Post new creative movesets/EV spreads here:

Status
Not open for further replies.
Assuming these sets are for use in UU you have a few problems ...
yes they are for UU

On your Swords Dance/Life Orb set Rotom and Drifblim, both UU standards, can freely switch in on predicted Earthquakes and Body Slams, forcing it to switch out or run this of being crippled by WoW.

hmmm... well having a few good counters is not too bad I suppose, whats your opinion of it otherwise?

The ToxiStaller set will meet a slow painful death if it meets Swalot, and is rendered more or less useless by anything faster with substitute, assuming they switch in during Ingrain or Synthesis. Of course if the sub user is a poison type they can freely switch in on toxic aswell ...

I can see your point here its not an amazing set however with Leftovers+Ingrain and Rest it could PP stall many fast Subers, but Swalot would slay it.
 
hmmm... well having a few good counters is not too bad I suppose, whats your opinion of it otherwise?

I honestly don't know ... it is certainly has the surprise factor in that no one will expect a physical offensive Meganium. Earthquake will certainly dent any Fire types or Poison types that might typically switch in but still offers free switch ins to Scyther and Altaria. Predicted body slams offer switch ins to the ghosts, all of whom now a variety of nasty status moves ...

I guess the proof would be in testing ... unfortunately I don't use Meganium that much anymore, as its dropped considerably in my estimation over the past few months.

I can see your point here its not an amazing set however with Leftovers+Ingrain and Rest it could PP stall many fast Subers,

Unfortunately if the fast subber also has some sort of stat upping move (Swords Dance Scyther, Calm Mind Grumpig etc.) PP won't necessarily be much of a problem ...
 
something i'm experimenting with in terms of leafeon, dunno how desirable this is i runo mono grass and use this one, but moves in brackets can be alternates for sun teams (takes advantage of its power)

leafeon@leftovers(heat rock)
132 HP / 160 Atk / 216 Spe

leaf blade
swords dance
synthesis (baton pass)
grasswhistle (synthesis)

basically it can have the same use as the baton pass swords dancing to set up, but instead of passing it on it can set up itself taking advantage of any sun to avoid status, and setting up its leaf blade (which can cause mayhem with 2 swords dance) synthesis is there to boost its tanking status, it can still pass as well at the sacrifice of grass whistle if you fell its needed instead of going for the wall.

and with the influx of whirlwinders currently i set up smeargle that could help the above leafeon as well as other self set up pokemon

smeargle@focus sash
4HP / 252 Atk / 252 Spe
spore
ingrain
baton pass
extremespeed (or any of these toxic, aqua ring, Twave)

i choose extremespeed as it gives smeargle some cover to come in as a finisher, ingrain makes the pokemon you pass to immune to whirlwind, roar etc.
the moves in brackets are there as an alternate (i ran aqua ring and passed to breloom made for 30+% heals) but its a risk using them hence the brackets.
 
OK I know many of you are going to laugh at this at first, but please read the entire post before making any judgments (don‘t just say tl:dr). I am proposing a set for Toxicroak (yes you heard me right, Toxicroak) in Ubers. Okay, here is the set:

Toxicroak @ Leftovers
Nature: Adamant
Ability: Dry Skin
EVs: 124 HP, 128 Atk, 76 Speed, 180 Sp Def
~ Focus Punch
~ Substitute
~ Poison Jab
~ Taunt

At face value this set doesn’t look like anything in the way of a potential threat in Ubers of all places, so I’m going to carefully break down each component of the set and address its purpose in the Uber environment.

I’ve been using this set regularly for the past week on the Shoddy Uber ladder after I realized my team needed a reliable switch-in to Kyogre’s monstrously powerful Choice Specs Water Spout at full health (even Blissey is 2HKO’d) and the idea of Toxicroak came to me almost immediately. I can claim from experience that it works incredibly well, far better than I initially expected. So many teams simply can’t handle it, especially if they rely exclusively on the rain themselves.

First things first, let’s take a look at Toxicroak’s unique typing. Poison/Fighting gives three weaknesses; 2x Ground/Flying and 4x Psychic. Out of these only Ground attacks are commonly seen in Ubers. Toxicroak more than makes up for this however with an amazing seven resists, most notably 2x Fighting/Dark, 4x Bug and a complete immunity to Water thanks to Dry Skin. This means Toxicroak can switch in on Water attacks with impunity, which is a valuable asset when facing common Choice Pokemon such as Kyogre and Palkia. It can also somewhat counter forms of Darkrai whose only attacks are Focus Punch/Blast and Dark Pulse after it has put something to sleep as it is one of only two Pokemon in the game to resist the combo.

A special mention should also go to Toxicroak’s Stealth Rock resistance and ability to absorb Toxic Spikes, which is quite a common strategy among Forretress users and can really screw over teams that don’t have many airborne/Steel Pokemon.

Anyway, moving on. In the OU environment, Toxicroak rarely gets the chance to abuse its amazing Dry Skin ability due to almost omnipresent Sandstorm and lack of infinite rain, but in Ubers the situation is completely different. Thanks to Kyogre’s Drizzle, the rain is potentially infinite, and with Dry Skin and Leftovers Toxicroak heals a whopping 3/16ths of its HP every turn (translating to 63 HP with this set)! However it is somewhat of a double-edged sword as Ubers also brings Groudon and its Drought ability to the fore, resulting in Toxicroak losing a net 1/16th of its health per turn instead. Groudon is therefore the bane of Toxicroak’s existence, but there are ways around it and I will address this point a bit later.

Now onto the set itself. SubPunching is nothing new for Toxicroak, but Substitute is far more efficient in permanent rain due to regaining three quarters of the lost HP in one turn. The HP EVs give 338 HP which allows for 84 HP Subs, and the Attack EVs generate 308 Attack which allows STAB Focus Punch to cause major damage to most things that do not resist it. Here are some damage calculations against some common Ubers that are hit for neutral or better:

120 HP, 0 Def, neutral nature Mixed Dialga: 97.03 - 114.82%
252 HP, 0 Def, neutral nature Bulk Up Dialga after one Bulk Up: 59.41 - 70.29%
252 HP, 0 Def, neutral nature Calm Mind/Sub Kyogre: 56.68 - 67.07%
240 HP, 244 Def, neutral nature ResTalk Kyogre: 44.55 - 52.72%
0 HP, 0 Def, - nature Choice Specs/Mixed Palkia: 73.21 - 86.29%
0 HP, 0 Def, neutral nature Kingdra: 75.60 - 89.00%
80 HP, 0 Def, neutral nature Manaphy: 58.45 - 68.98%
4 HP, 252 Def, neutral nature Blissey: 127.91 - 150.92% (sorry, couldn’t resist)
0 HP, 0 Def, neutral nature Darkrai: 162.99 - 192.88% (oops I did it again!)
252 HP, 0 Def, neutral nature Tyranitar: 193.07 - 226.73% (OK I’ll stop now I promise)
252 HP, 0 Def, neutral nature Metagross: 46.43 - 54.67%
252 HP, 252 Def, + nature Forretress: 33.90 - 40.11%
252 HP, 0 Def, neutral nature Groudon: 38.86 - 46.04%


Now I will discuss the secondary attack, Poison Jab. You might be thinking that Poison is an awful attacking type and this has little use, but in fact you’d only be half right. In an environment where the likes of Gliscor, the Nidos and other Poison types have (apparently?) little competitive value, the Poison/Fighting combo is only resisted by Ghosts, which in Ubers boils down to Giratina and the occasional Spiritomb or Gengar. Poison Jab is therefore a decent secondary STAB attack and is your strongest reliable option against Flying types and the many Psychics that populate Ubers, who are typically weaker on the physical side. Once again I have provided some damage calcs for typical scenarios:

32 HP, 0 Def, neutral nature Rayquaza: 34.26 - 40.39%
40 HP, 0 Def, neutral nature Mewtwo: 33.88 - 39.94%
128 HP, 0 Def, neutral nature Latias: 36.94 - 43.54%
4 HP, 0 Def, neutral nature Latios: 44.70 - 52.98%
252 HP, 0 Def, neutral nature Mew: 27.72 - 32.92% (meh)
252 HP, 52 Def, + nature Lugia: 18.99 - 22.60% (Ugh. Obviously worse with Reflect)
252 HP, 248 Def, + nature Giratina: do I really have to?

OK, so apart from Lugia, Giratina and to a certain extent Mew, almost all the common Fighting resists in Ubers take appreciable damage from Poison Jab. However, given the huge popularity of the first two in particular it seems that Toxicroak is too easily and readily walled to be effective. But wait, there’s more! There is one more reason why Poison Jab is useful, which is the 30% Poison rate. It is obvious that walls do not like being poisoned as they end up losing 1/16th of their health per turn rather than gaining it, however being normal Poison, the damage does not get worse over time. Nevertheless there is one advantage to it over Toxic poison, which is the fact that Pokemon with Leftovers experience a net loss of health on the first turn entering the field, and take slightly more damage over the first two turns. This can be potentially fatal for walls that rely on switching in to strong attacks and trying to kill the threat before being killed themselves, if that made any sense.

This is all well and good, but you may understandably point out that simply poisoning the opponent’s wall is useless if they happen to be adopting the role of status absorber with Rest/Sleep Talk, a tactic especially common in Ubers among Giratina. This is where the fourth move comes in; Taunt. With the given 76 Speed EVs, Toxicroak has 225 speed, more than enough to outrun almost any defensive Giratina, which typically do not run more than 8-12 speed EVs. Therefore, if Toxicroak manages to poison Giratina as it switches in and breaks the Sub, you can simply Taunt it to prevent healing and WoW, forcing Giratina to either attack again or switch out. On that note, let’s take a look at what damage the standard ResTalk Giratina does to Toxicroak:

0 Atk, neutral nature Giratina’s Dragon Claw to 124 HP, 0 Def Toxicroak: 36.39 - 42.90%

OK so that hurts quite a bit, but lets not forget that in the rain Toxicroak gains ~19% health every turn, therefore at the end of the exchange you will have no less than ~76% of your HP whilst Giratina is effectively locked into a relatively weak Dragon Claw, allowing for a comfortable switch and free setup for one of your other Pokes. What’s more, if Giratina switches out poisoned, it is going to find it tough switching in to wall something, especially with Stealth Rock taken into account.

What about the case for Lugia? Doesn’t it outrun Toxicroak and is therefore not completely crippled by Taunt? Well yes that is certainly true, however this is not how Toxicroak deals with Lugia. Here is where the special defense investment really comes into use. The only attacking move that Lugia commonly carries is Ice Beam, and often without any special attack investment. Now what does a minimum special attack Lugia’s Ice Beam do to this Toxicroak spread? Let’s see:

0 Sp Atk, neutral nature Lugia’s Ice Beam to 124 HP, 180 Sp Def Toxicroak: 20.71 - 24.55%

Now you see where this is going. This translates into 70-83 HP, which means any Lugia without Sp Atk investment will never break Toxicroak’s 84 HP Subs in one hit. Combined with Toxic immunity and Taunt to prevent the use of other non-damaging attacks, as well as making Whirlwind impossible, Ice Beam’s PP is slowly but surely drained, eventually forcing Lugia to Struggle to death while Toxicroak is left completely unharmed behind a Sub.

Works beautifully. That is, unless the opponent actually does run Sp Atk EVs on Lugia, which some do to have a better chance of OHKOing Rayquaza. In those cases, Lugia needs at least 80 EVs in order to break the Sub more than half the time, and at least 164 EVs to always break it. However, if they are running so much special attack then they are sacrificing a significant amount of Defense and/or Speed which something else on your team might be able to exploit. In such a case the best thing to do is adopt the same tactic as with Giratina; Poison Jab until it inflicts Poison, Taunt it then switch to something that can take Ice Beam and get a free turn.

One last note about Taunt. It prevents all slower support Pokemon such as Forretress, Deoxys-D, Spiritomb etc from setting up at all, and most of them have no decent means of offense against Toxicroak, therefore they are picked off or forced out very easily.

Now I said I’d return to the problem of Groudon as it is clearly the biggest obstacle standing in Toxicroak’s way. If Groudon switches in, which it probably will do if your opponent has it, Toxicroak’s functionality is greatly diminished, however you still have three options before switching out:

1) Dent it with Focus Punch before it breaks your Sub. As I have already shown, it does up to 46% to a standard Groudon.

2) Jab it in an attempt to Poison it (risky and not recommended unless you initially predict the switch)

3) If it’s a support/setup Groudon, Taunt it before it can use such a move.

The best option in most cases is No.1, but nevertheless there is not much Toxicroak can do to Groudon whilst constantly losing health, so make sure most of the rest of your team has a reliable way of dealing with it.

In conclusion, whilst Toxicroak is by no means game breaking in Ubers, it nonetheless fills a unique niche in the rain that allows for multiple opportunities to enter play, including Kyogre/Palkia’s choiced Water attacks, Thunderless Darkrai, Manaphy without Ice Beam, a Metagross that has just revenge killed with CB Pursuit, and a plethora of pure support Pokemon. This allows for effortless scouting with Substitute and likely denting/crippling something at no net cost to Toxicroak whatsoever. It is therefore a reasonable threat that should be taken just as seriously as anything else IMO when constructing an Uber team, especially if you do not intend to use Groudon.

Thanks for taking the time to read all this, and any thoughts, comments or criticisms are most welcome, particularly regarding the EVs as there might be a more efficient spread that I’m overlooking.
 
That is a standard set, but with different EVs. Sucker Punch > Poison Jab in ubers, you can hit the psychics while they try to break your sub. It also works well with taunt.
 
something i'm experimenting with in terms of leafeon, dunno how desirable this is i runo mono grass and use this one, but moves in brackets can be alternates for sun teams (takes advantage of its power)



leafeon@leftovers(heat rock)
132 HP / 160 Atk / 216 Spe

leaf blade
swords dance
synthesis (baton pass)
grasswhistle (synthesis)

basically it can have the same use as the baton pass swords dancing to set up, but instead of passing it on it can set up itself taking advantage of any sun to avoid status, and setting up its leaf blade (which can cause mayhem with 2 swords dance) synthesis is there to boost its tanking status, it can still pass as well at the sacrifice of grass whistle if you fell its needed instead of going for the wall.

and with the influx of whirlwinders currently i set up smeargle that could help the above leafeon as well as other self set up pokemon

smeargle@focus sash
4HP / 252 Atk / 252 Spe
spore
ingrain
baton pass
extremespeed (or any of these toxic, aqua ring, Twave)

i choose extremespeed as it gives smeargle some cover to come in as a finisher, ingrain makes the pokemon you pass to immune to whirlwind, roar etc.
the moves in brackets are there as an alternate (i ran aqua ring and passed to breloom made for 30+% heals) but its a risk using them hence the brackets.


LOL, I fought that Smeagle on Shoddy. I encored Ingrain, got in Gyarados, and DDed a couple times until the guy left the match. Seriously, baton passing doesn't work well anymore Phalanx, there is much better strategies nowadays. This isn't ADV, Pokemon hit harder, Taunt is much better, more pokes get Encore, and everyone has a phazer to stop subchomp. Baton Passing just plain doesn't work, unless your opponent is a total noob, in which case, you could beat them anyways.

@ Lemmiwinks: I really like that Toxicroak set... reminds me of the Porygon-Z I made that had subs that Bliss and Cress couldn't break with Ice Beam. Except yours is much better... I may actually use that set.
 
Blastoise@Leftovers
adamant
252hp, 252 atk, 4def
-Substitute
-FocusPunch
-Yawn
-Waterfall

Fixed your format up for you to make it easier on the eyes.

You should also explain about the set and provide calcs and other things to support it. Otherwise nobody will use it.


Here is a good example of an explanation/set from eric the espeon

Meganium@Life Orb/Leftovers
252 HP/252 Attack/4 Defence
Adamant/Brave
-Sword Dance
-Earthquake
-Body Slam
-Leaf Storm/Razor Leaf

After a Sword Dance it reaches a respectable 572 Attack, or an impressive 751 with a Life Orb EQ and Body Slam provide decent type coverage.
Leaf Storm lets it take down physically bulky ground and water types (303 Sp. attack with a STAB 140 base power attack hurts), but Razor Leaf gives it a reliably STAB boosted by SD.

Meganium's bulky 80/100/100 defensive stats lets it get a SD up with little trouble, with leftovers even getting two up is not that hard.
 
That is a standard set, but with different EVs. Sucker Punch > Poison Jab in ubers, you can hit the psychics while they try to break your sub. It also works well with taunt.
The problem with Sucker Punch in Ubers is the 8 PP and the ridiculous number of Pressure abusers around. That and it can easily be stalled out through switching between Lugia/Giratina and whatever else that resists Focus Punch, of which there are many, not to mention you have no chance to Poison stuff, which really helps give you an advantage in the long run.

In all honesty I'd love to be able to fit Sucker Punch onto the set (it would come in handy in desperate situations such as Deoxys-f sweeping my team lategame) but the lack of a strong and reliable attack hurts the effectiveness of the set too much, and every other move is also too important to give up.
 
Baton Passing just plain doesn't work, unless your opponent is a total noob

jesus christ can you stop.

baton passing is by no means no longer viable. celebi is a great example. think befoer you post these kinds of unfounded statements
 
ninjask can still pass with little resistance if it predicts a taunt ;) and yes lots of whirlwinders are around, ingrain stops the whirlwind effecting a switch, yea pokemon hit harder, but there a still people who use whirlwind and spikes to do the damage, it nulifies that stratergy and give heal coverage, ingraining a wall for example ;)
 
This came to me whilst bored in college a few days ago, and it's proved quite promising in testing so I'm throwing it out here.

dpmfa395.png


Empoleon @ Petaya Berry
Modest Nature
44 HP/ 252 SpA/ 212 Speed
- Agility
- Surf
- Substitute
- Grass Knot/Ice Beam

Slight deviant from the listed Agility set, inspired by chrisisme's SubPetaya Empoleon. This is a more offense-orientated version though, and has proven to be a surprisingly dangerous sweeper. The idea is to switch in on one of those 32095723587 resistances and throw up a Sub as they switch. Agility up to 418 speed whilst they shatter your Sub and proceed to sub down to activate Torrent and Petaya simultaneously. The given EV's allow for the berry to activate on the third sub, and also ensures he outruns Electrode, ScarfHera etc.

So now you're at +2 speed and +1 SpA with Torrent in effect (perhaps even a Sub if you've been lucky) and your Water/Steel typing helps to guard you against the majority of priority attacks. Here's a few calculations:

+1 Torrent Surf vs 4/0 Garchomp = 110.61% - 130.17%
+1 Torrent Surf vs 252/0 Machamp = 103.13% - 121.35%
+1 Torrent Surf vs 252/92 Bronzong = 83.43% - 97.93%
+1 Torrent Surf vs 252/0 Blissey = 37.54% - 44.12%
+1 Torrent Surf vs 252/0 Metagross = 103.85% - 122.25%
+1 Torrent Surf vs 252/0 Jirachi = 85.64% - 100.74%

Ice Beam or Grass Knot is a difficult choice, but should be picked with your team in mind. Grass Knot ensures you aren't walled by opposing Water types as it deals massive damage to Suicune, Milotic, Starmie and co. Ice Beam downs Salamence and Celebi (although full power Surf 2HKO's them both, though SR and lots of luck is needed to 2HKO Celebi with an NFE Surf).
 
I'm not sure this set is creative enough to rate a mention, but I'm really bored right now and don't want to work on one of my guides, so here goes:

dpmfa003.png

Venusaur
Giga Drain
Sludge Bomb
Leech Seed
Sleep Powder

Item: Big Root/Black Sludge/Leftovers
Ability: Overgrow
Nature: Modest
EVs: 132 Defense, 216 SpAtk, 156 SpDef, 4 Speed

I've had a lot of luck with this set on PBR. By putting your defensive EVs into Defense and SpDef instead of HP, you take a bit more damage, but gain a lot more HP back from Leech Seed and Giga Drain. I don't often see Giga Drain anymore due to the introduction of so many powerful new Grass moves, but it really quite an upgrade when it moved to DP in the form of doubled PP.

I use Big Root, but either Black Sludge or Leftovers may be better based on the environment you use it in. If you're using Item Clause, Big Root definitely comes in handy. It's been shown that unless your opponent has very high HP, Leftovers restores more of your HP than Big Root with Leech Seed. Once you throw Giga Drain into the mix, however, the scales start to tip in the other direction. For the most part, I can bring this Venusaur in on unSTABbed Ice Beams from bulky Water-types and drain all that HP right back.

Of course, opponent Grass-types that can't be seeded get to suck on a STABbed Sludge Bomb. Steel-types generally get put to sleep and seeded. This is no different from the Venusaur in the analyses, but I thought I should mention it.
 
jesus christ can you stop.

baton passing is by no means no longer viable. celebi is a great example. think befoer you post these kinds of unfounded statements


Baton passing one or two boosts works, like you said, Celebi passing a swords dance works; but trying an entire baton pass team, with stuff like Ninjask, 4 Eeveelutions and Garchomp as a recipient just plain doesn't work. Baton passing once or twice is OK, and may actually help you. But a huge baton pass chain is destined to fail unless your opponent is completely incompetent.
 
This came to me whilst bored in college a few days ago, and it's proved quite promising in testing so I'm throwing it out here.

dpmfa395.png


Empoleon @ Petaya Berry
Modest Nature
44 HP/ 252 SpA/ 212 Speed
- Agility
- Surf
- Substitute
- Grass Knot/Ice Beam

Nicely done. I may have to try this out. Looks very good on paper (and is probably quite effective in action as well).
 
This came to me whilst bored in college a few days ago, and it's proved quite promising in testing so I'm throwing it out here.

dpmfa395.png


Empoleon @ Petaya Berry
Modest Nature
44 HP/ 252 SpA/ 212 Speed
- Agility
- Surf
- Substitute
- Grass Knot/Ice Beam

Slight deviant from the listed Agility set, inspired by chrisisme's SubPetaya Empoleon. This is a more offense-orientated version though, and has proven to be a surprisingly dangerous sweeper. The idea is to switch in on one of those 32095723587 resistances and throw up a Sub as they switch. Agility up to 418 speed whilst they shatter your Sub and proceed to sub down to activate Torrent and Petaya simultaneously. The given EV's allow for the berry to activate on the third sub, and also ensures he outruns Electrode, ScarfHera etc.

So now you're at +2 speed and +1 SpA with Torrent in effect (perhaps even a Sub if you've been lucky) and your Water/Steel typing helps to guard you against the majority of priority attacks. Here's a few calculations:

+1 Torrent Surf vs 4/0 Garchomp = 110.61% - 130.17%
+1 Torrent Surf vs 252/0 Machamp = 103.13% - 121.35%
+1 Torrent Surf vs 252/92 Bronzong = 83.43% - 97.93%
+1 Torrent Surf vs 252/0 Blissey = 37.54% - 44.12%
+1 Torrent Surf vs 252/0 Metagross = 103.85% - 122.25%
+1 Torrent Surf vs 252/0 Jirachi = 85.64% - 100.74%

Ice Beam or Grass Knot is a difficult choice, but should be picked with your team in mind. Grass Knot ensures you aren't walled by opposing Water types as it deals massive damage to Suicune, Milotic, Starmie and co. Ice Beam downs Salamence and Celebi (although full power Surf 2HKO's them both, though SR and lots of luck is needed to 2HKO Celebi with an NFE Surf).
Wow..some days ago I was thinking of a Sub/Berry for a starter, and now you come up with this set for Empoleon, which is my third fav.. anyway on a competitive note, it does some nice because of the above calculations, wow even Bronzong is nearly OHKOed with +1 Torrent Surf, I'll test it out on Shoddy the upcoming week or the week after it.
 
Hey Lee, Hydro Pump's not a terrible idea over Surf on that set as an option. It has a pretty good chance of 2HKOing Blissey with Torrent activated, and scores some vital OHKOs on Bronzong and Jirachi so they can't Paralyze or Sleep you from not killing them. It's not a bad idea if you don't mind the accuracy, but heh, riskiness is an important thing to take into consideration.
 
Actually, I wouldn't go with Hydro Pump only because Bronzong has to carry Earthquake and Jirachi has to carry Thunderbolt in order to break your Sub, and the opponent MOST LIKELY is not going to switch either into an Empoleon.

I'm loving this set Lee :D
 
Steel Destroyer
Magnezone @ Leftovers
Modest
Magnet Pull
172 HP/252 Special Attack/84 Speed
-Thunderbolt
-HP Fire/Ground
-Substitute/Magnet Rise
-Tri-Attack/Flash Cannon

Just my little version of Magnezone that I have been wondering about. I haven't used it, but I was always confused that they didn't choose HP Fire or Ground for Metagross/Forretress/Scizor/Other Steels besides Skarmory. Bring out against a Steel pokemon and trap them. HP Ground up there to deal with Heatran. Sub if you are able, then attack. Sorry if this has been mentioned and as i said, I have not tested or done calcs. This is just an idea I had.
 
Hidden Power Ground is a reasonable choice for Heatran, but serves almost no purpose otherwise. Metagross is actually hit harder by Thunderbolt, which gets STAB.

Thunderbolt: 95 x 1.5 (STAB) = 142.5
Hidden Power: 70 x 2 (super effective) = 140

The same goes for Hidden Power Fire; it is capable of OHKOing Forretress and Scizor, but doesn't get really good type coverage with Electric.
 
Venusaur
Giga Drain
Sludge Bomb
Leech Seed
Sleep Powder
.

Even though Giga Drain's health gain is appealing, I would still probably go with HP Fire so you don't have to switch out every single time a Steel type switches in, not to mention you met get a somewhat surprise kill on things like Forretress.
 
Even though Giga Drain's health gain is appealing, I would still probably go with HP Fire so you don't have to switch out every single time a Steel type switches in, not to mention you met get a somewhat surprise kill on things like Forretress.

Giga Drain is amazing. It allows you to counter bulky waters with ice beam like vaporeon and starmie with nearly no damage done, and goes great with leech seed and leftovers. Use it as your primary stab, with electric to hit gyra, skarm, and other fliers. Hp fire is ok :/ IMO
 
on the maggy set, go with HP ground over fire. thunderbolt will hot all those steel walls hard anyways. it kills other maggy's with one hit too, which is cool. you really don't need flash cannon so i'll go with the more standard set of

-t-bolt
-magnet rise
-sub
-hp [ground]

bound to kill all steels not named heatran or CM bronzong.
 
This came to me whilst bored in college a few days ago, and it's proved quite promising in testing so I'm throwing it out here.

dpmfa395.png


Empoleon @ Petaya Berry
Modest Nature
44 HP/ 252 SpA/ 212 Speed
- Agility
- Surf
- Substitute
- Grass Knot/Ice Beam

Slight deviant from the listed Agility set, inspired by chrisisme's SubPetaya Empoleon. This is a more offense-orientated version though, and has proven to be a surprisingly dangerous sweeper. The idea is to switch in on one of those 32095723587 resistances and throw up a Sub as they switch. Agility up to 418 speed whilst they shatter your Sub and proceed to sub down to activate Torrent and Petaya simultaneously. The given EV's allow for the berry to activate on the third sub, and also ensures he outruns Electrode, ScarfHera etc.

So now you're at +2 speed and +1 SpA with Torrent in effect (perhaps even a Sub if you've been lucky) and your Water/Steel typing helps to guard you against the majority of priority attacks. Here's a few calculations:

+1 Torrent Surf vs 4/0 Garchomp = 110.61% - 130.17%
+1 Torrent Surf vs 252/0 Machamp = 103.13% - 121.35%
+1 Torrent Surf vs 252/92 Bronzong = 83.43% - 97.93%
+1 Torrent Surf vs 252/0 Blissey = 37.54% - 44.12%
+1 Torrent Surf vs 252/0 Metagross = 103.85% - 122.25%
+1 Torrent Surf vs 252/0 Jirachi = 85.64% - 100.74%

Ice Beam or Grass Knot is a difficult choice, but should be picked with your team in mind. Grass Knot ensures you aren't walled by opposing Water types as it deals massive damage to Suicune, Milotic, Starmie and co. Ice Beam downs Salamence and Celebi (although full power Surf 2HKO's them both, though SR and lots of luck is needed to 2HKO Celebi with an NFE Surf).

Actually, Lee, I don't even think this is new, as I was swept by one months ago. Take out 1 point of special attack and put it into speed to reach 210. Why? So scarf Porgyon-Z, maxing at 419, doesn't ruin your fun! This definately needs to go in the analysis over the current agility set.

And for those of you doubting this... its absurdly scary. Torrent + Petaya = 225% boost!
 
I was wondering if this could work:

dpmfa236.png

Tyorge@ Life Orb
Adamant, Guts
252 Att, 252 Speed
-Hi Jump Kick/Brick Break
-Mach Punch
-EQ
-Fake Out/Bulk Up/Toxic

The stragety is the switch in on a Toxic/WoW and enjoy the Guts.
It's pretty powerful then. It reaches 185 Att x1,5 (Guts) x1,3 (Life Orb)= 360 Att.

I can also drop Life Orb and just give it a Toxic Orb and as last slot Fake Out but then it only reaches 277 Att.
 
Status
Not open for further replies.
Back
Top