 5 recoil, 8 energy
Aggro threshold: 32
24
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus
Savate: Heal Pulse (Mandibuzz) | Thunder Punch (Right Battery)

Emboar: Thunder Punch (Right Battery) | Wild Charge (Right Battery)
 
Round 9

CPU: Alternative measure commencing ...

The CPU's motionless announcement is followed by a barrage of quakes caused by Metagross's relentless pounding on the floor. The Mandibuzz, which just landed to rest a while, takes the full brunt of the damage along with the Fighting-types. Meanwhile, the team's Electric-type assaults charge up fully one of the two batteries, but the other is seemingly not yet fully charged.

|Spe 72.39| HP 42/Energy 23 (-1 Speed)
HP 100 / Atk 7 / Def 3 / SpA 3 / SpD 3 / Spe 127 (+19% Acc) / SC 3 / WC 4
Abilities: Steadfast, Justified, Inner Focus

|Spe 31.92| HP 2/Energy 30 (Blaze, -1 Speed)
HP 110 / Atk 5 (6) / Def 3 / SpA 5 / SpD 3 / Spe 56 (-10% Eva) / SC 3 / WC 5
Abilities: Blaze, Reckless

|Spe 113| HP 77/Energy 28
HP 100 / Atk 4 / Def 2 / SpA 5 / SpD 3 / Spe 113 (+15% Acc) / SC 4 / WC 5
Ability: Levitate

|Spe 440| HP 31/Energy 41 (+6 Speed)
HP 110 / Atk 4 / Def 4 / SpA 1 / SpD 3 / Spe 80 / SC 2 / WC 3
Abilities: Overcoat, Big Pecks, Weak Armor

HP 676/700 [97% HP]
(Left) HP 0/75 [0% HP]
(Right) HP 9/75 [12% HP]
Roost: 20 HP restored, 12 energy
Heal Pulse (Mandibuzz): 20 HP restored, 11 energy
Thunder Wave (LeftBattery): 10 damage, 7 energy
LeftBattery is fully charged!

Number of hits (1-3334, 3335-6667, 6668-10000): 9119/10000
Crit 1 (1-625): 2824/10000
Crit 2 (1-625): 1718/10000
Crit 3 (1-625): 4220/10000
Crit 4 (1-625): 2494/10000

Hammer Drop (Gallade): 3*4 [BP] + 4.5 [Stat Dif] = 17 damage, Speed is permanently lowered by 1 stage

Crit 1 (1-625): 8330/10000
Crit 2 (1-625): 5648/10000
Crit 3 (1-625): 2149/10000
Crit 4 (1-625): 3794/10000

Hammer Drop (Emboar): (3*4 [BP] + 4.5 [Stat Dif]) * 1.5 = 25 damage, Speed is permanently lowered by 1 stage
Hammer Drop (Hydreigon): immune

Crit 1 (1-625): 3754/10000
Crit 2 (1-625): 1583/10000
Crit 3 (1-625): 503/10000
Crit 4 (1-625): 3822/10000

Hammer Drop (Mandibuzz, 1 Critical Hit): 3*4 [BP] + 3 [Stat Dif] + 1 [Crit] = 16 damage, Speed is permanently lowered by 1 stage

Crit (1-625): 8129/10000
Thunder Punch (RightBattery): 8 [BP] + 4.5 [Stat Dif] = 13 damage, 6 energy

-------------------------------------------------------------------------
Chill: Restores 12 energy

Crit (1-625): 2387/10000
Thunder Fang (RightBattery): 7 [BP] + 1.5 [Stat Dif] = 9 damage, 5 energy

Crit (1-625): 5613/10000
Paralysis (1-1000): 9633/10000

Thunder Punch (Mandibuzz): (8 [BP] + 3 [Stat Dif]) * 1.5 = 17 damage
Weak Armor: +1 Speed

Crit (1-625): 4656/10000
Thunder Punch (RightBattery): 8 [BP] + 5.5 [Stat Dif] = 14 damage, 6 energy

Crit (1-625): 9893/10000
Wild Charge (LeftBattery): 11 [BP] + 4.5 [Stat Dif] + 2 [Reckless] = 18 damage, 5 recoil, 8 energy
Aggro threshold: 32
44
20
 
Birkal YellowAdminSilver enough time has passed, and you got multiple warnings already, so I'm calling DQ on you both.

You will be able to rechallenge the ASB Raid Zone starting from Oct 22nd.

I get 27 UC (9 rounds) for the reffing
 

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