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addition to damage calculator

I suggest adding an option for immunity removal to the damage calculator. If, say, Zapdos were to roost and become vulnerable to the ground type, is it possible to tell the calculator that, so that Earthquake does double damage instead of none? I have not found any such option, and such an option would allow more easy calculations.
 
First off, I am very pleased with the Damage Calculator. Very easy to use. It's missing one feature though from the Libelldra calculator, which is the probability for a OHKO, 2HKO, etc. How hard would it be to add this on?
 
First off, I am very pleased with the Damage Calculator. Very easy to use. It's missing one feature though from the Libelldra calculator, which is the probability for a OHKO, 2HKO, etc. How hard would it be to add this on?

You can't just use the %s it gives you and figure out if it's a OHKO, 2HKO, and so on? I would think so.
 
Well say for example Dragon Dance Salamence Fire Blasts Offensive Choice Scarf Metagross. That does 88.3% - 104.5%
Its not too hard to get my calculator out and find that means a 28% chance of OHKO without Stealth Rock. But I agree it would be better if the damage calculator handles this - especially as checking with Stealth Rock, with and without damaging weather, for 2HKOs with and without Leftovers, and so on - becomes a fair bit of work.
Also, accuracy probabilities would be nice, even though that is a very simple calculation.
Interface wise, this would probably necessitate adding an extra row in the results boxes, with a box for the number of the nKHO (1, 2, etc), an option for stealth rock damage, an option for whether an orbed opponent attacks between your turns, an option for counting end of final turn weather, and a box for the probability of making the nHKO. Weather and items are handled elsewhere in the interface already.
 
hate to follow the topic away from the original proposal, but it needs to be pointed out that the method for calculating % chance to KO from % damage above is not accurate thanks largely to this little quirk in the damage formula.
 
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