I posted this on zetaboards, and since it was moved to Completed, I'll put it here:
Cranidos
Code:
Stat--Base Min- Min Max Max+
HP----67---N/A--23--26--N/A
Atk---125--15---19--22--24
Def---40---8----10--13--14
SpA---30---7----9---12--13
SpD---30---7----9---12--13
Spd---58---9----12--15--16
[SET]
Name: Choice Scarf
move 1: Stone Edge/Head Smash
move 2: Earthquake
move 3: Zen Headbutt/Pursuit
move 4: Ice Beam
item: Choice Scarf
ability: Mold Breaker
nature: Naughty
evs: 236 Atk/212 Spd/36 SpA
[SET COMMENTS]
<p> If you like to beast all over your opponents' leads, this is the dinosaur for you. Cranidos has the power to easily trump over the most common LC starters (according to
this guide), delivering a smashing OHKO to the majority of the bunch, and a 2HKO to the more bulky pokemon, like Bronzor and Hippopotas. Mold Breaker is a great ability to have, for Bronzor and Gastly won't appreciate the loss of their Ground immunities.</p>
<p>On the note of Hippopotas, as you will see below, the little hippo isn't fazed by Stone Edge, which isn't even a guaranteed 3HKO. That is the reason for Ice Beam. It will always 2HKO, and even if they switch after the first attack, it's a nasty little surprise.</p>
<p>Deciding between Head Smash and Stone Edge can be tough. Both have the same accuracy, so that is not a reason to pick one over the other. You must decide based on risk and return. With STAB, Head Smash has a 75 base point attack advantage over SE, but at the cost of considerable recoil damage. Stone Edge on the other hand has a high rate of critical hits, meaning that you could very easily deal more damage without the recoil. However, neither ruins the set in either way, so it's a judgement call.
<p>The other moveslot is up to you really. Cranidos gets the job done with his first three slots, so it depends on whether you have a Fighting weak or whether you want to nail those annoying Ghosts on the switch.</p>
[DAMAGE CALCS]
NP Meowth: 128.57% - 152.38% (Stone Edge)
Snover: 200.00% - 232.00% (Stone Edge, 252 HP Snover)
Gastly: 210.53% - 247.37% (Earthquake)
Abra: 115.79% - 136.84% (Earthquake)
Hippopotas: 30.77% - 38.46% (Stone Edge, 252 HP/Def Hippo)
Hippopotas: 61.54% - 73.08% (Ice Beam, 252 HP Hippo)
Gligar: 103.85% - 119.23% (Ice Beam, 252 HP Gligar)
[SET]
Name: Rock Polish
move 1: Stone Edge
move 2: Earthquake
move 3: Zen Headbutt/Pursuit
move 4: Rock Polish
item: Focus Sash
ability: Mold Breaker
nature: Jolly
evs: 212 Spd/ 236 Atk/ 62 HP
[SET COMMENTS]
<p>The standard Rampardos set comes from OU to LC in the form of Cranidos. The strategy here is simple. Switch in on the switch, or for a fake revenge kill. Hopefully your opponent will switch, but in the event they use a lethal attack, you have Sash to save you. Rock Polish before all else. 212 Spd and Jolly will put you at a nice 32 speed, faster than any Scarfer. You now hold the position of power with Mold Breaker, which eliminates Levitaters as a threat. Beware of priority moves.</p>
[SET]
Name: Trick Room Sweeper
move 1: Stone Edge/Head Smash
move 2: Earthquake
move 3: Hammer Arm
move 4: Zen Headbutt/Crunch/Ice Beam
item: Iron Ball
ability: Mold Breaker
nature: Brave
evs: 236 Atk/ 220 HP/ 36 SpD
ivs: 0 Spd
[SET COMMENTS]
<p>Your standard run-of-the-mill Trick Room sweeper. Cranidos already has a pretty low speed stat (despite what the above sets might tell you), but Iron Ball will bring you to a whole new low. Nothing's really different about the spread here: max attack, SE, Earthquake. Hammer Arm is a powerful move that hits pokemon that Cranidos might ordinarily have a bit of trouble dealing with, like Munchlax. Not to mention that it helps you on your way to become the "fastest" pokemon around. Use Ice Beam if you think you're going to be dealing with mono-Grassers under TR.</p>
[OTHER OPTIONS]
<p>Cranidos unfortunately doesn't have much in the way of other options, unless you want to to border on gimmicky, unproductive sets. Whirlwind is an interesting phazer, and could possibly be used for forcing a switch if you manage to bring in something that really doesn't want to be on the field. Fling was an idea I was toying around with for the TR set, as Flinging an Iron ball gives you a base 130 Dark attack. Crunch may be up your alley if you really have trouble with Ghosts, as it's really much more effective at hitting the ones who stay in than Pursuit. And Rock Slide could have potential for its 30% flinch chance and 90% accuracy, but I'm not so sure.</p>
[EVs]
<p>All sets are built to take advantage of Cranidos' massive attack and mediocre speed. Use the rest of your EVs to boost HP, because although the little dino isn't defensive enough to take super effective hits, it should be able to withstand some neutral hits from Threat 2 and 3 pokemon.</p>
<p>An alternate Scarf set I designed is to run Lonely with 156 Atk/142 HP/132 Spd/40 SpD/36 SpA. Doing so will let you keep that nice OHKO against Gligar, as well as all the other OHKOs afforded by running max attack. You also barely outspeed anything not Scarfed. This gives you plenty of EVs to put into your defenses to try and keep yourself alive.</p>
[OPINION]
<p>Cranidos is one of those little anomalies of life. It's got one of the worst special attack bases in the metagame, yet one of the best special movepools you could ask for in Thunderbolt, Flamethrower, and Ice Beam. However, Mold Breaker, Earthquake, and Stone Edge make you forget about that while you're wailing on pretty much every pokemon for at least neutral damage. With few reliable counters, expect the little dino to take at least one pokemon with it before it goes extinct.</p>
<p>Cranidos also enjoys its Rock typing, which makes it a powerful ally for a Hippopotas. Sandstorm brings its special defense to a respectable 15.</p>
<p>Overall, Cranidos is a strong pokemon with a surprisingly diverse movepool. It seems like, while his evolved form is unable to shine in a metagame of fast, strong, offensive sweepers, in Little Cup, his poor defensive stats and mediocre speed don't matter much in comparison to his competition. With proper team support to handle those bulky walls, this little dino can take the LC scene by storm.</p>
[COUNTERS]
<p>Like the Garchomp of OU, Cranidos has few reliable "counters." Rather, it has "revenge killers." With 125 base attack and excellent type coverage in SE and Earthquake, Cranidos is well-equipped to handle any pokemon that comes its way.</p>
<p>Some definite counters are Hippopotas, and Exeggcute. Against the Scarf set, Bronzor will gladly take advantage of SE to switch in, taking only 36% max. However, Earthquake is a 2HKO against it, so keep it away from the Rock Polish set. Hippo is pretty bulky, and enjoys the same amount of damage that Bronzor takes from any of the dino's physical attacks. Exeggcute, while not as defensively-oriented as the previous two, is resistant to both EQ, and a smart trainer should be wary of the double status set when switching.</p>
<p>For the Rock Polish set, the one thing you have to fear are priority moves. Even a CB Diglett cannot OHKO you with Sucker Punch, but it will wear you down quickly, and leave to open to pressure from Buizel, Eevee, Ratatta, and any other priority pokemon. Other than that, the diversity of the set will keep you covered.</p>