eric the espeon
maybe I just misunderstood
Weather Ball is a very nice move.. probably not too strong and opens up interesting options for weather teams..
Not too strong? It gets a Technician boost outside of weather, ...so that's pretty awesome, no?Weather Ball is a very nice move.. probably not too strong and opens up interesting options for weather teams..
You're stuck with a base 75 power Normal Move outside of Weather, or a 100 power move of whatever type in weather. Its meh.Not too strong? It gets a Technician boost outside of weather, ...so that's pretty awesome, no?
Yeah, because 100% of the time there will be a Sandstorm up. Also, you'll have 6 CMs, and Stealth Rock and Spikes and Toxic Spikes will be up.oh yes, cause a STAB 100bp move is so not broken
Paging Earthquake, Earthquake, do you read? You are now broken. Over.oh yes, cause a STAB 100bp move is so not broken
Level Up Moves:
[U]Heart Scale: Weather Ball[/U]
Lv --: Scratch
Lv 05: Leer
Lv 07: Harden
[U]Lv 10: Mirror Shot[/U]
Lv 15: Rock Tomb
Lv 20: Cut
Lv 26: Slash
Lv 26: Night Slash
Lv 32: Power Gem
Lv 39: Glare
[U]Lv 46: Metal Sound
[/U] Lv 46: Screech
[U][B]Lv 55: "Ancient Beam" [/B][/U]
Lv 65: Head Smash
[U]Lv 75: Explosion[/U]
TM's
TM02: Dragon Claw
[U]TM03: Water Pulse
TM04: Calm Mind
[/U] TM06: Toxic
TM07: Hail
[B][U]TM10: Hidden Power[/U][/B]
TM11: Sunny Day
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
[U]TM19: Giga Drain[/U]
TM21: Frustration
TM22: Solarbeam
[U][B]TM24: Thunderbolt[/B][/U]
[U]TM25: Thunder[/U]
TM26: Earthquake
TM27: Return
[U]TM29: Psychic
TM30: Shadow Ball
[/U] TM31: Brick Break
TM32: Double Team
[U]TM34: Shock Wave[/U]
[U]TM37: Sandstorm[/U]
TM39: Rock Tomb
TM40: Aerial Ace
TM41: Torment
TM42: Facade
TM43: Secret Power
TM44: Rest
TM46: Thief
TM49: Snatch
[B][U]TM50: Overheat
TM52: Focus Blast[/U][/B]
TM54: False Swipe
TM56: Fling
[U]TM57: Charge Beam[/U]
TM58: Endure
TM63: Embargo
[U][B]TM64: Explosion[/B][/U]
TM65: Shadow Claw
TM66: Payback
TM68: Giga Impact
TM69: Rock Polish
TM70: Flash
TM71: Stone Edge
TM72: Avalanche
[U]TM73: Thunder Wave[/U]
TM75: Swords Dance
[B][U]TM76: Stealth Rock[/U][/B]
TM80: Rock Slide
TM81: X-Scissor
TM82: Sleep Talk
TM83: Natural Gift
TM84: Poison Jab
TM87: Swagger
TM90: Substitute
[U]TM91: Flash Cannon[/U]
HM01: Cut
HM04: Strength
HM06: Rock Smash
HM08: Rock Climb
Move Tutors:
[U]MT: Air Cutter[/U]
MT: Fury Cutter
MT: Knock Off
MT: Sucker Punch
[B][U]MT: Vacuum Wave[/U][/B]
MT: Zen Headbutt
[U]MT: Magnet Rise[/U]
[U]MT: Swift[/U]
[U][B]MT: Ancient Power[/B][/U]
[U][B]MT: Earth Power[/B][/U]
[U]MT: Endeavour[/U]
[U]MT: Iron Defence[/U]
MT: Iron Head
MT: Mud Slap
[U]MT: Signal Beam[/U]
Depending on what moveset this Pokemon is using in conjunction with a fire move you could add Bulky Waters not named Dos, Thick Fat users, and possibly Bulky Fighters like Machamp, Revvy, Hariyama into the list. It does seem to have a good number of counters/checks at hand already, so even if it had FT&FB they're still be someone(s) to stop it.No Flamethrower or Fire Blast, these moves are killer for coverage and have no risk at all involved, too, aside from Flash Fire.
Pursueable isn't a word, thought it does take a lot from stabbed CB pursuits.Overheat is in because it ruins you with one use and stops your sweep for the time being, and leaves you very Pursueable (Is that a word?). Besides, it makes sense: Friction between rocks = Heat, Too Much of This = Overheat.
Thanks for the response, I considered Lava Plume and Heat Wave, but I didn't really see the point in using a flavor argument to include something that would contradict my power argument for Flamethrower and Fire Blast (Because they still involve little risk, and do respectable damage.). You raise an excellent point though. And it is true that those BL's/UU's could counter it, but a lot of other moves in my pool would be adapted to keep them in check. Giga Drain for Bulky Waters, Psychic for Hariyama and Revvy etc., and I wouldn't really exclude them to include a few fire moves, these other moves fit more smoothly into the movepool than Flamethrower and Fire Blast.Your explanation of Overheat sorta makes me wonder how does a Pokemon use it in the first place. Based on in-game and PBR it looks like an explosion of fire and heat. From this kind of animation one could say that , [URL="http://archives.bulbagarden.net/w/upload/a/a1/DPLava_plume.PNG"]Lava Plume, and quite possibly though a bit farfetched Eruption could fit onto his movepool as well. Eruption would probably be stretching too much, but Lava Plume and Heat Wave can work in your favor. Both moves are competitively flavor moves just like Overheat.
That's true, but if it becomes too broken, I could see this thing using Harden as an alternative. <_<;A cheap stap up move in Iron Defence could assist in a Sandstorm, but, unlike Reflect, in can be taken out of play with Rockmon with Roar etc., or Hazed off:
Well, this IS getting Technician, and Hidden Power can only be one type. On that note, I think Silver Wind should be considered too (the OTHER AncientPower clone) for a complete set, but that's just *brick'd* me. (x_x)No Icy Wind or Ominous Wind because I can't justify either of them after excluding a superior counterpart (Ice Beam), and I can't see this thing manipulating the air. As for Ominous Wind, this movepool isn't really based on scariness and intimidation, so it wouldn't fit well.
The main point of it was to ask myself and other on how they believe Overheat is done. I strongly believe that FT&FB aren't going to make this Pokemon overpowering as you still need a decent amount of prediction skills to use them, but I guess we will never know until a submission with them wins and eveyone playtest it.Thanks for the response, I considered Lava Plume and Heat Wave, but I didn't really see the point in using a flavor argument to include something that would contradict my power argument for Flamethrower and Fire Blast (Because they still involve little risk, and do respectable damage.). You raise an excellent point though.
True but the fact it can only have four moves restricts it's options for counter striking. Having a Rock/Ground/Fire/Psychic moves means that Blissey, Snorlax, Bulky Waters, and porbably T-tar&Revvy (shaky 2HKO with Psychic and Earth Power respectively). Replace Psychic with an Grass/Electric move and now Fighting types can come in. Also one has to remember that it could run a SubCM set. In that scenario, it would only have two move for offenses further reducing it's coverage by half or more.And it is true that those BL's/UU's could counter it, but a lot of other moves in my pool would be adapted to keep them in check. Giga Drain for Bulky Waters, Psychic for Hariyama etc.,
Giga Drain and Psychic don't exactly fit all that well with Rockmon's appearance. It doesn't have a mouth (Mr.Goodbar explaintion on how Rock type pokemon use Flamethrower) so it can't really drain anything of life force and it's not based on a Giant Water Bug >_>. Psychic isn't something something this pokemon could do any time soon. I personally don't see the need for Psychic and Giga Drain within it's movepool. Thunderbolt take care of water types anyway and removing Psychic would further balance it by helping Fighting types out (which may be a good idea for my movepool). The only true need for Giga Drain is for Swampert, but I think allowing Swampert to counter/check it would be in everyone's best interest.and I wouldn't really exclude them to include a few fire moves, these other moves fit more smoothly into the movepool than Flamethrower and Fire Blast.
Psychic and Giga Drain are choices I made based on the mysterious powers (Energy suction/exertion) these gems may imbued with (I may just enter a Dex entry to back that up when the time comes). The movepool's theme is based around the claws and the gems, with some other possibilities, you see. A lot of Fighting-Type Tanks can Sponge a Super Effective hit and OHKO back easily though. Off the top of my head, Machamp and Hariyama really stand out.The main point of it was to ask myself and other on how they believe Overheat is done. I strongly believe that FT&FB aren't going to make this Pokemon overpowering as you still need a decent amount of prediction skills to use them, but I guess we will never know until a submission with them wins and eveyone playtest it.
True but the fact it can only have four moves restricts it's options for counter striking. Having a Rock/Ground/Fire/Psychic moves means that Blissey, Snorlax, Bulky Waters, and porbably T-tar&Revvy (shaky 2HKO with Psychic and Earth Power respectively). Replace Psychic with an Grass/Electric move and now Fighting types can come in.
Giga Drain and Psychic don't exactly fit all that well with Rockmon's appearance. It doesn't have a mouth (Mr.Goodbar explaintion on how Rock type pokemon use Flamethrower) so it can't really drain anything of life force and Psychic doesn't seem like something this pokemon could do. I personally don't seen the need for Psychic and Giga Drain within it's movepool. Thunderbolt take care of water types anyway and removing Psychic would help open doors for more counters via Fighting types.
You don't have to add Lava Plume and/or Heat Wave onto it's movepool, but keep them in mind if you want a competitively flavorful fire move.
Forretress also learns Giga Drain, yet I see no mouth. Other weird things like Flygon, Zangoose, Xatu, Uxie, Shedinja and Muk learn it too. I have Giga Drain in my moveset because I felt like it was a nice option for Technician and would go well with the Rock STAB, but I acknowledge that Giga Drain does seem a bit weird on Rockmon. I guess it could be justified by saying it uses its gems to 'drain' foes' life force (kinda like the mystical powers used by Xatu to drain?), or maybe it stabs its rocks into a foe and then drains like that? I don't know, but I think at least competitively it is feasible.Giga Drain and Psychic don't exactly fit all that well with Rockmon's appearance. It doesn't have a mouth (Mr.Goodbar explaintion on how Rock type pokemon use Flamethrower) so it can't really drain anything of life force and it's not based on a Giant Water Bug >_>.
[B]Level-Up:[/B]
-- Scratch
-- Leer
7. Rock Throw
10. Metal Claw
14. Metal Sound
19. Sandstorm
23. Disable
27. Ancientpower
33. Power Gem
38. Mud Shot
42. Night Slash
46. Weather Ball
52. Ancient Beam
59. Tri-Attack
[B]Tutor Moves:[/B]
Tutor Air Cutter
Tutor Fury Cutter
Tutor Knock Off
Tutor Vacuum Wave
Tutor Magnet Rise
Tutor Snore
Tutor Swift
Tutor Ancientpower
Tutor Earth Power
Tutor Heat Wave
Tutor Iron Head
Tutor Mud Slap
Tutor Rollout
[B]TMs:[/B]
TM02 - Dragon Claw
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM19 - Giga Drain
TM21 - Frustration
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM32 - Double Team
TM33 - Brick Break
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-Scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-Turn
TM90 - Substitute
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb
Admittedly, yeah...that what happened when I created my movepool spread. Going to fix that problem soon vai removing unecessary and/or nonsense moves from the TM and Tutor list.I like it overall though, its a lot more.. clean than GTs. It seems like he started with all moves and took out the ones that don't fit at all, and you started with a blank slate and added in moves that fit well.
That's theoretically true.However, if you want an Ice move, you can go with Hidden Power Ice. Since this Pokemon has 120 SpA, I think HP Ice OHKOes most of the things, if not all, that Ice Beam OHKOes.
[COLOR=Cyan]Teal text[/COLOR] = What you would really use HP Ice for.
Breloom
Celebi
[COLOR=Cyan]Dugtrio[/COLOR]
[COLOR=Cyan]Fidgit[/COLOR]
[COLOR=Cyan]Gliscor
Hippowdon[/COLOR]
Salamence
Sceptile
Shaymin-S
Togekiss
Yanmega
Zapdos
Life Orb Rockmon using HP Ice(70) on 4/0 Dugtrio: [B]119.43% - 141.23%[/B]
Life Orb Rockmon using HP Ice(70) on 252/0 Gliscor: [B]134.46% - 159.32%[/B]
Life Orb Rockmon using HP Ice(70) on 252/88 Hippo: [B]52.38% - 61.9%[/B]
Life Orb Rockmon using HP Ice(70) on 252/0 Fidgit: [B]57.36% - 67.51%[/B]
Note on Rain Dance:Deck Knight your list should have Rain Dance to conform with the guide.
I don't know if you intentionally missed Explosion.. It would be extremely useful and mean that it has some hope against Blissey.
I think that Energy Ball, Payback, Poison Jab, Flash Cannon should be considered as flavor TMs, Iron Defense and Signal Beam are good flavorful and semi competitive Tutor moves.
I like it overall though, its a lot more.. clean than GTs. It seems like he started with all moves and took out the ones that don't fit at all, and you started with a blank slate and added in moves that fit well.
[b]Level Up[/b]
1. Scratch
1. Sharpen
5. Rock throw
8. Confusion
12. Fury swipes
15. Disable
19. Agility
22. Fake out
25. Psywave
28. Slash
33. Power gem
39. Psycho cut
44. Metal Sound*
50. Ancient beam*
55. Destiny Bond
61. Head Smash
[b]TM List[/b]
TM04 - Calm Mind
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM15 - Hyper Beam
TM16 - Light Screen
TM17 - Protect
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM34 - Shock Wave
TM35 - Flamethrower
TM36 - Sludge Bomb
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM50 - Overheat
TM52 - Focus Blast
TM54 - False Swipe
TM57 - Charge Beam
TM58 - Endure
TM64 - Explosion
TM65 - Shadow Claw
TM67 - Recycle
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM73 - Thunder Wave
TM75 - Swords Dance
TM76 - Stealth Rock
TM77 - Psych Up
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM06 - Rock Smash
HM08 - Rock Climb
[b]Tutor Moves[/b]
Air cutter
Fury cutter
Sucker punch
Vacuum wave
Zen headbutt
Magnet rise
Swift
Uproar
Ancient power
Bounce
Earth power
Endeavor
Heat wave
Iron defence
Iron head
Signal beam
Cresseila, Swalot, Latios, Latias, Claydol, Mawile, Altaria, Deoxys(All forms) learn Ice Beam but not Blizzard. I find this ironic because it took me this long to find out that they are a few pokemon that learn one but not the other.The only reason I didn't put Ice Beam in my movepool is that there is no Pokemon in the game that learns Ice Beam but not Blizzard. It is actually a flavour preference. You might tell me "there's always a first time for everything" but I'd rather let Nintendo break their own rules than I break theirs.
Heart Scale: Weather Ball
Lv --: Scratch
Lv --: Leer
Lv 06: Sand-Attack
Lv 11: Rock Throw
Lv 17: Screech
Lv 22: Magnet Bomb
Lv 26: [B]Metal Sound[/B]
Lv 31: Night Slash
Lv 38: Sandstorm
Lv 44: Tri-Attack
Lv 52: Discharge
Lv 59: [B]"Ancient Beam"[/B]
Lv 62: Double Edge
TM02 - Dragon Claw
TM03 - Water Pulse
TM04 - Calm Mind
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM13 - Ice Beam*
TM15 - Hyper Beam
TM16 - Light Screen*
TM17 - Protect
TM18 - Rain Dance
TM19 - Giga Drain
TM20 - Safeguard
TM21 - Frustration
TM22 - Solarbeam
TM24 - Thunderbolt
TM25 - Thunder
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM33 - Reflect*
TM34 - Shock Wave
TM35 - Flamethrower
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM46 - Thief
TM49 - Snatch
TM50 - Overheat
TM52 - Focus Blast
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM64 - Explosion
TM65 - Shadow Claw
TM68 - Giga Impact
TM69 - Rock Polish
TM70 - Flash
TM71 - Stone Edge
TM72 - Avalanche
TM73 - Thunder Wave
TM74 - Gyro Ball
TM75 - Swords Dance
TM76 - Stealth Rock
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM87 - Swagger
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
HM01 - Cut
HM04 - Strength
HM06 - Rock Smash
HM08 - Rock Climb
[B]Air Cutter[/B]
Fury Cutter
[B]Knock Off[/B]
Sucker Punch
[B]Vacuum Wave[/B]
Magnet Rise
Swift
[B]Ancientpower[/B]
[B]Earth Power[/B]
Heat Wave
Iron Defense
Iron Head
Mud Slap