TheWolfe vs BiGGiE in a casino

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255.png

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45
Energy: 100%
Ability: Blaze
Other: None

371.png

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Energy: 95%
Ability: Rock Head
Other: None

So Roy the Torchic has come to try his luck. Buster begins by Growling at him, making him somewhat hesitant, but not hesitant enough. As he Flame Charges the Bagon, he finds himself invigorated and his speed is boosted! This allows him to Dig underground and avoid a Hydro Pump from Buster. Then Roy pops up and strikes for decent damage before heating himself up even more for another Flame Charge. This guy's like Roadrunner now! Buster, sensing that he needs to catch up, does a Dragon Dance to work his body. While he doesn't quite hit Roy's new speed level, he does boost his natural physical powers a bit. But will he strike it lucky or will Roy be able to overcome the dragon?

255.png

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45 90
Energy: 88%
Ability: Blaze
Other: -1 attack due to Growl (1 more round), +2 speed due to Flame Charge (1 more round)

371.png

HP: 69
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 75
Energy: 77%
Ability: Rock Head
Other: +1 attack and +1 speed due to Dragon Dance (2 more rounds)

Buster uses Growl for 4 energy
Roy's attack is lowered by 1 stage

Roy uses Flame Charge for 3 energy
Roll a D16 for crit: 9 - no crit
Buster takes (5+3+(3-1)*1.5)*0.67+(-1-0)*1.5=5.87 damage
Roy's speed is raised by 1 stage

Roy uses Dig for 6 energy
Roy burrows underground

Buster uses Hydro Pump for 8 energy
The move misses due to Dig

Roy unleashes Dig
Roll a D16 for crit: 6 - no crit
Buster takes (8+(3-1)*1.5)+(-1-0)*1.5=9.5 damage

Roy uses Flame Charge for 3 energy
Roll a D16 for crit: 5 - no crit
Buster takes (5+3+(3-1)*1.5)*0.67+(-1-0)*1.5=5.87 damage
Roy's speed is raised by 1 stage

Buster uses Dragon Dance for 6 energy
Buster's attack and speed are raised by 1 stage

Total damage:
Roy: 0
Buster: 21.24

TheWolfe, your turn now.
 
Nice work Roy! Now unleash your Hidden Power and then let off a Featherdance. End by using the power - the Hidden Power!

Dig to dodge any Hydro Pumps and strike back!

Hidden Power: Ice 7 ~ Featherdance ~ Hidden Power: Ice 7
Subs: Use Dig to dodge Hydro Pumps and strike in the same action.

Roy: Torchic!
 
Ok Buster we're in a bit of a bind here. Seems like Roy's going to use Dig to avoid our Hydro Pumps so I want you to fire the Hydro Pump down into the hole that Roy creates! I want you to follow that up with a Dragon Pulse as Featherdance will be lowering your attack by a lot. Finish by firing off another Hydro Pump into the hole that Roy creates!
 
255.png

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45 90
Energy: 88%
Ability: Blaze
Other: -1 attack due to Growl (1 more round), +2 speed due to Flame Charge (1 more round)

371.png

HP: 69
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 75
Energy: 77%
Ability: Rock Head
Other: +1 attack and +1 speed due to Dragon Dance (2 more rounds)

After the success of his previous underground attacks, Roy Digs underground once again. However, Buster has gotten wise to this and he fires Hydro Pump down the hole, surprising Roy with a deluge of water. Quickly, Roy resurfaces and strikes Buster before covering him in feathers by doing a Featherdance. This appears to have softened the Bagon up a little, but he emits a Dragon Pulse from his mouth and knocks the Torchic down. Quickly, Roy Digs underground again but, once again, Buster fires his Hydro Pump down the hole and scores a direct hit. As Roy re-emerges and strikes Buster, he appears to be somewhat pumped up. Maybe his internal fire is burning more now, but he's going to need a miracle to pull through.

255.png

HP: 30
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45 67.5
Energy: 66%
Ability: Blaze
Other: +1 speed due to Flame Charge (1 more round), Blaze active

371.png

HP: 50
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 75
Energy: 51%
Ability: Rock Head
Other: +1 speed due to Dragon Dance (1 more round), -1 attack due to Featherdance (1 more round)

Roy uses Dig for 10 energy
Roy burrows underground

Buster aims Hydro Pump down the hole for 12 energy
Roll a D100 for accuracy: 58 - hit
Roll a D16 for crit: 2 - no crit
Roy takes (12+(3-1)*1.5)*1.5=22.5 damage

Roy unleashes Dig
Roll a D16 for crit: 14 - no crit
Buster takes (8+(3-1)*1.5)+(-1-0)*1.5=9.5 damage

Roy uses Featherdance for 6 energy
Buster's attack is lowered by 2 stages

Buster uses Dragon Pulse for 6 energy
Roll a D16 for crit: 8 - no crit
Roy takes (9+3+(3-1)*1.5)=15 damage

Roy uses Dig for 6 energy
Roy burrows underground

Buster aims Hydro Pump down the hole for 8 energy
Roll a D100 for accuracy: 70 - hit
Roll a D16 for crit: 16 - no crit
Roy takes (12+(3-1)*1.5)*1.5=22.5 damage
Roy's Blaze kicks in

Roy unleashes Dig
Roll a D16 for crit: 4 - no crit
Buster takes (8+(3-1)*1.5)+(-1-0)*1.5=9.5 damage

Total damage:
Roy: 60
Buster: 40.24

BiGGiE is up next.
 
Alright Buster we might actually win this one! I want you to use Hydro Pump same as before, but make sure to aim it down the hole if that Torchic tries to use dig! I want you to follow that up with a Dragon Pulse to hit for some strong damage! Finally, if that Torchic is still fighting, finish it off with another Hydro Pump, again aiming down the hole if it tries to use dig!

Hydro Pump >> Dragon Pulse >> Hydro Pump
IF (Torchic uses Dig), THEN (aim down the hole)
 
Aw fuck.

Our only hope to victory is that roulette wheel! Wagering on Green Wynaut! Let's GO!

Substitute (20 HP) ~ Flame Charge x2
Subs: If not enough HP to make a Sub, use Hidden Power: Ice 7

Roy: Torchic! >0<
 
255.png

HP: 30
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 45 67.5
Energy: 66%
Ability: Blaze
Other: +1 speed due to Flame Charge (1 more round), Blaze active

371.png

HP: 50
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50 75
Energy: 51%
Ability: Rock Head
Other: +1 speed due to Dragon Dance (1 more round), -1 attack due to Featherdance (1 more round)

With Buster being considerably stronger than Roy now, the Torchic makes a very risky bet. But maybe it will pay off?

The ball starts on orange Azurill and the RNG roll determines how many spaces clockwise it moves.

Roy plays roulette for 9 HP and 5 energy
Roll a D12 for roulette result: 2 - the ball rolls around to purple Wynaut
EmVNW.png

No win this time

Well you know what they say: the house always wins. Buster, now faster than his opponent, fires a Hydro Pump that knocks the Torchic down. This time, Roy does not get back up. Lady Luck must like dragons I guess.

255.png

HP: Busted out
Energy: 61%
Ability: Blaze

371.png

HP: Jackpot
Energy: 39%
Ability: Rock Head

Buster uses Hydro Pump for 12 energy
Roll a D100 for accuracy: 16 - hit
Roll a D16 for crit: 13 - no crit
Roy takes (12+(3-1)*1.5)*1.5=22.5 damage
Roy is KO'd by the attack

Total damage:
Roy: 91.5
Buster: 40.24

Prizes
  • TheWolfe gets 2 TC
  • BiGGiE gets 2 TC
  • Hype Dog the Mudkip gets 1 EC, 2 MC, 1 DC and 1 KOC
  • Roy the Torchic gets 1 EC, 2 MC and 1 DC
  • Torpedoh the Colosshale gets 1 EC, 2 MC and 1 DC
  • Buster the Bagon gets 1 EC, 2 MC, 1 DC and 2 KOC
  • If any of the above pokemon are already fully evolved and have already unlocked their DW abilities, they get 3 MC instead of the usual 1/2/1
  • Objection gets 4 RC
 
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