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Old Aug 3rd, 2011, 3:02:34 AM   #3
Deck Knight
Jigen Makkoto
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Multi-Battle Targeting Update:

Moves now list what type of targeting they have in their descriptions. This also consequently means that moves that used to target at most 2 Pokemon now target more because of correct mechanics. Several types of multi-battle move targeting were implemented, as listed below.

Adjacent terminology in some attack targeting is only relevant for multi-battles where players want to play with positions factored in. In cases where position is decided to not matter in a match by both players, the word adjacent can simply be omitted from the targeting of moves. All other attacks not noted below are assumed to be able to target only one adjacent Pokemon, ally or foe.

"This move targets up to three (3) adjacent opponents in a multi-battle."
Affected Attacks: Acid, Air Cutter, Blizzard, Bubble, Dark Void, Eruption, Tail Whip, Snarl, Electroweb, Growl, Heat Wave, Hyper Voice, Icy Wind, Leer, Muddy Water, Twister, Glaciate, Incinerate, Powder Snow, Razor Wind, Razor Leaf, Rock Slide, String Shot, Sweet Scent, Water Spout, Swift, Relic Song, SmokeScreen

"This move targets all opponents in a multi-battle."
Affected Attacks: Struggle Bug, Heal Block

"This attack hits all adjacent Pokemon."
Affected Attacks: Discharge, Magnitude, Teeter Dance, Earthquake, Searing Shot, Selfdestruct, Explosion, Sludge Wave, Surf, Searing Shot

"This move hits all Pokemon except the user."
Affected Attacks: Lava Plume, Bulldoze, Synchronoise

"This move strikes all Pokemon on the field, including the user."
Affected Attacks: Perish Song, Haze

"This move can hit any single Pokemon on the field, regardless of position."
Affected Attacks: Acrobatics, Air Slash, Brave Bird, Dragon Pulse, Sky Drop, Hurricane, Pluck, Wing Attack, Aerial Ace, Aura Sphere, Chatter, Gust, Peck, Sky Attack, Counter, Aeroblast, Bounce, Dark Pulse, Fly, Water Pulse, Mirror Coat

"This move attacks an enemy Pokemon at random."
Affected Attacks: Outrage, Thrash, Uproar

"This move attacks an adjacent enemy Pokemon at random."
Affected Attacks: Petal Dance

"This move targets up to three (3) allied Pokemon in a multi-battle and maintains its effect on a Pokemon's position even if it is switched for another Pokemon."
Affected Attacks: Light Screen, Reflect, Safeguard, Mist, Lucky Chant, Tailwind

"This move targets all allied Pokemon in a multi-battle, and also effects Pokemon in their Poke Balls."
Affected Attacks: Aromatherapy, Heal Bell

"This move targets all allied Pokemon in a multi-battle."
Affected Attacks: Quick Guard, Wide Guard

Priority Addition Update:

Priority descriptions have been added to all attacks. Pay particular attention to Bounce, Dig, Dive, and Fly. Bounce does not have a description for suspension, while Dig, Dive, and Fly do.

Charge attacks have also been coded as having a Charge priority of 1 and a Hit of -1. If a multi-hit attack strikes a Pokemon while Charging, the attack is nullified (Focus Punch acts like in-game with a Charge of 6 and a Hit of -3). Note that Charge only applies to moves like Sky Attack and SolarBeam. Moves like Razor Wind and Skull Bash have different descriptions.

Changed Attacks: Razor Wind, Spikes, Gravity, Rest, Assist, Sleep Talk, Metronome.

Razor Wind's whirlwind effects have been codified as breaking trapping moves and deflecting all attacks with 4 Base Attack Power or less. Spikes has been upgraded to 12/18/24 damage for the layers. Gravity now lasts for 4 rounds instead of 2, like all the other field effects. Rest heals 12 HP per action and lasts 3 actions (including the action Rest is issued).

Assist and Sleep Talk have different conditions for random selection of attack. Assist selects out of 3 defined moves, Sleep Talk selects out of 4 defined moves. Metronome selects out of any 10 moves the Pokemon does not know with a few other restrictions on usage.

Attack List Anchor:

Note: This is going to be the edited and updated list for the thread, if there are discrepancies with other posts, this one takes precedence.

Audit moves for consistency in stage language (e.g. an attack boosts a capitalized Stat [Attack] by number [One] (numeral) [(1)] stage) and similar effect (e.g. Ice Ball vs. Rollout, Flail vs. Reversal, etc.) Do not worry about energy costs or Base Attack Power unless there is a clear typo (e.g. 40 where there should be 4).

Due to this discrepancy, Absorb has 4 BAP and Mega Drain has 6. Leech Life has also been bumped up to 6.

SonicBoom, Psywave, Dragon Rage, and Night Shade are basically clones of each other (bar accuracy differences), Seismic Toss is similar but has some differences. All moves with less than 40 Base Power in the games have been bumped up to 4 (except multi-hit moves).

Special Attack-Related Rules:
  • For double battles and higher, attacks that hit multiple targets are reduced to 75% of their original Base Attack Power.
  • A Pokemon cannot be ordered to do nothing during an action; it must perform a move of some sort.
  • If a move would completely fail because of an effect like Disable, Heal Block, or Taunt the move fails on its first use without costing energy and subsequent uses of attacks that will completely fail will instead use Struggle.
  • Attacks that hit 2 to 5 times such as Fury Swipes and Rock Blast have their number of hits determined randomly. The probability for 2 hits is 1/3, for 3 hits is 1/3, for 4 hits is 1/6, and for 5 hits is 1/6. This is before any effect that would modify the number of hits.
  • Hyper Beam style moves cause the Pokemon to become Sluggish, regardless of STAB. Sluggish will prevent the user from using Protective (Protect / Detect) or Evasive attacks (Teleport, Agility, Dodge) damaging attacks with a Base Energy Cost greater than 5 and non-damaging attacks with a Base Energy Cost greater than 8. Attacks with a variable Energy Cost will use the adjusted value as their base. Sluggish Pokemon cannot Bodyblock, Dodge, or Take Cover. This is factored before ability adjustments or other Base Attack Power boosts with the exceptions of Technician and Skill Link, as they adjust the cumulative Base Attack Power of multi-hit moves. Moves that make Pokemon sluggish only make them sluggish for the next action, which does include the action after the cooldown period if used in a combination.
  • In addition to Sun, Rain, Sandstorm and Hail, there is a fifth weather effect caused by certain moves named Fog. While Fog is in effect, all Pokemon suffer a one (1) stage accuracy reduction. In addition to this, the healing from Moonlight, Morning Sun and Synthesis is treated as though a hindering weather is in effect and Weather Ball has 10 BAP and is Normal-type.

Priority and Combination Attacks:

Combination Attacks distort priority beyond that of normal actions. A Combination Attack of two Priority: 0 moves will have a -2 priority on its Hit. A combination of a Priority 1>/= move with a Priority: 0 move will add Priority: 1: to the attack, but will only increase Base Attack Power by half the Priority Move's Base Attack Power attack's amount (e.g. Mach Punch + Fire Punch will have 10 BAP, not 12.) The only other odd priority combination are attacks combined with negative priority moves. These will have the BP of the Priority: 1 | CT: or Priority: 0 | CT: Attack and reduce the priority of the entire attack combination to -7, lower than moves like Circle Throw and Dragon Tail. (ex. Icicle Crash + Avalanche will have 10.5 Base Attack Power, which will double to 21 if the user is hit. Mach Punch + Focus Punch can clear distances with a +1 priority on reaching proximity with the target, but will only have 17 Base Attack Power when it strikes)

Attack List:
Attack List A
Attack List B
Attack List C
Attack List D
Attack List E
Attack List F
Attack List G
Attack List H
Attack List I
Attack List J
Attack List K
Attack List L
Attack List M
Attack List N
Attack List O
Attack List P
Attack List Q
Attack List R
Attack List S
Attack List T
Attack List U
Attack List V
Attack List W
Attack List X
Attack List Y
Attack List Z

Command List:

The command list has all officially codified commands and includes all commands granted by abilities.

Universal Commands
Ability Based Commands
Pokemon Specific Commands

__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|

Last edited by Objection; May 21st, 2013 at 11:36:05 PM. Reason: Adding the rock source requirement to Rock Slide, Rock Throw and Rock Tomb.
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