Ultra Space Variants (Submissions: TENTAQUIL and LOLWUTCAR)

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Name: UB 911: Enforcer
New Stats: 43/103/73/137/59/151 | 566 BST
New Typing: Flying/Ghost
Added Moves: Aerial Ace, Aerial Arrest*, Dazzling Gleam, Lunge, Pursuit, Superpower
(Removed: Grass-type moves, Haze, Smack Down)
*Aerial Arrest: Same properties as Spirit Shackle, only it's Flying-type and makes contact.
Ability: Arm of the Law: The user's contact moves not only no longer make contact, but also become special attacks. (Effects remain the same, however; e.g., Superpower still lowers Attack and Defense.)
Appearance: Its neck is bent 90º upward. Its grassy hood is absent. Its wings, now navy blue, are stretched out completely. The vines protruding from its neck are replaced with another pair of legs.
Ultra Space Decidueye was raised in a filthy environment and, before long, resolved to carry out its own brand of justice. This primarily involves hunting down and battling creatures who act against its morals.
Possible moveset(s):
Nasty Plot
Decidueye @ Focus Sash / Life Orb
Ability: Arm of the Law
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam / Aerial Arrest / Brave Bird
- Baton Pass / Superpower
UB 911 gets access to Nasty Plot and Baton Pass just as Decidueye does, but the difference is that UB 911's ridiculous Speed and extra immunity to Ground give it an arguably easier time passing the boost to a teammate. For this sort of set, note that Shadow Ball is its main STAB, Dazzling Gleam (or Aerial Arrest if you prefer to run dual STAB) is its coverage of choice, and Focus Sash is its item of choice. However, with 137/151 special offense, it's not strictly limited to Baton Passing; it can instead use the boosts for itself and deal heavy damage with Life Orb, secondary STAB in Brave Bird, and extra coverage in Superpower (both special and non-contact thanks to its Ability).

Choice Specs
Decidueye @ Choice Specs
Ability: Arm of the Law
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Brave Bird
- Shadow Ball
- Superpower
- U-turn
Pretty self-explanatory; the only difference from purely offensive Nasty Plot is the move U-turn, which essentially becomes a Bug-type Volt Switch thanks to its Ability.


Name: UB 912: Rebel
New Stats: 107/83/113/89/101/73 | 566 BST
New Typing: Fighting/Dark
Added Moves: Aura Sphere, Drain Punch, Meteor Mash, Sadistic Aura*, Slack Off, Sludge Bomb, Sucker Punch, Switcheroo
(Removed: Fire-type moves, Leech Life)
*Sadistic Aura: Same properties as Drain Punch, only it's Dark-type, special, and does not make contact.
Ability: Menace: Upon switching in, reduces the Special Attack of all on-field opponents by one stage. (Similar to Intimidate.)
Appearance: Red parts of fur are gray like its breastplate. Belt is ashen and hanging around its neck. Wears sunglasses.
Although this species had its red fur and flaming belt die out, it did not lose heart. Instead, it put on a different look by wearing its belt around its neck and wearing a pair of sunglasses given by its original Trainer, and it became a creature willing to rebel even against Ultra Space itself.
Possible moveset(s):
Specially defensive
Incineroar @ Leftovers
Ability: Menace
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Throat Chop
- Slack Off
- U-turn / Bulk Up
- Toxic / Drain Punch
With impressive 107/113/101 bulk and the special counterpart of Intimidate, UB 912 is ready to take some hits and do utility work and/or slowly set itself up to sweep. Throat Chop, a normally obscure move, can actually be useful in some situations, particularly if it were to hit a Boomburst or Hyper Voice user on the switch-in (especially if it happens to hit a Pixilate abuser!). With access to Slack Off, UB 912 actually has a reliable form of recovery unlike its non-UB counterpart. At this point, UB 912 can take one of two routes: utility with U-turn and Toxic for momentum keeping and status spreading respectively, or Bulk Up and Drain Punch for potential sweeping.

Choice Specs
Incineroar @ Choice Specs
Ability: Menace
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
IVs: 0 Atk
- Sadistic Aura
- Aura Sphere
- Sludge Bomb
- Switcheroo
The reason for not including special attacks on the previous set, in spite of UB 912's Special Attack being higher than its Attack, is twofold: 1. Its utility lies on the physical side, and 2. it does not get Calm Mind. Instead, it would have to take a more straightforward offensive route on the special side: using Choice Specs! Why not Nasty Plot? Well, because of the immediate power, and also because of Switcheroo. It's not like Nasty Plot is entirely forbidden; it's just...with base 73 Speed, UB 912 won't go very far with it. Anyway, Sadistic Aura is like a special, Dark-type, non-contact Drain Punch, which is great, especially for a bulky attacker. Aura Sphere is secondary STAB, and Sludge Bomb is for Fairies.


Name: UB 913: Civilian
New Stats: 97/89/89/97/97/97 | 566 BST
New Typing: Normal/Fairy
Added Moves: Brick Break, Calm Mind, Discharge, Low Sweep, Protest*, Quick Attack, Trick
(Removed: Water-type moves besides Sparkling Aria; Ice-type moves)
*Protest: Same properties as Trop Kick, only it's Normal-type, special, sound-based, and does not make contact.
Ability: Voice of Many: Sound-based attacks hit twice: once for full damage, and again for 25% damage. (Basically like Parental Bond but only with sound-based moves.)
Appearance: Imagine Primarina shedding its tail to reveal a pair of humanoid legs. Then, imagine its skin turning human-like and its hair turning blonde.
Scientists dubbed this species "Civilian" because the transition into Ultra Space made it more human-like without worsening its demeanor.
Possible moveset(s):
Choice Scarf
Primarina @ Choice Scarf
Ability: Voice of Many
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protest / Hyper Voice
- Moonblast
- Shadow Ball / Sparkling Aria
- Trick
Because UB 913 is within the just-below-base-100 range of Speed, one of the most practical ideas for it would be to give it a Choice Scarf, particularly for the quickest possible abuse of its signature move: Protest. It may be a meager base 70 (87 with Voice of Many) Normal-type move, but its Trop Kick-inspired effect means that its target will suffer an Attack drop...rather, thanks to Voice of Many, two Attack drops! Sometimes, however, especially in the case of Defiant/Competitive users, it's better to just stick to the basics (i.e., base 112 Hyper Voice w/ Voice of Many). Moonblast is its secondary STAB: by far the best Fairy-type move in its arsenal. The choice between Shadow Ball and Sparkling Aria depends whether you want better coverage (particularly against Ferrothorn) or an extra sound move, respectively. (Sparkling Aria is the same BP as Hyper Voice, and it's also affected by Voice of Many.) Trick, on the other hand, is a very obvious move to have on a Choice set.

As an additional point, Calm Mind + VoM Protest is a pretty potent combination.


Name: UB 35: Balloon
New Stats: 199/127/97/31/97/19 | 570 BST
New Typing: Flying
Added Moves: Air Cutter, Air Slash, Balloon Crash*, Bounce, Stockpile, Spit Up, Swallow
(Removed: Grass-type moves, Poison Powder, Cut, Fury Cutter)
*Balloon Crash: Same properties as Clanging Scales, but it's Flying-type, reduces user's Special Defense, and makes contact.
Ability: Inflate: User's Special Defense increases when attacked. (Similar to Stamina.)
Appearance: Imagine Meganium without the plant-like decorations, only pale-skinned and five times its size.
The first time a Meganium was released into Ultra Space, it became less plant-like and therefore forced to seek oxygen. However, it took a wrong turn and found itself inhaling immense volumes of helium, eventually becoming the most realistic possible rendition of a "balloon animal." Thanks to its thick skin and internal organs, however, it's not as frail or light as an ordinary balloon...
Possible moveset(s):
Swords Dance
Meganium @ Leftovers
Ability: Inflate
EVs: 252 Atk / 252 Def / 4 SpD
Adamant/Brave Nature
- Swords Dance
- Balloon Crash
- Earthquake
- Magic Coat
UB 35 may have sluggish Speed and be weak to Stealth Rock, but it can aptly play the role of a Swords Dance user with its respectable 199/97/97 bulk, special counterpart of Stamina, and base 127 Attack. Moreover, its exclusive STAB in Balloon Crash (which, although its side effect is counterproductive with its Ability, is arguably better than Acrobatics for freedom of item choice) gets good coverage with Earthquake. Magic Coat is its best option for the final slot, just in case the opponent is a Taunt user or tries to drop a status move or hazards.

Name: UB 36: Volcano
New Stats: 73/73/131/97/107/89 | 570 BST (73/113/53/139/61/131 | 570 BST in alt form)
New Typing: Rock (Fire in alt form)
Added Moves: Stealth Rock, Vulcan Spurt*
(Removed: Burn Up, Blast Burn)
*Vulcan Spurt: Fire-type, special, 35 BP, 90% Acc, 10 PP, hits 3 times, blocked by Bulletproof
Ability: Igneous Armor: User starts off immune to status conditions, and its Fire-type attacks become Rock-type. However, when reduced to 50% HP or lower at the end of a turn, user changes form for the rest of the battle, becoming prone to status conditions, and its Fire-type attacks revert to normal. Ability cannot be removed, swapped, or copied. (Similar to Shields Down, but sticks around like Power Construct, and move types vary depending on HP.)
Appearance: Normal form is covered with a layer of igneous rock. Alt form looks like the original but completely morphed into lava.
This species was salvaged from Wela Volcano, in which the former Poké Ball of its original Trainer was accidentally dropped, by the Aether Foundation before being sent into Ultra Space. Although part of its exterior cooled down swiftly, its burning soul maintained at least 90% of the lava. As a result, it was dubbed "Volcano" due to its rocky exterior that can be broken to reveal the super-hot part of its body.
Possible moveset(s):
Choice
Typhlosion @ Choice Specs/Scarf
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Eruption
- Fire Blast / Vulcan Spurt
- Focus Blast
- Hidden Power [Ice]
Although Igneous Armor makes UB 36 slightly weaker and slower than its non-UB counterpart (and weaker to extra forms of priority in Mach Punch and Bullet Punch) from the get-go, it grants UB 36 better bulk, a typing that takes less damage from Stealth Rock switch-ins, and unique access to Rock-type Eruption. Not only is that stronger than any other special Rock-type attack (even Mega Diancie's Power Gem), but it also gets better coverage with Focus Blast than if it were Fire-type (mostly because it's less resisted in general). Moreover, UB 36 can start off wearing the team down with its initially Rock-type STAB and, if it survives at or below 50% HP by the end of a turn, wreak further havoc with newly Fire-type STAB (off of a much stronger Special Attack stat, and on a much better Speed tier) and threaten Grass- and Steel-types that would be unfazed by its Rock STAB. The choice of STAB depends on a number of factors: power (FB), accuracy (VS), chance to burn (FB), multi-hit factor (VS), and ability to hit through Bulletproof (FB). The last slot is sort of filler; HP Ice works for hitting Dragon/Ground types, i.e. Garchomp and Zygarde.

Utility attacker
Typhlosion @ Life Orb
Ability: Igneous Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Will-O-Wisp
- Fire Blast / Vulcan Spurt
- Focus Blast
With respectable 73/131/107 bulk at higher than 50% HP, UB 36 can also afford to run utility moves such as Stealth Rock and Will-O-Wisp, for setting hazards and spreading burns respectively. Moreover, being Taunted isn't too much of an issue, as UB 36's STAB of choice with Focus Blast coverage and Life Orb is nothing to be messed with, even with the initial base 97 Special Attack (and worse coverage in alt form).

Name: UB 37: Wrestler
New Stats: 89/173/101/17/89/101 | 570 BST
New Typing: Fighting
Added Moves: Bulk Up, Seismic Slam*, Storm Throw, Submission
(Removed: Water- and Ice-type moves; moves boosted by Strong Jaw; Ancient Power)
*Seismic Slam: Same properties as Flying Press, except the move's typing is combined with Ground instead of Flying. Move type affinity:

Ability: Pin Down: If the user attacks a Flying-type with a contact move, the move deals neutral damage (regardless of immunities), and the target's Flying typing is removed until the target is switched out. If a Flying-type is pinned down, however, the user's Speed decreases by one stage.
Appearance: Its muscles, rather than being concentrated in its lower half, are toned all throughout. (Notably, its arms aren't as thin.) As opposed to light blue skin and red spines, it has light red skin and blue spines.
Ordinarily, Feraligatr likes to bite. In Ultra Space, however, Feraligatr does not find anything particularly appetizing, instead resolving to put the rest of its menacing body to use. Under the training of Buzzwole, it has significantly improved its arm strength and become colored after the blood flowing through its veins, leaving remnants of its past color in its spines. With this newly formed body, the nickname "Wrestler" is not just lip service...
Possible moveset(s):
Dragon Dance
Feraligatr @ Lum Berry
Ability: Pin Down
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Storm Throw
- Shadow Claw
- Seismic Slam / Earthquake / Swords Dance
Pure Fighting typing may have more weaknesses and fewer resistances than pure Water typing, as well as more resistances offensively (including an immunity), but Fighting hits more types super-effectively, and UB 37's Ability—Pin Down—allows it to cope with Flying-types...although it has to sacrifice Speed in order to do so. Fortunately, there's always Dragon Dance to ensure that its Speed stays nice and high. (You could run Agility if you're really afraid of the Speed drops.) Storm Throw is its most reliable STAB, sitting at a nice 90 BP, and Shadow Claw grants coverage only resisted by one typing (Normal/Ghost). If that typing is not an issue, UB 37's fourth move of choice would be its signature move: Seismic Slam. It's slightly more powerful than Storm Throw under ordinary circumstances, and it deals extra damage to Fire-, Electric-, Rock-, and Steel-types. If the typing is an issue, however, Earthquake might be a worthwhile secondary coverage move, unless somehow there happens to be a Normal/Ghost-type with Levitate. Either way, there is one final alternative: Swords Dance for extra power. (I mean, base 173 Attack is really darn high, but let's take into consideration that Lum Berry is the choice of item here.)

EDIT: FFA submissions integrated into this post to...um...clean up the thread a bit.
(Contains Oricorio, Turtonator, Drampa, Unova starters, and Galvantula)

Name: UB 4444: Quartet
New Stats: 41/149/41/149/41/149 | 570 BST
New Typing: Flying (technically Flying/Flying)
Added Moves: Fiery Dance, Cheery Dance*, Stellar Dance**, Occult Dance***
*Cheery Dance: Electric-type; Other; 10 PP; raises user's Atk, SpA, and Spe by 1 stage each
**Stellar Dance: Psychic-type; like Belly Drum but maximizes Special Attack
***Occult Dance: Ghost-type; Special; 80 BP; 100 Acc; 10 PP; calculates damage output using whichever of the user's attacking stats is higher
Ability: Dance Master: If the Pokémon uses a dancing move other than Revelation Dance, its primary typing changes to that of the move used. (Similar to Protean.)
Appearance: Quartet is the result of an experiment gone awry. Four Oricorio were released into Ultra Space, each of a different Style and holding a Nectar of its own color. Contrary to expectations, Pom-Pom Style Oricorio went insane and attacked the other three Oricorio, stealing their Nectar and consuming all four at once. Afterwards, the other three Oricorio were never heard from again, and the remaining Oricorio became bloated and covered with feathers that vary in color among shades of red, yellow, pink, and purple. It managed to fix its weight problem by training with the Fighting-type Ultra Beasts, and now that its body contains the power of myriad elements (and its muscle memory knows myriad dances), it has become a force to be reckoned with.
Possible moveset(s):
All-out Attacker
Oricorio @ Life Orb
Ability: Dance Master
EVs: 4 Atk (or SpD) / 252 SpA / 252 Spe
Naive/Timid Nature
- Fiery Dance
- Hurricane
- Occult Dance
- U-turn / Baton Pass
Unlike regular Oricorio, Quartet is not limited to Revelation Dance as its secondary STAB. Instead, it can use Fiery Dance or Occult Dance to change its typing to Fire/Flying or Ghost/Flying respectively. Its triumvirate of coverage is only resisted by Dark/Rock and Normal/Rock, both of which are hit neutrally by U-turn. Alternatively, it can opt for Baton Pass, with which it can go Timid without any drawbacks and share its potential Fiery Dance boosts with teammates.

Cheery Dancer
Oricorio @ Focus Sash / Leftovers
Ability: Dance Master
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Cheery Dance
- Revelation Dance / Substitute
- Hurricane
- Baton Pass
Cheery Dance is a unique setup move that turns Quartet into an Electric/Flying type (like Pom-Pom Style Oricorio) and boosts all of its offensive stats. This makes it multi-faceted, like a Dragon Dance passer and Quiver Dance passer bundled into one (well, minus the Special Defense boosts). Choice between Focus Sash and Leftovers (couldn't think of a better item) depends on whether running Revelation Dance (for secondary STAB) or Substitute (partly for something else to pass, and partly for blocking priority). Hurricane is its regular STAB, and Baton Pass is vital for transferring boosts to teammates. If it wants to fight solely for itself, it can run Occult Dance for extra coverage (and messing with Normal- and Fighting-type attackers).

This set can also go physical with itemless Acrobatics and Occult Dance in the second and third slots.

Stellar Dancer
Oricorio @ Sitrus Berry
Ability: Dancer
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stellar Dance
- Revelation Dance / Fiery Dance
- Hurricane
- Baton Pass / Occult Dance
How would you even get a Stellar Dance off with that poor 41/41/41 bulk? I dunno, but if by some miracle you do manage to pull it off, Quartet will be sitting pretty with 1588 Special Attack. This is the only way it can possibly attack with Psychic STAB, or perhaps it can use Fiery Dance to hit Steel-types harder and potentially boost its Special Attack if it can't Stellar Dance. For the fourth slot (the third being dedicated to the obligatory Hurricane), it can either Baton Pass to another attacker or run Occult Dance for extra coverage.


Name: UB 76: Innards
New Stats: 29/37/67/239/41/157 | 570 BST
New Typing: Poison
Added Moves: special Poison-type moves (except Belch), Gastro Acid
(Removed: Iron Defense, Shell Smash, Shell Trap, Work Up, Bulk Up, Taunt, Wide Guard, Dragon-type moves, physical attacks except Explosion)
Ability: Solar Acid: This Pokémon's Poison-type moves deal super-effective damage to Ice-, Bug-, and Steel-types. However, it loses 1/16 of its HP every turn.
Appearance: Being stuck in Ultra Space has caused Turtonator to asphyxiate to the point of its innards escaping from the hole in its stomach. These dark purple innards, housing a poisonous yet high-temperature substance, can now wreak unhindered havoc.
Possible moveset(s):
All-out (literally) attacker
Turtonator @ Grassium Z / Life Orb
Ability: Solar Acid
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Flash Cannon
- Focus Blast
- Solar Beam / Hidden Power [Dark]
Frightening 577 Special Attack and 454 Speed, firing off STAB that only has 3 resistances. Rock-types are hit with Flash Cannon and Focus Blast, while Ground-types have base 190 Bloom Doom to fear. (Ghost-types are relatively safe, however. Life Orb with Hidden Power Dark is a considerable alternative, particularly for Alolan Marowak.) 29/67/41 bulk is laughable, especially considering Solar Acid's side effect of residual damage, but at least Poison typing has no weakness to priority.


Name: UB 3399: Deceased
New Stats: 97/3/107/181/109/73 | 570 BST
New Typing: Ghost/Dragon
Added Move: Enlightenment: Waits for one turn before raising its Special Attack and Speed by 3 stages each. (Similar to Geomancy.)
Ability: Self-Conscious: This Pokémon resists moves of its own typing.
Appearance: After all the years it's lived, Drampa's soul finally leaves its body as a result of being exposed to Ultra Space. Even so, it still builds relations with the other Ultra Beasts, pouring out its compassionate spirit to soothe them in their moment of respite. When provoked, however, it unleashes a latent, not-so-pretty part of its spirit...
Possible moveset(s):
Enlightenment sweeper
Drampa @ Power Herb
Ability: Self-Conscious
EVs: 8 HP / 252 SpA / 248 Spe
Modest Nature
IVs: 0 Atk
- Enlightenment
- Shadow Ball
- Dragon Pulse / Roost
- Focus Blast
Hits a ridiculous 610 Speed at +3 with the spread above. Special Attack hits 1267 at +3. Only has three weaknesses (Ice, Dark, Fairy) thanks to Self-Conscious. Shadow Ball + Focus Blast is only resisted by one typing; third move can be Dragon Pulse or Roost for supplementary STAB or regaining HP respectively. Could speed creep to dump some of its Speed EVs into bulk.


Name: UB 33: Yggdrasil
New Stats: 113/113/113/113/113/5 | 570 BST
New Typing: Grass/Fairy
Added Moves: Dazzling Gleam, Healing Wish, Ingrain, Magic Roots*, Moonblast, Purify, Psychic, Stored Power, Wood Hammer
(Removed: Aerial Ace, Aqua Tail, Coil, Dragon Pulse, Dragon Tail, Gastro Acid, Glare, Iron Tail, Mean Look, Swords Dance, Taunt, Twister, Wring Out)
*Magic Roots: Fairy-type physical move with Psyshock BP, accuracy, and PP; deals damage to the target's Special Defense stat
Abilities: Overgrow / Sturdy / Magic Guard
Appearance: Ultra Space caused Serperior to feel uncomfortable and bury its head in the ground. Fortunately, however, the tail end of its body mutated into an enormous robust structure akin to an enchanted tree. (Most of its body became brown as a result of unprecedented growth, the leaves on its tail have proliferated to the point of becoming nigh opaque, and everything from its neck to the tip of its nose has become a network of roots.)
Possible moveset(s):
Calm Mind
Serperior @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Giga Drain / Psychic / Stored Power
- Calm Mind
- Synthesis
Pros: 113/113/113 bulk, base 113 SpA, Fairy STAB, semi-reliable recovery, choice between health-regaining STAB (Giga Drain) or better coverage (Psychic for reliability, Stored Power for long-term power), impervious to residual damage such as Toxic
Cons: 4x weakness to Poison, sluggish base 5 Speed

All-out attacker
Serperior @ Life Orb
Ability: Magic Guard
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
- Magic Roots / Moonblast
- Wood Hammer
- Psychic
- Hidden Power [Fire]
Abuses recoil-free Life Orb. Hits hard with Wood Hammer, to the point of a guaranteed 2HKO on Chansey (but only with Brave Nature). On the coverage side, Hidden Power Fire is an easy 2HKO on standard Ferrothorn (even if you were to run Adamant, but why bother when you can make opposing Gyro Balls weaker?). Choice of Fairy STAB is up to preference; Magic Roots is stronger with Brave Nature, but Moonblast isn't weakened by burn. Psychic, on the other hand, is mandatory coverage for Poison-types.


Name: UB 4C: Cephalogon
New Stats: 83/181/61/179/59/7 | 570 BST
New Typing: Fire/Dragon
Added Moves: Ancient Power, Burn Up, Crunch, Draco Chomp*, Draco Meteor, Dragon Breath, Dragon Pulse, Dragon Rage, Dragon Rush, Fire Fang, Outrage, Poison Fang, Psychic Fangs, Stockpile, Swallow, Spit Up, Thunder Fang
(Removed: physical Fighting-type moves (except Superpower), Bulk Up, Fire Punch, Focus Punch, Iron Tail, Poison Jab, Scald, Smack Down, Stone Edge, Sucker Punch, Tail Whip, Thunder Punch)
*Draco Chomp: like Psychic Fangs but Dragon-type
Abilities: Strong Jaw / Thick Fat / Sheer Force
Appearance: Instead of its usual porcine form, this Emboar appears to resemble the head of a dragon (hence the name; "cephalo" ("head" in Latin) + "gon" (dragon)), still fueled by its usual flames. This mutation can only be explained by the Emboar's insatiable appetite and its subsequent need to adapt to its unnatural surroundings...
Possible moveset(s):
Physical attacker
Emboar @ Choice Band
Ability: Strong Jaw
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Draco Chomp
- Fire Fang / Flare Blitz
- Poison Fang
- Earthquake
Ridiculously strong attacker abusing Strong Jaw with base 127 STAB (slightly stronger than Outrage). Main two STAB choices: Fire Fang is base 97 with 95% accuracy, while Flare Blitz is base 120 with 33% recoil. Poison Fang hits Water/Fairy (Azumarill, Tapu Fini) super-effectively, and Earthquake is coverage primarily for Heatran.
Can alternatively run Sheer Force for stronger dual STAB (Dragon Rush + Flare Blitz) but less accurate Dragon STAB and weaker Poison Fang.
Base 7 Speed, 83/61/59 bulk, and weakness to EdgeQuake are the main setbacks of this attacker.

Special attacker
Emboar @ Choice Specs
Ability: Sheer Force
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Fire Blast
- Focus Blast
- Dragon Pulse
Hits on the other spectrum as well. Sadly has no Sheer Force boosted Dragon STAB, but Draco Meteor hits plenty hard. Another con about this set is the lack of coverage against Water Fairies.

Bulky attacker
Emboar @ Normalium Z
Ability: Thick Fat
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
IVs: 0 Spe
- Burn Up
- Dragon Pulse
- Gyro Ball / Earthquake
- Stockpile
A different kind of set that uses Burn Up to attain pure Dragon typing, with which its tertiary Ability, Thick Fat, negates its Ice weakness and leaves it with only the Dragon weakness. Dragon Pulse is STAB, Gyro Ball and Earthquake are coverage options, and Stockpile is used with Normalium Z for a one-time full recovery.


Name: UB 905: Samurai
New Stats: 61/149/131/43/59/127 | 570 BST
New Typing: Fighting/Steel
Added Moves: Brick Break, Defog, Flash Cannon, Focus Blast, Guillotine, Iron Head, Leaf Blade, Psycho Cut, Sacred Sword, Stone Edge
(Removed: Water- and Ice-type moves, Grass Knot, Iron Tail, Tail Whip)
Abilities: Defiant / Justified
Appearance: This species of Samurott stands on its hind legs and dual-wields its forearm bracers. Its only missing usual feature is its tail. It takes this form to defend its territory from potential intruders.
Possible moveset(s):
Physical attacker
Samurott @ Lum Berry / Life Orb
Ability: Defiant / Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Sacred Sword
- Iron Head
- Knock Off
- Swords Dance / Defog
A very much Kartana-like physical attacker with higher Speed, better bulk, better secondary STAB, access to Knock Off, and a different set of Abilities, only at the expense of a lesser Attack stat. Its quad resistance to Stealth Rock and immunity to Toxic Spikes make it a top-notch hazard clearer in terms of typing. In terms of Ability choice, each has its own benefit in particular situations; Defiant works against Defog (ironically) and makes it less susceptible to Intimidate, while Justified pressures the opponent into thinking twice before clicking Knock Off (again, ironically). The choice between Swords Dance and Defog depends on team needs, while the choice between Lum Berry and Life Orb depends whether status protection or extra power is preferable.


Name: UB GM5: Hand
New Stats: 67/151/61/131/59/101 | 570 BST
New Typing: Normal/Poison
Added Moves: Acid Spray, Arm Thrust, Assurance, Bind, Brick Break, Brutal Swing, Bullet Punch, Chip Away, Comet Punch, Crush Grip, Dizzy Punch, Double Slap, Drain Punch, Fire Punch, Focus Punch, Force Palm, Foul Play, Ice Punch, Karate Chop, Knock Off, Mach Punch, Mega Punch, Meteor Mash, Needle Arm, Payback, Play Rough, Pound, Power-Up Punch, Shadow Punch, Sky Uppercut, Sludge Bomb, Throat Chop, Thunder Punch, Wake-Up Slap, Wring Out
(Removed: other Electric-type moves, other Grass-type moves (except Giga Drain), physical Bug-type moves (except Leech Life), Bug Buzz, Flash, Light Screen, Rain Dance, Struggle Bug)
Abilities: Technician / Iron Fist / Long Reach
Appearance: Colored like a human hand (although darker in its stomach area); has one frontward-extending appendage instead of two; has a larger and more spaced out back-left leg. Ultra Space Galvantula thrives as a parasitic being, also resembling a particular part of the human body in order to appear more relatable to mankind.
Possible moveset(s):
Physical Agility
Galvantula @ Life Orb
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly/Adamant Nature
- Return
- Shadow Punch / Poison Jab
- Force Palm
- Agility
Very funky typing. Like pure Poison but trading the Fighting resistance for a Ghost immunity. This set abuses Agility in conjunction with its high base Attack to wreak havoc with its primary STAB in Return and Technician-boosted coverage in Shadow Punch and Force Palm. Can alternatively run Knock Off alongside Drain Punch with Iron Fist (or Sky Uppercut for a stronger but less accurate alternative with a less useful side effect), or Poison Jab for secondary STAB.

Special Agility
Galvantula @ Life Orb
Ability: Technician
EVs: 4 HP / 252 SpA / 252 Spe
Timid/Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Wring Out / Round
- Hidden Power [Fire]
- Agility
Uses its weaker attacking stat, but gets some interesting attacking options, such as Technician Hidden Power. Heh, its special movepool is pretty barren. Giga Drain is up for consideration over one of its STABs. Sludge Bomb is its primary STAB, while the choice between Wring Out and Round depends on immediate power vs. consistent power (and Round also hits through Substitutes).

Sticky Web
Galvantula @ Life Orb / Lum Berry
Ability: Iron Fist
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Return / Poison Jab
- Knock Off
- Drain Punch
- Sticky Web
Rather than using Agility to fend for itself, UB GM5 can resort to good ol' Sticky Web to support its teammates. With such a set, it is encouraged to run Knock Off for utility purposes, along with Iron Fist Drain Punch for that nice base 90 Fighting coverage with the benefit of HP regeneration. As for STAB, either is fine; Return is perhaps preferred for better neutral coverage and base power, but Poison Jab has a 30% chance to poison and (generally) hits Grass-types and Fairy-types harder. In a nutshell, unusual typing and moveset for a Sticky Web user.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I got to go now but will at the least make the stats

New Stats:
113/3/107/113/107/127 (570 BST)
New Typing:
Added Moves:
Abilities:
Calamity (Works like Serene Grace but is 2.3x boost instead of 2x)
Appearance:
Possible moveset(s):
 
Name: UB-24 "Swordsman"
New Stats: 73/149/113/67/71/97
New Typing: Dark-Steel
Added Moves: Me First, Bulk Up, Night Slash, Sacred Sword, Stone Edge, Pursuit, Thief, Smart Strike, Iron Head, Metal Claw, Slash, Psycho Cut, X-Scissor, Reflect, Brick Break, Reversal, Counter, Revenge, Flash Cannon, Dark Pulse, Retaliation, Cut [REMOVED: Leafage, Synthesis, Razor Leaf, Frenzy Plant, Grass Pledge, Energy Ball, Solar Beam, Grass Knot, Shadow Ball, Ominous Wind, Curse, Baton Pass, Defog, Nasty Plot, Peck, Growl, Light Screen, Brave Bird, Haze, Spirit Shackle, Confuse Ray]
Abilities: Guts, Long Reach
Appearance: Decidueye, instead of a hood and feather, now has a samurai's helmet. Its torso, "bowtie strings" and wings are almost entirely coated in leather, though the orange triangles in its wings look metallic instead because the leather coating on the wings is actually lots of sheaths to conceal its razor-sharp feathers. The leather coating on the torso has four cuts so that can walk or run more easily. (Height: 1.6m/5'3", Weight: 53.2kg/117.3lb)
Justification: In Alola, new trial-goers traditionally recieve and start out with Rowlet, Litten, or Popplio. A failed trial-goer who chose Rowlet ended up in Team Skull, which had ties to the Aether Foundation. Because of this, his Rowlet, now a Decidueye, would end up in Ultra Space. However, Decidueye ended up competing with Guzzlord, who could easily repel not only Decidueye itself, but also its arrows. However, as time passed, Decidueye developed extremely sharp, metallic feathers and durable armor that still allows it to attack swiftly in melee combat, allowing it surprise Guzzlord and take the food for itself. However, it's still able to use its natural archery abilities, though it prefers to use them when perched on unsuspecting Guzzlord. Guzzlord are mostly chosen because they are enormous, easy to climb, and comfortable. However, UB-24 would vastly prefer perching on Mudsdale instead of Guzzlord when using its archery skills, as shown when brought out of Ultra Space.
Possible moveset(s):
Flame Orb Wallbreaker
Decidueye-Ultra @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Adamant Nature
- Swords Dance
- Sucker Punch
- Sacred Sword / Pursuit
- Iron Head
This set is a classic instance of Flame Orb/Guts on a physical attacker and an attacking stat booster on a wallbreaker. After enough setting up, it should be capable of wreaking havoc, slicing through the opposition like a hot wakizashi through butter. While it does struggle against Buzzwole, having it be Adamant instead can make use for just that. Sucker Punch is STAB priority and Iron Head is its other STAB. Sacred Sword is coverage, though Pursuit can be opted for instead in case the opponent has a very unfavorable matchup against Decidueye-Ultra.
Competitive Placement: Its base 149 Attack is very frightening, especially when one considers that it's even greater than the likes of Landorus-T and Megagross. Base 97 Speed throws it into a speed tier that's alright, allowing it to slice open defensive Pokémon on both sides of the spectrum, though quite the number of Pokémon still outspeed Decidueye-Ultra. This combination would yield a very dangerous sweeper already, but Swords Dance can make it even more lethal, though Paralysis could prove problematic for Decidueye-Ultra due to the cut speed and chances of complete paralysis.

Name: UB-25 "Abyssal Knight"
New Stats: 103/131/139/43/113/41
New Typing: Fire-Steel
Added Moves: Heavy Slam, Gyro Ball, Smart Strike, Flash Cannon, Heat Crash, Curse, Iron Tail, Iron Head, Metal Burst, Meteor Mash, Mirror Shot, Stone Edge, Iron Defense, Fire Punch [REMOVED: Dark Pulse, Crunch, Heat Wave, Bite, Throat Chop, Darkest Lariat, Fury Swipes, Growl, Lick, Acrobatics, Leech Life]
Abilities: Flame Body, Flash Fire
Appearance: Incineroar's now coated in metallic armor, entirely red. The region around the flame belt is yellow and the closer the region is to the navel, the more melty the flame belt region is. Its helmet has massive horns where the ears would be, and in the helmet's eye sockets, only blackness can be seen, with a yellow, glowing light in each. The tip of its tail has a metal spike ball. (Height: 1.9m/6'3", 2.2m/7'3" counting horns; Weight: 215.4kg/474.9lb)
Justification: In Alola, new trial-goers traditionally recieve and start out with Rowlet, Litten, or Popplio. A failed trial-goer who chose Litten ended up in Team Skull, which had ties to the Aether Foundation. Because of this, his Litten, now an Incineroar, would end up in Ultra Space. Incineroar, fixated on attention, tried to wrestle against all the UBs. After learning from the mistakes it made wrestling against Nihilego and Kartana, it found armor from fallen Celesteela and Kartana, taking it for its own.
Possible moveset(s):
Set Up:
Incineroar-Ultra @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 252 Atk / 4 Def
Adamant / Impish Nature
- Swords Dance / Bulk Up
- Meteor Mash
- Fire Punch
- Stone Edge
This set simply uses its absurd physical bulk to its advantage, taking physical hits while setting up attack boosts. Bulk Up can be used as an alternative to allow Incineroar-Ultra to boost its Defense even more than it already does, though it does weaken the Attack boosts. Also, with an Impish nature, Incineroar-Ultra's guaranteed to live an Earthquake from a Buzzwole, so long as it doesn't crit. This is even before a Bulk Up. Meteor Mash is STAB that can buff Incineroar-Ultra's Attack even further, Fire Punch is also STAB, and Stone Edge is used as coverage. Flash Fire allows for switches into predicted fire-type moves.
Competitive Placement: Incineroar-Ultra is an almighty tank with 101/139/113 defenses, but slap on an Attack stat of 131 and now-armored El Tigre's only got to worry about Pokémon with Earthquake or strong Special moves.

Name: UB-54 "Frost"
Stats: 79/83/113/79/89/83 [BST: 522]
New Typing: Ice-Ghost
Added Moves: Frost Breath, Aurora Veil, Hail, Powder Snow, Icicle Crash, Ice Shard, Icicle Spear, Sheer Cold [REMOVED: Flamethrower, Fire Blast, Flame Charge, Will-O-Wisp, Flame Wheel, Flare Blitz, Thunderbolt, Thunder]
Abilities: Lightning Rod, Refrigerate, Ice Body
Appearance: This Marowak, once an Alolan Marowak, has the tips of its weapon covered in a frosty aura. All the maroon on it is a dark blue instead, with the lighter shades being a pure blue. The spike near the end of its tail is frosted over, with more such spikes along the vertabrae being formed by icicles. It is now coated in a very thin layer of ice. (Height: 1.0m/3'03", Weight: 35.0kg/76.2lb)
Justification: When an Alolan Marowak ended up in Ultra Space, sent by Aether Foundation scientists who were curious and wanted to see how Marowak developed its Regional Variant, it ended up in a very cold region. After spending some time in the cold region, it eventually converted the burning flames of its spirit into frigid cold. Now, it isn't very comfortable with its former habitat, but it remains willing to adapt.
Possible Moveset(s):
Swords Dance
Marowak-Ultra @ Thick Club
Ability: Refrigerate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Swords Dance
- Double-Edge
- Shadow Bone
- Brick Break

Refrigerate Double-Edge is by far one of the most dangerous tricks UB-54 has up its sleeve, and with a Swords Dance boost, it can prove deadly. Shadow Bone and Brick Break are the other STAB and coverage, respectively.
Competitive Usage: While its defensive stats are hampered by its lackluster defensive typing, it can use a Thick Club, thus seeing potential as a Wallbreaker, as the Thick Club buffs its Attack to the equivalent of 215-216.

Name: UB-79 "Needles"
New Stats: 127/103/113/29/109/89
New Typing: Electric-Ground
Added Moves: Earthquake, Bulldoze, Sandstorm, Sand Tomb, Mud Sport, Sand Attack, Explosion [REMOVED: Fell Stinger, Grass Knot, Present, Fake Out]
Abilities: Lightning Rod, Sturdy, Filter
Appearance: Togedemaru now looks to be tan and brown instead of white and gray, without any shine. The quills are still the same colors, but remain concealed instead of revealed all the time.
Justification: When Togedemaru was sent into Ultra Space, it was hunted down by Xurkitree due to the latter craving for electricity as a meal. Eventually, the ill Togedemaru's electrical organs were completely dried, and it couldn't muster any more electricity due to the threat of Xurkitree striking again. However, it came up with an idea... that required it to face its fears. Togedemaru semi-reluctantly rolled around in dirt, then sand so that both can hold together. After repeatedly washing, then re-coating itself, it could now stand up to Xurkitree. As Togedemaru's skin was covered in insulative dirt, Xurkitree couldn't leech Togedemaru's electricity anymore, so Togedemaru had an easy time defeating the Xurkitree.
Possible moveset(s):
Defensive:
Togedemaru-Ultra @ Leftovers
Ability: Filter
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Wish
- Toxic
- Protect
- Bulldoze / Nuzzle

This set takes advantage of Togedemaru-Ultra's rather crazy physical bulk, with slight investment in the special bulk. Wish and Protect are for healing. Toxic is for damage over time. Bulldoze and Nuzzle are there to slow down fast sweepers, though Bulldoze risks being unable to hit airborne Pokémon and Nuzzle on a healthy Poké that isn't Electric-type results in no toxic for you.
Place in competitive: A bulky wall with excellent defenses and Wish. Can stall.

(and just for fun for the ffa slate ultra rowlet/dartrix are both dark-flying and ultra litten/torracat are both fire-steel, with the same abilities as their final forms)
 
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Here's my submissions for the Johto starters! Might do something for the free for all or the Alola starters tomorrow.


Name: Meganium (UB 154 - Resistance)
New Stats:
New Typing:
Dragon / Ghost
Added Moves: 113 / 47 / 167 / 97 / 73 / 73
Abilities: Poison Heal / Prankster (HA)
Added Moves: Dragon Pulse, Draco Meteor, Clanging Scales, Hex, Night Shade, Trick or Treat, Curse, Confuse Ray, Clear Smog, Purify, Toxic Spikes, Venoshock, Acid Spray, Sludge Bomb, Calm Mind, Reflect Type, Encore, Glare, Yawn
Removed Moves: All grass attacks EXCEPT: Aromatherapy, Energy Ball, Leech Seed, Grass Whistle, Giga Drain.
Flavor: Meganium was exposed to dangerous chemicals upon entering Ultra Space, and adapted to it's body to become resistant to it. It gained large scales covering it's body, and an immune system that was not only resistant to the poison, but could use it to it's advantage. However, these adaptations forced it to lose it's gras typing, and instead adopt stranger elements that allowed it to survive.
Competitive: It's strange typing along with it's massive typing could provide it some use on more defensive teams, and it's abilities certainly help with that. It also has access to reflect type which could come in handy for dealing with certain pokemon.



Name: Typholsion (UB 157 - Voltage)
New Stats: 101 / 113 / 71 / 83 / 113 / 89
New Typing: Ground / Electric
Abilities: Sap Sipper / Gluttony / Dry Skin (HA)
Added Moves: Belly Drum, Earth Power, Spikes, Thunderbolt, Fusion Bolt, Zap Cannon, Thunder Wave,
Removed Moves: All fire type moves EXCEPT: Flamethrower, Fire Punch, Flame Charge, Eruption
Flavor: The plant life in ultra space that Typholsion fed on had electric properties, forcing Typhlosion to adapt to be able to consume them, giving it it's ground type. This resistance to electricity allowed it's body to absorb the electricity, and channel it out as an attack. It's body has become slightly translucent, and you can now see the electricity coursing through it. Strangely, it no longer seems to have blood.
Competitive: With gluttony and belly drum, it can make good use of the newly buffed pinch berries. Alternatively, it could use Z-Belly drum instead so it can use Sap Sipper or Dry Skin. Basically, it's a belly drum sweeper.



Name: Feraligatr (UB 160 - Mutation)
New Stats: 107 / 107 / 83 / 107 / 83 / 83
New Typing: Normal
Abilities: Download / Illusion / Impostor (HA)
Added Moves: Conversion, Hyper Voice, Air Slash, Poison Jab, Acid Spray, Earth Power, Bug Bite, Signal Beam, Hex, Magnet Bomb, Fire Punch, Flame Burst, Trop Kick, Giga Drain, Wild Charge, Thunder, Psycho Cut, Extrasensory, Dark Pulse, Draining Kiss, Play Rough, Reflect Type, Transform
Removed Moves: All water type moves EXCEPT: Aqua Tail, Surf
Flavor: Scientists were using Feraligatr to experiment with what happens when a pokemon is exposed to ultra space under different scenarios, when they accidentally opened dozens of ultra wormholes at once in close proximity, destroying their research, and scattering the Feraligatr across time and space. Curiously, each piece reformed after collecting enough energy, and was capable of undergoing near instantaneous mutations. Their bodies are transparent , and colourless before mutation, but when exposed to light become reflective. Some are known to even take on the appearance of other pokemon, occasionally even gaining their abilities.
Competitive: Built around Z-Conversion, ultra space Feraligatr has access to at least one move of each type in both physical and special form. This makes it's transformations very unpredictable, though some types are more likely than others thanks to having more powerful options in some than others. Having Impostor could be an unpleasant surprise for setup sweepers.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
So far every mon we've done is either from Alola Dex or Island Scan, does the FFAs one have to follow this too?
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Gonna submit like six mons or something in a minute.

Question: Why doesn't every Ultra Beast have to have Beast Boost in this Pet Mod? For more creativity purposes? Because I'd expect everything to be required to have it if we're following thenother rules for Ultra Beasts.
 
Gonna submit like six mons or something in a minute.

Question: Why doesn't every Ultra Beast have to have Beast Boost in this Pet Mod? For more creativity purposes? Because I'd expect everything to be required to have it if we're following thenother rules for Ultra Beasts.
If all Pokemon have Beast Boost, then after a while everything's just going to be the same Pokemon with a slightly different stat spread and typing. Also, these aren't Ultra Beasts. These are Pokemon in Ultra Space, meaning it would make sense for them to have Pokemon abilities.


Since this slate is a free for all, I'm probably going to submit a metric fuckton.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
If all Pokemon have Beast Boost, then after a while everything's just going to be the same Pokemon with a slightly different stat spread and typing. Also, these aren't Ultra Beasts. These are Pokemon in Ultra Space, meaning it would make sense for them to have Pokemon abilities.
Beast Boost is stale. Like a school cafeteria's chicken.
Didn't think of that; that actually makes a lot of sense. Thanks for clearing that up, I'm probably gonna submit a ton as well.
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Eevee

Name
: UB 133 (Switch)
New Stats: 97 / 131 / 97 / 131 / 97 / 17
New Typing: Normal
Added Moves: Fire Blast, Flamethrower, Thunder, Thunderbolt, Blizzard, Ice Beam, Psychic, Psyshock, Hydro Pump, Scald, Dark Pulse, Moonblast, Flare Blitz, Wild Charge, Avalanche, Psycho Cut, Liquidation, Foul Play, Play Rough
Abilities: Protean + (Protean + Adaptability)
Appearance: Eevee now slowly glows throughout the colours Red, Blue, Pink, Yellow, Black, Green and Sky Blue.
Justification: When Eevee was sucked into the Ultra Wormhole, it's DNA morphed from it's evolutionary lines into itself. It uses these powers to do almost any task it is set
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus
Alright, now for my post...
Name: UB 073 Crystal.
New Stats: 101 / 7 / 59 / 101 / 151 / 151.
New Typing: Ice/Fairy.
Added Moves: Dazzling Gleam, Aurora Veil
Removed Moves: All water moves and all poison moves except for Clear Smog and Toxic.
Abilities: Crystal Clear: This Pokemon ignores all entry hazards.
Appearance: It's a regular Tentacruel except a much more pale blue with much bigger, sharper crystals coming out of the side and front of his head in place of the gems that were once placed there. These crystals are a neon green color and glow.
Explanation: Tentacruel's normally water-like body was freezing in its new spacelike environment, making it sluggish and impossible to move. However, it has adapted to give its body a more icelike structure, allowing it to be able to move. What were once orbs in its head are now crystals that come out, giving it a defense mechanism against attackers.
Possible moveset(s):
UB 073 Crystal @ Leftovers
Ability: Crystal Clear
EVs: 252 HP / 252 SpDef / 4 Spe
Calm Nature
IVs: 0 Atk
- Rapid Spin
- Clear Smog
- Toxic
- Ice Beam / Dazzling Gleam / Knock Off / Filler
In Tentacruel's new form, it can function as a nice Ice-type spinner. Though that may sound odd at first, its ability allows it to do that job with much more ease than other Ice-type hazard removers (lol Articuno). Toxic is very good for applying pressure if you need to stall an opponent out. Rapid Spin and Knock Off are very good utility moves, while Ice Beam and Dazzling Gleam could potentially give you an offensive presence.


Name: UB 302 Gemstone.
New Stats: 211 / 17 / 61 / 113 / 137 / 31.
New Typing: Rock/Fairy.
Added Moves: ...I think Sableye already gets all of the moves I want it to have, since it gets Power Gem and Dazzling Gleam...just Moonblast, I guess.
Removed Moves: All dark moves and ghost moves except for Shadow Ball and Shadow Sneak, as well as Will-O.
Abilities: Prankster.
Appearance: Sableye's body becomes a very thick black to match the background of Ultra Space, with the gemstones on its body becoming a pink color. They also appear more around its body, with the most common places being the ends of its limbs and on top of its shoulders.
Explanation: While Sableye would normally eat normal gems or Pokemon with gems in them, those don't exist very much here, and instead, Sableye has to eat the bizarre crystals in Ultra Space. They have changed its body from Earth's regular gems, allowing it to camoflauge in with the background of Ultra Space.
Possible moveset(s):
UB 302 Gemstone @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpDef
Relaxed Nature
IVs: 0 Spe
- Recover
- Calm Mind
- Moonblast
- Power Gem
This Sableye functions a lot more like its mega while retaining its regular ability, allowing it to function well as a late-game sweeper. Recover and Calm Mind allow you to stack up as many stat buffs as needed, so long as you play your cards right. Its other two moves are dual STABs that hit a lot of mons for good damage. However, its typing is pretty horrible defensively, similarly to Tentacruel, so keep that in mind. It also hates Taunt.


Name: UB 312 Energy.
New Stats: 93 / 97 / 113 / 101 / 113 / 53.
New Typing: Fire.
Added Moves: Flamethrower, Energy Ball, Overheat, Flame Charge, Will-O-Wisp.
Removed Moves: All electric moves except for Charge Beam.
Abilities: Flash Fire.
Appearance: Minun's blue parts are now look like lava is constantly flowing through them. Its once creamy color is now pale as well, and the creamy parts on its cheeks are now gone and just red.
Explanation: With how cold Ultra Space is, most of Minun's species in Ultra Space had died to hypothermia. However, it can now use its energy to create heat instead of electricity, allowing it to survive much more easily in the cold environment.
Possible moveset(s):
UB 312 Energy @ Leftovers / Firium Z / Grassium Z
Ability: Flash Fire
EVs: 252 HP / 252 Def
Bold Nature
IVs: 0 Atk
- Baton Pass / The other one of the two moves below
- Agility / Nasty Plot
- Flamethrower
- Toxic / Energy Ball / Hidden Power / Will-O-Wisp
Minun is a very versatile UB, but its main niche will come in with its versatility with Baton Passing. Though it can't Baton Pass both Speed and SpAtk thanks to clauses, it can still choose one or two to support your team effectively. Flamethrower is your primary attacking move that allows you to have a decent offensive presence, though Toxic or Will-O-Wisp can help you patch up how passive you are. Energy Ball and Hidden Power can be used if you want to try to sweep through your opponents yourself. Additionally, you could also run Double Dance if you want to lose the ability to support your team, but your coverage is subpar, so I wouldn't reccomend it.


Name: UB 461 Claws
New Stats: 131 / 151 / 131 / 11 / 79 / 67
New Typing: Dark/Steel
Added Moves: Iron Head, Head Smash, Skull Bash
Removed Moves: Surf.
Abilities: Sharp Claws: This Pokemon's attacks that involve its hands have an increase in power by 1.5x. I dunno if we can do this, though, since it would mean coding something into the game for each move. So if not, then Tough Claws works too.
Appearance: Weavile's feathers and claws are now a sleek silvery color. This metal also covers some parts of its forehead, legs, and torso in a bizarre pattern.
Explanation: Weavile's claws were once made of bone, which simply couldn't break through Pokemon with such tough bodies. Now, it needed to adapt to have much more metallic claws so it could break through them, similarly to what Kartana does. However, this made it much less agile than before, even though it did become much bulkier with its new metallic implants.
Possible moveset(s):
UB 461 Claws @ Choice Band
Ability: Sharp Claws / Tough Claws.
Note that I'm going to do two sections for move 1. The one on the left will be for Sharp Claws and the right will be Tough Claws.
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Metal Claw / Iron Head
- Ice Punch
- Night Slash
- Filler
Weavile's ability will help it get a strong boost to Metal Claw, allowing it to function like a different Iron Head with a better secondary effect, if it's allowed. Night Slash is your other and primary STAB option, but can be replaced with Knock Off for more utility, but less power. Ice Punch is probably the best coverage you could have. Filler options will generally be for better coverage, but options include Low Kick, Poison Jab, and Ice Shard for desired coverage or priority.


Name: UB 467 Cannons
New Stats: 59 / 13 / 57 / 251 / 83 / 107
New Typing: Electric.
Added Moves: Volt Switch.
Abilities: Motor Drive.
Appearance: Electivire- I mean Magmortar's body has completely turned yellow and what was once fire has turned into thorns, as it now stands on end as if it were electric hairs. Its cannons have now turned red, however, and hands can no longer come out.
Explanation: Fire moves too slowly to be able to hit any Ultra Beasts quickly enough to defeat them before it gets killed first or gets dodged, so Magmortar needed to focus on fast, electric blasts that will electrocute opponents.
Possible moveset(s):
UB 467 Cannons @ Choice Scarf
Ability: Motor Drive
EVs: 252 SpAtk / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Focus Blast / Hidden Power Ice
- Psychic / Flamethrower / Focus Blast / Hidden Power Ice
This is obviously a scarf lead set for scouting out your opponent. Volt Switch allows you to swap out and gain momentum on your team while hitting very hard in the process. Thunderbolt is your primary STAB option that hits most things harder than it would hit any other move on your arsenal. Focus Blast, Hidden Power Ice, Psychic, Flamethrower, and maybe Hidden Power Grass could all be used as coverage and can be changed out for each other as the metagame progresses.


Name: UB 579 Waste
New Stats: 97 / 43 / 73 / 233 / 83 / 41
New Typing: Poison
Added Moves: Clear Smog, Sludge Bomb, Sludge Wave, Toxic Spikes
Removed Moves: All psychic moves except for Calm Mind.
Abilities: Poison Touch, Gooey.
Appearance: Reuniclus now has a very dark purple outside instead of its normal jello, but it's not translucent. Bright yellow eyes can be seen through the sludge, though.
Explanation: Reuniclus needed to adapt to its changes. It was easy to kill because of how slow and defenseless its gelatin outside made it. It now can release a toxin into that jello to turn it into a very thick, inky sludge that deters predators.
Possible moveset(s):
UB 579 Waste @ Leftovers
Ability: Gooey
EVs: 252 HP / 252 SpAtk 4 SpDef
Modest Nature
IVs: 0 Atk
- Sludge Bomb / Sludge Wave
- Recover
- Calm Mind
- Acid Armor
This is your standard Reuniclus set, except with quite a few upgrades. For starters, his Special Attack stat has nearly doubled, giving it a much stronger presence. His typing is a little bit worse than before offensively, but can be good defensively, as it cannot be Poisoned anymore. Also, it can poison opponents if wanted with its primary STAB if you choose Bomb over wave.


I still need to post for Typhlosion, but I can't really justify my idea for it very well.
 
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