CAP 5 CAP 5 - Sprite Submissions

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Here's an update on my sprite, shinies included. I was messing around with the shading of the gems and limbs, modifying the latter in small amounts. The gems have a slightly different eye color (relatively unoticeable), but the shading is much different. Behold:

th_Rockman.png
--->
Rockman-1.png


and the shinies:

RockmanShinyBLUE.png
RockmanShinyGREEN.png

blue --------- green
 
Here's my sprites:

intopg.png


So I basically have sort of 2 versions of them. I just moved the claws & rocks to different positions. Which looks better?

Comments please. ^_^
 
capsprite2tq9.png


Here's my updated sprite, with a shiny version. I straightened out the claw on the top left and the top of the head, and slightly changed some of the outline shading and the eyes so they fit the original art more.
 
bhg00l.jpg
front
vqjwh3.jpg
back

Please comment, and once again, if anyone is willing to recolor this sprite with better shading, do so. You will recieve credit for half of the sprite!!!
 
capsprite2tq9.png


Here's my updated sprite, with a shiny version. I straightened out the claw on the top left and the top of the head, and slightly changed some of the outline shading and the eyes so they fit the original art more.

Once again, I think it's perfect -- I really hope you win.

And, just to convey to everyone else WHY I think DarthVader317 hit the nail on the head, allow me to explain. Beyond just the well balanced placement of the arms and body and its ability to convey speed, frailty, and aggression, the sprite captures several elements common to actual D/P sprites. Compare it to the following sprites (borrowed from Elevator Music's post):

There are some subtle elements of a D/P sprite that Darth has managed to capture.

First, the use and separation of colors. D/P sprites use a sort of thick, saturated, solid, pastel-like color scheme that employ stark contrasts between regions of differing colors. There are definite areas of solid color and a distinct lack of anti-aliasing in many areas. (Poliwrath's sprite is an excellent example of this -- compare the thick, solid shadow color and the lighted portion of his body.)

I think many spriters here are trying to make traditionally good sprites using traditional spriting techniques, but that doesn't necessarily make it a good D/P sprite, if you understand what I mean. You don't need a lot of anti-aliasing, subtle gradations in color, dents or curvatures in the texture, or minute lighting and shadowing -- it's these unnecessary details that work against the sprite, that, while technically good, make it lack it that subtle "pokemon-esque" feel.

Also, outline-wise, many D/P sprites have gradiated outlines, that shift from black to other colors dominant in the sprite while still retaining a role as an outline (like anti-aliasing, just only within the outline). You can see this in the above sprites, such as the tops of Butterfree's wings, Ninetails's tails, Venemoth's wings, or Alakazam's head. I see Darth added this to his own sprite to great effect, such as the top of the pokemon's head.

Finally, I just think Darth did a fine job choosing the colors. They're just the right shades, as if they were picked straight off another D/P sprite.

So, yeah, go Darth!
 
capsprite2tq9.png


Here's my updated sprite, with a shiny version. I straightened out the claw on the top left and the top of the head, and slightly changed some of the outline shading and the eyes so they fit the original art more.

I'm really liking the pose here, and the slightly dulled coloring fits really well. Nice job.
 
A few comments on ones that caught my eye

Simplerfinished.png

New shiny color. im considering doing multiple shiny's and having you guys telling me which one to use.

I like the pose on this one, though the shading seems a bit off. Needs to be less fuzzy. Still, I really like the design, as it definitely looks rocky enough.

cap5spritesmogwb4.png
cap5spriteshinysmoglz1.png

cap5backspritesmogom4.png
cap5backspriteshinysmogaw1.png


I'll add a claw somewhere in the backsprite in a bit.

I like it, but something about it screams Crobat to me. I mean, I suppose this thing's going to end up looking a bit like Crobat no matter what, but there's something about this pose.

capsprite2tq9.png


Here's my updated sprite, with a shiny version. I straightened out the claw on the top left and the top of the head, and slightly changed some of the outline shading and the eyes so they fit the original art more.

This is my favorite so far. The pose seems very fitting, and the shading looks very nice. The only problem is that the colors seem somehow...off. Maybe they're a bit too dark or dull, I don't know. Otherwise I absolutely love it.
 
capsprite2tq9.png


Here's my updated sprite, with a shiny version. I straightened out the claw on the top left and the top of the head, and slightly changed some of the outline shading and the eyes so they fit the original art more.

This is the one that stands out so far. Good Luck With it. The shading and the pose are awesome.
 
bhg00l.jpg
front
vqjwh3.jpg
back

Please comment, and once again, if anyone is willing to recolor this sprite with better shading, do so. You will recieve credit for half of the sprite!!!
I like the RBY-esque style of this sprite. However, it might not appeal to the rest of the community.
 
That's partly because the shading isn't finalized. He admitted he is bad at shading, and also asked someone to shade it for him.
 
RockmonWIP-5.png

Backsprites and minor edits to front.

This one looks that its already would belong in d/p.
Its also the one that looks most similar to yourDeadGrandads original acording to me. Its not to skinny and not to fat as I think many other peoples sprites is.
I love the coulors and the detail on both the normal and shiny, and I like that its not a huge difference between them as sprites. It looks speedy, fragile and really like a rock special sweeper. And it still have a good pokemonish look to it.

This one definitely got my vote!!
 
Your sprite has 17 colours, that's one too many, also, I can't really picture it... in shoddy battle :S

I'd like people to keep in mind that this thing is going for 90 HP, so the sprite should look considerably bulky (AKA. My current one :3)



"i didn't need to quote this big picture"

Fantastic sprite and colours, especially the one with the lime green eyes. I have a feeling the community won't want something that looks this bulky which is a great shame because it is a brilliant pose and very pokemon like. Great backsprite too.

Well done DarthVader317 on an excellent sprite. Your shiny colours are stunning but it does look very alien. If thats cool with you then stick with it :-)

Wyverii very accomplished sprites but I dislike the boomerang look of the claws that comes from having them be thin at the base as well as the end. I also don't like the dancing pose at all but many people seem to differ. The backsprites look a little odd with no gap between the claw and the head. Great shiny colours, makes the critter look alot more dangerous.
 
Jagged Angel nearly every sprite here has boomerang shaped limbs so your comment confused the heck out of me. Still you're entitled to your opinion just like some people hate the pose or prefer bulkier sprites. ;p

RockmonWIP-6.png

I hated the scythe in the backpose so figuring that since the things are pretty far from the body I supplemented floating rocks in instead.
 
RockmonWIP-6.png

I hated the scythe in the backpose so figuring that since the things are pretty far from the body I supplemented floating rocks in instead.

Great artwork Wyverri! I'm still not a fan of the pose, but the overall sprite quality is so good, it overcomes my reservations. I like this sprite a lot.

I know that you have intentionally adopted a more detailed shading technique for the front sprite head. Although it is not strictly in line with the more basic shading techniques used on most ingame sprites, it has become almost a prerequisite on CAP sprites to shade with extra detail. Although some purists will applaud the spriters that go strictly "by the book", voters tend to go for sprites that are "prettier". I think you have done a great job of striking a nice balance. It also demonstrates your versatility as an artist to adapt your style as necessary.

The back sprite is really the coup de grace here. The head is shaded perfectly to give the feel of stone. I also love the little touch of dithering that is so common on other pokemon sprites, back sprites in particular.

Very nice job overall.
 


Well, here's my sprite, I still need to work on the rocks' shadings and other little things but it's coming together slowly :)
i really like this one because of that claw "lunging" forward. cant wait to see the final sprite.

Jagged Angel nearly every sprite here has boomerang shaped limbs so your comment confused the heck out of me. Still you're entitled to your opinion just like some people hate the pose or prefer bulkier sprites. ;p

RockmonWIP-6.png

I hated the scythe in the backpose so figuring that since the things are pretty far from the body I supplemented floating rocks in instead.

I really like this pose, and that shiny color really appeals to me for some reason

i can imagine in DP when you look at the summary of a pokemon, how this one starts as wyverii's and then shifts to something like TIBM's, and then back. too bad we cant put this in DP tho.
 
"Heroes always arrive late."

...and so do procrastinators. My submission takes its pose queues from the Rocket's Scyther TCG card, with arms drawn back and body tilted forward in a pose depicting, imo, swift aggression. Critique freely on anything but size. This is a defensively fragile Pokémon, and my interpretation of "defensively fragile" does not include bulky, traditional rock Pokémon shapes meant for blows to glance off of.

CAP5FinishedSprite.png
CAP5FinishedSpriteShiny.png


Color critiquing would be greatly appreciated (base colors were taken from concept art, but I don't believe they represent exactly what people want to see).
 
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