KEY:
BOLD means which set works best.
UNDERLINEmeans it is the best choice out of two due to moveset uncertainty.
ALL SETS means Physical, Special, and the appropriate Defensive set.
Abomasnow: Best Handled By: SPECIAL
CAP10's HP Fire: 105.9% - 124.6%
CAP10's Ice Beam: 35.5% - 42.1% (almost always a 2HKO after SR)
Notes: With HP Fire, Abomasnow is no threat to CAP10 whatsoever. Without it, it still has to watch out switching into an Ice Beam, or else it can be 2HKO'd by SR and another Ice Beam. However, it's a fairly safe switch-in sans HP Fire and can hit hard with Wood Hammer, which not a whole lot of Pokemon can talk about verses CAP10. Verdict: Soft Check without HP Fire, not a threat with HP Fire.
Aerodactyl: Best Handled By: ALL SETS
No offensive calculations are needed. We know it can dent Aero.
Aero's EQ vs Physical/Special: 55.1% - 65% (2HKO)
Aero's EQ vs Defensive: 32.8% - 38.7% (3HKO, 4HKO with Lefties)
Notes: Unless CAP10 is used as a lead or SR isn't up, don't expect Focus Sash to be still intact.
Azelf: Best Handled By: ALL SETS (Special does most damage)
Special CAP10's Surf/TBolt: 68.8% - 81.2%
Physical CAP10's Waterfall: 57.9% - 68.2%
Blissey: Best Handled By: PHYSICAL
CAP10's Superpower: 76.4% - 90.1% (unable to OHKO most of the time with SR down. Cannot 2HKO after the -1 Attack drop if Wish/Protect or Softboiled on the attacking turn.)
Notes: Unimpressive, to say the least. However, this can be addressed by simply giving CAP10 Cross Chop over Superpower. This will always 2HKO Blissey. Blissey should not be a complete counter to every single CAP10 moveset at all. If not, CAP10 cannot take on full health Blissey on its own. Thus, it cannot fulfill its role as a Utility Counter. Verdict: Counter to all sets if Superpower is chosen, Counter to only Special sets if Cross Chop is available for the Physical set.
Breloom: Best Handled By: SPECIAL
CAP10's Ice Beam: 110.6% - 130.4%
CAP10's HP Flying: 162.6% - 191.9%
Notes: There is no way, no how, that Breloom is even a check to CAP10 unless CAP10 switches directly into one. Which should never happen in the first place. Verdict: No threat to CAP10.
Bronzong: Best Handled By: DEFENSIVE
No calculations from either side here. Just notes on what will happen.
Notes: I'm going to go out on a limb here and say that Bronzong will be the ultimate draw to CAP10. CAP10 can't do anything to Bronzong on the attacking spectrum. Not even Fire Blast can 3HKO it. However, thanks to Trace and Defensive investment, the standard Bronzong can't do anything in return. Those who run EQ and Gyro Ball are pretty much useless, as CAP10 Traces Levitate and 4x resists Gyro Ball. If it carries Explosion, both Pokes die without much gain or loss on either side, except perhaps SR for your opponent's Bronzong. The only thing CAP10 has to fear here is a possible Hypnosis, and this is only threatening if your opponent hasn't put another one of your Pokes to sleep or, you know, actually has it on its moveset. Verdict: Draw on both sides. Neither can do anything worthwhile to each other.
Celebi: Best Handled By: ALL SETS (perhaps PHYSICAL)
Special CAP10's Ice Beam vs. Defensive Celebi: 49.5% - 58.4% (2HKO)
Special CAP10's HP Bug vs. Defensive Celebi: 73.3% - 87.1%
Special CAP10's HP Bug vs. Offensive (Specs) Celebi: 86.5% - 102.9% (OHKO most times after Rocks)
Physical CAP10's X-Scissor vs. Defensive Celebi: 62.4% - 74.3% (theoretical)
Physical CAP10's X-Scissor vs. Offensive (Specs) Celebi: 99.4% - 118.1% (theoretical)
Defensive Celebi's Leaf Storm vs. Special CAP10: 87.1% - 102.9%
Defensive Celebi's Leaf Storm vs. Sp. Defensive CAP10: 52.2% - 61.7%, 26.5% - 31.2% (3HKO)
Notes: CAP10 has a lot of potential sets it can run, so there's a lot of calculations I did. Basically, it boils down to this: CAP10 can beat almost every Celebi. With a Bug move, it gets even easier. Celebi cannot easily switch into CAP10 for fear of Ice Beam, which 2HKO's after Rocks. HP Bug also 2HKO's Celebi after Rocks, and OHKO's Offensive Celebi after Rocks. Another useful thing: Scarf Celebi does not OHKO CAP10 with Leaf Storm. X-Scissor may be chosen for this very reason, scoring the same KO's for a Physical set. However, like Abomasnow, it can switch in on CAP10's STABs and hit back hard. Verdict: Celebi is just a check to CAP10, due to Ice Beam and a possible Bug move.
Cresselia: Best Handled By: (SP.) DEFENSIVE
No calculations here. Both can't do jack to each other with the standard movesets.
Notes: This is similar to the Bronzong situation, although Cresselia is a little bit more dangerous. I would say that Cresselia is more of a check to CAP10 than a draw, like Bronzong, thanks to common movesets that include Reflect and TWave, as well as the increased possibility of Charge Beam or Calm Mind sets. Taunt/Encore would shut her down, though, which is a possibility. Verdict: Good Check to CAP10overall.e3
Dragonite: Best Handled By: DEFENSIVE
CAP10's Ice Beam vs. BulkyDDNite (Lefties): 62.3% - 73.9%
CAP10's Ice Beam vs. BulkyDDNite (Expert Belt): 74.7% - 88.7% (OHKO after Rocks)
DDNite's +1 EQ vs. CAP10: 56.5% - 66.8% (2HKO)
Dusknoir: Best Handled By: DEFENSIVE
Dusknoir's EQ vs. CAP10: 25.7% - 30.4%
Notes: HALP ME! HALP ME! Because of Pain Split, Dusknoir has become one of CAP10's true counter, since my original movesets don't have any Dark or Ghost attacks in play. Without Taunt, Sub+Charge Beam, or any of these kind of moves, Dusknoir will win. Every time. While this sounds okay, we must consider whether we want something that can so easily counter every one of CAP10's assumed movesets. In my opinion, we cannot have this hard of a counter if CAP10 is going to do its job correctly. If we have something like this hard of a counter, CAP10 can simply be played around through switching. A Blissey/Dusknoir team would almost completely wall all CAP10 as well. Verdict: The way it currently stands, Dusknoir is a huge Counter. Nearly unbeatable unless we solve this through the move selection.
Electivire: Best Handled By: PHYSICAL
Physical CAP10's Earthquake: 112% - 132%
Special CAP10's Surf: 58.8% - 69.4%
Physical Electivire's EQ vs Physical/Special CAP10: 80.1% - 94.8%
Empoleon: Best Handled By: SPECIAL
CAP's Thunderbolt: 94.9% - 112.2%
Flygon: Best Handled By: SPECIAL AND DEFENSIVE
Special CAP10's Ice Beam: 157.6% - 186.8%
Defensive CAP10's Ice Beam: 121.9% - 144.4%
ScarfGon's EQ vs. Special CAP10: 79.9% - 93.9%
Forretress: Best Handled By: SPECIAL
Special CAP10's HP Fire: 125.4% - 148%
Special CAP10's Surf: 63.8% - 75.4%
Gengar: Best Handled By: SP. DEFENSIVE
CAP10's Surf(Lefties): 42.9% - 51% (2HKO after Rocks)
Gengar's Shadow Ball vs. CAP10: 29.6% - 35% (4HKO)
Gliscor: Best Handled By: SPECIAL
CAP10's Surf: 106.8% - 126% (OHKO's Yache Gliscor)
CAP10's Ice Beam: 142.4% - 168.4%
Gyarados: Best Handled By: DEFENSIVE
CAP10's ThunderBolt vs. DDGyara: 106.3% - 126.9%
CAP10's ThunderBolt vs. RestTalk Gyara: 89.6% - 106.9%
Heatran: Best Handled By: ALL SETS
Sp. Defensive CAP10's Surf: 57.6% - 68.7%
Special CAP10's Surf: 97.2% - 115.2%
Physical CAP10's Waterfall: 74.9% - 89.2%
Physical CAP10's EQ: 125.1% - 147.4%
Heracross: Best Handled By: DEFENSIVE AND SPECIAL
Special CAP10's Surf/TBolt: 51.8% - 61.1%
Special CAP10's Surf/TBolt (-1): 77.7% - 91.7%
Special CAP10's HP Flying: 102.3% - 120.9%
Defensive CAP10's Surf/TBolt (-1): 45.8% - 54.2% (2HKO after Rocks 100% of the time)
ScarfCross's Close Combat vs. Special CAP: 60.9% - 71.8%
ScarfCross's Close Combat vs. Defensive CAP: 36.4% - 42.9%
Notes: We have somewhat of a problem here, as ScarfCross can outspeed and 2HKO Special variants with Close Combat. CAP10 will have a hard time switching in because of this. The Defensive set, however, can 2HKO thanks to the Sp. Defense drops CC causes. To directly counter it with the Special set, one must either have HP Flying and not switch into a Close Combat, or have ScarfCAP10. Verdict: Somewhat of a check, or even an easy revenge killer, for the Special set.
Hippowdon: Best Handled By: SPECIAL
CAP10's Surf: 124.8% - 147.1%
Honchkrow: Best Handled By: ALL SETS
Defensive CAP10's ThunderBolt: 86.5% - 102.3% (OHKO after SR)
Special CAP10's ThunderBolt: 147.4% - 173.7%
Physical CAP10's ThunderPunch: 117.5% - 138.6%
Infernape: Best Handled By: ALL SETS
Defensive CAP10's Surf: 88.7% - 105.1% (OHKO after SR)
Special CAP10's Surf: 150.2% - 178.2%
Physical CAP10's Waterfall: 114.7% - 135.2%
Jirachi: Best Handled By: PHYSICAL
CAP10's EQ (CM Sweeper): 53% - 62.4% (2HKO)
CAP10's EQ (Wish Support): 41.4% - 48.9% (small chance of 2HKO after SR)
Notes: CM Jirachi will be the bane of Special sets. However, with Earthquake, Jirachi can be defeated. Without it, there is little to no hope except by a Critical Hit. Verdict: Counter to CAP10 if CAP10 does not receive EQ. Counter to Special sets only if CAP10 does get EQ.
Jolteon: Best Handled By: PHYSICAL
CAP10's EQ: 116.6% - 138%
SpecsJolteon's TBolt vs. Physical CAP10: 59.8% - 70.7%
Notes: Once again, we're going to need Earthquake on this one. Earth Power doesn't OHKO, and Jolteon will 2HKO you first. Special Defensive versions are 3HKO'd by TBolt, whereas their Surf cannot 2HKO. Verdict: Like Jirachi, Jolteon is a counter to all sets unless CAP10 can pack Earthquake.
Kingdra: Best Handled By: DEFENSIVE
+1 LO Kingdra Outrage vs. Defensive CAP10: 58.3% - 68.8%
+1 Lefties Kingdra Outrage vs. Defensive CAP10: 45.1% - 53%
CAP10's TBolt: 31.8% - 37.3%
Notes: Uh oh. This is not a good situation for CAP10 at all. Only the Defensive variant can survive any kind of attack Kingdra has, and if it's LO, CAP10 is 2HKO'd. Meanwhile, CAP10 can only manage a 3HKO either way, if it gets lucky. It's a 4HKO on the Lefties version. The only plausable way we can deal with this is to give it Dragon Pulse, but even then, it is not really beaten. CAP10 can at least weaken it, though. TWave might also help, but Sub variants and those with a Lum Berry can easily work around that. Verdict: Kingdra is essentially the only Dragon Dancer that is a counter to CAP10 fully. There is little to no way of stopping it with CAP10 currently.
Latias: Best Handled By: PHYSICAL
CAP10's Ice Punch: 57% - 67.5%
Offensive CM Latias' +1 Dragon Pulse: 56.9% - 67%
Notes: CAP10 cannot switch into CM Latias, unfortunately, as two +1 Dragon Pulses will 2HKO. However, if one switches into CAP10 or doesn't Calm Mind, CAP10 can beat it this way. Note that giving it Payback might be a good idea, as after Stealth Rock damage, it can essentially OHKO Latias. Ice Punch does 2HKO, though. Verdict: Like all CM'ers so far, counter to Special variants. Counter to Physical CAP10 if CAP10 switches in on a CM boost.
Lucario: Best Handled By: PHYSICAL
CAP10's EQ/Cross Chop: 100.4% - 118.1%
Lucario's +2 ExtremeSpeed vs. CAP10: 64.3% - 75.8%
Machamp: Best Handled By: SPECIAL AND DEFENSIVE
Special CAP10's Surf/Tbolt: 44.6% - 52.7%
Defensive CAP10's Surf/TBolt: 26.6% - 31.3%
Machamp's DPunch vs. Special CAP10: 52.1% - 61.6%
Machamp's DPunch vs. Defensive CAP10: 31.4% - 37%
Notes: This match-up is tricky. On the Special set, even with SR, a 2HKO is not guaranteed with Surf, and Machamp hits for a 2HKO every time. On the Defensive set, Machamp can be stalled out with Rest and continuous Surfs at least, so it's of little concern. While Magic Guard helps with Confusion damage, the Confusion will still be annoying for CAP10. I personally would support the addition of either Psychic or Air Slash on the movepool. Psychic is more or less a situational move anyway,so it's not overpowering, but Air Slash would be a good alternative over just using HP Flying for Heracross/Breloom, so it wouldn't be a bad idea either. Brave Bird on a Physical set would nearly OHKO, guaranteed if one layer of Spikes is down, which seems a little overpowered with Magic Guard. Verdict: Based off of my movesets, Machamp checks Physical and Special sets somewhat, but is no threat to the Defensive set.
Magnezone: Best Handled By: PHYSICAL
Physical CAP10's EQ: 116% - 137%
Special CAP10's Surf: 50% - 59.3%
SpecsZone's TBolt vs. Physical/Special CAP10: 74% - 87.4%
Mamoswine: Best Handled By: SPECIAL
CAP10's Surf: 125.2% - 147.9%
CSMamo's EQ: 95.3% - 112.4%
Notes: If Mamo comes in on a TBolt, Mamo can check (assuming that people will Scarf it and CAP10 isn't holding a Shuca) and essentially OHKO CAP10. However, there isn't much else Mamo can do if it isn't Scarved. Verdict: CSMamo is a check if it switches in on TBolt. Anything else is not a threat.
Metagross: Best Handled By: PHYSICAL AND SPECIAL
Physical CAP10's EQ: 46.7% - 54.9% (2HKO after Rocks)
Special CAP10's Surf/TBolt: 49.2% - 58.4%
LeadGross' EQ vs. Physical/Special CAP10: 71.3% - 84%
Agiligross' EQ vs. Physical/Special CAP10: 93% - 109.7%
Notes: This is the first time so far where CAP10 would greatly benefit from having Magnet rise in order to fully beat a threat. It's possible without it, but it sure is hard.
Ninjask: Best Handled By: ALL SETS
No calculations are needed. We know Ninjask is frail, and can't offensively do much to CAP10.
Notes: While Ninjask is usually "lol" for most people, it does bring up the fact that Ninjask might actually be able to set up on CAP10 quite easily, unless we give it something like Encore or Haze. As a Pokemon, Ninjask is no threat. As a BP machine, we need a way to stop it.
Porygon-Z: Best Handled By: PHYSICAL AND SPECIAL
Physical CAP10's Cross Chop: 91.7% - 108.3% (OHKO after SR)
Special CAP10's Surf: 60.8% - 71.7%
Timid SpecsPZ's Adaptability Tri-Attack vs. Physical/Special CAP10: 77.7% - 91.6%
Roserade: Best Handled By: PHYSICAL
Physical CAP10's Ice Punch: 98.5% - 116%
Special CAP10's Ice Beam: 73.3% - 86.3%
Notes: If Focus Sash is intact (doubtful unless CAP10 is a lead), Roserade can OHKO with Leaf Storm while surviving an attack. Other than that, not too bad. Verdict: Not a threat.
Rotom-C (and friends): Best Handled By: SPECIAL AND SP. DEFENSIVE
Special CAP10's Surf vs. Standard Rotom-C: 46.4% - 54.6% (2HKO after Rocks)
Sp. Defensive CAP10's Surf vs. Standard Rotom-C: 27.6% - 32.6%
Standard Rotom-C's Leaf Storm vs. Special CAP10: 60.9% - 71.8%
Standard Rotom-C's Leaf Storm vs. Sp. Defensive CAP10: 36% - 42.7%
Notes: The Standard Rotom-C's set is not an issue for CAP10, as it will either 2HKO Rotom first or take little to no damage from continuous Leaf Storms + Rest/Recovery. However, imagine Pain Split Rotom-C: now THAT's a threat. Luckily, Rotom isn't common in the CAP metagame, and is pretty much Pursuit bait in the OU metagame as it is, unlike the bulky Dusknoir. All other forms of Rotom pose little to no threat to CAP10. Verdict: Pain Split versions of Rotom-C will be huge checks to CAP10 itself.
Salamence: Best Handled By: DEFENSIVE
Lefties CAP10's Ice Beam (DDMence/MixMence): 95.5% - 113.6%
Lefties CAP10's Ice Beam (Bulky): 72.1% - 85.3% (OHKO most times after SR)
Salamence's EQ vs. CAP10: 49.8% - 58.9%
Salamence's Outrage vs. CAP10: 45.1% - 53%
Scizor: Best Handled By: SPECIAL
CAP10's HP Fire: 103.8% - 122.4%
CAP10's Surf/TBolt: 51.9% - 61.5%
CBScizor's U-Turn: 54.9% - 64.6%
+2 SDScizor's Bullet Punch: 20.3% - 23.9%
Shaymin: Best Handled By: SPECIAL
CAP10's Ice Beam (Support Shaymin): 49.5% - 58.4%
CAP10's Ice Beam (Sweeping Shaymin): 57.3% - 67.6%
Support Shaymin's Seed Flare vs. CAP10: 74.9% - 88.5%
Sweeping Shaymin's Seed Flare vs. CAP10: 122.3% - 144.9%
Notes: Essentially, Shaymin does a better job at checking CAP10 than Celebi. This is because of the lack of a 4x weakness and access to Seed Flare. With that being said, Support Shaymin is still defeated 100% of the time by CAP10. Seed Flare LO sets and Specs sets, though, walk all over CAP10 unless Shaymin walks right into an Ice Beam. Verdict: Offensive variants check (close to countering fully) CAP10 unless there is good prediction. Kind of excited that Shaymin might get more usage, though. Very underrated.
Skarmory: Best Handled By: SPECIAL
CAP10's ThunderBolt (Specially Defensive): 88.6% - 104.8% (OHKO after Rocks)
CAP10's ThunderBolt (All Others): 120.4% - 141.9%
Smeargle: Best Handled By: ALL SETS
No calcs needed. We know Smeargle is weak, and virtually cannot attack CAP10 directly.
Snorlax: Best Handled By: PHYSICAL
CAP10's Cross Chop vs. Curselax: 50.5% - 59.6%, 33.8% - 40.2% (possible 2HKO after Rocks)
CurseLax's +1 Return vs. CAP10: 51.7% - 61.2%
Notes: Not as bad as I thought, actually. Cross Chop guarantees a 3HKO against Curselax, and results in a 2HKO some times just by having Rocks up, preventing CurseLax from Resting on the second turn. However, CAP10 cannot beat CurseLax if it switches into a Curse. Things also get harder if CurseLax avoids the 2HKO and Rests. CAP10 cannot respond in any way if this happens Verdict: Counter to CAP10 if CAP10 switches into a Curse. However, not bad if Snorlax switches into CAP10.
Staraptor: Best Handled By: DEFENSIVE
CAP10's TBolt: 98.1% - 116%
CBStaraptor's -1 Close Combat: 23.5% - 27.9%
CSStaraptor's -1 Close Combat: 15.6% - 18.6%
Starmie: Best Handled By: SPECIAL
CAP10's ThunderBolt: 130.5% - 154.2%
SpecsStarmie's TBolt: 37.5% - 44.2%
SpecsStarrmie's Psychic: 53.5% - 63%
Suicune: Best Handled By: SPECIAL
CAP10's ThunderBolt (CroCune): 65.8% - 77.7%, 44.6% - 52.5%
Offensive Suicune's +1 HP Electric: 33.4% - 39.5%
Notes: Another one where it's much better than people anticipated. The big deal here is that CAP10 can beat Suicune, while not letting Suicune do much to it unless it carries HP Electric. However, like Snorlax, this becomes much harder if CAP10 switches into a Calm Mind + Rest version. Verdict: Soft check to CAP10 if CAP10 switches into it.
Swampert: Best Handled By: SPECIAL
CAP10's HP Grass: 80.2% - 95%
MixPert's EQ vs. CAP10: 68.2% - 80.4%
Notes: Having CAP10 use HP Grass for Swampert isn't a terrible idea. However, I feel that CAP10 shouldn't be hit so hard by a 4x weak Pokemon when it's holding a 4x weak move. Therefore, I support at least Grass Knot to be on CAP10. Verdict: Check, but it's still beaten, even with HP Grass.
Tentacruel: Best Handled By: PHYSICAL AND SPECIAL
Physical CAP10's EQ: 69.8% - 82.4%
Special CAP10's ThunderBolt: 57.7% - 68.1%
Togekiss: Best Handled By: SPECIAL AND PHYSICAL
Special CAP10's TBolt: 71.1% - 84% (OHKO after Rocks)
Physical CAP10's TPunch: 66.3% - 78.6% (slight OHKO after Rocks)
Tyranitar: Best Handled By: PHYSICAL
CAP10's Cross Chop: 113.5% - 134.5%
ScarfTar's Earthquake: 65% - 76.7%
Notes: Here's something interesting: a DDTar, at +1, shouldn't outspeed CAP10. That means CAP10 can OHKO with Cross Chop without having to worry about taking damage. However, this also pretty much solidifies the "4x rule" I have, making a Fighting move essential on CAP10. Verdict: With a Fighting move, TTar is no threat to CAP10.
Vaporeon: Best Handled By: SPECIAL
CAP10's ThunderBolt: 69.6% - 82.1%
Weavile: Best Handled By: PHYSICAL AND SPECIAL
We know Cross Chop will OHKO.
Physical CAP10's Waterfall: 62.2% - 73.5%
Special CAP10's Surf: 58.8% - 69.4%
Yanmega: Best Handled By: ALL SETS
Special CAP10's ThunderBolt: 151.4% - 178.9%
Physical CAP10's TPunch: 75.4% - 90.1%
Sp. Defensive CAP10's ThunderBolt: 90.1% - 106.1%
Zapdos: Best Handled By: SPECIAL
CAP10's Ice Beam (P. Defensive): 56.4% - 66.8%
CAP10's Ice Beam (SubRoost): 47% - 55.4%
CAP10's Ice Beam (Sp. Defensive): 41.3% - 48.6%
Offensive Zapdos' TBolt: 56.9% - 67%
Notes: Not as bad as we thought, as long as we have Ice Beam. All of these calculations against Zapdos are 2HKO's with Rocks down. Surf/TBolt + Ice Beam on all sets minus Specially Defensive will 2HKO, meaning Zapdos can't switch in. The only way Zapdos will do anything is if CAP10 switches into an offensive TBolt or into a Zapdos who has used Substitute. Verdict: Easily beatable with Ice Beam. Only a check when under a Sub or if CAP10 switches into a TBolt on Offensive versions.