Let's see if I remember this come when B&W arre released in the USA.
Gimee a scramble for Black, and another for White. Please only one Pokemon for one game per person (I'm looking for 12 submissions from 12 people, to keep it diverse). The rules:
1. Each game must have a different lineup, no using the same Pokemon in both games.
2. No trading, dream world, or importing from gen 3 or gen 4 except to evolve.
3. Must have starters.
4. Isshu regional Pokemon only.
I intend to use this scramble when I get my hands on the games, so please don't go too crazy. Do make it fun, though!
Please specify which game you are giving me a Pokemon for. Pick either Black or White, or else I will arbitrarily pick. Also, I will accept either the Regional/National Dex Number, or the Japanese name. Makes it easier since the English names haven't been released yet.
Black
1. Starter - (Puffinrock) Tsutarja (Grass Starter) #495. No grass moves. Must always have 1 Stat-boosting move.
2. (Athenodoros) Yooterii, #506. Once it learns Giga Impact, it must keep it, and it must finish the Dragon type gym with it. It should also always hold the first item you find on the ground, unless it uses it up, in which case it can never hold an item again.
3. (Dark Ray) Zuruggu #599 zuruggu. Can only use non-damaging moves. Can't evolve unless it solos 1 gym leader.
4. (Auramaster) Mogurew #529. No STAB, and it can't know two moves of the same type.
5. (chocolate-kipp) Baoppu #513. It can only evolve after soloing Hachiku's Tsunbeaa. It cannot be at a higher level than 35 when it solos Tsunbeaa, and must beat it by using Yawn, Amnesia (twice), Fury Swipes, and Fire Blast/Bursting Flame. If Fire Blast misses, you must repeat until you or Tsunbeaa have been fainted. If you have Bursting Flame instead of Fire Blast, you must repeat the process if Fury Swipes misses. After soloing Tsunbeaa and evolving it can learn whatever it pleases.
6. (Treadshot A1) Komatana #624. No restrictions
White
1. Starter - (Arcticblast) Mijumaru (Water Starter) #501. At first he may only learn Normal and Water moves with low BP. The more Gyms he solos (trainers and gym leaders) the stronger his moves can be. Final Moveset should be: Return -- Water Pulse -- Aerial Ace -- Blizzard / Hyper Beam / Dragon Tail
2. (DetroitLolcat) Darumakka #554. Do not evolve it.
3. (Dummy007) Buffalon #626. Must know Afro Break + any combination of Wild Bolt, Earthquake, Megahorn, and Swords Dance before the Elite Four. If possible, name it Kayne West.
4. (Texas Cloverleaf) Puratooga #564. If it runs Shell Break it may never use physical moves. It must solo the 6th gym leader.
5. (ILoveLiza) Dokkora #532, nicknamed MagicClown. It can only learn special moves. Must be Adamant nature. It may not evolve at all unless it can KO something with a NVE attack that is of a higher level than it. After that you are free to evolve it again whenever you want.
6. (Its_A_Random) Yanappu (#511). Name it Deaf. It must know & keep Leech Seed & Acrobat.