zarator
^_^
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
Team Maxim
Mawile [Libra] (F)
Nature: Careful (+1 SpD, -1 SpA)
Ability:
Huge Power
Stats:
HP: 90
Atk: Rank 4 [7 HP]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18
Type:
Steel/Fairy
Abilities:
Intimidate/Hyper Cutter/Sheer Force (H)/Huge Power (M)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
AC: 5/5
Attacks (50/Maximum):
Level Up:
Astonish*
Fairy Wind*
Growl*
Iron Head*
Play Rough*
Taunt*
Fake Tears*
Bite*
Sweet Scent*
Vice Grip*
Feint Attack*
Baton Pass*
Crunch
Iron Defense
Sucker Punch
Egg:
Fire Fang*
Ice Fang*
Metal Burst*
Misty Terrain
Poison Fang*
Punishment
Seismic Toss
Swords Dance
Thunder Fang*
Tutor:
Body Slam
Counter
Endure
Focus Punch
Ice Punch
Knock Off
Magnet Rise
Pain Split
Snatch
Thunder Punch
TM:
Brick Break
Embargo
Facade
Giga Impact*
Grass Knot
Incinerate
Payback
Protect*
Rock Slide
Rock Tomb
Sandstorm
Sleep Talk
Substitute*
Torment*
Toxic*
Event:
Sing
Aggron [Taurus] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type:
Steel
Ability:
Filter
Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 [11 HM]
Base Rank Total: 25
Type:
Steel/Rock
Abilities:
Sturdy/Rock Head/Heavy Metal (H)/Filter (M)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 [10 HM]
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (50/Maximum):
Level Up:
Tackle*
Harden*
Mud-Slap*
Headbutt*
Metal Claw*
Iron Defense*
Rock Tomb*
Protect*
Roar*
Take Down*
Iron Head*
Rock Slide*
Iron Tail
Double-Edge
Heavy Slam
Metal Burst
Egg:
Dragon Rush*
Head Smash*
Reversal*
Stealth Rock*
Super Power*
Tutor:
Aqua Tail
Block
Counter
Endure
Fire Punch
Focus Punch
Magnet Rise
Ice Punch
Low Kick
Thunder Punch
TM:
Aerial Ace
Avalanche
Brick Break
Bulldoze
Dragon Tail
Earthquake*
Facade
Flash Cannon
Giga Impact
Hone Claws
Incinerate
Rain Dance
Shadow Claw
Smack Down
Stone Edge
Substitute*
Taunt*
Thunder Wave*
Whirlpool*
Empoleon [Sagittarius] (M)
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Steel/Water
Abilities:
Torrent/Defiant (H)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-) [60/1.15]
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (50/Maximum):
Level Up:
Tackle*
Growl*
Bubble*
Swords Dance*
Peck*
Metal Claw*
Bubble Beam*
Swagger*
Water Sport*
Bide*
Pound*
Fury Attack*
Brine
Aqua Jet
Whirlpool
Drill Peck
Hydro Pump
Egg:
Agility*
Double Hit*
Flail*
Mud Sport*
Yawn*
Tutor:
Covet
Hydro Cannon
Icy Wind
Iron Defense
Knock Off
Signal Beam
Stealth Rock
Water Pledge
TM:
Blizzard
Brick Break*
Bulldoze
Dive
Earthquake
Endure
Flash Cannon
Grass Knot
Hyper Beam
Ice Beam
Pluck
Protect*
Rain Dance*
Roar
Scald
Substitute*
Surf
Toxic*
Event:
Sing
Vacuum Wave
Metagross [Virgo] (X)
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Ability:
Tough Claws
Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) [110*1.15] {+19% Accruacy}
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27
Type:
Steel/Psychic
Abilities:
Clear Body/Light Metal (H)/Tough Claws (M)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) [70*1.15]
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (50/Maximum):
Level Up:
Magnet Rise
Take Down*
Confusion
Metal Claw
Scary Face
Pursuit
Hammer Arm-
Agility
Bullet Punch
Hyper Beam
Meteor Mash
Miracle Eye
Psychic
Tutor:
Block
Endure
Explosion
Gravity
Headbutt*
Ice Punch
Iron Defense*
Iron Head*
Mimic
Mud-Slap
Psych Up
Self-Destruct
Sleep Talk
Thunder Punch
Zen Headbutt*
TM:
Aerial Ace
Brick Break
Bulldoze
Earthquake
Facade
Flash Cannon
Giga Impact-
Grass Knot
Hone Claws
Light Screen
Protect-
Rain Dance
Reflect
Rock Slide
Rock Tomb
Shadow Ball
Sludge Bomb
Stealth Rock
Substitute-
Telekinesis
Toxic-
Event:
Refresh
Team TheBisharpKing
Honchkrow [M] [Jeepers]
Nature: Jolly
Type: Dark/Flying
[Abilities]
[Counters]
[Moves] [50|X]
Muk-A [M] [KUM]
Nature: Brave
Type: Poison/Dark
[Abilities]
[Counters]
[Moves] [50|X]
Sharpedo [M] [Rei]
Nature: Adamant
Type: Water/Dark || Water/Dark (Mega)
[Abilities]
[Mega Stats]
[Counters]
[Moves] [50|80]
Greninja [M] [Black * Star]
Nature: Modest
Type: Water/Dark
[Abilities]
[Counters]
[Moves] [50|X]
Hello, my friends, and welcome to this Monotype match between Maxim and TheBisharpKing. I am your host and ref, Zarator, and I will attempt to provide thoughtful commentary throughout the match. The type matchup in itself looks quite balanced at first sight. Steel and Dark are neutral against each other since gen 6, and both type pack an average amount of tricks and offensive potential. It will thus come down to the specific matchups we can expect as the battle progresses.
On Maxim's side, Mawile looks like the best MVP candidate. His incredible power and Fairy STAB can hit just about any of TBK's mons surprisingly hard. Not even A-Muk's Fire Blast hits as hard as Mawile's STABs, which is as frightening as it sounds. Furthermore, while Mawile does not necessarily look like a trickster mon, his access to Taunt, Pain Split, Snatch, Torment, Counter, and other moves is granted to put a lot of pressure on TBK's substitutions, with only the mediocre 50 speed holding him back. On the other hand, Metagross does not sound like a particularly reliable pick in this match. With the exception of Honchkrow, all the rest of TBK's squad seems perfectly capable of damaging race it and, short of Explosion, damaging races are all Metagross is good at.
On TBK's side, on the other hand, it is a bit harder to single out a specific, major threat, as every single Pokemon he brought is equally threatening. Sharpedo in particular packs a huge power, thanks to its Mega Evolution's access to Strong Jaw. While it has scant chances to coming on top in a 1v1 against Mawile, the rest of Maxim's squad is in a very dire spot against the shark. Furthermore, Muk's Power of Alchemy should not be underestimated, with several good picks available from his team mates. And by now, we all know what Greninja is capable of. In comparison, Honckrow does feel a bit less reliable, partly because of a physically oriented set up which matches up poorly against Maxim's tough squad.
But then again, the battle flow could change many of these assessments in both ways. So, without further ado, let us get down to business.
Roll (1: Maxim, 2: TheBisharpKing): 1/2
Maxim sends out
TheBisharpKing sends out and orders
Maxim orders
I ref
72 Hour DQ, 1 Warning
Switch = OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order: Coin Flip
Arena: ASB Tournament Arena
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
Team Maxim
Mawile [Libra] (F)
Nature: Careful (+1 SpD, -1 SpA)
Ability:
Huge Power
Stats:
HP: 90
Atk: Rank 4 [7 HP]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18
Type:
Steel/Fairy
Abilities:
Intimidate/Hyper Cutter/Sheer Force (H)/Huge Power (M)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
AC: 5/5
Attacks (50/Maximum):
Level Up:
Astonish*
Fairy Wind*
Growl*
Iron Head*
Play Rough*
Taunt*
Fake Tears*
Bite*
Sweet Scent*
Vice Grip*
Feint Attack*
Baton Pass*
Crunch
Iron Defense
Sucker Punch
Egg:
Fire Fang*
Ice Fang*
Metal Burst*
Misty Terrain
Poison Fang*
Punishment
Seismic Toss
Swords Dance
Thunder Fang*
Tutor:
Body Slam
Counter
Endure
Focus Punch
Ice Punch
Knock Off
Magnet Rise
Pain Split
Snatch
Thunder Punch
TM:
Brick Break
Embargo
Facade
Giga Impact*
Grass Knot
Incinerate
Payback
Protect*
Rock Slide
Rock Tomb
Sandstorm
Sleep Talk
Substitute*
Torment*
Toxic*
Event:
Sing
Aggron [Taurus] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type:
Steel
Ability:
Filter
Stats:
HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 [11 HM]
Base Rank Total: 25
Type:
Steel/Rock
Abilities:
Sturdy/Rock Head/Heavy Metal (H)/Filter (M)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 [10 HM]
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (50/Maximum):
Level Up:
Tackle*
Harden*
Mud-Slap*
Headbutt*
Metal Claw*
Iron Defense*
Rock Tomb*
Protect*
Roar*
Take Down*
Iron Head*
Rock Slide*
Iron Tail
Double-Edge
Heavy Slam
Metal Burst
Egg:
Dragon Rush*
Head Smash*
Reversal*
Stealth Rock*
Super Power*
Tutor:
Aqua Tail
Block
Counter
Endure
Fire Punch
Focus Punch
Magnet Rise
Ice Punch
Low Kick
Thunder Punch
TM:
Aerial Ace
Avalanche
Brick Break
Bulldoze
Dragon Tail
Earthquake*
Facade
Flash Cannon
Giga Impact
Hone Claws
Incinerate
Rain Dance
Shadow Claw
Smack Down
Stone Edge
Substitute*
Taunt*
Thunder Wave*
Whirlpool*
Empoleon [Sagittarius] (M)
Nature: Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)
Type:
Steel/Water
Abilities:
Torrent/Defiant (H)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 52 (-) [60/1.15]
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5
Attacks (50/Maximum):
Level Up:
Tackle*
Growl*
Bubble*
Swords Dance*
Peck*
Metal Claw*
Bubble Beam*
Swagger*
Water Sport*
Bide*
Pound*
Fury Attack*
Brine
Aqua Jet
Whirlpool
Drill Peck
Hydro Pump
Egg:
Agility*
Double Hit*
Flail*
Mud Sport*
Yawn*
Tutor:
Covet
Hydro Cannon
Icy Wind
Iron Defense
Knock Off
Signal Beam
Stealth Rock
Water Pledge
TM:
Blizzard
Brick Break*
Bulldoze
Dive
Earthquake
Endure
Flash Cannon
Grass Knot
Hyper Beam
Ice Beam
Pluck
Protect*
Rain Dance*
Roar
Scald
Substitute*
Surf
Toxic*
Event:
Sing
Vacuum Wave
Metagross [Virgo] (X)
Nature: Jolly (+15% Speed, +8% Accuracy, -1 SpA)
Ability:
Tough Claws
Stats:
HP: 100
Atk: Rank 6
Def: Rank 6
SpA: Rank 3 (-)
SpD: Rank 4
Spe: 127 (+) [110*1.15] {+19% Accruacy}
Size Class: 4
Weight Class: 11 [9 LM]
Base Rank Total: 27
Type:
Steel/Psychic
Abilities:
Clear Body/Light Metal (H)/Tough Claws (M)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 81 (+) [70*1.15]
Size Class: 4
Weight Class: 9 [7 LM]
Base Rank Total: 22
EC: 9/9
MC: 0
AC: 5/5
Attacks (50/Maximum):
Level Up:
Magnet Rise
Take Down*
Confusion
Metal Claw
Scary Face
Pursuit
Hammer Arm-
Agility
Bullet Punch
Hyper Beam
Meteor Mash
Miracle Eye
Psychic
Tutor:
Block
Endure
Explosion
Gravity
Headbutt*
Ice Punch
Iron Defense*
Iron Head*
Mimic
Mud-Slap
Psych Up
Self-Destruct
Sleep Talk
Thunder Punch
Zen Headbutt*
TM:
Aerial Ace
Brick Break
Bulldoze
Earthquake
Facade
Flash Cannon
Giga Impact-
Grass Knot
Hone Claws
Light Screen
Protect-
Rain Dance
Reflect
Rock Slide
Rock Tomb
Shadow Ball
Sludge Bomb
Stealth Rock
Substitute-
Telekinesis
Toxic-
Event:
Refresh
Team TheBisharpKing
Honchkrow [M] [Jeepers]
Nature: Jolly
Type: Dark/Flying
[Abilities]
Insomnia (Passive)
This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck (Passive)
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Moxie (Passive) [Hidden]
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
[Stats]This Pokemon is immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Super Luck (Passive)
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Moxie (Passive) [Hidden]
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its Attack (and adjust the natural stage) by one (1) stage.
HP: 110
Atk: 5
Def: 2
SpA: 3-
SpD: 2
Spe: 82+
+8% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 20
Atk: 5
Def: 2
SpA: 3-
SpD: 2
Spe: 82+
+8% Accuracy
Size Class: 2
Weight Class: 3
Base Rank Total: 20
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|X]
LEVEL UP
Night Slash (*)
Sucker Punch (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Swagger (*)
Peck (*)
Night Shade (*)
Assurance (*)
Mean Look
Tail Wind
Nasty Plot
Foul Play
Dark Pulse
EGG
Brave Bird (*)
Psycho Shift (*)
Roost (*)
Whirlwind (*)
Sky Attack (*)
Mirror Move
Perish Song
Confuse Ray
Feather Dance
Feint Attack
TUTOR
Heat Wave
Icy Wind
Super Power
Twister
TM/HM
Taunt (*)
Protect (*)
Substitute (*)
Toxic (*)
Torment (*)
Fly
Sleep Talk
Thunder Wave
Giga Impact
Hyper Beam
Payback
Endure
Steel Wing
Attract
Aerial Ace
Double Team
Shadow Ball
Psychic
Hidden Power Ground
Facade
Round
Night Slash (*)
Sucker Punch (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Swagger (*)
Peck (*)
Night Shade (*)
Assurance (*)
Mean Look
Tail Wind
Nasty Plot
Foul Play
Dark Pulse
EGG
Brave Bird (*)
Psycho Shift (*)
Roost (*)
Whirlwind (*)
Sky Attack (*)
Mirror Move
Perish Song
Confuse Ray
Feather Dance
Feint Attack
TUTOR
Heat Wave
Icy Wind
Super Power
Twister
TM/HM
Taunt (*)
Protect (*)
Substitute (*)
Toxic (*)
Torment (*)
Fly
Sleep Talk
Thunder Wave
Giga Impact
Hyper Beam
Payback
Endure
Steel Wing
Attract
Aerial Ace
Double Team
Shadow Ball
Psychic
Hidden Power Ground
Facade
Round
Muk-A [M] [KUM]
Nature: Brave
Type: Poison/Dark
[Abilities]
Poison Touch (Toggle)
By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Gluttony (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Power of Alchemy (Trigger) [Unlocked]
When this Pokémon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosen. If in a multiple battle an ally faints while this Pokémon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen.
Command: Activate Power of Alchemy - 5 En - Replace Power of Alchemy with the ability of a fainted ally for six (6) actions.
[Stats]By default, this Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When toggled, this Pokemon's natural toxins are more potent. As a result, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison instead (with the same chance of effect). If Poison Touch is toggled and Poison Point is on its default effect, contact attacks will trigger a 30% Toxic chance.
Gluttony (Passive)
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Power of Alchemy (Trigger) [Unlocked]
When this Pokémon is sent out, it can expend six (6) EN to use its molecular composition to absorb an ability of a fainted ally, replacing this ability with the chosen. If in a multiple battle an ally faints while this Pokémon is active, at the start of the next round: it can expend six (6) EN to use its molecular composition to absorb one ability of the fainted ally, replacing this ability with the chosen.
Command: Activate Power of Alchemy - 5 En - Replace Power of Alchemy with the ability of a fainted ally for six (6) actions.
HP: 110
Atk: 5+
Def: 3
SpA: 3
SpD: 4
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 4
Base Rank Total: 20
Atk: 5+
Def: 3
SpA: 3
SpD: 4
Spe: 43-
-10% Evasion
Size Class: 2
Weight Class: 4
Base Rank Total: 20
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|X]
LEVEL UP
Venom Drench (*)
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Knock Off
Crunch
Gunk Shot
Acid Armor
Memento
EGG
Imprison (*)
Mean Look (*)
Clear Smog (*)
Shadow Sneak (*)
Spite (*)
TM/HM
Protect (*)
Substitute (*)
Payback (*)
Taunt (*)
Infestation (*)
Torment
Rock Tomb
Shadow Ball
Brick Break
Giga Impact
Sleep Talk
Stone Edge
Fire Blast
Double Team
Dark Pulse
Flamethrower
Rock Slide
Rock Polish
Explosion
Toxic
Venoshock
Facade
Sludge Bomb
Sludge Wave
Attract
Focus Blast
Brutal Swing
Rest
Round
Hyper Beam
Thief
Venom Drench (*)
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Knock Off
Crunch
Gunk Shot
Acid Armor
Memento
EGG
Imprison (*)
Mean Look (*)
Clear Smog (*)
Shadow Sneak (*)
Spite (*)
TM/HM
Protect (*)
Substitute (*)
Payback (*)
Taunt (*)
Infestation (*)
Torment
Rock Tomb
Shadow Ball
Brick Break
Giga Impact
Sleep Talk
Stone Edge
Fire Blast
Double Team
Dark Pulse
Flamethrower
Rock Slide
Rock Polish
Explosion
Toxic
Venoshock
Facade
Sludge Bomb
Sludge Wave
Attract
Focus Blast
Brutal Swing
Rest
Round
Hyper Beam
Thief
Sharpedo [M] [Rei]
Nature: Adamant
Type: Water/Dark || Water/Dark (Mega)
[Abilities]
Rough Skin (Passive)
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (Passive) [Unlocked]
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Strong Jaw (Passive) [Mega]
This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
[Stats]When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (Passive) [Unlocked]
Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Strong Jaw (Passive) [Mega]
This Pokemon's massive jaws give it incredibly powerful biting attacks, increasing the BAP of all biting attacks by three (3) BAP. Full List: Bite, Bug Bite, Crunch, Fire Fang, Hyper Fang, Ice Fang, Poison Fang, Thunder Fang.
HP: 100
Atk: 6+
Def: 2
SpA: 2-
SpD: 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
Atk: 6+
Def: 2
SpA: 2-
SpD: 2
Spe: 95
Size Class: 3
Weight Class: 4
Base Rank Total: 18
[Mega Stats]
HP: 100
Atk: 6+
Def: 3
SpA: 3-
SpD: 3
Spe: 105
Size Class: 4
Weight Class: 5
Base Rank Total: 22
Atk: 6+
Def: 3
SpA: 3-
SpD: 3
Spe: 105
Size Class: 4
Weight Class: 5
Base Rank Total: 22
[Counters]
EC: 6/6
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|80]
LEVEL UP
Night Slash (*)
Feint (*)
Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Crunch (*)
Ice Fang (*)
Aqua Jet (*)
Assurance (*)
Screech (*)
Swagger (*)
Poison Fang
Agility
Taunt
EGG
Ancient Power (*)
Psychic Fangs (*)
Destiny Bond (*)
Brine (*)
Swift (*)
Thrash
TUTOR:
Dive
Bounce
Endure
Zen Headbutt
Fury Cutter
Spite
Super Fang
TM/HM
Roar (*)
Protect (*)
Double Team (*)
Substitute (*)
Torment (*)
Waterfall
Whirpool
Surf
Sleep Talk
Avalanche
Bulldoze
Giga Impact
Poison Jab
Earthquake
Ice Beam
Hidden Power Ground
Rain Dance
Rest
Blizzard
Toxic
Facade
Night Slash (*)
Feint (*)
Leer (*)
Bite (*)
Rage (*)
Focus Energy (*)
Scary Face (*)
Crunch (*)
Ice Fang (*)
Aqua Jet (*)
Assurance (*)
Screech (*)
Swagger (*)
Poison Fang
Agility
Taunt
EGG
Ancient Power (*)
Psychic Fangs (*)
Destiny Bond (*)
Brine (*)
Swift (*)
Thrash
TUTOR:
Dive
Bounce
Endure
Zen Headbutt
Fury Cutter
Spite
Super Fang
TM/HM
Roar (*)
Protect (*)
Double Team (*)
Substitute (*)
Torment (*)
Waterfall
Whirpool
Surf
Sleep Talk
Avalanche
Bulldoze
Giga Impact
Poison Jab
Earthquake
Ice Beam
Hidden Power Ground
Rain Dance
Rest
Blizzard
Toxic
Facade
Greninja [M] [Black * Star]
Nature: Modest
Type: Water/Dark
[Abilities]
Torrent (Passive)
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (Toggle) [Unlocked]
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
[Stats]When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
Protean (Toggle) [Unlocked]
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.
HP: 100
Atk: 2-
Def: 3
SpA: 5+
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Base Rank Total: 21
Atk: 2-
Def: 3
SpA: 5+
SpD: 3
Spe: 122
Size Class: 3
Weight Class: 3
Base Rank Total: 21
[Counters]
EC: 9/9
MC: 0
AC: 5/5
MC: 0
AC: 5/5
[Moves] [50|X]
LEVEL UP
Round (*)
Night Slash (*)
Role Play (*)
Mat Block (*)
Pound (*)
Growl (*)
Bubble (*)
Fling (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Shadow Sneak (*)
Water Shuriken
Hydro Pump
Extrasensory
Haze
EGG
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)
TUTOR
Bounce
Gunk Shot
Hydro Cannon
Icy Wind
TM/HM
Hidden Power Ice (*)
Taunt (*)
Double Team(*)
U-Turn (*)
Dark Pulse (*)
Ice Beam
Hyper Beam
Attract
Surf
Toxic
Substitute
Protect
Rock Tomb
Sleep Talk
Grass Knot
Dig
Dive
Waterfall
Rain Dance
Rock Slide
Aerial Ace
Acrobatics
Smack Down
Swagger
Round (*)
Night Slash (*)
Role Play (*)
Mat Block (*)
Pound (*)
Growl (*)
Bubble (*)
Fling (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Shadow Sneak (*)
Water Shuriken
Hydro Pump
Extrasensory
Haze
EGG
Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)
TUTOR
Bounce
Gunk Shot
Hydro Cannon
Icy Wind
TM/HM
Hidden Power Ice (*)
Taunt (*)
Double Team(*)
U-Turn (*)
Dark Pulse (*)
Ice Beam
Hyper Beam
Attract
Surf
Toxic
Substitute
Protect
Rock Tomb
Sleep Talk
Grass Knot
Dig
Dive
Waterfall
Rain Dance
Rock Slide
Aerial Ace
Acrobatics
Smack Down
Swagger
Hello, my friends, and welcome to this Monotype match between Maxim and TheBisharpKing. I am your host and ref, Zarator, and I will attempt to provide thoughtful commentary throughout the match. The type matchup in itself looks quite balanced at first sight. Steel and Dark are neutral against each other since gen 6, and both type pack an average amount of tricks and offensive potential. It will thus come down to the specific matchups we can expect as the battle progresses.
On Maxim's side, Mawile looks like the best MVP candidate. His incredible power and Fairy STAB can hit just about any of TBK's mons surprisingly hard. Not even A-Muk's Fire Blast hits as hard as Mawile's STABs, which is as frightening as it sounds. Furthermore, while Mawile does not necessarily look like a trickster mon, his access to Taunt, Pain Split, Snatch, Torment, Counter, and other moves is granted to put a lot of pressure on TBK's substitutions, with only the mediocre 50 speed holding him back. On the other hand, Metagross does not sound like a particularly reliable pick in this match. With the exception of Honchkrow, all the rest of TBK's squad seems perfectly capable of damaging race it and, short of Explosion, damaging races are all Metagross is good at.
On TBK's side, on the other hand, it is a bit harder to single out a specific, major threat, as every single Pokemon he brought is equally threatening. Sharpedo in particular packs a huge power, thanks to its Mega Evolution's access to Strong Jaw. While it has scant chances to coming on top in a 1v1 against Mawile, the rest of Maxim's squad is in a very dire spot against the shark. Furthermore, Muk's Power of Alchemy should not be underestimated, with several good picks available from his team mates. And by now, we all know what Greninja is capable of. In comparison, Honckrow does feel a bit less reliable, partly because of a physically oriented set up which matches up poorly against Maxim's tough squad.
But then again, the battle flow could change many of these assessments in both ways. So, without further ado, let us get down to business.
Roll (1: Maxim, 2: TheBisharpKing): 1/2
Maxim sends out
TheBisharpKing sends out and orders
Maxim orders
I ref