Absol
Abilities: Pressure / Super Luck
Base Stats: 65 HP / 130 Atk / 60 Def / 75 SpA / 60 SpD / 75 Spe
Absol is most commonly seen as a Swords Dance sweeper. With Night Slash as a primary STAB, Superpower as a coverage move,
and Sucker Punch for a strong priority attack, Absol is extremely dangerous to defensive and offensive teams alike. Occasionally, Choice Scarf Absol is used as a quick way to Pursuit away Ghosts like Mismagius and Rotom and as a decent revenge killer. Absol’s weak spot is its frailty, as even neutral STAB attacks without EV investment can deal well over 50% to it.
Aggron
Abilities: Sturdy / Rock Head
Base Stats: 70 HP / 110 Atk / 180 Def / 60 SpA / 60 SpD / 50 Spe
With the addition of Head Smash from HGSS, Aggron has become quite a fearsome physical attacker.
Its Rock Polish set is the most common, since it patches up Aggron’s low Speed and allows him to abuse his extremely powerful Head Smash; this set commonly uses coverage moves like Aqua Tail, Low Kick, and Ice Punch. Aggron can also run an effective Choice Band set due to his massive physical bulk and somewhat common resistances. Finally, a SubPunch set capitalizes on Aggron’s resistances and, while using Magnet Rise, allows him to defeat some of his common counters like Donphan.
Altaria
Ability: Natural Cure
Base Stats: 75 HP / 70 Atk / 90 Def / 70 SpA / 105 SpD / 80 Spe
As the only UU Dragon, Altaria has a few niche roles as both an offensive and defensive Pokemon. Defensively, her handy resistances and numerous support moves in Heal Bell, Perish Song, and Roar are a godsend to many stall teams. On the other hand, Altaria’s Dragon Dance set lets her wreak havoc with a STAB Outrage and Earthquake for coverage, while Mixed Altaria is able to abuse the
immense power of Draco Meteor to break down opposing walls.
Azumarill
Abilities: Huge Power / Thick Fat
Base Stats: 100 HP / 50 Atk / 80 Def / 50 SpA / 80 SpD / 50 Spe
Azumarill’s high Attack stat (assuming a boosting nature and 252 EVs, it is essentially equivalent to Groudon’s and Rayquaza’s) and natural bulk make him a solid choice for any offensive team seeking a bulky yet powerful Water Pokemon. Azumarill is commonly seen wearing a Choice Band with a moveset of Waterfall, Aqua Jet, Ice Punch, and Double-Edge or Superpower. His SubPunch set is slightly less powerful than the Choice Band set but is more flexible, and carries Substitute, Focus Punch, and some combination of
Waterfall, Aqua Jet, and Ice Punch. Finally, some players simply choose to run the same moves as the Choice Band set, except wth Leftovers to provide more survivability.
Claydol
Ability: Levitate
Base Stats: 60 HP / 70 Atk / 105 Def / 70 SpA / 120 SpD / 75 Spe
Claydol is unique as a Rapid Spinner because he resists Stealth Rock and is immune to Spikes and Toxic Spikes. As a utility Pokemon, both Stealth Rock and Rapid Spin are staples on almost all Claydol sets. As far as attacking options go, Earth Power and Psychic provide reliable STAB options, and Shadow Ball is used because
it complements Rapid Spin by hitting Ghost-types who try to spinblock super effectively (apart from Spiritomb). Explosion allows Claydol to hopefully take an opposing Pokemon down with him after he has done his job. Claydol also receives the support moves typically given to all bulky Psychic-types,
most notably Trick, Reflect, and Light Screen.
Drapion
Abilities: Battle Armor / Sniper
Base Stats: 70 HP / 90 Atk / 110 Def / 60 SpA / 75 SpD / 95 Spe
Drapion's most common set is the Swords Dance sweeper. His most common attacking moves are Crunch and Earthquake, with Aqua Tail, Ice Fang, and Poison Jab being used for additional coverage. Since Drapion has two usable abilities, Sniper is often paired with a Scope Lens and Night Slash and Cross Poison over Crunch and Poison Jab to make the most of
Drapion's raised critical hit damage. Both all-out Life Orb sweepers and balanced variants with Leftovers and Taunt are common. Defensive Drapion sees some use in UU due to his
rare typing, which affords him an immunity to Psychic and resistances to Ghost and Dark at the cost of only one weakness (Ground). These sets usually run some combination of Crunch, Toxic Spikes, Whirlwind, Earthquake, Taunt, Rest, and Sleep Talk.
Floatzel
Ability: Swift Swim
Base Stats: 85 HP / 105 Atk / 55 Def / 85 SpA / 50 SpD / 115 Spe
Floatzel is the fastest Swift Swimmer
in the game and has access to strong
physical moves such as Crunch, Waterfall, Ice Punch and Aqua
Jet. He can pack quite a punch with or without Rain on the field. He can also work in a Baton Pass chain with moves like Bulk Up and Agility.
Gorebyss
Ability: Swift Swim
Base Stats: 55 HP / 84 Atk / 105 Def / 114 SpA / 75 SpD / 52 Spe
Gorebyss is likely to be seen on Rain Dance teams only, where it can overcome its speed issues and attempt a sweep with a boosted
STAB. Its most notable advantages over its peers include a
respectable amount of bulk,
which allows it to withstand a fair amount of priority
moves, the ability to beat Toxicroak with Psychic and great
Special Attack. Its most common moveset is Surf, Hidden Power Grass, Ice Beam and Psychic; though Aqua Tail can be seen in some rare situations as in an attempt to beat Chansey. Despite its
near-exclusive use as a sweeper, Gorebyss can
also employ a Baton Pass set, with which it
focuses on passing defensive boosts such as Amnesia, Iron Defense and Aqua Ring.
Hariyama
Abilities: Thick Fat / Guts
Base Stats: 144 HP / 120 Atk / 60 Def / 40 SpA / 60 SpD / 50 Spe
Though Hariyama
possesses great physical defense and physical offense there is only one set that defines Hariyama in the UU
metagame, the lead attacker, which abuses Hariyamas attack boosting ability Guts. Most commonly, the set is seen running the move spread Close Combat, Payback, Ice Punch, and Bullet Punch which gives Hariyama perfect type coverage. This set is most commonly seen with a Flame Orb or Toxic Orb depending on whether or not the player wants to keep Hariyama in for a long time or switch it in and out respectively. Either way the goal of the set is to take offensive momentum from turn one and turn that into your advantage for the rest of the game.
Hitmonlee
Abilities: Limber / Reckless
Base Stats: 50 HP / 120 Atk / 53 Def / 35 SpA / 110 SpD / 87 Spe
Hitmonlee is one of the most dangerous Fighting-type sweepers
in UU because of its excellent Attack, Speed, and priority moves. Hitmonlee generally runs either a Choiced set or a Life Orb sweeper
set. On the Choiced sets, Hitmonlee usually runs Close Combat, Stone Edge, Blaze Kick, and Mach Punch. The Life Orb sweeper uses Close Combat, Stone Edge, and two of Sucker Punch, Mach Punch, and Blaze Kick. The ability to switch attacks and hit an opponent twice if it switches in makes the Life Orb sweeper hard to switch into.
Hitmontop
Abilities: Intimidate / Technician
Base Stats: 50 HP / 95 Atk / 95 Def / 35 SpA / 110 SpD / 70 Spe
Hitmontop is one of the most useful Pokemon in UU because of its two abilities. Hitmontop is usually used either as a Rapid Spinner or a sweeper. Rapid Spin variants generally use Intimidate as their ability because it gives Hitmontop more opportunities to switch in and remove the entry hazards from the field. They usually
use Foresight, Close Combat, and either Rest, Sucker Punch, or Stone Edge in the remaining slots. Offensive variants of Hitmontop generally use Technician and Life Orb in tandem with Hitmontop's excellent slew of priority attacks. Fake Out and Mach Punch are almost always seen on the set,
while two of either Bullet Punch, Sucker Punch, Stone Edge, and Close Combat are used as the remaining moves. This makes Hitmontop a very potent revenge killer.
Jynx
Abilities: Oblivious / Forewarn
Base Stats: 65 HP / 50 Atk / 35 Def / 115 SpA / 95 SpD / 95 Spe
With a fairly good base speed stat of 95 and an excellent base special attack stat of 115, alongside powerful STAB attacks in Ice Beam and Psychic, Jynx can be a very threatening sweeper. It can run a variety of sweeping sets but is most commonly seen using a mono-attacking set of Nasty Plot/Ice Beam/Lovely Kiss/Substitute, which allows it to protect itself with a substitute, put prospective counters to sleep, and attack with boosted
Ice Beams. Some more defensive variants of this set employ Calm Mind to trade off immediate power for the ability to set up on specially-inclined walls, and some more offensive variants employ Life Orb and Focus Blast instead of Substitute to attain
greater coverage and power. Regardless of the set, Jynx's boosted attacks let it hit like a very pretty truck, and it is quite capable of quickly dismantling slower offensive teams.
Kabutops
Abilities: Battle Armor / Swift Swim
Base Stats: 60 HP / 115 Atk / 105 Def / 65 SpA / 70 SpD / 80 Spe
Kabutops primarily sees use on rain teams, where it can abuse its untouchable Swift Swim-boosted speed and a set of Waterfall/Stone Edge/Swords Dance/Aqua Jet to boost its attack level to immense heights and hit nearly the entire UU tier
for neutral coverage. This same set can be seen outside of rain teams as well, and while Kabutops' speed
is mediocre without Swift Swim, its powerful STABs and priority still make it a potent threat. Kabutops is sometimes seen as a lead with Stealth Rock/Aqua Jet/Stone Edge/Rapid Spin, commonly equipped with a
Focus Sash. This Kabutops can often foil early game efforts to get hazards down.
Lanturn
Ability: Illuminate / Volt Absorb
Base Stats: 125 HP / 58 Atk / 58 Def / 76 SpA / 76 SpD / 67 Spe
Lanturn is quite an effective Pokemon because it has a very large support movepool, impressive bulk, and a unique type combination. Most Lanturn carry some form of paralysis
as either Discharge or Thunder Wave in addition to STAB Surf. Lanturn
can also use Ice Beam to nail incoming Grass-types. In the last slot, Lanturn generally uses a support move such as Confuse Ray or Heal Bell. Lanturn sometimes uses Rest and Sleep Talk with Discharge and Surf
instead.
Linoone
Abilities: Pickup / Gluttony
Base Stats: 78 HP / 70 Atk / 61 Def / 50 SpA / 61 SpD / 100 Spe
Linoone is one of the best Belly Drum
users in the metagame; a one-turn set up can potentially spell doom
for many unprepared teams. Thanks to its near-exclusive ability Gluttony,
Berries will now activate halfway instead of the usual 25% or less, ultimately allowing Linoone to have a Speed and a Belly Drum boost under its belt after a single set turn. Linoone also has access to STAB Extremespeed, which often
allows it
to bypass common priority users who will attempt to pick its HP at
low health - a common problem for many Berry-consuming sets.
It is important to note that setting up Belly Drum will not be a
walk in the park, and Linoone will often need a slew of support to successfully pull off a Belly Drum sweep.
Lopunny
Abilities: Cute Charm / Klutz
Base Stats: 65 HP / 76 Atk / 84 Def / 54 SpA / 96 SpD / 105 Spe
Lopunny possesses one of the largest support movepools in UU, as well as a unique ability in Klutz. With access to moves like Baton Pass, Heal Bell,
Switcheroo, Healing Wish, and
Encore, Lopunny can provide support to the team while gaining momentum. Lopunny's high Speed and access to Encore allows it to easily set up Substitute and Agility to Baton Pass to a teammate. Lopunny is normally seen carrying a Choice Scarf or Flame Orb with Klutz to cripple opponents or running a particular
Berry in conjunction with Baton Pass. Although not as common, Lopunny can go offensive to throw opponents off track with either a Choice Band or SubPunch set.
Ludicolo
Abilities: Rain Dish/ Swift Swim
Base Stats: 80 HP / 70 Atk / 70 Def / 90 SpA / 100 SpD / 70 Spe
Ludicolo is another one of those
Pokemon whose usage is usually limited to Rain Dance teams, where he can abuse
his Swift Swim ability and attempt a sweep. Ludicolo is a very valuable sweeper due to
his access to Grass-type STABed moves and 4x resistance to Water-type moves, which means he can take on most bulky
Waters and come out victorious, especially Milotic, a roadblock for many rain sweepers. Its most common set is the special sweeper one,
which employs Surf, Ice Beam, Energy Ball and Rain Dance; though it's not rare to see Ludicolo abuse its less powerful yet boostable Attack stat with a moveset composed of Swords Dance, Waterfall, Seed Bomb and Ice Punch. The few times Ludicolo is
run outside of rain it assumes the role of a special wall, abusing its respectable bulk and access to Leech Seed, even though that's usually better left for
Pokemon like Venusaur.
Magneton
Abilities: Sturdy / Magnet Pull
Base Stats: 50 HP / 60 Atk / 95 Def / 120 SpA / 70 SpD / 70 Spe
With access to the
rare and useful ability Magnet Pull, Magneton makes an effective
Steel killer, and although many
Steels carry Earthquake, Magneton can use Magnet Rise to temporarily relieve itself of its 4x Ground weakness. With a powerful 120 Base SpA (the highest of any UU Electric-type) and access to Charge Beam, Metal Sound, Thunderbolt, Flash Cannon, and Explosion, Magneton has the tools to function as a strong sweeper. Although 70 Base Speed may seem lackluster, Magneton's speed can be remedied by
a Choice Scarf.
Milotic
Ability: Marvel Scale
Base Stats: 95 HP / 60 Atk / 79 Def / 100 SpA / 125 SpD / 81 Spe
Milotic is quite possibly the toughest Pokemon to take down in the UU metagame because of its excellent defensive stats and access to Recover. It generally has maximized Defense EVs, allowing it to take
Rhyperior's Earthquakes as well as various coverage moves from Azumarill. Without any investment and a Calm nature, Milotic is able to avoid being 2HKOed by even a Life Orb Moltres Hidden Power Grass. Milotic also boasts an impressive Special Attack stat of 236 without any investment and a neutral nature. This allows its STAB Surf to deal enough damage to discourage switch-ins that don't resist it. Milotic often uses two of Hidden Power Grass, Toxic, and Ice Beam in the remaining two slots. Though not as prominent as the previously mentioned set, Milotic often runs Rest and Sleep Talk as well
, which takes advantage of its unique ability, Marvel Scale. Milotic can even run an offensive set with its impressive base 81 Speed and decent Special Attack. A Life Orb boosted Hydro Pump accompanied by Ice Beam and Hidden Power makes it quite a threatening sweeper.
Mismagius
Ability: Levitate
Base Stats: 60 HP / 60 Atk / 60 Def / 105 SpA / 105 SpD / 105 Spe
Mismagius is one of the most threatening sweepers
in UU due to its excellent Speed, Special Attack, and coverage. Mismagius is most often
seen using either Nasty Plot or Calm Mind in tandem with Substitute or Taunt to deal with status. Since Thunderbolt and Shadow Ball are only resisted by Steelix in UU, Mismagius generally runs those two attacks, however Hidden Power Fighting
can be used to deal with Steelix and Registeel more effectively. Mismagius
can also use Trick
with Choice Specs. With room for three moves in addition to Trick, Mismagius will almost always run Shadow Ball, Thunderbolt, and Hidden Power Ground for the best super effective coverage possible. In addition to these offensive sets, Mismagius also runs a bulky set to effectively block Rapid Spin. It generally uses Shadow Ball as its main attack with Taunt, Will-O-Wisp, and Pain Split so that it can last while shutting down many sweepers.
Nidoking
Abilities: Poison Point / Rivalry
Base Stats: 81 HP / 92 Atk / 77 Def / 85 SpA / 75 SpD / 85 Spe
Nidoking is a major threat because of its extremely vast movepool.
Nidoking is most often seen as a mixed attacker, even though it has many viable sets. As a specially oriented mixed attacker, Nidoking usually runs Earth Power, Ice Beam, Thunderbolt, and Superpower, making it hard to switch anything in safely. Nidoking can also run a powerful physical Life Orb sweeper with Earthquake, Megahorn, Stone Edge, and Sucker Punch. While less common than the other sets, Nidoking also runs a lead set with Stealth Rock, Earth Power, Ice Beam, and Taunt.
Ninetales
Ability: Flash Fire
Base Stats: 73 HP / 76 Atk / 75 Def / 81 SpA / 100 SpD / 100 Spe
Ninetales is one of the few HypnoPlotters in UU, and after a Nasty Plot its Special Attack will be high enough to pull off a sweep. Ninetales has a great STAB in Fire Blast which is complemented well with Energy Ball to hit Water- and Rock-types. Ninetales is also one of the fastest
Fire-types in UU, allowing it to hit them first with Hidden Power Rock (particularly Moltres). Ninetales also has a decent amount of bulk and can run a Calm Mind + Pain Split set to deal with its usual counters. Although
uncommon, Ninetales can also run a double status set with access to
Will-O-Wisp and Hypnosis while
also having access to the rare Grudge to help set up its teammates.
Omastar
Abilities: Swift Swim / Shell Armor
Base Stats: 70 HP / 60 Atk / 125 Def / 115 SpA / 70 SpD / 55 Spe
Quagsire is an excellent physical tank in the UU metagame. He boasts an immunity to Electric-type attacks and Water-type moves due to Water Absorb. With excellent support moves like Encore, Yawn, Recover and Toxic, Quagsire can force switches and spread conditions quite easily. Earthquake, Ice Punch, and Rock Slide give him near perfect coverage and hits everything it needs too.
Totally wrong in so many ways.
Pinsir
Abilities: Hyper Cutter / Mold Breaker
Base Stats: 65 HP / 125 Atk / 100 Def / 55 SpA / 70 SpD / 85 Spe
Pinsir is not a very common sight in UU matches, but it has several niches which it
fulfils excellently. Pinsir has access to Stealth Rock, STAB X-Scissor, Close Combat, Earthquake, and Stone Edge. Its excellent movepool and respectable physical
Defense allow it to function very well as an anti-lead, allowing to easily threaten Uxie, Mespirit, Omastar, and Cloyster in the lead position, discouraging them from setting up hazards, while also having the option to set up its own hazards.
Pinsir's ability to use Swords Dance and its decent base 85
Speed means it can also be used as a respectable physical sweeper, with its possible abilities greatly enhancing its effectiveness. Mold Breaker allows Pinsir to destroy Weezing and Rotom with Earthquake, both of which would otherwise cause it immense grief, and also
allows it to ignore Rhyperior's Solid Rock,
so Earthquake
can easily
OHKO after a Swords Dance boost. Hyper Cutter, on the other hand, ignores Intimidate from Arcanine and Hitmontop, allowing Pinsir to crush defensive variants of both Pokemon.
Pinsir's versatility and physical movepool means that any team unprepared for it will quickly find itself staring down a rampaging purple beetle.
Quagsire
Abilities: Damp / Water Absorb
Base Stats: 95 HP / 85 Atk / 85 Def / 65 SpA / 65 SpD / 35 Spe
Quagsire is an excellent physical tank in the UU metagame, being able to reliably tank many physical hits not named Power Whip or Leaf Blade. He is also a good annoyer with a great support movepool. He boasts an immunity to Electric-type attacks and Water-type moves due to Water Absorb. He is blessed with
a great defensive typing,
since Water/Ground has only one weakness that is rather easy to see coming. He is often dismissed in favor of common bulky waters such as Milotic and Slowbro because they have better offensive moves, but they lack some key moves in his support movepool as well has his Water Absorb ability.
With excellent support moves like Encore, Yawn, and Toxic, Quagsire can force switches and spread conditions quite easily. Recover gives him reliable recovery, no pun intended, outside of Rest.
He does have a limited movepool, but all he really needs is what he has. Earthquake, Ice Punch, and Rock Slide give him near perfect coverage and hits everything
he needs
to. The only tough decision is choosing which ones to give him.
Qwilfish
Abilities: Swift Swim / Poison Point
Base Stats: 65 HP / 95 Atk / 75 Def / 55 SpA / 55 SpD / 85 Spe
One of the more versatile Pokemon in the tier is Qwilfish. Though weak on the defensive side, it has a useful
movepool, typing, and
offensive stat that allow it to fit into many
players' teams. It has a good offensive typing with
STAB Water/Poison which is unresisted by all except itself. It functions as a supporter, and a
sweeper in and out of Rain Dance.
Its common moves include: Taunt, Spikes, Waterfall, Swords Dance, Poison Jab, Aqua Jet, and Explosion. It's most frequently seen as a lead support Pokemon that runs Taunt, Spikes, Waterfall, and Explosion which shuts down most set up leads as well as setting up itself. Its ability Swift Swim allows it
to double its Speed in
rain, allowing it to become a potent sweeper as soon as it switches in during
rain. The
rain sweeper is
usually seen as an inferior to
Kabutops, but with the
moves Swords Dance, Waterfall, Poison Jab, and Explosion it plays a whole different role. For one
it isn't walled by Venusaur like Kabutops is and it
also can hit the
opponent's rain counter with
Explosion to let the other rain sweepers devastate.
CONTENT: Since when did Venusaur wall Kabutops?
252 Atk LO +2 Adamant Kabutops Stone Edge vs. 252/252 Impish Venusaur: 95.6% - 112.4% (easy OHKO with SR)
Regirock
Ability: Clear Body
Base Stats: 80 HP / 100 Atk / 200 Def / 50 SpA / 100 SpD / 50 Spe
Regirock is one of the bulkiest Pokemon in the UU tier, and it is the only pure Rock-type Pokemon in UU. While Regirock is very commonly used in conjunction with sandstorm, it is also used quite often without. If not used with sandstorm, Regirock will almost always carry Stealth Rock as well as Explosion. It usually carries Stone Edge and Earthquake in the remaining
moveslots, but Thunder Wave and Rock Slide are also commonly used.
However, when Regirock is used with sandstorm support, it is almost always a Curse variant with Rest, Sleep Talk, and Rock Slide. Regirock is nearly impenetrable from the physical side unless it is being hit by STAB super effective moves such as Azumarill's Waterfall. Even with super effective moves, Regirock will still usually survive and threaten with Thunder Wave, Stone Edge, or Explosion. Its Special Defense isn't too shabby either, and with enough investment Regirock can avoid being 2HKOed even by a Timid Moltres Hidden Power Grass.
Rhyperior
Abilities: Lightningrod / Solid Rock
Base Stats: 115 HP / 140 Atk / 130 Def / 55 SpA / 55 SpD / 40 Spe
Rhyperior can be described as the Behemoth of the UU metagame. A Ground/Rock typing gives Rhyperior STAB Quake/Edge which allows it to power through the metagame. Rhyperior is very versatile offensively and support wise running many sets including Swords Dance, Substitute with three attacks, Rock Polish, Choice Band, and as a Stealth Rock tank. Out of all these sets his most common
are Choice Band, Rock Polish, and Substitute. Setting
aside his offensive capabilities, Rhyperior runs a tank set that includes the moves: Earthquake / Stone Edge / Stealth Rock and
one of Megahorn / Roar, a set that allows Rhyperior to hit hard while still being able to support his team. Rhyperior is also found on sandstorm teams because of his exceptionally high HP and Defense combined with the Special Defense boost that comes with a
Rock-type being in
sandstorm. Part of
Rhyperior's great power is thanks to its
ability, Solid Rock which cuts down
super effective moves by a quarter, which allows him to survive many hits while dealing back the
finishing blow.
Scyther
Abilities: Swarm / Technician
Base Stats: 70 HP / 110 Atk / 80 Def / 55 SpA / 80 SpD / 105 Spe
Scyther is a very dangerous sweeper because of its excellent Attack and Speed stats. It is most commonly used with a Choice Band or with a Life Orb and Swords Dance. Technician allows Scyther to use STAB Aerial Ace
and Bug Bite with 90 base power. The Choice Band set generally runs U-turn, Quick Attack, and Pursuit in the remaining slots, getting STAB on U-turn and Technician boosts on the latter two attacks. If Scyther is carrying a Life Orb, chances are
it's running Swords Dance with Aerial Ace, Bug Bite, and Brick Break as attacking moves. Scyther can also run Quick Attack over one of its attacking moves on the Swords Dance set.
Sharpedo
Ability: Rough Skin
Base Stats: 70 HP / 120 Atk / 40 Def / 95 SpA / 40 SpD / 95 Spe
Sharpedo is very unique because of its typing. Sharpedo is most often used as a mixed attacker with Crunch, Hydro Pump, Hidden Power Grass, and either Ice Beam or Aqua Jet. With perfect coverage, Sharpedo makes a difficult Pokemon to switch into. Sharpedo is also quite fast; it is able to outpace even positive natured base 80s without having to use a positive nature itself. Though it is a threatening attacker, Sharpedo is unable to switch into many attacks because of its horrible
defensive stats.
Shedinja
Ability: Wonder Guard
Base Stats: 1 HP / 90 Atk / 45 Def / 30 SpA / 30 SpD / 40 Spe
Shedinja is one of the most unique pokemon in the game. With his unique
typing and ability he is immune to twelve types. He
also has access
to wonderful offensive moves such as Swords Dance, Shadow Sneak, Aerial Ace, X-Scissor, and Sucker Punch. He also has a few support options with Toxic, Will-O-Wisp, Trick, Heal
Block, and Baton Pass.
Skuntank
Abilities: Stench / Aftermath
Base Stats: 103 HP / 93 Atk / 67 Def / 71 SpA / 61 SpD / 84 Spe
The only set
commonly used by Skuntank is
the Pursuit set.
Skuntank's Dark typing allows it to switch into all
Psychic-types and then easily
Pursuit or
Sucker Punch to take them out. With a good HP stat
and decent
Defense combined with a good defensive typing Skuntank has the ability to switch into many things and deal
finishing blows with Sucker Punch, its
STAB move, or
Explosion.
It's always seen running Sucker Punch and Pursuit, but the last options are a toss up between Explosion, Crunch, and Poison Jab. Skuntank can be seen running Choice Band, Leftovers, or Life Orb depending on the
user's choice. Leftovers help Skuntank have some survivability, while Life Orb and Choice Band trade that for power.
Slowbro
Abilities: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 110 Def / 100 SpA / 80 SpD / 30 Spe
A high physical
Defense stat and key resistances to Fighting- and Fire-type hits make Slowbro the premier physical Fighting- and Fire-type counter in the UU metagame. Slowbro is no slouch offensively as it can dish out quite the damage with a Base 100 Special Attack, coupled
with flawless STAB coverage in Water and Psychic.
When you add Thunder Wave in the mix to compensate for its low base Speed and Slack Off to instantly heal off previous beatings, Slowbro can be extremely difficult to take down.
Slowking
Abilities: Oblivious / Own Tempo
Base Stats: 95 HP / 75 Atk / 80 Def / 100 SpA / 110 SpD / 30 Spe
Slowking’s true niche as a bulky Water is to serve as a reliable check to several specially-inclined Fire-types, most notably Moltres. Much like its brethren Slowbro, Slowking comes equipped with Slack Off to constantly heal off hits and Thunder Wave to cripple faster Pokemon. Slowking can also provide damage with its passable Special Attack stat paired with its fantastic dual STAB moves that are only resisted by Shedinja in UU.
Spiritomb
Ability: Pressure
Base Stats: 50 HP / 92 Atk / 108 Def / 92 SpA / 108 SpD / 35 Spe
Spiritomb comes
across as one of the best spin
blockers in the metagame thanks to
its unique typing as well as
its above average defensive stats giving it
the ability to switch into most
Pokemon comfortably. The beauty about
Spiritomb is
its numerous movesets, which although quite similar can leave the opponent's pokemon switching out only to receive a
Pursuit right in the face or trying to play safe by attacking only to be counter-attacked by a
Sucker Punch or a
Will-O-Wisp. There is no saying what moveset the
Spiritomb is carrying unless you are in knowledge of
its held item. Even though most of
its moves
are resisted by
Fighting- and
Steel-types, players have a hard time switching in comfortably due to its diverse movepool. For instance a player might switch out
Mismagius into a
Steel-type such as
Steelix only to have a
Will-O-Wisp inflicted on it. At times
Pursuit combined with
Shadow Sneak might be used over
Sucker Punch to corner down
Substitute Ghost- or Psychic-types.
Steelix
Abilities: Sturdy / Rock Head
Base Stats: 75 HP / 85 Atk / 200 Def / 55 SpA / 65 SpD / 30 Spe
Steelix is definitely one of the most unique
Pokemon in the UU tier, being a member of the very select group of Steel-types, only accompanied by Registeel and Aggron. What mainly differentiates it from the other two though is the fact
that it's a defensive Pokemon that
focuses on its physical tanking
capabilities, usually being delegated the roles of setting up Stealth Rock and phazing with Roar. Steelix's respectable offensive stats means that not much can come in for free on the attacks that complement the aformentioned two moves,
those being Earthquake and either Iron Head, Gyro Ball or Explosion. Because of its great Steel/Ground typing, not only Steelix works as a great counter to the many
Normal- and Flying-types that run around the tier such as Swellow,
Scyther, and
Ambipom, and can also act as a special wall, taking on Mismagius, Rotom and offensive
Spiritomb among others.
Swellow
Ability: Guts
Base Stats: 60 HP / 85 Atk / 60 Def / 50 SpA / 50 SpD / 125 Spe
Swellow is the second fastest Pokemon usable in UU behind Electrode, who isn't very common. Swellow is almost always seen as a Guts sweeper, and is thus quite predictable. It is
predictable, yet quite hard to stop due to its very high
Attack stat after its status
Orb is activated. Not only is Swellow's
Attack quite high with a Guts boost, it also has STAB Facade and Brave Bird to deal major damage to anything that does not resist
it.
U-turn, Quick Attack, or Protect can be used in the remaining slots.
Tangrowth
Abilities: Chlorophyll / Leaf Guard
Base Stats: 100 HP / 100 Atk / 125 Def / 110 SpA / 50 SpD / 50 Spe
With access to moves such as Sleep Powder, Stun Spore, Leech Seed, Synthesis, and Knock Off, Tangrowth makes an
effective physical wall. Tangrowth is
often used alongside Milotic in order to form the solid defensive core of a team. Tangrowth also has the ability to utilize its high attacking stats, 100 and 110 in Attack and Special Attack respectively, and passable offensive movepool to turn into a potential offensive threat. Swords Dance, Power Whip, Grass Knot, Earthquake, Leaf Storm, and Rock
Slide aid Tangrowth offensively. Tangrowth’s downfalls lie in its low Special Defense and Speed stats, although the latter can be remedied due to Tangrowth’s ability Chlorophyll (which doubles Tangrowth’s
Speed in the sun).
Torterra
Ability: Overgrow
Base Stats: 95 HP / 109 Atk / 105 Def / 75 SpA / 85 SpD / 56 Spe
Torterra's main strength is that it has excellent bulk in addition to an excellent Attack stat. It is commonly used as a Rock Polish sweeper, a Substitute user,
or as a bulky Stealth Rock user. The Rock Polish and Substitute sweepers are fairly similar in that they both run Wood Hammer, Earthquake, and Stone Edge as their other three attacks. Synthesis is also sometimes used, often replacing Rock Polish or Substitute. The bulky Stealth Rock user often runs Synthesis and Stealth Rock along with Earthquake and either Seed Bomb or Wood Hammer. Though less common than the previously mentioned sets, Torterra has many other options. Torterra can run a very effective SubSeed set with Earthquake and either Wood Hammer or Toxic in the remaining slots. It can also run an effective Rest + Sleep Talk user with Earthquake and either Roar or Wood Hammer in the remaining slots.
Ursaring
Abilities: Guts / Quick Feet
Base Stats: 90 HP / 130 Atk / 75 Def / 75 SpA / 75 SpD / 55 Spe
This
Pokemon is very well known for
its amazing sweeping capabilities in the metagame thanks to both its abilities taking advantage of status problems. It commonly holds either
Flame Orb or Toxic Orb, both
of which activate
either of its
abilities, Guts and Quick Feet, giving it a 50% boost in
Attack or
Speed respectively which is something definitely to be worth considering as a major threat thanks to it's massive 130 base
Attack. Ursaring will almost always pack
Swords Dance followed by 3 moves which always
include Facade. The rest of the slots can be filled with
Close Combat, Earthquake, Crunch, or Fire Punch.
Uxie
Ability: Levitate
Base Stats: 75 HP / 75 Atk / 130 Def / 75 SpA / 130 SpD / 95 Spe
Uxie's outstanding bulk, great movepool and passable stats in all categories allow it to run a large array of sets. The most common use of Uxie is
in the lead position, with a moveset composed of Stealth Rock, Thunder Wave, Psychic and U-turn. However, the same lead set can be tweaked in a multitude of ways as in abusing the infamous TrickScarf crippling method; setting up either Sunny Day or Rain Dance; using the extremely dangerous Dual Screen + Memento setup combo and employing Yawn to force switches. Outside of the lead position Uxie can make good use of its respectable base
Speed and acceptable
Special Attack to attempt a sweep with a Calm Mind set, even though its offensive movepool leaves a bit to be desired and Mesprit has better stats and moves to pull that off.
Venusaur
Ability: Overgrow
Base Stats: 80 HP / 82 Atk / 83 Def / 100 SpA / 100 SpD / 80 Spe
Venusaur is one of the most unpredictable Pokemon in UU. It is about as common as a special sweeper as it is as a physical sweeper or
as a specially defensive wall. The one thing that remains constant on all Venusaur sets is Sleep Powder. Synthesis is also quite common on any Venusaur set. The Life Orb special attacker often carries Sludge Bomb and Leaf storm in addition to Synthesis and Sleep Powder, while the defensive set often uses two of Roar, Leech Seed, and Sludge Bomb. The physical attacker usually runs Swords Dance over Synthesis, and packs Power Whip with either Earthquake and Return as attacking moves. Though less common than the previously mentioned sets, Venusaur has a mixed set that usually runs Sludge Bomb and Power Whip in addition to Synthesis and Sleep Powder.
Weezing
Ability: Levitate
Base Stats: 65 HP / 90 Atk / 120 Def / 85 SpA / 70 SpD / 60 Spe
Weezing is a premier physically defensive threat for
a reason. Its Poison typing combined with the ability Levitate allows it to switch in on
Ground-, Fighting-, and Grass-type moves easily and take neutral damage
or less from everything except
Psychic. The set is most commonly seen investing everything into its HP and physical defenses. It runs the
moveset Fire Blast,
Thunderbolt,
Will-O-Wisp, and Pain Split, though sometimes you might see Haze in there. Though the set mentioned is seen most of the time Weezing can run a Sleep Talker set, which again spills all EVs into
Defense and runs the set
Rest, Sleep Talk, Fire Blast, and Will-O-Wisp. Weezing is a good
switch-in and counter to the entire realm of
Fighting-types,
Ground-types like Dugtrio who are at his mercy when it comes
in, as well
as Grass-types like Venusaur who can't do anything to Weezing if something is already asleep.