Ok I'm posting this because Alice is lazy (Wobbuffet "discussion")

It was an egg, but it wasn't actually bred from two parents so the randomization method for its stats probably didn't follow the usual hatching algorithms. I seem to recall the mysterious egg you could get in Crystal had limited natures [EDIT: by natures I obviously mean IVs since natures didn't exist in Crystal]; eggs don't mean it's a free for all necessarily. Even if they did use a simulated breeding, if they used the same "parents" to make all the event Wynaut, the IV/nature combinations might be limited anyway.

Thank you for the date information on the event; that was unknown to me.
 
And? You completely ruin one of their big tanks which can make a sweep much easier. You could even manage this on every tank on the team if they let Wobby walk out of it.

And I'm still not sold on Shed Shell getting rid of this problem. Shed Shell will work once, then you have to kill Wobby before bringing back in that tank. If you keep Wobby alive, you're basically making their tank useless because it is too afraid to do anything.

Also if you have a sweeper beating on a tank, and they mispredict a Wobby switch and attack, you can kill them before they have a chance to heal off the damage. It seems like the only way for these tanks to deal with Wobby is god like prediction 100% of the time, otherwise they get themselves killed with minimal effort.
You do realize that this requires wobb to outspeed them to work well right? Othewise he'll get torn up to the point where he may as well have used explosion.

Dugtrio already does a similar thing to blissey but you never saw them all running shed shells before did you? That's because it stil requires you to predict a softboiled lest you get your trapper killed.

A 1 for 1 kill is not game breaking.
 
You do realize that this requires wobb to outspeed them to work well right? Othewise he'll get torn up to the point where he may as well have used explosion.

Which was the point of putting speed on Wobb. I believe this was brought up on page one or two. And running speed on other tanks is a rather hilarious though. I want to see what min speeds tanks would need to run to outspeed Wobby, and what it would do to their tanking ability. I might have to do those calcs at some point when I'm not planning to sleep.

Dugtrio already does a similar thing to blissey but you never saw them all running shed shells before did you? That's because it stil requires you to predict a softboiled lest you get your trapper killed.

Wobby would at least survive a mispredict, allowing you chance to switch in something else and save it for later. Dugtrio isn't a fan of Ice Beams, and I think it still needs to be CB'd to 2HKO a Bold 252HP/252Def Blissey.

A 1 for 1 kill is not game breaking.

While it always isn't, it can be sometimes. You destroy their only SDchomp counter, DDos counter, etc. and its GG in most cases. Also keep in mind that if this succeeds, Wobby is still alive.

*EDIT*
Also, I was under the impress Shed Shell was a one time use thing much like Focus Sash. Then again, I've never used it.
 
maths and numbers and statistics

I think what pisses me off most about the unbanning of Wobbuffet is that the person in charge (and the people he chats with) have for some reason decided to use raw statistics and mathematics and all that jazz to decide whether he should be unbanned or not... And are completely fucking ignoring the fact that Wobbuffet, statistically broken or not, sucks the fun out of virtually any match he appears in. Surely making a game people want to play should be a goal that supersedes allowing anything that might possibly not be broken?

Don't throw any bullshit answers at me like "So you don't like a Pokemon so we should ban it?", "What about Luvdisc? Nobody likes that either", "Wobbuffet isn't statistically uber so he's being unbanned" etc. I don't care. By the looks of things, nobody cares - except for the people who think that the statistics should be the only factor in whether something is unbanned or not. That's a purely clinical approach, when a more personal one is perhaps required in this case. Even if Wobbuffet isn't statistically broken, I still don't see any reason to unban him because I don't think anyone is on the edge of their seats just waiting to get to use Wobbuffet in OU. Very few people want him, and that should matter most.
 
It was an egg, but it wasn't actually bred from two parents so the randomization method for its stats probably didn't follow the usual hatching algorithms. I seem to recall the mysterious egg you could get in Crystal had limited natures; eggs don't mean it's a free for all necessarily. Even if they did use a simulated breeding, if they used the same "parents" to make all the event Wynaut, the IV/nature combinations might be limited anyway.

The egg in that event was limited to Lonely nature iirc. However, there was also an unofficial Japanese Pokepark event in which it was available for the GBA (2005), but I don't know about the specifications there.

However, until there is some sort of confirmation and proof of this event being official, it seems odd to consider Tickle Wobbuffet in the first place - it literally isn't listed on any competitive pokemon site. What if Taiwan decides to host an Event with Spacial Rend Gible ?


The speed Investment is being hyped up incredibly. Too actually get it to outspeed walls such as Skarmory, you have to sacrifice one side of your bulkiness, which wobby does not like ( note that, for instance, 252 Def / 252 Speed Wobby actually gets OHKO'd by standard Timid LO Gengar's Shadow Ball (102.30% - 120.35%) ) . Add to this the fact that ALL the Skarmory user has to do is invest 24 Speed EVs to make sure no Wobby is able to outspeed him ever and it seems like a joke.
 
I usually have no problem deferring to those who have more DP competitive experience than myself in discussions like this, but many of you are making "arguments" so shaky I could address them in my sleep. I'm going to say this one more time—why is it a big deal to not run SpD EVs on not only a pokemon who can pick and choose which side of the damage spectrum on which it wants to come in, but a pokemon who can actually benefit from taking more damage from special attacks in the few pinches it may have to take them? Who cares if it's OHKOed by Gengar's LO Shadow Ball? That's like remarking that Boah can't OHKO Zapdos, as if Tyranitar can only be a Dragon Dancer with [Rock-type Attack]. It's the easiest thing in the world to just not switch Wobbuffet into known special attackers, which is a ton of pokemon.


...And are completely fucking ignoring the fact that Wobbuffet, statistically broken or not, sucks the fun out of virtually any match he appears in. Surely making a game people want to play should be a goal that supersedes allowing anything that might possibly not be broken?

Don't throw any bullshit answers at me like "So you don't like a Pokemon so we should ban it?", "What about Luvdisc? Nobody likes that either", "Wobbuffet isn't statistically uber so he's being unbanned" etc. I don't care. By the looks of things, nobody cares - except for the people who think that the statistics should be the only factor in whether something is unbanned or not. That's a purely clinical approach, when a more personal one is perhaps required in this case. Even if Wobbuffet isn't statistically broken, I still don't see any reason to unban him because I don't think anyone is on the edge of their seats just waiting to get to use Wobbuffet in OU. Very few people want him, and that should matter most.

Again, to even think that the top people on the shoddy ladder aren't using Wobbuffet to their advantage at least to show how broken it is (and not actually to, you know, maximize their chances of winning, which is the point of the ladder and competitive pokemon first and foremost) is silly. That at once does a way with the "it's not fun" argument—one I and a few other top battlers could have raised for the banishment Dugtrio in Advance but didn't because it's damn silly. "Very few people want him"...talk about "statistics we shouldn't pay attention to"...

Lets see, walls vs tickleffet

There's so much strange logic in this post that I feel compelled to address your points one at a time...

skarmory - just use a shed shell, then you won't fear magnezone either Another idea would be to give it 24 Spd EVs and/or Taunt as discussed but Shed Shell is valid
bliss - toxic/sing has to use them pre-emptively every time it is out since it will be slower
bronzong - hypnosis, could be using a shed shell has to use hypnosis preemptively every time, shed shell is "viable" if you're already terrified of zone
celebi - either has baton pass to escape or leech seed to drain wobba didn't mention this for a reason though tyra only needs a tickle or two to ohko this likely with no risk thanks to encore
cresselia - why would you bother with wobba instead of going straight to the cb pursuiter? didn't mention this for a reason though tyra only needs a tickle or two to ohko this likely with no risk thanks to encore
dusknoir- shadow sneak means he can't be outsped, also if wobba comes in on pain split he'll lose a huge chunk of hp. fine, didn't mention for a reason (counter doesn't work on ghosts so wobby wouldn't be thrilled switching in anyway), though shadow sneak is hardly standard
forretress- might use a shed shell to escape magnezone anyway, can explode on wobba if he outspeeds. shed shell is "viable", however forry typically has 104 speed and needs 200 Spd EVs and a beneficial Speed nature to outpace Wobby
gliscor- taunt or baton pass not mentioned for a reason though a considerable number don't have either move if they're actuall walling
hippowdon- yawn (if he predicts) in the same vein as blissey and bronzong, is it going to yawn every turn?
Jirachi - has u-turn not mentioned for a reason
magnezone - will probably lose to this, does hit from the special side though actually viably carries shed shell to escape duggy and only needs 20 more Spd EVs to beat wobby guaranteed and is a noted special attacker, why would wobby come in on this
milotic- hypnosis wobby wouldn't come in
starmie - surf surf surf the standard wobby has owned starmie since advance but a 181 Speed one wouldn't care
tentacruel - see starmie
swampert -see starmie no, it's much slower and must surf on the switch as I outlined in my previous post
vaporeon - blah blah also slower (166) and must surf or IB preemptively

So most walls can deal with him if they outspeed him, now the ones that don't outspeed at no speed are :
skarmory
blissey
bronzong
forretress
hippowdon
magnezone

Skarm and forretress wouldn't mind a shed shell anyway, wouldn't be too bad on bronzong either.

This means that the end result of this will be either less usage or more speed for:
Blissey - do we really care if this thing is weakened so people might use other special walls? isn't effectively taking out the most effective wall in DP pretty noteworthy
Hippowdon - declining in usage anyway, he'll still set up SS even if he dies This Wobby's likely teammate in Tyra already does that
magnezone - the no spd wobba might have trouble since it can only come in on at most 1 move on any magnezone set Wobby doesn't really care, it already takes out like a dozen good walls

I fail to see how this is really over centralizing.
"On paper" it can pretty easily piss on like half the popular walls in dp with little to no risk to itself, but I guess we'll have to see.

lol you guys are really overreacting.

This same strategy could be employed more effectively (because it doesn't have you using up extra Encore PP) by just using Magnezone. You can similarly trap and kill grounded foes with a Dugtrio. Weavile and Tyranitar already threaten CB Pursuit on a lot of Pokemon.

There's over half a dozen non-steel walls that this would have no trouble neutering. And Weavile and Tyra do already threaten a CB Pursuit on a ton of pokes, however Wobby "makes it a lot easier" to switch them in with little to no risk thanks to Encore and actually OHKO them thanks to Tickle. "Making it a lot easier" has been the enduring argument against Wobbuffet since Advance, and this is just one more way that Wobbuffet opens up holes that otherwise would have been smaller, like attempting a Drum Salac Pass with Smeargle. Both strategies are definitely workable without Wobby, but it makes them so much simpler to pull off.

And finally, you are taking them down one at a time this way, rather than setting up something like a Belly Drum pass. After you Pursuit their Skarmory, they can bring in whatever to take on Tyranitar.
As explained above, Belly Drum Passing is also made easier by Wobbuffet. It doesn't make this "pick off walls one-by-one with little/no risk" strategy any less effective. And this, as with the chaosbreon strategy you also outlined, actually speaks to the whole "Wobbuffet is uber!!!" idea anyway that needs to be proven by smart players employing the strategies to no end on Shoddy...or to the end of "Colin takes it off the ladder because it's finally been proven uber".

Also this won't work on Blissey. Blissey has one major threat to Wobbuffet: Toxic. Blissey used Toxic, good luck "stalling" it, regardless of your moveset.
I'm kind of surprised at this because, as I stated in another reply above, you realize that you're going to have to use Toxic pretty much every turn that Blissey comes out, right? Unless I'm missing something, this limits Blissey considerably, much like Magnezone's already doing it's job even when not used by making Skarmory, Bronzong and Forretress all carry Shed Shell.


All that said, go prove me wrong or something, you guys. Go prove that Wobby does not indeed own seven or eight walls, and it will then likely stay in standard, right? Or go prove that it does and it will likely be banished again. There's only so much words can do on a topic like this (yes, even another certified Jumpman Wall of Words).
 
I usually have no problem deferring to those who have more DP competitive experience than myself in discussions like this, but many of you are making "arguments" so shaky I could address them in my sleep. I'm going to say this one more time—why is it a big deal to not run SpD EVs on not only a pokemon who can pick and choose which side of the damage spectrum on which it wants to come in, but a pokemon who can actually benefit from taking more damage from special attacks in the few pinches it may have to take them? Who cares if it's OHKOed by Gengar's LO Shadow Ball? That's like remarking that Boah can't OHKO Zapdos, as if Tyranitar can only be a Dragon Dancer with [Rock-type Attack]. It's the easiest thing in the world to just not switch Wobbuffet into known special attackers, which is a ton of pokemon.

As easy for Wobbuffet as it is to pick his fights, you should also accept that it hinders his flexibility on who to switch in. Where max Def/SpDef Wobbuffet can actually switch into Special Attackers, this one cannot, which is a restriction no matter how you look at it. Of course, 99% of the walls are physical if their attack is even remotely threatening, and I agree with the rest of your post.
 
I'm kind of surprised at this because, as I stated in another reply above, you realize that you're going to have to use Toxic pretty much every turn that Blissey comes out, right? Unless I'm missing something, this limits Blissey considerably, much like Magnezone's already doing it's job even when not used by making Skarmory, Bronzong and Forretress all carry Shed Shell.

As I said previously,

If you max Wobbuffet's Speed to beat the walls, your Wobbuffet is drastically less effective in other situations, because it will take hits much worse. You need those EVs to pump your defenses.

I hadn't read a post stating Wobbuffet would use a lot of Speed. I assumed Encore had gone first vs. Skarmory in the opening post because it was using Whirlwind (and I run some Speed EVs on my Skarmory, anyway, to beat other Skarmory). I pretty much rejected the idea of max Speed Wobbuffet out of hand because if it can come in on fewer Pokemon, I feel more comfortable with my odds of not having to worry about it.
 
Well how do you feel about it now? Would you honestly not use it or feel other could use it just because it takes Special hits worse?
 
I'd probably stick to the 252 Def / 252 SpD version, but I could see why people would use Speed now.
 
hmmm...

if status is so much of a problem (like with toxic bliss), you can always put safeguard instead of mirror coat (after all, you're not switching much into special sweepers and the like); even if wobba gets poisoned, blissey is still dead, leaving free room for your own special sweepers to cause lots of damage.

Also, wobba doesn't fight alone. Like, you can always give it wish or aromatherapy support to deal with some of the issues posted here; heck, even light screen and reflect could help.

And it seems you're forgetting that this wobby set still allows you free turns for you to set up other pokes. I've been battling for more than a month with tickle-wobba and I just usually kill 1 or 2 things with that strategy (usually blisseys, bronzongs and swamperts), then use wobba to set up things like sub-chomp (or even specsmence, which will start wrecking havoc with DM now that blissey is gone), and that's why I told jumpman I think wobba is more uber than OU, not just because the tickle thing BUT the whole package wobby carries under his black tail.
 
hmmm...

if status is so much of a problem (like with toxic bliss), you can always put safeguard instead of mirror coat (after all, you're not switching much into special sweepers and the like); even if wobba gets poisoned, blissey is still dead, leaving free room for your own special sweepers to cause lots of damage.

Also, wobba doesn't fight alone. Like, you can always give it wish or aromatherapy support to deal with some of the issues posted here; heck, even light screen and reflect could help.

And it seems you're forgetting that this wobby set still allows you free turns for you to set up other pokes. I've been battling for more than a month with tickle-wobba and I just usually kill 1 or 2 things with that strategy (usually blisseys, bronzongs and swamperts), then use wobba to set up things like sub-chomp (or even specsmence, which will start wrecking havoc with DM now that blissey is gone), and that's why I told jumpman I think wobba is more uber than OU, not just because the tickle thing BUT the whole package wobby carries under his black tail.

I agree, I don't understand why are we even talking about this. Wobb itself is broken, I have said it to people for the umpteenth time. His ability is not all the different from ADV and he is broken there. So, they got rid of the wob draw lock, big woop. It just means I can't trace it with a Pory2/Garde, so now even that "counter" is out the window.

Sure moves are alot more powerful now, but why would anyone toss a Wobb in front of something it can't handle? If someone sends a mence against me, I'll run for the hills than to get risk getting meteor'd.
 
Again, to even think that the top people on the shoddy ladder aren't using Wobbuffet to their advantage at least to show how broken it is (and not actually to, you know, maximize their chances of winning, which is the point of the ladder and competitive pokemon first and foremost) is silly. That at once does a way with the "it's not fun" argument—one I and a few other top battlers could have raised for the banishment Dugtrio in Advance but didn't because it's damn silly. "Very few people want him"...talk about "statistics we shouldn't pay attention to"...

To be honest I think you completely missed the point. I'm not commenting on whether people are using Wobbuffet or not, I'm commenting on the obvious fact that has been shown in nearly every Wobbuffet discussion recently: Generally, the community doesn't want Wobbuffet. It doesn't want to use Wobbuffet, it doesn't want to play Wobbuffet. That isn't the same as what you seem to think I was saying.

What I'm getting at is this statistical approach will only go so far. Even if Wobbuffet isn't broken, his presence in a match changes some fundamental dynamics of the game, and whether the community wants this change should be just as important a question as whether it statistically breaks the game.

As for "talk about "statistics we shouldn't pay attention to", I think it really is sad if you're suggesting we ignore what most of the community seems to want in this particular scenario.
 
It was an egg, but it wasn't actually bred from two parents so the randomization method for its stats probably didn't follow the usual hatching algorithms. I seem to recall the mysterious egg you could get in Crystal had limited natures [EDIT: by natures I obviously mean IVs since natures didn't exist in Crystal]; eggs don't mean it's a free for all necessarily. Even if they did use a simulated breeding, if they used the same "parents" to make all the event Wynaut, the IV/nature combinations might be limited anyway.

Thank you for the date information on the event; that was unknown to me.
I'm sure no one still has the unhatched egg from 2005, so this would be impossible to test.
 
Wob is evil. I'm loving it.

I'm highly surprised no one has used Wob + Dugtrio to deal with tanks / walls. Of course, only works on land-based walls, but wob takes cresselia and company on anyway.

So your opponent sends out Snorlax and immediately starts cursing. In comes wob to encore it. I promply switch to Dugtrio, who uses Toxic. Then i switch back to wob and watch it die, replenishing the encore as needed. My opponent then reached for Suicune, and started Calm Minding. Wob encores a Calm Mind, dugtrio comes in and kills it. simple. Wob encores a surf, and kills suicune with mirror coat. simple. Wob encores Stealth Rock, and dugtrio kills Swampert, Hippowdon, and Donphan... the list goes on.
 
I agree, I don't understand why are we even talking about this. Wobb itself is broken, I have said it to people for the umpteenth time. His ability is not all the different from ADV and he is broken there. So, they got rid of the wob draw lock, big woop. It just means I can't trace it with a Pory2/Garde, so now even that "counter" is out the window.

Sure moves are alot more powerful now, but why would anyone toss a Wobb in front of something it can't handle? If someone sends a mence against me, I'll run for the hills than to get risk getting meteor'd.

What a one-sighted view. How many times has it been noted already how many new things there are that screw up Wobbuffet to an extent? Pursuit, U-turn, more Bug, Dark and Ghost stuff in general, generally more versatility and power to every Pokemon under the sun, Spiritomb, Snow Warning, Sand Stream, Stealth Rock, Toxic Spikes, and let's not forget the shortened sleep that makes Wobbuffet -> Spore Smeargle no longer a "guaranteed win" as long as they use a non attacking move.

I'm not saying all of this makes Wobbuffet non-uber - personally I've tried him out (both by facing it and using it) and I found I really overestimated him. However, merely looking at what remaind the same or got better for him is not going to provide an answer to whether he's uber or not. You've got to take both sides into account.
 
There are quite a few more 'unique' and 'interesting' combinations I've observed on shoddy in regards to Wobbuffet.

Wobb+Dugtrio can be utterly ridiculous versus certain teams. If you decide you'd rather deal with whatever setup Wobbuffet is attempting to get off (instead of letting it kill you) and let him encore your stat-up, heal, etc., then Dugtrio comes in to kill you anyway.

Of course, most teams that involve those two pokemon don't actually have anything to set up, so you're better off just suiciding into Wobb to reduce it's chances of killing something else. However, say you're dealing with what appears to be a heavy stall team with field effects. You send in Starmie to attempt a spin, and are greeted with not a ghost, but Wobbuffet. You definitely decide keeping your spinner alive is a much better idea than getting it killed, so you spin or recover. Unfortunately for you, Dugtrio easily switches in and kills poor Starmie. Not only is your spinner dead, but you didn't even dent Wobbuffet.


I've also encountered a few teams which would normally scream 'GIMMICK' at ear-piercing decibals, but are much more effective than you'd think due to multiple trapping effects. Perish Song, in combination with a Wobbuffet and a Sub/Protect Dugtrio can be devastating. Who needs Destiny Bond when you can stall out a Perish Song after something dies anyway? Dealing with a Celebi on such a team which Perish Songs and U-turns the next round is a complete nightmare. Add some toxic/toxic spikes and you're in for a fun ride.

----------

As far as Wobbuffet's usage overall goes, there's a relatively clear picture being painted. People are not adjusting to it very much at all. Players using Wobb now are generally successful, good battlers, and are winning a high % of their games. I've yet to actually meet anyone who is dissatisfied with it's performance on their team. However, at the same time, there appears to be no centralization toward pokemon that can actually deal with Wobbuffet. Why? I think what SubVersion is saying needs to be considered in all of this. Specifically: people don't like playing with Wobbuffet. If this means they're going to generally lose to the players using it, so be it. Why conform to have a chance at beating the top few battlers (I'll admit to some exaggeration here, but it's not far from the truth) when you can continue to run that team you enjoy so much that still beats nearly everyone else?

I think it's interesting that for once, when we have the resources to actually track and test metagame centralization en masse as opposed to working it out in theory and testing small-scale, the metagame is not reacting how one might think to what seems to be a serious threat. Certainly, Wobbuffet creates a serious dilemma in the team-building stage of the game (as does Deoxys-S, but that is more to the tune of 'why am I using this choice scarfer again?'). Certainly, it completely dominates a player who isn't prepared for it, like most of the top threats in D/P do. Either standard teams already deal with it just fine (they don't), or people simply aren't adjusting to face the threat.

I guess the point needs to be made that small-scale tests done between good battlers who are trying to mold their teams for victory are always going to end up creating a different overall 'metagame' than thousands of players who each play for different reasons. What I'm getting at is this: Whereas Wobbuffet has not overcentralized the shoddybattle metagame as of yet, if we were stuck without the relevant statistics and only relied on our own tests we likely wouldn't be able to see how that was possible.
 
What if your encore runs out as you switch to Tyranitar?

(They could U-turn/Baton Pass out as you Pursuit:

*Ie: Umbreon is Encored using Curse, the Encore wears out as you switch in Tyranitar, they use Baton Pass and are naturally slower while Resisting Pursuit, causing them to leave safely with their Curses! Arrgg.... Curses! (Sarcasm)*).


Also while I am here and speaking of Umbreon: I also want to mention Umbreon can do this similiarily, albeit without Encore:

Umbreon:

Mean Look/Tickle/Taunt/Wish


Taunt prevents Psuedohazing, etc., and Tickle helps to lower their Attack/Defense (which is what they will be using as they attack).

Wish is so Umbreon takes the hits, and heals your Tyranitar as it comes in!

If Wobbafett were to be bumped to Ubers, this similar set could replace it (altho Umbreon may as well pass Curse to a White Herb Tyranitar to heal off the lost speed and sweep).
 
What if your encore runs out as you switch to Tyranitar?

(They could U-turn/Baton Pass out as you Pursuit:

*Ie: Umbreon is Encored using Curse, the Encore wears out as you switch in Tyranitar, they use Baton Pass and are naturally slower while Resisting Pursuit, causing them to leave safely with their Curses! Arrgg.... Curses! (Sarcasm)*).


Also while I am here and speaking of Umbreon: I also want to mention Umbreon can do this similiarily, albeit without Encore:

Umbreon:

Mean Look/Tickle/Taunt/Wish


Taunt prevents Psuedohazing, etc., and Tickle helps to lower their Attack/Defense (which is what they will be using as they attack).

Wish is so Umbreon takes the hits, and heals your Tyranitar as it comes in!

If Wobbafett were to be bumped to Ubers, this similar set could replace it (altho Umbreon may as well pass Curse to a White Herb Tyranitar to heal off the lost speed and sweep).

Eh, no. Look:

Umbreon switches in.

Smart opponent switches to any one of a large number of pokemon that don't really care what Umbreon attempts to do.

Umbreon uses Mean Look.

CB Heracross thanks Umbreon for the free switch-in and wrecks up the place.


See, it's not even remotely close to what this thread is about. Your example requires a clueless opponent, while Wobbuffet takes switching completely out of the equation.
 
To be honest I think you completely missed the point. I'm not commenting on whether people are using Wobbuffet or not, I'm commenting on the obvious fact that has been shown in nearly every Wobbuffet discussion recently: Generally, the community doesn't want Wobbuffet. It doesn't want to use Wobbuffet, it doesn't want to play Wobbuffet. That isn't the same as what you seem to think I was saying.

No, honestly, at the end of the day it really doesn't matter in the end *that* the community doesn't want a pokemon or a move or a trait or an item, but *why*. This is the point, as I stated in the conclusion of my post. Prove why it's broken instead of appealing to the "authority" of the masses. I don't think you appreciate how many people have posted their utter enmity towards Blissey since the beginning of DP (and even before), but it is obviously not going anywhere because the majority of people that have expressed this hatred clearly had and have not created their teams to deal with a largely exploitable pokemon. A more recent example of this is the number of people have wanted ban Sand Veil and/or BrightPowder, not Garchomp itself. There's no way we can take that seriously—we instead have to redefine "overcentralization" and "uber" so we can look at this more objectively...rather than taking a subjective stance that much of the bellyaching about Garchomp has consisted of.

What I'm getting at is this statistical approach will only go so far. Even if Wobbuffet isn't broken, his presence in a match changes some fundamental dynamics of the game, and whether the community wants this change should be just as important a question as whether it statistically breaks the game.

Again, not "whether" but "why." For the record I feel Wobbuffet is closer to uber than standard, more than I did six months or even two months ago, but since most people think it's enough to just whine about it instead of doing what great battlers Alice and Doorman and VIL are doing and whoring the ladder with it. Our Policy Makers and the community as a whole have a right to know specifically what it is that makes Wobbuffet uber, and argument like "nobody wants it" fall on deaf ears.

So do arguments like:

Wobbuffet shouldn't be a problem. BP and u-turn are still great moves and shed shells could be used as well.

as if a number of pokemon currently carry these moves and shed shell

Here's the problem. All the moderately intelligent players know that Wobbs is Uber material and doesn't belong in the OU metagame. So instead of using him, none of us put him on our teams. Since he's not on all the teams, a particular idiot who runs a particular program we use to battle refuses to ban him back to Ubers. The "data" supports this singular person's decision to unban him to satisfy his own bloated ego.

So we either ALL do this nonsense to each other for a couple of months and have no fun playing Pokemon or we accept the fact that until a *ahem* competitor arises for this particular program, we're all doomed to suffer through retarded matches against the broken blue blob.

it's been pointed out what a gem this in, both the "nobody smart is using him" and "wobbuffet makes the game less fun" "arguments" are present

It overcentralises the metagame to the point where every wall will need a Shed Shell or U-Turn, and that just makes pokemon a whole lot less enjoyable.

it very literally has not increased the amount of Shed Shells in two months, according to Colin's statistics. We'll know more about a supposed increase in moves like u-turn and bp later, but if we can take the incorrect shed shell assumption as an example that even if there is an increased it would be too slight to conclude that it has "overcentarlized the metagame" from the perspective of making everything carry shed shell and u-turn and baton pass

I fail to see how this is really over centralizing.

that's a nice concluding statement, why don't you wait until you face it until making conclusions like this?


As you can see, the arguments about wobby are all over the place, both good and bad. the point, again, is that you should go try to prove me right or wrong, rather than trying to place much stock in the arguments of the masses that, for all we know are steeped in assumptions and inexperience. Not enough people are using wobbuffet to their utter, broken advantage for me or you or any of us to be able to fairlt conclude that it is, indeed, broken. Go fix that instead of merely complaining that it's "not fun".

As for "talk about "statistics we shouldn't pay attention to", I think it really is sad if you're suggesting we ignore what most of the community seems to want in this particular scenario.

We can't make sweeping decision as policy makers based merely on on "very few people want him". You haven't even backed that up with anything. In all the threads about Wobbuffet I've read on this forum, there is a large amount of of arguments both for and against Wobbuffet...and they largely don't let us conclude anything. Only playtesting and logs ideally do that, in addition to stats that show us that Shed Shell usage has gone up 1000% or that Wobbuffet is on 90% of the top-20 ladder teams. "Popular opinion" just doesn't hold much water in issues like this.
 
All Doorman does is abusing a glitch which is not going to be fixed unless some person decides to write the script. This doesn't simulate what happens in the actual game. It only adds to the arsenal of deadly combos Wobba can use.
 
Unfortunately for you, Dugtrio easily switches in and kills poor Starmie. Not only is your spinner dead, but you didn't even dent Wobbuffet.

Wrong example sir, but the point is across. Rapid Spin is an attacking move, so Wobbuffet could Counter it, and given that Sand Stream or Hail isn't going, he might actually gain more health than lose in this case. Then again, Starmie will prolly end its Encore soon enough, so that's not very desirable.

Recover, however, makes it take a while for Dugtrio to take down Starmie, especially if it's Timid Starmie vs Adamant Dugtrio, and makes it all the more likely Encore runs out and Dugtrio runs at the risk of being Surfed.

I've found that Dugtrio generally has trouble killing walls quickly enough even if they are trapped. I've used Mean Look + Hypnosis Crobat to testify that - while Encore has a longer endurance than Sleep, there's also a chance you Encored a move that Dugtrio does not want to switch in on.
 
I just don't see the skill in using wobbufett, not to mention it TAKES FOR EVER for anything to happen once wobbufett is in all it can do is PP stall for the most part :/
 
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