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  1. SM OU The Trick Room Doom Battalion (1650+, top 100 ladder)

    The Trick Room Doom Battalion themselves! So after trying several play-styles this gen, largely lazily and unsuccessfully, I thought I'd go back to my old familiar - Trick Room. Trick Room has gained a lot this gen, with a load of new viable setters and abusers ready to wreak havoc on...
  2. ORAS OU Trick Room Doom Squadron (1750+, top 75 on ladder)

    You get it? Because it's Trick, and it's in a Room! Anyway... I'm going to walk you through my successful offense-based Trick Room team - which if I'm not mistaken is the most successful OU Trick Room team of this generation. I was determined to only post this team when I hit 1700 as that's what...
  3. ORAS OU Setting Up in Trick Room (current peak 1554)

    -------------------------------------------------------------------------------- So this is my version of a Trick Room team that makes use of set up sweepers. The whole team basically spiraled out of wanting to use Belly Drum Azumarill on a Trick Room team to do serious damage, and trying to...
  4. ORAS OU Trick Room the Trickening

    So I posted a similar team up recently, but I've made several updates so I feel a new thread is in order. The idea is quite simple: set trick room, provide a set up opportunity with a sweeper, sweep as far as possible with that sweeper, then repeat. As I just sent someone this team via way of a...
  5. ORAS OU Trick Room Belly Bandits

    Catchy title, right? Sorry for the mismatched sprites (EDIT: only two of them have even showed up, I'll put them back in later). The idea behind this was to make fast-paced, offensive Trick Room team as a counterpoint to the speed obsessed meta. The goal of the team are to get Stealth Rock...
  6. XY OU Trick Room Bludgeoning Brigade

    So I wanted to make a Trick Room team that would lead to quick decisive victories or losses, more or less the hyper offense of Trick Room. Here's what I came up with: Before giving pokémon breakdowns, I thought I'd go through a bit of the thought process of what I thought was important...
  7. Trick: the Trickening

    So I like Trick, and wanted to make a team up for it. I think it's a better move then it used to be as Choice items aren't common anymore. Here's what I came up with: Gothitelle @ Choice Scarf Ability: Shadow Tag EVs: 236 HP / 60 SAtk / 212 Spd Modest Nature IVs: 0 Atk - Psychic - Trick Room -...
  8. A stallish team (also an exciting title)

    I guess my first idea for the basis of this team was to use vPixel's Sableye posted in the OU Teambuilding thread, the variant with both WoW and Toxic; I've had great experiences using Sableye before so the set caught my eye. The idea is that it makes Sableye very hard to switch into, as even...
  9. Move Baton Pass

    So I don't know how good I'm going to be about this whole analysis lark, but By Christ I'm going to give it a shot! This analysis is subjective to my own opinions on the current state of the meta, feel free to criticise those assumptions but don't sway too far from the topic of Baton Pass (which...
  10. The Classy Prankster Stall

    So after fooling around for a while with different variations this is a team I came up with: Espeon @ Leftovers Ability: Magic Bounce EVs: 200 HP / 188 Def / 120 Spe Bold Nature IVs: 2 Atk / 30 SAtk / 30 Spe - Baby-Doll Eyes - Morning Sun - Grass Knot - Hidden Power [Fire] Breakdown...
  11. Other Dedicated Leads

    I ran a search and couldn't find anything relevant, so I thought I'd open up a discussion about it. Do you think there's a place for a dedicated lead in OU anymore? For clarity, by "dedicated" I mean you have designed a pokemon specifically for leading in the majority of your games. It seems...
  12. Clefable Stall OU

    So I've been told that to stall with an unaware Clefable was a terrible idea, but that didn't stop me trying to make a team around it: Clefable @ Leftovers Ability: Unaware EVs: 252 HP / 4 Def / 252 SDef Calm Nature IVs: 0 Atk - Aromatherapy - Moonlight - Cosmic Power - Toxic So this was the...
  13. Water and Fire

    So this is my dual weather team, and I was hoping for some feedback. I wanted to run dual weather as it's difficult to counter as you're essentially running two distinct components on one team, and I thought it would be fun. I would go into the making of this team, but I tend to produce teams...
  14. Sunrise

    I know, it's a corny name for a team - still it's what I'm used to calling it now. I was originally drawn to a Ninetails drought team after fighting one and realizing that it can have SolarBeam, which I thought was cool (I haven't played OU since D/P). Here's a bit below on the team I was...
  15. My First RMT, a sandstorm team

    Aerodactyl (lead) @ Focus Sash Ability: Pressure EVs: 4HP 252 Atk 252 Spe Nature: Jolly Stealth Rock Taunt Earthquake Rockslide Aerodactyl is your standard suicide lead. I’ll use him to try and prevent the opponent getting out his stealth rock with taunt, get out my own SR, and then do as much...
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