Many of your assumptions used to form your point are false.
First, PO is slightly less accurate than PL/SB.
Secondly, "intelligence" is not a simple linear thing. I'm a very intelligent person yet I've been banned 5 or 6 times from Smogon. Programming a Pkmn simulator doesn't mean you're smart enough to not randomly decide to announce to the world that you put a fake virus in your program, for example.
Third, he stated no reasons in his "we're pulling back a feature we already released instead of working out the bugs while people use it" post.
SB2 is absolutely not an indication of the time it will take to implement PL, because SB2 was a complete server and client rewrite designed to implement multiple Pkmn mechanics. Because of that long task done before, implementing a new set of mechanics will go a LOT faster because the entire program isn't being rewritten
A lot of your assumptions come from a misunderstanding of what it takes to program a Pkmn simulator and engine
First, PO is slightly less accurate than PL/SB.
Secondly, "intelligence" is not a simple linear thing. I'm a very intelligent person yet I've been banned 5 or 6 times from Smogon. Programming a Pkmn simulator doesn't mean you're smart enough to not randomly decide to announce to the world that you put a fake virus in your program, for example.
Third, he stated no reasons in his "we're pulling back a feature we already released instead of working out the bugs while people use it" post.
SB2 is absolutely not an indication of the time it will take to implement PL, because SB2 was a complete server and client rewrite designed to implement multiple Pkmn mechanics. Because of that long task done before, implementing a new set of mechanics will go a LOT faster because the entire program isn't being rewritten
A lot of your assumptions come from a misunderstanding of what it takes to program a Pkmn simulator and engine