New and "creative" moveset/EV spread thread "Mark 2"

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I dunno, you're giving up a whole moveslot to take down just one of your counters (who is etchy as a counter to begin with since he's already taking around 70% from a DD LO Crunch). It looks like the epitome of Garchomp-phobia to me, but I don't doubt that you've took down a ton of Chomp's with it as they just love switching into or attempting to revenge kill DDTars. I just wouldn't opt for it when Dragon Dance Tyranitar is already grudgingly trying to decide between Stone Edge, Ice Beam and Taunt in that fourth slot; they're all superior options IMO.
 
I don't know if it's done before but if not:

Heracross (M) @ Life Orb
Ability: Guts
EVs: 228 Atk/184 Spd/96 SAtk
Lonely nature (+Atk, -Def)
- Close Combat
- Megahorn
- Stone Edge
- Hidden Power [Ice]

The 3 first moves are the standard hard hitting physical moves. Hidden Power Ice kills Gliscor in 2 hits assuming it doesn't invest in special defense. The speed EVs assure you'll outspeed maximum speed base 65'ers and below. You can add more speed EVs (from attack) to outspeed certain pokemon, or even use Hasty if that's your thing.
 
You actually only need 48 SpA EVs to 2HKO Gliscor I believe, and yes it has been done before.

Faint, why wouldn't you use Ice Fang on that Tyranitar? Sure, Garchomp will live if it has Yache, but Garchomp usually uses up its Yache early game or mid-game, whereas DDTar should be cleaning up late-game.
 
You actually only need 48 SpA EVs to 2HKO Gliscor I believe, and yes it has been done before.

Faint, why wouldn't you use Ice Fang on that Tyranitar? Sure, Garchomp will live if it has Yache, but Garchomp usually uses up its Yache early game or mid-game, whereas DDTar should be cleaning up late-game.

I actually see more Garchomp use their Yache Berry late game, and thats pretty much the reason why I use Dragon Claw over it. I would prefer to have a guaranteed kill than a small chance of killing.
 
My friend Asta from our ATQ clan came up with something like that;

Also here's another creation:
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Tyranitar (M) @ Shuca Berry
Ability: Sand Stream
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Dragon Claw
- Stone Edge
- Fire Punch

Antimetagame DDtar. It basically takes advantage of the people that mostly rely on Garchomp to counter Tyranitar (which is just about everyone in the current metagame). DD once on the switch out and once more when Garchomp Earthquakes, you'll always survive thanks to Shuca Berry while outspeeding all Adamant Scarfchomps. Proceed to dragon claw Garchomp while Stone Edging everything that remains with that 700+ attack of yours. Should Bronzong show it's face? Reply with a swift Fire Punch.

Stone Edge is preffered over Crunch due to it's ability to knock out things such as Gyarados as well as 2hko Gliscor, a basic Tyranitar wall after 2 Dragon Dances.

Alternatively you can use Earthquake over Fire Punch for Heatrans. I wouldn't reccommend this though since Stone Edge should already do enough damage to Heatran.

I haven't really tested both sets, but both seem like they can have potential.
 
With both of those DD Tar sets, Heatran wall you if you opt for Fire Punch, and can simply Earth Power you to death. Even after a dragon dance, ScarfTran can outrun you.

Crunch over Stone Edge, as it'll still do over 50% to bulky Gyara after a DD.
 
It's probably because you aren't doing anything to Heatran and you're not supposed to even if it was just the standard Tyranitar..
 
I just want to post a few ideas that I've been using in UU and that have been working decently for me.


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Persian (M/F) @ Focus Sash
Ability: Technician
EVs: 6 HP, 252 Speed, 252 Special Attack
Nature: Timid (+ Speed, - Attack)
---Hypnosis
---Icy Wind
---Shadow Ball
---Swift

First of all, credit for this set does not belong to me, but one of my close friends on Shoddy. I mearly thought of useage and EVs. Anywho, This is more of a mid-late game sweeper of sorts. I usually switch this in when the enemy has about 3 pokemon left. Usually I hypnosis the first, causing them to switch out, then use Swift (120 Base with Technician) to catch the pokemon that switched in, and continue from there. Icy Wind is for Aeros or Swellows or Grass Types, whichever comes first. Shadow Ball is to deal with nasty Rotoms.


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Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 148 HP, 252 Attack, 110 Special Defense
Nature: Adamant (+ Attack - Special Attack)
---Double-Edge
---Fire Punch
---Filler (Meteor Mash for me)
---Softboiled

I think this set was posted before in this topic, but I can't say that for sure. This set's key is Magic Guard, which causes Clefable to not take Life Orb damage, or Double-Edge damage. Adding that to STAB gives Double-Edge a scary 234 Base Attack. Fire Punch puts a nice dent into Mawiles and Probopass that decide to try to block you. The Special Defence EVs allow you to switch in on Glaceon, and the HP EVs will help you further survive more hits.
 
Thanks Venom I really like that set. I'll probobly switch my set to that.

In regard to MetaNites comment, Heatran will not wall that set. For one Earth Power 3HKO's Tyranitar as it is (unless it's choice speced), and since he uses Shuca Berry which may make it for a 4HKO. Plus Stone Edge will do enough damage to Heatran with or without a boost. But yea thanks again.
 
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Pokemon Name: Blissey
Moveset Name: Gravity
Move 1: Gravity
Move 2: Sing
Move 3: Blizzard
Move 4: Softboiled
Item: Leftovers
Ability: Natural Cure
Nature: Calm
EVs: 252 Def / 40 SpA / 216 SpD

Gravity makes Blizzard have 100 accuracy and Sing have 91 accuracy. Blizzard is a good attack to deal with Garchomp and the other Ground Pokemon that will inevitably come in to abuse Gravity. You could put 108 EV's into SpA to gaurantee a OHKO on 4HP/minSpD Garchomp with Blizzard. Blizzard still has 93 accuracy against Garchomp in Sandstorm and 85 if it also has Bright Powder.
 
MetaNite, how exactly does Heatran wall it? It's taking quite a bit of damage from Dragon Danced Stone Edge, and will not come close to a OHKO unless it's Specs.

DDRMaster, when I used Gravity Blissey I opted for Fire Blast and a more reliable support move over Sing. Fire Blast took advantage of Gravity but it also was sort of reliable without it. Blissey rarely has time to take advantage of Gravity because there are so many Pokemon that can switch in for free while she sets it up and scare her her out.

Krow, I posted a similar Life Orb Clefable set (it may have been in the other thread though), but mine was mixed because all-physical Clefable is ridiculously easy to wall. I ran Ice Beam/Fire Blast/Double-edge/Softboiled, and the moves for my set are fairly non-negotiable though Ice Beam can be swapped out Thunderbolt for Omastar/Kabutops/Relicanth (the latter two have to be caught on the switch though).
 
I forgot it's fire typing makes Stone Edge neutral...

But still, a bulky heatran could cause problems with Stone Edge's not so great accuracy, and low PP. Mostly on the first set. It doesn't "wall it". My bad, sorry.

I'd still try to fit EQ in somewhere.
 
I just want to post a few ideas that I've been using in UU and that have been working decently for me.


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Persian (M/F) @ Focus Sash
Ability: Technician
EVs: 6 HP, 252 Speed, 252 Special Attack
Nature: Timid (+ Speed, - Attack)
---Hypnosis
---Icy Wind
---Shadow Ball
---Swift

I'd just like to point out HP normal has 10 more base power than swift.

Edit: Whoops, should have read more thoroughly, ignore the post
 
Ok, so I went back to the workshop and I devised an interesting Xatu set for you UU players. I'm still trying to find a good set for it in BL, but at least the set I came up with won't go to waste if I post it here. Comments, suggestions, and most importantly, any playtesting results are greatly appreciated.

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Internal Bleeding (Xatu) @ Lum Berry
Ability: Synchronize
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Psychic
- Calm Mind
- Thunder Wave
- Grass Knot/Reflect/Light Screen

This Xatu's nickname is extremely apt: it's meant to break and soften up your opponent's team to allow a sweeper to get in and clean them up. It's especially crippling when auto-healing and Wish support are hard to come by in UU's most common walls and sweepers. Actually, this Xatu was inspired by standard Regigigas in BL (and is a great improvement with better speed and offense, at the cost of not having tanking defenses), where the strategy is to utilize Thunder Wave to cripple/scout their team to the point where your team's big sweeper can come in and clean up. Your time to stop it is limited, as Regigigas must be off the field before Slow Start's time is up (mirrored a bit by Calm Mind's presence here, although this Xatu is not meant to stick around and set up for a sweep). And yeah, I've lost against that strategy a couple of times before, so. >_>;

If I'm bored tomorrow, I will come up with better EVs and see if Modest can possibly be used, but most likely a bulkier spread so it can switch in to Fighting moves better, as Xatu outspeeds everything barring Scarfers that it's intended to stop.

Anyways, this Xatu is intended to punish any team running those pesky Fighting and Poison types in UU. This also breaks the Weezing/Steelix combo if you run Grass Knot (Steelix, while not OHKO'd by it with or without a CM, will be taking significant damage for lack of a healing move). With good typing, Xatu can switch in to 4x resisted Fighting moves or an immune Earthquake. If they run, paralyze whatever comes in, doing a little bit of scouting while it's at it. If you're extra daring, throw up a Calm Mind if they're choiced or are stupid enough not to run. As aforementioned, Psychic is very viable in UU now, so you actually can scare a significant portion of your opponent's team with +1 Special Attack backed by STAB. If it's late in the game and they have not much else, all of UU's major Poison or Fighting types are OHKO'd by +1 Psychic with the exception of 252/252 Calm Venusaur, who takes ~80%.
If you suspect the opponent will status you, switch this in and let Synchronize+Lum Berry work miracles (again, laugh at Weezing's face).
The last slot is up to preference. In addition to Steelix, Grass Knot hurts Gastrodon, Claydol, and does a little damage to any bulky water who switches in and isn't named Phione or Lanturn. DS are both options if your team is a little weak on the physical or special side; Xatu is 4x resistant to Brick Break.
Unfortunately, the biggest counters to this set are Swellow and Toxic Orb Clefable; the former wil obviously kill you unless you Reflected on the switch, the latter screws you over pretty badly anyways, although you can set up a screen if it comes in. Lanturn is in the same category as Toxic Orb Clefable.

And um, yeah. I think I covered everything, except for the spread so....comments, suggestions, etc?
 
Scizor
Trapper + Swords Dance LO
Adamant
-Pursuit
-Quick Attack
-Swords Dance
-Roost
Standard LO Dancer EVs (232 HP / 252 Atk / 24 Def)
Technician

Instead of a standard X-scissor or Iron Head on this set, I put Pursuit on to catch Psychics and Ghosts you switch into from getting away... then SD up and quick attack/Roost to get rid of damage...

Any questions? >=0
 
just one how does it feel to have a scizor walled by ttar x__x


i kinda liked brick break on that set to hit stuff that resisted normal like steel/rock stuff and have something else handle gengar, its more effective and you cant hope to sweep with pursuit
 
just one how does it feel to have a scizor walled by ttar x__x


i kinda liked brick break on that set to hit stuff that resisted normal like steel/rock stuff and have something else handle gengar, its more effective and you cant hope to sweep with pursuit

rofl I guess

now I just need somthing that can take out Gengar X.x
 
Well, I didn´t see this set anywhere, so here it is:
Infernape @ Focus Sash
Jolly Nature
252 Hp/224 Spd/34 atk
-Fake out
-W-o-w
-U-Turn
-Stealth Rock



This set gives the Touch-and-Go effect (The same effect Purugly and Persian give) but with a little difference. First you start with a Fake Out, which no one expects. The other ones depend on what your opponent does. If he has a Physical (Bulky) Sweeper, use W-o-w. If he doesn't you can set up rocks. U-Turn afterwards to damage them again.

The ev's give him 329 Speed, which outruns Jolly Salamence (And other + Speed natured 100 basespeed Pokes).

Let me know what you think ;) (Or if you find this set somewhere else xD)
edit: It's for the Suspect Ladder ( So that's why it can't outspeed Chomp)
 
I'm pretty sure +nature Base 100s reach 329 Speed. Wouldn't it be better just to beat Garchomp at 333 Speed? That way you can Will-o-Wisp them first and then U-turn out.

EDIT: Base 105s (Scyther, Manectric) sit at 339 Speed. Assuming that by Spd you meant Speed, the EVs give him 344 Speed, which doesn't outspeed anything above Base 105. Also, you have a 530 EV total, higher than 510. In short, the EVs don't make sense.
 
I'm pretty sure +nature Base 100s reach 329 Speed. Wouldn't it be better just to beat Garchomp at 333 Speed? That way you can Will-o-Wisp them first and then U-turn out.

EDIT: Base 105s (Scyther, Manectric) sit at 339 Speed. Assuming that by Spd you meant Speed, the EVs give him 344 Speed, which doesn't outspeed anything above Base 105. Also, you have a 530 EV total, higher than 510. In short, the EVs don't make sense.
Sorry, it's 224, typingmistake >.>
and I was wrong, with 224 it hits 329 speed.
 
Prepare to be bombarded with UU!!!
[note the three Ex Points]

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Muk (M) @ Leftovers
Ability: Sticky Hold
EVs: 252 HP/252 Atk/4 Def
Brave nature (+Atk, -Spd)
- Gunk Shot
- Brick Break
- Curse
- Disable
---
Offensive Curse Muk.
Move run through: Gunk Shot is Stab and hurts like hell, Brick Break is for Steels, Curse raises Attack and Defense stats while lowering my Speed, and Disable helps to remove SE attacks.
Note: Yes, Smogon Curse Muk and this are similar.

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Muk (M) @ Leftovers
Ability: Sticky Hold
EVs: 252 HP/80 Def/176 SDef
Sassy nature (+SDef, -Spd)
- Gunk Shot
- Brick Break
- Curse
- Disable
---
Defense Curse+Disable Muk.
Move run through: Gunk Shot is Stab and hurts like hell, Brick Break is for Steels, Curse raises Attack and Defense stats while lowering my Speed, and Disable helps to remove SE attacks.
Ev's allow him to take more hits.
Note: Yes, Smogon Curse Muk and this are similar.

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Aerodactyl (M) @ Leftovers
Ability: Pressure
EVs: 16HP/ 240 Atk/ 252 Spd
Jolly nature (+Spd, -SAtk)
- Stone Edge/ Rock Slide
- Earthquake/ Toxic
- Protect
- Substitute
---
Pressure Stall Aerodactyl.
Move run through: Stone Edge/ Rock Slide is for Stab [Note: Rock Slides Flinch is counter productive without Toxic], Earthquake for coverage [Toxic is preferable if you have a way to deal with Steels], Protect scouts and Drains thier PP, Sub protects from status and also helps deplete PP.
Note: Not really new but since there is no Analysis on Smogon for it I'll throw this out there for people who haven't seen it yet.

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Ariados (M) @ Liechi Berry
Ability: Insomnia
EVs: 252 Atk/5 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Mimic
- Bug Bite
- Agility
- Substitute/ Sucker Punch/ Baton Pass
---
Offensive Ariados!
Move run through: [Key Move!] Mimic is a lovely move that copies your opponents last move. Moves that we are looking for are Close Combat, EQ, Stone Edge, or maybe a Elemental Punch. Bug is for stab and has a pretty cool side effect, Agility Raises its pitiful speed, the last slot is for your prefernce.
 
I'm pretty sure +nature Base 100s reach 329 Speed. Wouldn't it be better just to beat Garchomp at 333 Speed? That way you can Will-o-Wisp them first and then U-turn out.

So there is no confusion, +nature base 100s will hit 328 Speed max, not 329
 
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Move 1: Wake-Up Slap
Move 2: Belly Drum
Move 3: Hypnosis
Move 4: Endeavor
Item: ?
Ability: Damp
Nature(s): Adamant / Jolly
EVs: 252 Atk / 6 Def / 252 Spd

I was thinking about the move Wake-Up Slap and I didn't remember too many sets utilizing it, so I tried to think of a set for it. I know this isn't the best since I'm not so great at battling, so I'd like some help with it.

The main idea is to bring this in late-game, set up a Belly Drum and then use Hypnosis when they have only one or two Pokémon left. They will either switch, in which case you use Endeavor or use Wake-Up Slap if you predict they won't.

I'm not sure, but this might need to be bulkier so it doesn't get killed after the Belly Drum.
 
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