So here is where I say where my inspiration was for this game, and I don't remember exactly to be honest. I make card games, I'm interested in mafia, it was a pretty basic idea really. Then once I had the idea I just really wanted to design the cards, so I fussed over trying to find a host but I never did really. Once I could show that I was truly dedicated to making this work, I was given the go ahead by myself. It was alot of fun making and running, though exhausting at points.
Once again I gotta give a shout out to Nasty Jungle for making the card type emblems and doing a fantastic job.
World Destruction x22
Holy Materia x19
Motion Shift x12
Soul Reaver x9
Amulet of Horus x2
Fear Effect x0
As a faction, Square never united to take control of the lynch. Which should have given non-Square Lynch players all the more chance to control the lynch, but we didn't see that either. "Green sucks" became a self-fulfilling prophecy. While the lynch should have been capable of doing OHKOs that would also prevent players from doing anything the turn they die, people were too afraid and too ill equipped to try this.
Everyone instead relied on the heavily costed World Destruction, which made lynching even harder. Don't get me wrong, one or two players dies due to lynch damage increases (dak comes to mind), but Green was underutilized like crazy. Assassinate as an attack almost wasn't a factor at all in the game.
It still wasn't a bad secondary type, due to Timesplitter and Holy Materia.
I always want to see jig do well, but she hasn't exactly been on a roll lately. She almost immediately figured out who her arch enemy was, but then told another player "I just talked to my arch enemy". All that player had to do was ask who had just talked to jig, and soon Quagsires knew who jig was as well. She tried to organize people against Quagsires, but the tide turned rather fast.
jig had a somewhat clever plan of trying to trick people into thinking she had a negative vote (I actually really like the ability she invented), then stealth voting. But voting for yourself as soon as the turn starts is just really stupid.
UncleSam got one of the best character abilities in the game in my opinion, it wasn't fully utilized due to people constantly screwing with him and his strange insistence on holding onto a Soul Reaver (which he eventually discarded anyway). When he finally started getting a big hand, Nook and billymills were already teaming up against him.
reyscarface / Lesm46
Rey / Lesm, neither used their character ability. Which is understandable actually. I guess I can't say I'm sorry when Lesm won, but Crono's ability wasn't very good unless you knew what someone's actions were going to be. Rey made a really questionable deck too, I guess I was right when I said "It doesn't matter if you don't understand what is going on Rey, you'll win somehow" (a refference to Pokemon TCG).
Acklow / StevenSnype / coolking49
Initially, Cloud took half damage from lynches. Well, that would have sucked, so I gave him two LPVs instead. Which, was still not very good even though one broke. After 2 subs this character didn't have much business winning, then Phantasia and HD ganged up on him and coolking didn't bother to send his final PM anyway.
ipl was in the shadow of zorbees the whole game, it's really fortunate for him that the two had similar interests. However, when zorbees began to idle it was ipl who sealed the deal by killing Fangren. He spent most of the game hiding under HD's ability, having blackmailed him somehow.
Falcon Punch x23
Critical Hit x20
PSI Fire x15
Mr. Resetti x8
Fancy Tie x6
Ice Beam x2
Tome of Eternal Darkness x2
Ocarina of Time x1
By a good margin, the type that did the most damage this game was Yellow. Critical Hit and Falcon Punch were both used by alot of players, and did 4 damage each (2 to 3HKO), and thanks to their abilities and zorbees, information was plenty.
Its strange that Nintendo never really unified for information purposes, yet info was still as easy to come by as it was.
Boost was absolutely boss, it also really contributed to the amount of damage Yellows could do.
Veedrock bragged about taking 14 damage and winning with 8 HP. Though he really didn't do much to win. He took out makiri, but most of his enemies were killed by others (hell, he won when shade was godkilled). Maybe this is because he spent so much of his effort trying not to die.
Midou was the first person to come within one kill of victory, then he died. He was killed by askaninjask when there where Nintendos with less HP to target, who was helped by zorbees who needed askaninjask dead :| . It was all kind of a dick situation to be honest. In spite of me mentioning a harmless neutral in the OP, no one bought the Master Chief ruse, which didn't help either.
Billy and dak had the most pronounced rivalry in the game, and it's kind of bizarre that neither ended up winning (billy was killed by Amelia). Billy took lambasto down to 2 HP very early in the game, but had to bide his time to get through that last 2 HP. As a full inspector he was something of an asset to others, but missed an update which may have been his downfall.
Aura Guardian never really made friends, and was an enemy of one of the anti-Konamis. He used his ability often, meaning that he always had new cards even though he had a tendency to sit on old ones.
He mostly screwed around with his ability, but as an anti-Konami his victory was pretty streamlined. He got billy to team up against UncleSam, and with Fangren dead he won with the rest of his allies.
Vector Drain x27
First Aid Spray x22
I've Covered Wars You Know x20
Oni Gauntlet x16
Power Stone x16
Million Stab x12
E Tank x12
Hold It! x11
Arthur's Armor x8
Team Up x2
Celestial Brush x2
More players with teamwork potential that was underutilized. Sho-Oh-Ken and Shoryuken, mafia staples, were largely passed up in favor of First Aid Spray and other self use cards (yet Ryuenjin was not popular). If even two Oranges had formed a team, they could have protected eachother with their spare cards, but this was never done.
Surprisingly few players used Power Stone, I'm really not sure why. It may be the best card in the entire game.
Johann / HD
HD subbed in, was blackmailed by ipl to waste his ability, and was reduced to 1 HP. Yet somehow he won. Good ability and good deck.
Veedrock very quickly discovered who makiri was, and attacking makiri didn't reveal who Link was. I can imagine the "oh shit" when makiri got that turn result. Though Veedrock was afraid of getting really hurt due to makiri's ability, he eventually got over it and ended makiri.
Phantasia's ability was used late in the game, and it ended up hitting an LPV. Phantasia did manage to equip all 3 E Tanks, but I do think he's really lucky to have won with so few attacks.
Accent / Crux
Amaterasu had an amazing ability, yet between Accent and Crux it was only used once, and one only one target. Crux was unfortunately excluded from the anti-konami alliance due to being mortal enemies with zorbess (yeah, most people killed their arch enemies before going after the team they needed dead, even though their arch couldn't cause a chain reaction by winning). Seems like Amaterasu's ability would have been useful to the anti-konamis, but you can't argue with results.
Mekkah was alot like Phantasia, lots of defense, few attacks, fewer allies, and all 3 E Tanks. Mekkah got really unlucky between the two, and it's kind of baffling to be honest. Why? Because he allied himself with zorbees, protecting him. Now zorbees also needed askaninjask dead and could have arranged it, but I don't think it ever really came up (most players didn't know who Mekkah's character was for the longest time).
Dormin's Curse x30
So The World Might Be Mended x26
Giant Enemy Crab x25
Cintamani Stone x19
Cursed Horns x19
Double Jump x15
Rage of the Gods x15
Syphon Filter x14
Shock Grenade x14
Level Editor x10
Fire Breath x6
Dodge Concept Car x4
Time Net x3
Being the control type, it was easy to look at Blue and worry that they were absolutely going to dominate (Actually, more Green and Orange players actually won). Maybe that's because the more controlling cards weren't used much (19 Cursed Horns in the game and none were used) will one of the best cards, Time Net, wasn't packed much at all.
Dormin's Curse was the only card in the game that was put into the maximum number of player's deck's the maximum number of times (30/30). Blue attacks were never meant to be cost effective, but Blue players nevertheless found the energy to use them.
In spite of the high amount of stealing and Syphon Filters, only one person ever took 2 damage from stealing one.
Another anti-Konami, it was fun to watch him steal items. I felt like giving him a reward if he managed to steal an item of each type, but he won before he could.
Nachos had the misfortune of being Amelia's arch enemy, one of the better players in the game. They started attacking eachother around the same time and Nachos did use a Rage of the Gods, but Amelia also had help from a friend.
Another casualty to the anti-Konamis, though Yeti never really made use of her ability (it did cause people to discard like crazy, but no lynch was ever set up with it). Ironically, Yeti was one of the few players who got lynched due to lynch effects.
LifeAdmiral aught to have had one of the hardest to kill characters in the game, but was smacked with two Rocket Charges on one of his off turns. After being reduced to 2 HP, he was destroyed by Mekkah (a misunderstanding, Mekkah thought only 2 Sonys had died) while he idled.
shade's kidnap was the basic around which I put the power level of all other character abilities, an ability that combines more than one role. However, shade rarely used it. He made a neutral fake claim just to screw with people (which worked, as people for the longest time didn't know the his, Mekkah, or danman's faction). Sadly, he was godkilled when he didn't read Quagsire's post restriction carefully enough.
White Claudia x16
Holy Water x13
Konami Code x11
Dance Dance x9
Vic Viper x9
Solar Gun x7
Stars of Destiny x7
Jump Attack x6
Trap Card x5
Spread Gun x5
Rocket Charge x3
I thought Konami more than any faction would be dealing the most damage, but Red was actually behind Yellow and Blue. I really struggled to make Red distinct when it drew concepts from Green, Yellow, and Blue. I settled on fast aggro, with Jump Attack capable of 2HKOing any player before damage reduction, but most people played defensive and that included the Konamis (for what good it did them, being totally ganged up on).
Of all other types, Red could be forgiven for not using teamwork, but only half the players even used Snatcher. Even if moling didn't work, it was permanent protection against inspection.
Dance Dance was used more than it's stronger Blue equivalent, Rap. However, no one used it for its most devious purpose, to discard Energy cards.
Holy Water is the worst card in the game and I have no idea why so many players used it. I guess people just like free things.
Nothing to say here, Exarius was godkilled for never sending a PM in (someone attacked him down to 2 HP that turn anyway).
Quagsires won almost purely by virtue of being spared by zorbees. He did manage to kill jig, but bided most of his time until there were only two Segas left, which others were easy to help take down out of fear of a chain reaction.
aska was also spared by zorbees, or maybe he intimidated zorbees. Either way, between his excellent deck and character, aska played very well and deserved his victory. He also managed to acquire a great many items through other players. Richter may seem outrageous, but keep in mind that he neither won fast nor was he ever attacked much.
After Exarius and Lightwolf, Fangren was kept alive and at low HP while the anti-Konamis prepared to kill their arch enemies. Fangren's ability was really weird, it could help or hinder but Frangen didn't steal much and the priority only mattered once.
LightWolf took a massive interest in this game, and I really liked chatting with him about the cards and his plans and such. The deck isn't that great, as I told most people more attacks is better than less. He also wanted to be a lone wolf, which led to Midou getting others to gang up on him. I wish he had lasted longer, but I'm sure most players were just relieved that the Shadow Realm was no longer around either.
Ring Out x9
Golden Axe x7
Torture Attack x4
Tank Shell x3
Spin Dash x2
I got more complaints about Purple than any other type, and you know what? The Segas made a pretty damn good team. They could have been even better, with more tagging and energy passing, but they still worked well as a team, which was the point. Ring Out only did 1 damage but after being tagged and Dragoned you could bet you'd be killing even an Orange player.
As another player said, "Why are the Purples complaining when they can use Grab?". Indeed, not sure why more players didn't use this card.
Dogfish's ability made him a hell of a boon to the rest of his team, always making sure they had plenty of cards to use (and accidently giving cards to billymills through dak, once). He lost because with his teammates winning, he didn't have much luck in hoping for danman to help him.
After telling almost every player that they needed more attacks in their deck, I took one look at Amelia's deck and said "Thank you". Sure, Purple was almost entirely ignored but Amelia had a clear strategy and powered through to victory.
This guy, I think by Turn 3 I said to myself that he would be MVP. He built his deck around the clever idea of combining his ability with Million Stab (which he destroyed Crux with). He discovered the identity of almost every player in the game. He had two teams to draw help from, Segas and anti-Konamis. I really wish he hadn't gone idle his last two turns, he really owned this game for the longest time.
When the going got tough, dak got going right under Amelia's protection. He could have won too, if danmantincan hadn't fucked him over (if 3 Segas had won, dan and dogfish would no longer have had Quags trying to kill them, so all 5 of them could have won). You see, UncleSam failed to divert the lynch because danman tricked him with his ability. Dan was really fucking stupid with how he used his ability, screwing dak twice (once unintentionally).
As awesome as Sega's teamwork was, that was largely before they figured out that danman was Sega. Danman screwed them over hard on Turn 7, causing dak's death which sealed his and dogfish's fate (and UncleSam's as well).
Now for the awards.
The Kaiba Award for Best Deck
The Bentley Award for Best Spreadsheet
The Chuck Greene Award for Best Newcomer
The Ike Award for Teamwork
The Sakura Award for Most Valuable Player
Anyway, hope everyone enjoyed it as much as I did.