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Old Feb 13th, 2011, 3:15:46 AM   #1
Deck Knight
Jigen Makkoto
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Default Referee Training Grounds (READ: New Guidelines 10/28/2011)

Refs are strongly encouraged to help each other sort out difficult situations in battles. In addition to that, the purpose of this thread is to help advance and hone skills in reffing battles and what to do in situations where effects outside the normal in-game scenarios would apply.

I don't proclaim to be the best ASB ref there ever was, but I'll try my best and if we can get some good talent going they can lead it off. Please apply here to become a Ref Apprentice. Over the course of the next few days I'll be posting up battling scenarios common and uncommon and looking for feedback on how you would ref them.

Announcements:

10/28/2011: Long-Form Damage Formula updated to handle Attack/Defense ranks in a simpler manner. Also, 2 new guidelines added to the extended reffing guide regarding the posting of calculations and how to handle illegal orders.

07/04/2011: Damage calculator can now account for critical hits on multi-hit moves. There are options for 2-Hit and 5-Hit moves. Each hit of Triple Kick is treated as a two-hit attack (just add 2 to BAP if all 3 hits should CH, somehow)

06/29/2011: Damage calculator updated with new speed divisors and stat boost values. Now can calculate damage with items!
Google Docs updated.

05/29/2011: I fixed a Damage Calculator issue that was fouling up Rank/Nature boosts. Please re-download the calculator.

05/07/2011: Damage Calculator Updated with new weather changes.
New Features: Positive Speed Accuracy Calculator and Dodge Command Calculator

05/05/2011: Due to SotG, every Ref compensation has been increased. This is for threads posted on May 1 and after.

05/03/2011: Added a section about Subref's Ref Token compensation.

04/27/2011: Damage Calculator updated again, now with new burn policies implemented and more accuracy on boosted stat rankings. The GoogleDocs link has also been updated.

02/21/2011: Updated various elements of reffing and the damage formula based on this week's State of the Game. Other enhancements include the listing of Mud Sport and Water Sport and an area to calculate consecutive attack uses. The googledocs link has not been updated.

02/19/2011: Updated the Psychic type section with a better explanation of Psychic-type moves, as well as Psychic's summary to provide a shorthand.

02/18/2011:
When you claim Ref Tokens to update your Pokemon, please provide their new EC, MC, and DC, like so:

Quote:
Originally Posted by Fat FinnRageti
First Reffing Match Complete. Darkamber8828 over Solstice
http://www.smogon.com/forums/showthread.php?t=86235
Claiming 2 ref tokens for this for Evolution counters on my Scrappy.


(*)Zuruggu/Scraggy (Rex) (M)
Nature:Careful

EC: 2/6
MC: 0
DC: 0/5
Don't forget to update your profile in the registration tower as well.

People interested in reffing should create a profile in their initial post with their general availability and links to the battles they are reffing. This is to improve auditing procedures.

Damage Calculator has been updated. Bad programming made it difficult to account for natures. This has been fixed and now there are Positive, None, and Negative Values for natures. Please re-download the Excel spreadsheet.

Seminar Posts:

These are important posts you should read for practical, visual advice.

How to ref a 1st round + basic reffing pointers.

Reffing Policy:

1. When you accept a match to ref, please PM the two (or more) participants asking for them to respond with their squads. Otherwise it will get lost in the shuffle and the beginning of the battle will be delayed.

2. When you post the OP, explain the Arena and ask the Match Challenger to post up the match rules regarding Switches, Abilities, and Items. Once the Match Challenger Posts, the Match Seeker releases their Pokemon and denotes what items or abilities it is using. Verify the Pokemon with the squad information they gave you. If it is clean, don't do anything and just let the Challenger post their attacks. If you suspect some illegality please PM me to look into it.

3. This thread will be a registration thread for refs. Post up all of your current reffings and finished battles so we can easily check your quality and get feedback.

Condensed flow to start a match:

1. Seeker posts up a match
2. Challenger responds
3. Ref accepts a match and PMs both opponents to send their squads to that ref.
4. After receiving the Squad information from both trainers, the ref posts the OP, and asks the Match Challenger to determine the Ability, Switch, and Item clauses. (If both trainers agree to this set of rules beforehand, the Ref should post them in the OP and proceed to Step 5.)
5. The Match Seeker posts their first Pokemon with its abilities/item if applicable.
6. The Match Challenger sends their actions for the round.
7. The Match Seeker sends their actions for the round.
8. The Round is reffed and the order of 6 and 7 alternate each round until completion.

If you have a specific schedule for availability, please post it.

Extended Reffing Guide:

Referees are a central part of the ASB. To be a successful ref requires time, dedication, and the ability to describe action over distances effectively. Here are the most central points to being a referee:

1. Don't be daunted by all the data. That data in the guides is supposed to give you a baseline for damage calculations and free you to be more interpretive of match factors. If for example a Dragon Pulse is fired and the opponent uses Agility in an attempt to dash away, but is hit by about 60% of the attack, you may reduce the damage of the calculated amount to match what you believe is reasonable. The reason for the solid baseline is that you can back up any of your choices if a battler calls you out on them. If the damage appears high compared to your other ASB experiences, it is because the system is designed to make battles between players of equal skill last between three and five rounds per matchup.

2. Use tools like the Damage Calculator ( http:// bkennedy86.angelfire.com/Scale_of_Damages_Update.xls.) [C+P without the space] (Now on Google Docs) and the Random Number Generator Never guesstimate a move accuracy or a critical hit. Using the RNG tool gives you a concrete way to determine probabilities in an objective manner. The Damage Calculator also has all the system factors built into it, so you can easy mode calculations without having to sweat it.

Long-Form Damage Calculator:
((Base Attack Power + STAB + Critical Hit + Attack Rank Bonus + Ability Effects + Field Effects - Defense Rank Bonus - Reflect/Light Screen - Burn Effect) * Type Effectiveness) + (Stage Boost Difference *1.75).

Legend


3. Don't ref illegal actions. If a player makes an action they're not allowed to make during a round, such as ordering a move they don't have or using a non-attacking move during Taunt, don't ref the round. Instead, let the player know that they need to make legal actions. Note that the posting of illegal actions doesn't reset DQ time- players still have to give legal orders within the timeframe in order to avoid disqualification. This also doesn't apply to substitutions- Illegal substitutions should be ignored, not reordered.

4. Post all your calculations and RNG rolls! We're all human, and posting calculations and rolls can help settle disputes easily, as well as prevent issues surrounding "why did my attack deal X damage?" questions. It also helps players evaluate how effective their attacks were, and can be used to plan their actions for future rounds.

5. Use d10000 for RNG rolls. This number allows you to roll one die for all required effect rolls- use 625 for Critical Hit (1250 for high crit moves), and use Acc x 100 for rolling moves. Also, an easy guide to how to roll the RNG: Anything below the threshold is a hit, anything above is a miss. For example: Hydro Pump has 80 Accuracy, so its hit threshold is 8000. Thus, a 6000 would be a hit, while a 9500 would be a miss. Same for critical hits. <625 is required to hit, so 500 would crit, while 1265 would not. Use Random.org for your dice rolling needs.

6. Have fun. ASB is as much a spectator sport as it is a thrill for participants. Be objective and fair in your reffings, but don't feel you're constrained to game-like text like "Cacturne used Needle Arm, Geodude flinched." This is especially true when you factor in Arena effects or commands. Try to have realism in your physics.

Specific Reffing Situations:

Consecutive Move Use (updated 05/17/2011): Consecutively using attacks of the same name (Except Fury Cutter, Rollout, and Ice Ball which build in an effect like this) will increase Energy Cost by four (4) multiplied by each additional use. (e.g. spamming an attack will cost its normal Energy Cost the first time, EC + 4 the second time, and EC + 8 the third time.) Consecutive Moves do cross over rounds. If the first action in the current round is the same as the last action in the previous round, the Pokemon will incur the consecutive moves penalty.

Extended Moves Information:

These moves have language in the Attack List. Here is what it means from a practical perspective.

2-Hit and Multi-Hit moves: 2-Hit and Multi-Hit moves use the cumulative Base Attack Power of all hits as the intial Base Power. Then damage boosts like STAB, Stat differentials etc. are applied to the cumulative base damage. Multi-Hit moves increase the number of guaranteed attacks by one (e.g. . from 2-3 or 3-4) for each stage boost to a Pokemon's Accuracy.

Hyper Beam/Giga Impact type move and being sluggish: While a Pokemon doesn't have to take an action to recharge after these attacks like in-game, they will have reduced effectiveness if they try and use another move with 10 or more Base Attack Power immediately afterward, either through damage or accuracy depending on the battle.

Charge-Up Attacks: Attacks like SolarBeam and Sky Attack don't take two actions to perform like in-game; however, they do act like they have -1 priority without Power Herb, and they can be disrupted by 2-Hit and Multi-Hit moves.

Critical Hits:

A Critical Hit adds 3 damage to any attack (before applying weakness and resistance). Critical Hits ignore Reflect and Light Screen and only apply stat boosts if positive boosts exceed negative boosts. Super Luck doubles the Critical Hit Stage of a Pokemon, and Sniper increases the damage dealt by critical hits to 5 instead of 3. If referees so choose, they can ignore using an RNG for critical hits on normal attacks, however if the Pokemon uses a high-crit move, used Focus Energy, has Sniper, Super Luck, or a critical-stage boosting item, then they should perform a crit check on all attacks that round. The easiest way to do this is to use a Random Number Generator. Without any boosts or abilities, if a value lands on 1 for a normal attack or 2 for a High-Crit move, that attack lands a critical hit. The link allows you to generate multiple integers (set it to generate 3 integers between 1 and 16).

Vague Move Descriptions:

If you see a move that would defy ASB physics, in-game logic, or something else, it's up to your imagination, however wide or limited it is. For example, Fire Spin can be used to trap the foe. In reality, both the Fire Spin user and the trapped Pokemon should be unable to attack physically, unless the trapped Pokemon can evade the spin with a move such as Dig or erase it with Rock Slide, Surf, Hydro Pump, etc. How the trapped Pokemon can get out of the Fire Spin is within your hands.

Bonuses (in terms of damage and effects):

This is also up to your imagination, but don't get wild! Stay within the boundaries of the game. If Fire Spin doesn't burn, it does not burn. However, in a specific scenario such as trapping the user under hot lava with a Fire Spin, that could add in some more damage. Another example of this would be using a charge move such as Flame Charge or Flare Blitz at a Pokemon and sending it crashing onto a wall. This would cause the victim to receive additional damage (2-4, depending on how hard it was hit in your head). It may also cause the wall to be destroyed, causing some props to appear for use while also allowing more roaming freedom.

For effects, perhaps a user wants to let his Pokemon aim a Fire Blast at a wall to have a shot of breaking it down and slamming onto his opponent. Usually at weird scenarios like this, you can give yourself a 50/50 success or failure rate. Either Fire Blast will destroy the wall and cause havoc or it won't. It all depends on the flip of a coin. As for how much damage it will do if the move/command succeeds, it should do considerably more than what Fire Blast would have done in normal conditions (no sun), due to the creativity to even think of creating such a hazard. Just think about it: a wall falling and smashing onto the foe's Pokemon would definitely do about 18 damage due to the force and shock of the impact. It's also almost always a one-time use too.

Reffing Data Encyclopedia:

Attacks and Commands


Combination Attacks


Switch Methods


Substitution Rules


Stat Boosters:

Stat boosters/drops will work exactly as they do in-game, boosting as many stages as is stated in the attack. +2 and +3 Stat boosts always last for at least two actions after use, and +1/+1 boosts always last for four actions from +0, so strategic placement of stat boosters is a skill you can utilize in battle. During the third action of a round (after the damage is calculated and applied to the opponent), whatever boost/drop a Pokemon has will be moved towards a zero stage boost, and any boosts/drops they would get from their 3rd action are moved forward to apply to the next round. Single stage boosters/drops will be balanced by locking the boost rate in for the round, e.g. if you Howl once, you will not lose the +1 boost at the end of the round, it will carry over to the next round.

For the Speed stat, it will follow in-game rules, which is depicted in the article here. For instance, a 70 Speed Pokemon using Agility will wind up with 140 Speed, while a 70 Speed Pokemon slowed by Mud Shot will have 46.9 or 47 Speed.

Three Examples:

Zangoose with Swords Dance and Claw Sharpen

Meditite with Bulk Up, Meditate, and Ankle Sweep.

Tepig with Curse, Flare Charge, and Superpower.

Zangoose Example


Meditite Example


Tepig Example


Stat Booster Summary


Status Effects:

Staus effects are powerful afflictions in ASB. Unlike in the cartridges, a Pokemon can be affected by multiple status afflictions.

Major Status Effects


Temporary and Minor Status Effects


Individual Stat Descriptions and Natures Summary


Natures List:
Natures List


Ref Compensation:

Referees will be compensated for their time based on the complexity of the battle. The general rule is one Universal Counter per Pokemon per Side, double that amount, plus one. There are some exceptions to this rule, however, such as in 4v4 singles and higher.

1vs1 Single Battle: 3 Universal Counters

2vs2 Single Battle: 5 UC
2vs2 Double Battle: 5 UC

3vs3 Single Battle: 7 UC
3vs3 Double Battle: 7 UC
3vs3 Triple Battle: 7 UC

4vs4 Single Battle: 11 UC
4vs4 Double Battle: 9 UC
4vs4 Triple Battle: 9 UC

5vs5 Single Battle: 13 UC
5vs5 Double Battle: 11 UC
5vs5 Triple Battle: 11 UC

6vs6 Single Battle: 15 UC
6vs6 Double Battle: 13 UC
6vs6 Triple Battle: 13 UC

Melee Battles: 1 UC per Pokemon per participant + 2 (e.g. 3 participants in a 3vs3 Melee is 11 Universal Counters)
Multiple Melee Battles: Don't be sadistic.

A battle must be fought to completion for any rewards to be claimed. Even though Double and Triple battles ostensibly end sooner, they require much more skill and time to ref, as they are taking into account 12 or 18 actions each round.

Compensation for battles that end in Disqualification:

A Disqualification can only occur after the first Two Rounds of a battle have been reffed.

A referee shall be compensated for a match ending is disqualification based on the cumulative number of Pokemon knocked out in battle. Below is a chart:

0-1 Pokemon knocked out: 3 Universal Counters
2-3 Pokemon knocked out: 4 UC
4-5 Pokemon knocked out: 6 UC
6-7 Pokemon knocked out: 8 UC
8-9 Pokemon knocked out: 10 UC
10 Pokemon knocked out: 12 UC

Rotation Battles count as a Singles Battle.

Compensation for battles that are Subreffed:

The Subref will received Counters equal to the the size of the remaining match. For example, if a Subref completes a reffing of a 3v3 singles match with both trainers having one Pokemon fainted before he went to Subref, that Subref will gain 5 UC (because it is in essence is 2v2 singles match). In Melee Battles, the Subref will gain UC equal to the number of Pokemon fainted from both sides. So if the Subref jumps into a 3v3v3v3 Melee Battle and Trainer 1 and Trainer 2 had their Pokemon faint before the Subref came in and completes the match, the Subref will gain 11 UC.

The Ref who started the match will also get Counters depending on how much the Ref has done for the match. As an example, if the Ref updates to the point where two Pokemon faint (one for each side in a singles match), the Ref will receive 2 UC. The Ref will not receive any UC if the Ref did not update to such a point.

Concluding Notes:

We are always looking for more applicants. Refs are critical to maintaining the speed and quality of the ASB, so even if you are unsure, please apply.

Reffing Staff:

Ref Manager:
Deck Knight
Flora

Ref Apprentices:
ungulateman
smallvizier
shucklesmyhero
Rediamond
Acklow
zarator
smashlloyd20
Ice-eyes
Dogfish44
DarkSlay
HD
Engineer Pikachu
Limewire
Kaxtar
LordJesseus
FinnRagetti
Darkamber8828
tortferngatr
Lord Jesseus
Destiny Warrior
-Charmander-
Chomper The Sharptooth
coolking49
GoldenKnight
LifeAdmiral
Rolf
Brammi
iiMKUltra
Ducklett_Stare
Objection
danmantincan
Athenodoros
Wikey
NyxNocturne
Wyverii
ginganinja
Littler_Battler
Midou
Banryu
doominic77
Orkonaut
Nightmare_jigglypuff
Fire_Blast
Showsni
Berserker Lord
Kannon
LupusAter
Its_A_Random
Galladiator
IceBug
porygon3
RitterCat
elDino
JBCWK
rickheg
Romeert
XVIcaliber
Flamestrike
Leethoof
Terrador14
deadfox081
AlphaJolt
C$FP
Pippy
Son_of_Shadoo
Dummy007
jas61292
Temperantia
rewindman
Spenstar
Pikapwnd
Blazekinmaster-Zeo
Tsukiee
Gerard
Steampowered
Dark Pulse
Master Bane
pimpgangster
TravelLog
Lyris1035
loudkirbyking
Korski
Glacier Knight
TheWolfe
Metal Bagon

-----------------------------------------------------------------------

Deck Knight:

Availability: M-F 5:30-10:30 PM, General availability on weekends.

Matches:

Destiny Warrior vs. Darkamber8828 (Completed) 3vs3 Doubles
smashlloyd vs. ungulateman (Completed) 3vs3 Singles
DarthVader317 vs. LupusAter (Completed) 3vs3 Doubles
DarkSlay vs. C$FP (Completed) 2vs2 Singles
Gerard vs. Korski (In Process) 6vs6 Triples
Rediamond vs. LupusAter (InProcess) 6vs6 Singles

Ref Tokens: 1
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|

Last edited by MK Ultra; Feb 11th, 2012 at 12:24:33 PM. Reason: Updated Referee Compensation to be current.
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Old Feb 13th, 2011, 3:29:45 AM   #2
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/applies

Let's see if I can work "both sides of the screen", like I promised.
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Old Feb 13th, 2011, 3:52:36 AM   #3
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I'd just like to point out that, unless it's just a problem on my end, the Damage Calculator link leads to an error page.
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Old Feb 13th, 2011, 4:01:55 AM   #4
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I would like to apply for the referee training.
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Old Feb 13th, 2011, 4:25:35 AM   #5
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Quote:
Originally Posted by Fat Lord Jesseus View Post
I'd just like to point out that, unless it's just a problem on my end, the Damage Calculator link leads to an error page.
Now I remember. Angelfire is a pain in the ass and you need to C+P the link to get it to work.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
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Old Feb 13th, 2011, 4:53:23 AM   #6
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yeah could I please apply?
Thanks if i get in.
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Old Feb 13th, 2011, 5:12:52 AM   #7
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Assignment:

ungulateman
smallvizier
shucklesmyhero


The best way to learn how to ref is to do. Set up a battle amongst yourselves with two participants and one ref in the Battle Tower.

I will help guide this ref apprentice battle. If you want a little look into it, check the Test Battle.
__________________
[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
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Old Feb 13th, 2011, 5:41:33 AM   #8
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I've got a battle set up with smashlloyd. If either of you two want to ref, feel free; otherwise you're putting more pressure on DK. ;)
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Old Feb 13th, 2011, 6:11:19 AM   #9
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I'll apply. Also, could you put the actual damage formula somewhere. I don't know, but I like being able to manipulate numbers on paper when I strategize...

Availablitity:
Weekdays 3-5 (GMT -), sometimes on later
Weedends: Almost all day, except for frequent campouts, where I can seldom ref, and when I can it will be without sprites.

Ongoing battles:
Deck Knight vs. Dogfish44 2 vs. 2 Singles
Zarator vs. Shuckles my hero 3 vs. 3 singles
Chomper the Sharptooth vs. Plusle 1 vs. 1
Ref counter: 0
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Last edited by Rediamond; Feb 17th, 2011 at 7:42:34 PM.
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Old Feb 13th, 2011, 7:48:54 AM   #10
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You know, I've been contemplating whether or not I want to do this, but sign me up for the Ref internship. I'd like to learn all sides to the ASB. It should also help me with Mafia Hosting, 'cuz you know, you need to have good decision making skills when situations get tight.

Just to make sure people do know, I am more flexible during the work-week, and I won't be on as much during the weekends, so if you need me to ref during that time, let me know. (I have been quite busy lately, so don't expect me to attend to your request swiftly)

I'm usually available from 5pm-12am EST on weekdays and 3pm-12am EST on weekends. However, I tend to be on rarely during those times as I have college and a social life as well. =)

As for battles, I am willing to ref all of the following:
Any singles match.
Any doubles match.
Any 2xtrainer vs. 2xtrainer doubles match.
Any triples match.
Any 3xtrainer vs. 3xtrainer triples match.

Reffing Style:
I tend to write in a more Sports-commentator style when it comes to ASB. Each of your moves will be exaggerated and I may on occasion include a random advertisement just for pure flavor/enjoyment. I will be able to do write more material if you give me a match that has a lot of creativity in the moves. The less creativity (and more spam), the less amount of stuff I can work with, especially in drawn out battles. If you wish for me to write quality work, make your own stuff quality as well.



Ref Counters: 0
Total Accumulated Ref Counters: 27
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Last edited by Acklow; Jun 18th, 2011 at 12:04:47 AM. Reason: Cleaning up stuff
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Old Feb 13th, 2011, 8:25:34 AM   #11
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Here are my availablilites (6 days a week, no Mondays).

GMT 6:30pm - 11pm
Eastern Time: 1:30pm - 6pm
Pacific Time: 10:30am - 3pm

I'd appreciate 24 hours notice. If it's the weekends, I can be more flexible. If anyone (including ungulateman or shucklesmyhero) wants to fight during those times, then post here or send me a PM and I'll happily ref it.
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Old Feb 13th, 2011, 8:39:48 AM   #12
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I'll apply too. English is not my main language, but I have a decent creative vein (I have written fan fictions and the like in both English and Italian, and a more serious novel in Italian).
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Old Feb 13th, 2011, 9:41:13 AM   #13
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I apply. Free tokens for all!
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Old Feb 13th, 2011, 12:02:43 PM   #14
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I'd like to apply. I've got the time and creativity, and I'd love to contribute to the project.

The angelfire link still doesn't work for me.
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Old Feb 13th, 2011, 12:10:08 PM   #15
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Quote:
Originally Posted by Fat Ice-eyes View Post
I'd like to apply. I've got the time and creativity, and I'd love to contribute to the project.

The angelfire link still doesn't work for me.
There's a space inbetween the http:// and the rest of the URL. Remove the space and a window should pop up to download an Excel Spreadsheet.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|
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Old Feb 13th, 2011, 12:35:33 PM   #16
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I'm signing up as a ref!

https://spreadsheets.google.com/ccc?...noXjuAGg#gid=0

Got the spreadsheet working in google docs. Copy/paste it and make your own one in another document. (You can open a spreadsheet from your computer in google docs by making a new spreadsheet, then file, then open).
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Old Feb 13th, 2011, 2:52:18 PM   #17
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Signing up to be a referee. Here's my available time slots:

Mondays, Wednesdays, and Fridays: 12:00 PM EST - 12:00 AM EST
Tuesdays and Thursdays: 3:00 PM EST - 12:00 AM EST
Saturdays and Sundays: 2:00 PM EST - 12:00 AM EST

Will Ref:
1 V 1 Singles
2 V 2 Singles
2 V 2 Doubles
3 V 3 Singles
3 V 3 Doubles
4 V 4 Singles
4 V 4 Doubles
5 V 5 Singles
6 V 6 Singles

Current Battles:
http://www.smogon.com/forums/showthread.php?t=86127: Tortferngatr V. Plusle
http://www.smogon.com/forums/showthread.php?t=86193: Solstice V. Engineer Pikachu

Completed Battles:
http://www.smogon.com/forums/showthread.php?t=86192: Acklow V. Golden Knight (COMPLETE)
http://www.smogon.com/forums/showthread.php?t=86486: Ice-eyes V. -Charmander- (COMPLETE)

Current Ref Counters: 1
Total Ref Counters Culminated Lifetime: 2
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[23:49:16] <orcinus> that really
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Old Feb 13th, 2011, 3:08:45 PM   #18
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Applying. Weekdays 6:00pm-10:00 GMT
Wekkends 12:30Pm-10:00-PM


http://www.smogon.com/forums/showthread.php?t=86115 Darkslay Vs Ice - Eyes
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Old Feb 13th, 2011, 3:19:21 PM   #19
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SO this is my ref post

General Availability:

Weekday Mornings @ 6:00–7:45 AM PST
Monday @ 7:30–9:45 PM PST
Tuesday @ 4:45–9:45 PM PST
Wednesday @ 8:30–9:45 PM PST
Thursday @ 4:45–9:45 PM PST
Friday @ 7:00–11:00 PM PST
Saturday @ 11:00 AM–11:00 PM PST
Sunday @ 10:00 AM–11:00 PM PST

Willing to Ref:
w/e it takes

Ref Counters:
6

Reffed Battles:
Dogfish44 Vs. mewtwo15026 [completed for 3 rt]
Darkamber8828 vs BlocksRcool [completed for 2 rt]
GoldenKnight vs Albinoloon [completed for 2 rt]

Zarator vs Alchemator
Objection vs iiMKUltra [completed for 1 rt]
Seven Deadly Sins vs Kaxtar
LupusAter vs Darkamber8828 [completed for 6 rt]
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Last edited by Venser; Apr 26th, 2011 at 8:02:17 AM.
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Old Feb 13th, 2011, 3:19:46 PM   #20
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I'd like to apply.

Availability:
(All times GMT)
Most evenings, usually from 6PM, but particularly from 10PM-1:30AM (ish)
Wednesday afternoons
Most of the time at the weekend

Completed matches:
Chomper The Sharptooth vs. Son_of_Shadoo (2v2 single battle)
Rolf vs. Wikey (2v2 single battle)
Venser vs. Acklow (3v3 single battle) - ended in DQ

Matches being reffed by me:
Crayon313 vs. BlisseyofDoom (2v2 single battle)
LifeAdmiral & iiMKUltra vs. ILoveLiza & ginganinja (insane 2+2v2+2 multi battle)

Current Ref Tokens/Total Ref Tokens earned: 2/6

Last edited by TotalPotato; Mar 1st, 2011 at 6:41:34 PM.
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Old Feb 13th, 2011, 3:58:58 PM   #21
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First Seminar:

Listen up apprentices. Here is a recent reffing that I want to go over.

Quote:
The whale starts of the match by taunting dratini into a blind rage. Not daunted by this dratini concentrates for a moment and fires of a deadly thunderbolt. Colosshale mans up however and starts to dance. Finishing with a back flip the rain starts to fall. Dratini however remembered his umbrella and fires off a stabbed dragon pulse. Colosshale aims his blow-hole and starts to inhale. Quick as a flash dratini coils and launches himself at Colosshale.
Now hurt, Colosshale fires off is less than amazing water spout hitting dratini as he slows down.

Card Shark
Health: 68
Energy: 79
Boosts: None
Other: None

Black Skull
Health: 88
Energy: 75
Boosts:None
Other:None


Oh yeah rain has 4 more rounds left.

The first thing I want to go over is a bit boring, but its worth it.

Part of what makes ASB exciting is that spectators can track the match. The very first thing you should do, even if you think it is redundant on the first round is to post up the Pokemon's status. This will include their name and nickname as well as their Health Value, Nature, Gender (so you don't spend half the match getting gendered pronouns wrong), Energy Percentages, and Items. Remember to always check this information because not all Pokemon start with 100 Health. In fact, most starting Pokemon have 90.

Quote:
Originally Posted by Fat Start a 1st Round like this

Card Shark (Colosshale) [M] @ Cheri Berry
Nature: Naughty
Health: 100
Energy: 100%
Boosts: None
Other: None




Black Skull (Dratini) [F] @ Leppa Berry
Nature: Naive
Health: 90
Energy: 100%
Boosts:None
Other:None
Now onto the meat. Remember when you ref, you are trying to convey a story about how the battle unfolds. Try to be descriptive without going overboard. Don't rush through the battle with single sentences.

Furthermore, try and separate out each action. This will help give you a flow of the battle and add details as necessary.

Quote:
Originally Posted by Fat Break up actions
The whale starts of the match by taunting dratini into a blind rage. Not daunted by this dratini concentrates for a moment and fires of a deadly thunderbolt.

Colosshale mans up however and starts to dance. Finishing with a back flip the rain starts to fall. Dratini however remembered his umbrella and fires off a stabbed dragon pulse.

Colosshale aims his blow-hole and starts to inhale. Quick as a flash dratini coils and launches himself at Colosshale. Now hurt, Colosshale fires off is less than amazing water spout hitting dratini as he slows down.
Now, the prose here is less than stellar (no offense), but this is expected because you're apprentices and many of you have never reffed before. Please understand I'm trying to offer constructive criticism.

The first things you can cut out is cartridge terms like "stabbed" when refering to attacks not named Needle Arm/Night Slash etc. What you do want to do is capitalize and specifically name each Attack so people can follow along with the actions. There are a ton of moves with "Dance" in them, just saying the Pokemon does a dance is not sufficient information.

Always use the Pokemon's name or nickname in an attack rather than mentioning their general characteristics, unless you have already identified the Pokemon in that action sequence. People know what "Colosshale" is but "the whale" could describe multiple Pokemon.

You also want to avoid idiosyncratic phrases like "mans up." Try to use less metaphorical language like "steels its courage" or more simply "regains its senses, angered..." Most important, don't use any fluff. Describe what happens in the match rather than make pithy statements.

Here's a cleaned up version of the same reffing.

Quote:
Originally Posted by Fat Cleaned up prose
Card Shark finds itself in a very dry, unconfortable arena enclosed on all sides. Incredulous at its trainer but otherwise unphased, the Colosshale begins the match with Taunt, goading Black Skull the Dratini into a blind rage. Angered, Black Skull unleashes a furious Thunderbolt that surrounds the whale, dealing significant damage.

Card Shark regains its senses and begins a Rain Dance. Rain pours down from the sky, darkening the arena and filling it with water. As Colloshale floats up, it begins to feel more at ease with its environment. Black Skull, whose natural home is in the sea is unphased by the change in its environs, and launches a Dragon Pulse at Colosshale. Colloshale takes the impact in stride, but is feeling weakened as it prepares for its next attack.

Card Shark faces Dratini and, with a menacing smile, starts to inhale. With unbelievable speed, Black Skull coils and launches herself at Colosshale, striking it hard with Extremespeed. The impact is significant, but Colosshale's huge weight cushions the blow. Now injured, Colosshale fires off a weakened Water Spout, striking Black Skull as she returns to normal speed.
It is still largely imperfect. As I said, I cannot claim to be the best ASB ref there ever was. Nonetheless it more closely follows the action of the battle and the effects of various attacks on both the Pokemon and the field. The formatting is also more aesthetically pleasing, and the breakup of actions makes for a better flow.

Now put all this advice together:

Quote:
Originally Posted by Fat Example 1st Round reffing

3v3 Singles
DQ Time: 3 days.
Restricted Moves: 5 Chills, no recovery.
Abilities: All Abilities
Switch=KO
Items: Enabled

Arena: A large, circular metal arena, with high sides but open to the sky.



Card Shark (Colosshale) [M] @ Cheri Berry
Nature: Naughty
Health: 100
Energy: 100%
Boosts: None
Other: None




Black Skull (Dratini) [F] @ Leppa Berry
Nature: Naive
Health: 90
Energy: 100%
Boosts:None
Other:None

Round 1 Begin!

Card Shark finds itself in a very dry, unconfortable arena enclosed on all sides. Incredulous at its trainer but otherwise unphased, the Colosshale begins the match with Taunt, goading Black Skull the Dratini into a blind rage. Angered, Black Skull unleashes a furious Thunderbolt that surrounds the whale, dealing significant damage.

Card Shark regains its senses and begins a Rain Dance. Rain pours down from the sky, darkening the arena and filling it with water. As Colosshale floats up, it begins to feel more at ease with its environment. Black Skull, whose natural home is in the sea is unphased by the change in its environs, and launches a Dragon Pulse at Colosshale. Colosshale takes the impact in stride, but is feeling weakened as it prepares for its next attack.

Card Shark faces Dratini and, with a menacing smile, starts to inhale. With unbelievable speed, Black Skull coils and launches herself at Colosshale, striking it hard with Extremespeed. The impact is significant, but Colosshale's huge weight cushions the blow. Now injured, Colosshale fires off a weakened Water Spout, striking Black Skull as she returns to normal speed.

End Round 1

Field Effects:
Heavy Rain continues to fall, filling the arena. The rain will last for 4 more rounds.



Card Shark (Colosshale) [M] @ Cheri Berry
Nature: Naughty
Health: 68
Energy: 79%
Boosts: None
Other: None




Black Skull (Dratini) [F] @ Leppa Berry
Nature: Naive
Health: 78
Energy: 75%
Boosts:None
Other:None
I didn't check the calculations on this, but they seemed fundamentally sound. Remember, reffing is equal parts getting the numbers right and telling a good story about the battle that is unfolding. It's much like writing a good warstory, piece by piece rather than all at once.

EDIT: Upon review, Dratini starts with 90 HP, not 100. Be very careful with this, as Maximum HP is variable Value in ASB, not a constant 100 Percentage. I have changed the reffing results by 10 HP regarding Dratini accordingly.
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[17:53] <&Deck_Knight> If I Cite and Prune CiteandPrune's post, what does that make me?
[17:54] <Birkal> a citeandprune cite and prunner
[17:54] <%DHR> O_o lol
[17:54] <+Mos_Quitoxe> Cite and Prune doesn't do enough of either
[17:55] <+Mos_Quitoxe> can we make him change it or force him to pay damages
[17:55] <&Deck_Knight> It would be a lot easier for him to Cite and Prune if we made him a mod.
[17:56] <&Deck_Knight> I delegate this task to Birkal.
[17:57] <Birkal> >:|

Last edited by Deck Knight; Feb 15th, 2011 at 9:40:33 PM.
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Old Feb 13th, 2011, 4:04:31 PM   #22
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would not mind reffing
Availability
4 - 5 PM/7 - 10 PM on weekdays (EST/GMT -5)
11 AM - 10 PM on weekends assuming i don't have any plans, but i have plans often (EST/GMT -5)

Current Refs

Past Refs
Cartoons! vs. Goldenknight - 2v2 Singles

Ref Tokens
Obtained: 0 / Spent: 2 / Left: 0
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[16:48] <+Alchemator> very erotic

Last edited by HD; Feb 21st, 2011 at 2:24:25 PM.
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Old Feb 13th, 2011, 8:44:44 PM   #23
Engineer Pikachu
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Will Ref: Almost Anything.

Availability:
A couple hours a day, maybe.

Finished Battles:
Wikey v Darkamber8828 (2v2) (Singles)
Samurai v Chomper (3v3) (Singles)
Dracoyoshi8 + HD v Cartoons! + Wikey (1+1 vs. 1+1) (Tag-Team Singles)
Rediamond v Wikey (4v4) (Doubles)
Banryu v Cartoons! (1v1) (Singles)
playforkeeps123 v Banryu (DQ) (1v1) (Singles)
Ducklett Stare v MapleSandwich (DQ) (3v3) (Singles)
smashlloyd20 + DarkSlay v Cartoons! + Midou (DQ) (2+2 vs. 2+2) (Tag-Team Singles)
DarkSlay v Limewire (2v2) (Doubles)
Its_A_Random v mewtwo15026 (4v4) (Doubles)
DarkSlay v Nonpain (2v2) (Doubles)
JBCWK v Son of Shadoo (1v1) (Singles)
Puffins R Cool v MapleSandwich (Forfeit) (1v1) (Singles)
Random v Jesseus (2v2) (Doubles)
Flamestrike v Undisputed (2v2) (Doubles)
Kaxtar v smashlloyd20 (6v6) (Brawl)
deadfox081 v Dummy007 (4v4) (Doubles)
AlphaJolt v danmantincan (1v1) (Singles)
Its_A_Random v Solstice (4v4) (Doubles)
Destiny_Warrior v TravelLog (2v2) (Doubles)
Acklow v Flora (1v1) (Singles)
Gerard v Darkamber8828 (DQ) (2v2) (Singles)
(Subway) Kaxtar's Subway Challenge 1 (Success) (14 BT)
(Subway) Doran Dragon's Subway Challenge 1 (1-1) (4 BT)
(Subway) Charmander's Subway Challenge 1 (1-2) (6 BT)
(Subway) danmantincan's Subway Challenge 1 (1-2) (6 BT)
(Tournament) porygon3 v Flamestrike (2v2) (Singles)
(Subway) DarkSlay's Subway Challenge (1-2) (6 BT)
(Subway) Alchemator's Subway Challenge (1-1) (4 BT)

Ref Tokens/Worker Counters/Business Tokens: 112 obtained, 91 left

EDIT: I'm not updating this anymore. Please refer here for everything. Thanks.
EDIT2: Might as well update this once in a while.
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Old Feb 13th, 2011, 9:40:58 PM   #24
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In as well.

Availability:

***From July 30 to Sept 5, my timezone will be GMT +6, and I will be inactive from time to time due to blackouts/unstable internet/storms/etc.***

Monday-Friday: 4:00 PM to 10:00 PM (GMT -4)
Saturday: 2 PM to 10:00 PM (GMT -4)
Sunday: 10 AM to 10:00 PM (GMT -4)

All of my reffed matches can be found here.
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Old Feb 13th, 2011, 10:01:17 PM   #25
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I'd be up to do this

Availability: 4:30-10:00 P.M. (EST) on Weekdays, pretty much all day on weekends. VM me if you want me to ref your match!

See my registration post please; battles I have reffed are in the battles section.

http://www.smogon.com/forums/showpos...5&postcount=25
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