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  1. Gen V 1 vs 1 Metagame

    To add an extra set, add a column (for your example, right click G, select insert one right) then merge the cells with the Pokémon's name then the Pokémon's usage with the blank cells adjacent to them. Then do the same set of things adding a row with sets, ideally. Edit: Done Cloyster, and...
  2. Gen V 1 vs 1 Metagame

    I wonder if anyone has an interest in making something like this 1v1 matchups chart? It seems like something that would be pretty awesome for new players to have. Feel free to use that as a layout, it's publicly editable for now (and would be easy to make a version editable to just a few people...
  3. Gen 4 Latias

    Here.
  4. All Gens Implementing all old gens in PS - Testers required!

    Good, Veekun is generally near-perfect for base learnset data (maybe perfect with the latest round of rips). I'd advise against entirely trusting bulba for NYPC, the open editing system is great for some things, but there are a number of hoax NYPC moves which may have been added to BP without...
  5. All Gens Implementing all old gens in PS - Testers required!

    I did a fair bit of research into the NYPC moves for PO, it'd be at least worth stealing my sources Edit: also collections of past gen info: http://www.smogon.com/forums/showthread.php?t=65453 http://www.smogon.com/forums/showthread.php?t=85493...
  6. Checks and Counters

    Something which I've always found key to the difference between a check and a counter is whether the Poke can only come in after a KO/u-turn. Would it be practical to check how the checking/countering Pokémon switched in as well as how that matchup ended? Anyway, onto what you're requesting...
  7. Metagame Analyses: Gen VI changes

    Alright. You are right, these are each going to be minor changes on their own, but I think the combination of all little extra weights should add up to a better metric if they're all fairly weighted. While I've read a lot of code, I am not a programmer, and despite perhaps being able to make...
  8. Metagame Analyses: Gen VI changes

    If I don't reply to something, either you've made the change I suggested, or I accept your reasoning for not making the change and don't have a counter argument. I've reordered a bit. While you're unlikely to leave a one side only wall in against their weakness for long, a one side only wall...
  9. Metagame Analyses: Gen VI changes

    Read through all the blog posts and this thread. Interesting project, and cool scatter plots. Mostly looks very good, though there were a few things which seem like they may be questionable. If you're not keen on revisiting things that's fair enough, but my thoughts: I don't think Leftovers...
  10. Syclar - Part 3 - Second Ability Poll

    Mountaineer Swarm Illuminate Snow Cloak
  11. Gen4 CAP Pre-Evolution Rules & Discussion

    Better late than never :D. Stratagem and Pyroak pre-evo artwork if you've not already tracked it down.
  12. Other The special encounters database

    It's been a long time coming, but I think it's about time to get this started. This project aims to collect all information about ways to obtain Pokémon in mainseries compatible games other than standard wild 'mons. We'll be cross referencing every available source, checking anything that can...
  13. Pokemon Showdown bug reports

    More learnset fixes. Veekun/new DB fixes (4th gen tutors): Remove: Growlithe:Iron Head Magnemite:Role Play Magneton:Role Play Magnezone:Role Play Omanyte:Mud-Slap Togepi:Role Play Togetic:Role Play Togekiss:Role Play Giratina-O:Role Play Giratina:Role Play Giratina:Magic Coat (but it can get...
  14. Pokemon Showdown bug reports

    [03:29] ete got a few learnset errors for someone to fix, assuming you don't live update from veekun [03:30] ete these are all third gen tutors: Qwilfish:Counter and Solrock:Seismic Toss should be removed, and Feebas:Swift added All checked by Moo or Nexus ingame. I've reported this to Veekun too.
  15. Black 2 and White 2 major changes

    Better version of tutors: Tidied up version of this (new level up moves): 027 Sandshrew: Lv. 17: Magnitude Lv. 30: Dig Lv. 38: Swords Dance Lv. 46: Earthquake 028 Sandslash: Lv. 17: Magnitude Lv. 30: Dig Lv. 38: Swords Dance Lv. 46: Earthquake 035 Clefairy: Lv. 40: Body Slam 037 Vulpix...
  16. The Well #36 - bojangles

    pick a song?
  17. Pokemon Black 2 and White 2 Move Tutor Moves

    Zhorken of Veekun has ripped the tutors and included the special ones (Pledge starters and Draco Meteor) as well as Genesect which was missing from the JP one. This should be the definitive tutor list: Bulbasaur: Bind, Giga Drain, Grass Pledge, Knock Off, Seed Bomb, Sleep Talk, Snore...
  18. Pokémon Black 2 and White 2 - Mark 2 ** Spoilers **

    Seems like I was ninja'd a couple of times, but I did a translation of that thing too, and I got all the formes plus all english names which I think previous ones missed: http://pastebin.com/raw.php?i=R2tkSwE4 Bulbasaur: Seed Bomb, Bind, Snore, Knock Off, Synthesis, Giga Drain, Worry Seed...
  19. RU Speed Tiers

    How necessary is the intro? The ubers speed tiers don't have one, all the others are vastly different from each other and talk about tier specific stuff. There's probably nothing so vital to know about RU's speed game that it's better to have nothing on site than have an intro-less set of speed...
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