Rewards:
Final Streak: 1
Continuable: No
Flora:
1 BP
Ginger:
4 MC, 1 KO Counter
Rising_Dusk:
2+2+2 BT
Final Streak: 1
Continuable: No
Flora:
1 BP
Ginger:
4 MC, 1 KO Counter
Rising_Dusk:
2+2+2 BT
Battle 1After some prep time, Flora enters The Battle Subway, this time feeling more courageous and stronger.
(I hope.)
Mode:
Singles
Thread:
http://www.smogon.com/forums/showthread.php?t=3447980
Chosen Abilities:
Gengar: Levitate
Metagross: Clear Body
Excadrill: Sand Force
Chosen Items:
Gengar: Enigma Berry
Metagross: Cheri Berry
Excadrill: Leppa Berry
Gengar (Violet) (F)
Nature: Hasty (+Spe, -Def | +16.1% accuracy).
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
EC: 9/9
MC: 0
DC: N/A
Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Toxic
Venoshock
Thunderbolt
Shadow Ball
Explosion
Bide
Focus Blast
Giga Drain
Psychic
Taunt
Substitute
Sludge Bomb
Double Team
Protect
Will-O-Wisp
Hidden Power Ice (7)
Disable
Clear Smog
Perish Song
Magic Coat
Pain Split
Counter
Fire Punch
Metagross (Geranium)
Nature: Careful (+SpD, -SpA)
Type:
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Attacks:
Magnet Rise
Take Down
Metal Claw
Headbutt
Confusion
Scary Face
Pursuit
Bullet Punch
Agility
Hammer Arm
Meteor Mash
Iron Head
Zen Headbutt
DynamicPunch
Gravity
ThunderPunch
Ice Punch
Earthquake
Rain Dance
Reflect
Light Screen
Rock Slide
Substitute
Excadrill (Poppy) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
EC: 6/6
MC: 0
DC: 1/5
Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Rock Climb
Skull Bash
Iron Defense
Rock Slide
X-Scissor
Sandstorm
Earthquake
Swords Dance