Battle Subway Singles
Streak: 156
Team: Gengar, Garchomp, Suicune
I tried some new teams in Subway Singles, but none really worked well, so I gave my Gengar/Garchomp/Suicune team a second chance.
But before I begun, I changed the movesets a bit:
Garchomp now has a Choice Band and Outrage and Rock Slide instead of Sub and SD, because Suicune stops most Ice types easily so Garchomp doesn't really need the Yache Berry because I will usually switch anyway. The CB provides significantly more power, which helps to directly OHKO a lot of opponents, and the lock doesn't matter very often because Garchomp mostly uses Outrage anyway. Probably it would be better to use Fire Fang instead of Dragon Claw (or Rock Slide, I think I used both only once) to handle Ferrothorn better, but I was always able to kill it without Fire Fang.
Suicune now has Sub instead of Ice Beam, because it allows me to set up without fearing crits so much, and it also protects from status (which is useful because the opponents often use status even against a sub) and makes it even easier to stall out the PP of dangerous moves, especially OHKO moves. Furthermore, if Suicune gets set up to +6/+6 (what happens relatively often, since Suicune can set up on so many opponents), I can also set up a substitute, which protects it from at least one attack from the next opponent. If Suicune gets fully set up, the risk to lose the battle is minimal, so I try to set up with it as often as possible.
Gengar's moveset remained unchanged.
So here's the current version of the team:
Gengar@Focus Sash
Timid 4/0/0/252/0/252
Levitate
- Shadow Ball
- Thunderbolt
- Focus Blast
- Destiny Bond
Garchomp@Choice Band
Jolly 4/252/0/0/0/252
Sand Veil
- Outrage
- Earthquake
- Dragon Claw
- Rock Slide
Suicune@Chesto Berry
Bold 252/0/252/4/0/0
Pressure
- Calm Mind
- Scald
- Substitute
- Rest
As I said, I try to set up Suicune as often as possible. So, if the opponent leads with something Suicune can set up on without a (notable) risk, I directly switch to Suicune and boost until I have +6/+6, a sub and full oder almost full HP. If the opponent has something Suicune cannot deal with but Garchomp easily can (usually opposing electric types, which would be annoying for Gengar due to the paralysis chance), I switch to Garchomp (except Gengar is faster and can OHKO the opponent, of course). If neither Suicune nor Garchomp can handle the opponent, I 2HKO him with Gengar, if possible. If Gengar cannot 2HKO him or cannot OHKO him and is slower, I use Destiny Bond to kill him.
If Gengar has OHKOed an opponent, I decide as above, what I do next.
If Gengar has 2HKOed an opponent (or OHKOed a faster one) and is weakened, I use Destiny Bond, if neither Suicune nor Garchomp can easily kill this opponent, otherwise I switch to the appropriate pokemon.
If Gengar killed an opponent with Destiny Bond, I always send in Garchomp, because it can directly OHKO lots of opponents and I can Suicune bring in safely in almost all opponents dangerous for Garchomp anyway, while this doesn't work so well the other way round due to Garchomps worse defensive stats compared to Suicune. Furthermore, Suicune does not have the immediate power and so many opponents with boost moves can set up on it, and then Garchomp would be almost useless because it cannot hurt opponents with lots of boosts from Curse, Bulk Up, Dragon Dance, Quiver Dance and others, which means I lose if they beat Suicune. If I directly attack with Garchomp, almost every opponent is at least 2HKOed and so they cannot gain many dangerous boosts.
I lost to against an opponent using Heracross, Toxicroak and Volcarona:
Gengar got a Shadow Ball Crit on Heracross, it survived with ~5 % and its Salac berry boosted its speed, Megahorn brings Gengar down to ~55 %. Then it uses Endure, and it has 1 HP left after the next Shadow Ball.
After that, it uses Megahorn again, Gengar survives with ~10 % and KOes Heracross.
Then Toxicroak is sent in, I switch to Garchomp, his Gunk Shot misses. Earthquake OHKOes.
Opponents sends in Volcarona, Earthquake does ~70 %, Volcarona uses Quiver Dance.
Then it is faster and kills Garchomp with a Bug Buzz crit. (while it recovers some HP with Leftovers)
I send in Suicune, he uses Bug Buzz, Suicune survives with ~55 %, SDef Drop, Suicune Calm Mind.
Again Bug Buzz, Suicune Rest, Chesto Berry wakes it up.
Another Bug Buzz, Suicune Calm Mind.
If I attacked the next two turns, I would have won, I think, but I used Calm Mind again, while he boosted with Quiver Dance.
Then he 2HKOed Suicune with Bug Buzz and killed Gengar with Heat Wave.
Video of Battle #157: 62-87645-09795