[Monotype R1] Gale Wing Srock vs Maxim

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
Battle Rules said:
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities:
All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order:
Coin Flip
Arena: ASB Tournament Arena
Ubers Rule:
Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
Gale Wing Srock

Cloyster [Waterwarrior] (F)
Nature: Lonely
Type: Water / Ice

Abilities:
Shell Armor (Passive)
Skill Link (Passive)
Overcoat (Passive) (H, unlocked)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 7 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aqua Ring [Egg 1]
Aurora Beam
Avalanche [Egg 2]
Barrier [Egg 3]
Bide
Blizzard
Brine
Clamp
Dive
Double Team
Endure
Explosion
Frost Breath
Giga Impact
Hail
Hidden Power (Ground)
Hydro Pump
Hyper Beam
Ice Beam
Ice Shard
Icicle Crash
Icicle Spear
Icy Wind
Leer
Mud Shot
Payback
Poison Jab
Protect
Rain Dance
Rapid Spin [Egg 4]
Razor Shell
Reflect
Rest
Rock Blast [Egg 5]
Shell Smash
Sleep Talk
Smart Strike
Spike Cannon
Spikes
Substitute
Supersonic
Surf
Tackle
Teleport
Torment
Toxic Spikes
Twineedle
Water Gun
Whirlpool
Withdraw
---
50 Moves

Gyarados [Goidy] (F)
Nature: Quirky
Type: Water / Flying (Regular); Water / Dark (Mega)

Abilities:
Intimidate (Trigger)
Moxie (Passive) (H, unlocked)
Mold Breaker (Passive) (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

Mega:
HP: 100
Atk: Rank 7
Def: Rank 4
SpA: Rank 3
SpD: Rank 5
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aqua Tail
Avalanche
Bide
Bite
Blizzard
Brine
Brutal Swing
Bounce
Bulldoze (TM 1)
Crunch
Dark Pulse (TM 2)
Dive
Dragon Dance
Dragon Rage
Dragon Tail (TM 3)
Double Team
Earthquake (TM 4)
Endure (TM 5)
Flamethrower
Giga Impact
Hidden Power (Ground)
Hurricane
Hyper Beam
Ice Beam
Ice Fang
Icy Wind
Incinerate
Iron Head
Leer
Outrage
Payback
Protect
Rain Dance
Reflect
Rest
Roar
Skull Bash
Sleep Talk
Splash
Stone Edge
Substitute
Surf
Tackle
Taunt
Thrash
Thunderbolt
Thunder Wave
Torment
Twister
Whirlpool

---
50 Moves

Dogfish22
| Krilowatt (F)
____________________________________

[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)​

[Type]
Water | Electric

Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric STAB; immune to paralysis status.
[Abilities]
Trace / Magic Guard / Shell Armor

Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.

Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.

Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.

Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.​

[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2

Total: 22​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks] [50]

Level Up ( 16 / 19 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Liquidation (12, 6)​

Egg ( 8 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) |
Prev Gens (Tutor / TM / HM) ( 7 / 17 )
Dive (11,9) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick(6+WC,4+WC/2) | Ice Punch(8,6) | Thunder Punch(11,5)​

Gen 6 TM/HM ( 19 / 40 )
Volt Switch (10,4) | Ice Beam (9,7) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Hyper beam (15,10) | Hail(0,10) | Payback(5,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Giga Impact(12,9) | Bulldoze(6,5) | Scald (11,5) | Wild Charge(12,7) | Low Sweep(7,5)
Starmie [Exclaimer]

[Type]
Water / Psychic

[Abilities]
Illuminate
All moves have 10% more accuracy.

Natural Cure
Major status is healed 6 actions after it is inflicted, or when switched out.

Analytic (✓)
Moves have 2 more BAP when moving after the opponent.

[Stats and Nature]
Nature:
Timid [+20% Accuracy, - Atk]
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Speed: 133 (+20% Accuracy)

Base Stat Total: 19

Size Class: 2
Weight Class: 4

[Counters]
EC:
6/6
MC: 0
AC: 5/5

[Moves]
Aurora Beam (Egg 1)
Barrier (Egg 2)
Bide
Blizzard
Brine
Bubble Beam
Camouflage
Confuse Ray
Dazzling Gleam
Dive
Endure
Flash Cannon
Grass Knot
Gravity
Gyro Ball
Harden
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen (TM 1)
Magic Coat
Minimize
Pain Split
Power Gem
Protect
Psychic (TM 2)
Psywave
Psyshock
Rapid Spin
Recover
Reflect
Reflect Type
Scald
Signal Beam
Skill Swap
Spotlight
Substitute
Supersonic (Egg 3)
Swift
Tackle
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Trick
Water Gun
Whirlpool
---
50 Moves


Maxim

Metagross [Virgo] (X)
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)



Ability:
Tough Claws

Stats:


HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) [110*1.15] {+19% Accruacy}
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27


Type:
Steel/Psychic

Abilities:
Clear Body/Light Metal (H)/Tough Claws (M)


Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) [70*1.15]
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (50/Maximum):
Level Up:
Magnet Rise
Take Down*
Confusion
Metal Claw
Scary Face
Pursuit
Hammer Arm-
Agility
Bullet Punch
Hyper Beam
Meteor Mash
Miracle Eye
Psychic

Tutor:
Block
Endure
Explosion
Gravity
Headbutt*
Ice Punch
Iron Defense*
Iron Head*
Mimic
Mud-Slap
Psych Up
Self-Destruct
Sleep Talk
Thunder Punch
Zen Headbutt*

TM:
Aerial Ace
Brick Break
Bulldoze
Earthquake
Facade
Flash Cannon
Giga Impact-
Grass Knot
Hone Claws
Light Screen
Protect-
Rain Dance
Reflect
Rock Slide
Rock Tomb
Shadow Ball
Sludge Bomb
Stealth Rock
Substitute-
Telekinesis
Toxic-

Event:
Refresh

Mawile [Libra] (F)
Nature: Careful (+1 SpD, -1 SpA)



Ability:
Huge Power

Stats:


HP: 90
Atk: Rank 4 [7 HP]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18


Type:
Steel/Fairy

Abilities:
Intimidate/Hyper Cutter/Sheer Force (H)/Huge Power (M)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

MC: 0
AC: 5/5

Attacks (50/Maximum):
Level Up:
Astonish*
Fairy Wind*
Growl*
Iron Head*
Play Rough*
Taunt*
Fake Tears*
Bite*
Sweet Scent*
Vice Grip*
Feint Attack*
Baton Pass*
Crunch
Iron Defense
Sucker Punch

Egg:
Fire Fang*
Ice Fang*
Metal Burst*
Misty Terrain
Poison Fang*
Punishment
Seismic Toss
Swords Dance
Thunder Fang*

Tutor:
Body Slam
Counter
Endure
Focus Punch
Ice Punch
Knock Off
Magnet Rise
Pain Split
Snatch
Thunder Punch

TM:
Brick Break
Embargo
Facade
Giga Impact*
Grass Knot
Incinerate
Payback
Protect*
Rock Slide
Rock Tomb
Sandstorm
Sleep Talk
Substitute*
Torment*
Toxic*

Event:
Sing

Aegislash [Gemini] (F)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Type:
Steel/Ghost

Abilities:
Stance Change


Stats:

Shield Form:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-) [60/1.15]
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Blade Form:
HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-) [60/1.15]
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0

Attacks (50/Maximum):
Level Up:
Aerial Ace
Autotomize
Fury Cutter*
Head Smash
Iron Defense
Iron Head
King's Shield
Metal Sound
Power Trick
Pursuit
Retaliate
Sacred Sword
Shadow Sneak
Slash
Swords Dance*
Tackle*

Egg:
Destiny Bond*
Wide Guard*

Tutor:
Block
Magnet Rise*
Shock Wave*
Snore
Spite*

TM:
Attract
Brick Break*
Brutal Swing
Cut
Double Team
Facade*
Frustration
Flash Cannon
Giga Impact
Gyro Ball
Hidden Power Fire
Hyper Beam
Protect*
Rain Dance
Reflect
Rest
Return
Rock Slide
Rock Smash
Round
Secret Power
Shadow Ball
Shadow Claw
Sleep Talk
Substitute*
Swagger
Toxic*

Aggron [Taurus] (M)
Nature: Careful (+1 SpD, -1 SpA)



Type:
Steel

Ability:
Filter

Stats:


HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 [11 HM]
Base Rank Total: 25


Type:
Steel/Rock

Abilities:
Sturdy/Rock Head/Heavy Metal (H)/Filter (M)


Stats:

HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 [10 HM]
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (50/Maximum):
Level Up:
Tackle*
Harden*
Mud-Slap*
Headbutt*
Metal Claw*
Iron Defense*
Rock Tomb*
Protect*
Roar*
Take Down*
Iron Head*
Rock Slide*
Iron Tail
Double-Edge
Heavy Slam
Metal Burst

Egg:
Dragon Rush*
Head Smash*
Reversal*
Stealth Rock*
Super Power*

Tutor:
Aqua Tail
Block
Counter
Endure
Fire Punch
Focus Punch
Magnet Rise
Ice Punch
Low Kick
Thunder Punch

TM:
Aerial Ace
Avalanche
Brick Break
Bulldoze
Dragon Tail
Earthquake*
Facade
Flash Cannon
Giga Impact
Hone Claws
Incinerate
Rain Dance
Shadow Claw
Smack Down
Stone Edge
Substitute*
Taunt*
Thunder Wave*
Whirlpool*

HEAD: Gale | TAILS: Maxi

HEADS
Gale Wing Srock Send out and Equips
Maxim Send out and Orders
Gale Wing Srock Orders
I Ref!​
 
Last edited:

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Shadow Ball~Shadow Ball~Shadow Ball
If Mirror Coat, then use Shadow Claw that action.
If Damaging Evasive move that is suspended, then use Shadow Sneak the first instance and Chill Subsequent instances.
[Non-Consecutive] If Damaging Evasive move that is an attack, then King's Shield that action.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Gale Wing Srock: (AOO)

Krilowatt @ Life Orb
HP | EN:
125 | 100
Stats: 3/3/3/2/121 (+17% Accuracy)
Abilities: Trace | Magic Guard | Shell Armor
Status: Fine

Maxim: (AOO)

Aegislash @ Dusk Stone
HP | EN:
90 | 100
Stats: 3/7/2/7/52 (-10% Evasion)
Abilities: Stance Change
Status: Fine

Field: Clear
======
Round 1
Action 1
Krilowatt used Hydro Pump!
Crit (<=625): 31 - YES
Damage: 11+3+3+3-5.5 = 14.5
-7 EN

Aegislash turned into Blade Forme!
Aegislash used Shadow Ball!
-1 SpD (<=2000): 9147 - NO
Damage: 8+3+2+7 = 20
-5 EN

Action 2
Krilowatt used Me First!
Krilowatt used Shadow Ball!
Crit (<=625): 4242 - NO
-1 SpD (<=2000): 681 - YES
Damage: (12+3+1.5)*1.5 = 24.75, -1 SpD
-9 EN

Aegislash used Shadow Ball!
-1 SpD (<=2000): 6841 - NO
Damage: 8+3+2+7 = 20
-9 EN

Action 3
Krilowatt used Me First!
Krilowatt used Shadow Ball!
Crit (<=625): 9780 - NO
-1 SpD (<=2000): 2325 - NO
Damage: (12+3+1.5)*1.5 + 2 = 26.75
-13 EN

Aegislash used Shadow Ball!
-1 SpD (<=2000): 7697 - NO
Damage: 8+3+2+7 = 20
-13 EN
======
Gale Wing Srock: (AOO)

Krilowatt @ Life Orb
HP | EN:
65 | 71
Stats: 3/3/3/2/121 (+17% Accuracy)
Abilities: Trace | Magic Guard | Shell Armor
Status: Fine

Maxim: (AOO)

Aegislash @ Dusk Stone
HP | EN:
24 | 73
Stats: 3/7/2/7/52 (-10% Evasion)
Abilities: Stance Change
Status: Fine

Field: Clear

Gale Wing Srock orders
Maxim orders
I ref
 

Dogfish22 | Krilowatt (F) #Life Orb
____________________________

Copycat ~ Whirlpool ~ Hydro Pump

IF Aegislash is KO'd, THEN use Metronome (Wish, Synthesis, Heal Order, Roost, Moonlight, Aqua Ring, Spikes, Stealth Rock, Coil, Nasty Plot) on the first instance.

IF Destiny Bond is used, THEN replace action string with Chill ~ Whirlpool ~ Detect from the action Destiny Bond was used and ignore the second substitution for the rest of the round.

IF Damaging Ghost type move is used, AND not in a combination, THEN use Me First that action instead.

IF P/E move is used, THEN use Metronome (Wish, Synthesis, Heal Order, Roost, Moonlight, Aqua Ring, Spikes, Stealth Rock, Coil, Nasty Plot) on the first instance and Chill on the second instance.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Life
Trace/Magic Guard/Shell Armor
65/71
3/3/3/2/121
Status: OK!
//VS//
#Dusk
Stance Change
24/73
7[8]/2/6[7]/2/52
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

1ST ACTION

KRILOWATT uses Chill
+12en

AEGISLASH uses Destiny Bond
-14en

2ND ACTION

KRILOWATT uses Me First
[Shadow Ball
Crit: 2268 (625)
Effect: 1730 (2000) YES
Damage: (8*1.5[BAP*MF]+4.5[SpA]+3[LO]-3[SpD])=24.75 KO'd
-7.5en

KRILOWATT Destiny Bond -30HP

TL;DR
-30HP -5EN
-25HP -14EN
=======
I'll be taking this back, thank you!

Round 2 fight fight fight! Krilowatt follows her trainer's orders and patiently stalls out the rounds avoiding Aegislash' Destiny Bond. Zzz

"I hope I'm right about this." I'm interested to see what you're right about, Hm gotta say that's a pretty good plan. NEXT ROUND!
#Life
Trace/Magic Guard/Shell Armor
35/66
3/3/3/2/121
Status: OK!
//VS//
#Dusk
Stance Change
KO/59
7[8]/2/6[7]/2/52
Status: OK!
 
Last edited:
Actually, if you'll notice, the second sub has a cause that says "and ignore the second sub for the remainder of the round."

In my theory this means Krillowatt should Chill~Me First~Me First...

Confirmation on this yay or nay?
 
w/Metagrossite

[Mega Evolve] Earthquake~Bulldoze~Earthquake
If Counter, then Stealth Rock the first instance, Reflect the second and Light Screen the third, pushing actions back each time.
If your current move is Imprisoned when you are to use it, then use Brick Break that action.
If Endure, then use Light Screen that action, and alternate Protect~Bulldoze for all remaining actions.
 

Dogfish22 | Krilowatt (F) #Life Orb
____________________________

Metronome (Flame Charge, Rock Polish, Shell Smash, Shift Gear, Geomancy, Steam Eruption, Spikes, Dragon Dance, Speed Swap, Tailwind) ~ Dive ~ Dive

IF your speed is greater than 121, THEN use Dive that action instead.
IF your speed stage is 0 at the end of action 1, THEN use Endure on action 2, and Chill on action 3.
 

Toon

NOT A BUNNY!
is a Forum Moderator Alumnus
#Life
Trace/Magic Guard/Shell Armor
35/66
3/3/3/2/121
Status: OK!
//VS//
#Mega
Clear Body/Light Metal
100/100
5/5/2/3/81
Status: OK!
Battle Cals said:
=======
Crit is lower than (#), Hit is higher than %, effect is lower than %

METAGROSS Mega Evolves!

1ST ACTION

METAGROSS uses Earthquake
Damage: (10[BAP]+9[Atk]-4.5[Def]*1.5=21.75
-7en

KRILOWATT uses Metronome
!pick Flame Charge, Rock Polish, Shell Smash, Shift Gear, Geomancy, Steam Eruption, Dragon Dance, Spikes, Speed Swap, Tailwind
[Shift Gear]
-14en

2ND ACTION

KRILOWATT uses Dive
-5en

METAGROSS uses Bulldoze
-5en

KRILOWATT uses Dive
Crit: 1693 (625)
Damage: (8[BAP]+3[STAB]+4.5[SpA]+3[LO]-4.5[SpD])+(2)=16
-5en

3RD ACTION

KRILOWATT uses Dive
-7en

METAGROSS uses Earthquake
-7en

KRILOWATT uses Dive
Crit: 2097 (625)
Damage: (8[BAP]+3[STAB]+4.5[SpA]+3[LO]-4.5[SpD])+(2)=16
-7en

TL;DR
-22HP -38EN
-32HP -19EN
=======
Virgo the Metagross comes out all silver and shiny to take down the Krilowatt!!... Or tries to anyways. Virgo was able to get one shot at Dogfish22, but the shrimp wiggled her....finger(._.?) and sudden become quick and agile. DF22 avoids the rest of Virgo's attacks by entering the near by water source and striking the Metal behemoth when the time was right!
#Life
Trace/Magic Guard/Shell Armor
13/28
3/3/3/2/121 [302]
Status: +2 Spe, +1 Atk, Shift Gear (3a)
//VS//
#Mega
Clear Body/Light Metal/Tough Claws
68/81
6/6/3/4/127
Status: OK!

Gale Wing Srock Orders
Maxim Orders
I Ref!
 

Starmie [Exclaimer] #RageCandyBar
______________________________
[Activate RageCandyBar] Hydro Pump ~ Brine ~ Brine

IF Damaging Electric Type move, AND not in a combination, AND you are faster than Mega Metagross, THEN use Dive that action instead and push actions back.
IF Metagross is under the effects of a P/E move when you would act, THEN use Reflect on the first instance, Chill on the second instance and push actions back each time.
IF Metagross uses Rest, THEN use COMBO (Hidden Power + Hyper Beam) on the first instance, and replace remaining actions in the queue with Whirlpool.
 

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