America's Favorite Pastime! gk vs. albinoloon

Status
Not open for further replies.
Rules!
2 V 2
Singles
DQ: 3 Days
2 Recovery/Rest moves and 5 chills
Arena: A baseball stadium at noon. It is being maintained well during the off-season and the empty stands and shops are accessible as pathways.
Switch=KO
One Ability
No Items


gk post your mon, albinoloon send out somebody and declare your actions.
 
Cmon' Sone! (duskull with levitate)

I understand you don't like the light, but we won't be long! To start this show off, launch a confuse ray at the ....um.. cloud... sheep.. to make it delirious. Then, create clones with double team of yourself so we can really have fun with it. Lastly, chip away at his health with a faint attack. Hopefully, we can pull this off.

confuse ray>>>double team>>>faint attack
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
well that isn't nice

start off by hitting the duskull with hydro pump before you're hit with confuse ray and growl while it double teams. finish the round by hopefully hitting it with thunderbolt. There isn't much chance at avoiding that confuse ray, so we'll work with what we've got.
 
Monohm [Niles] (M)
Nature: Sassy. Adds * to SpD; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats
HP: 90
Atk: **
Def: ***
SpA: ***
SpD: ***(+)
Spe: 52(-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Spark
Hydro Pump
Heal Bell
Magnet Rise
Thunderbolt
Flamethrower
Dragon Pulse

vs.
Duskull * (Sone) M
Nature: Adamant (Attack raised by *; Special Attack reduced by *)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1).


Stats:

Duskull
HP: 80
Atk: *** (+)
Def: ***
SpA: * (-)
SpD: ***
Spe: 25

EC: 0/3
MC: 0
DC: 0/5

Abilities:
Levitate:(Innate)This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.


Attacks:
Leer (*)
Night Shade (*)
Disable (*)
Forsight (*)
Astonish (*)
Confuse Ray (*)
Shadow Sneak (*)
Pursuit (*)
Toxic (*)
Rest (*)
Double Team (*)
Pain Split (*)
Skill Swap (*)
Faint Attack (*)

___________________________

As soon as the commands are issued, a powerful stream of water shoots out of the cloud-sheep's mouth, smacking the ghost in the face. As Duskull struggles back to its levitating position, he fires off a Confuse Ray at Monohm, which hits and leaves Niles dazed.

While Niles has been ordered to Growl at the opposing ghost, Sone's strategy seems to be paying off as he accidentally trips and smacks his head against the ground. Taking advantage of the opponent's distraction, the Duskull creates a clone of himself.

The Monohm recovers from his confusion long enough to make a guess at which Duskull should receive the Thunderbolt and forms one out of thin air. Unfortunately, he misguesses and the wall behind the illusion starts to crack. Sone, laughing evilly to himself, strikes close with a Faint Attack.


Energy: 85%
HP: 82
confuzzled
staring down a
[devastating duskull duo]
Energy: 87
HP: 68


gk post nao kthx
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
ok this isn't fun, start off by using thunderbolt on the duskull that just hit you with faint attack. follow up by growling again and finish off with thunderbolt. you already saw which of the duskull was the clone, so you should be able to hit the legit one if you stay focused on it/when it hits you.
 
Looks like our cover's blown. Oh well.
As Niles attemptes to set off a thunderbolt, sidehover (?) to your left as you disable the move, to avoid future stings. Then, release toxins from your cloak to give us some edge, and finally, faint attack again.

disable>>>toxic>>>faint attack

E: Hey, wait, I gained HP?
 
nah you're probably misreading energy/hp. gk did it too. anyways:

Despite a feeling of bewilderment, Niles steadies himself and fires a dead-on Thunderbolt at Duskull. As the attack hits and stuns Sone, his doppelganger disintegrates. However, he recovers fast enough to erase the memory of thunderbolt from the Monohm's mind, stopping him from using it.

Shocked that his opponent would go far enough to wrench the attack out of his Pokemon's mind, an enraged Goldenknight orders his Monohm to Growl fiercely at the Duskull. But once again, Niles trips and stuns himself. Sone takes advantage of this by throwing toxic energies at the cloudsheep, but Niles bounds up with startling speed and dodges the attack.

The monohm manages to remember that he was told to "thunderbolt", but doesn't quite realize what was meant by that and relaxes, ready to react to whatever Sone throws at him. However, he is struck by the unmissing Faint Attack and spins uncontrollably for a moment. This blow seems to relieve him of his confusion, however, and he prepares for his next attack.

Energy: 78%
HP: 76

Energy: 70%
HP: 61



dr white aquatic bird, please post
 
This is surtastically, fantabulously fun!

Toxic would've helped.
Lets start off with a confuse ray. We don't want him in the right mindset. Then another toxic to chip away some more health, and finally, pain split, to compensate for our naturally low vitality.

confuse ray>>>toxic>>>pain split
 
Just for the record, the confusion expired at the end of the second action, but he didn't do anything on the third.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
fun

jump into one of the walkways and thunderbolt at the ceiling to offset the light from confuse ray. follow up by chilling as you're poisoned and finish with heal bell

would pain split count as a recovery move?
 
Pain split doesn't count, i checked with dk. anyways:

The round begins with Niles carefully aiming a thunderbolt towards the ceiling as Sone Confuse Rays him. His plan is successful, as the light from the thunderbolt differs from the type utilized by the Duskull and the attack fails.

Frustrated, the Duskull is ordered to send out a cloud of toxins, which settle around the Monohm and intoxicate him. This is just fine by Niles, however, who just sits there and relaxes. This appears to invigorate him somewhat. However the toxins seem to be taking their toll, and he reels a bit.

Niles hums a tune and soon, blue waves emanate from him with a bell sound, miraculously curing his status affliction. Not to be outdone, the Duskull, reaching into arcane and forbidden energies, appears to glow in a faint blue as the Monohm glows much brighter. The two blue glows even out to a medium-high intensity, and Sone grins evilly.

Energy: 68%
HP: 68

Energy: 49%
HP: 68
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
start out by growling at sone and hopefully intimidate it enough to stop being so mean ;L;. After that go ahead and use thunderbolt on it following up with dragon pulse

if it uses toxic, replace the action directly after with heal bell and the one before it hits with chill
if it uses confuse ray, replace the action directly/during(?) before it hits you with chill
 
While Niles growls, shoot a confuse ray at it. Then, night shade twice, to finally be on the offensive.

confuse ray>>>night shade>>>night shade
 
yo sorry it took so long

As Niles the Monohm and Sone the Duskull stare down each other from third and second base respectively, some remnant sparks from Niles's thunderbolt trick fall onto the diamond and light parts of the area between the pitchers mound and the bases on fire! Unfazed, the Monhom relaxes coolly and regains some energy. However Sone capitalizes on his inactivity and confuses him with a ray of light.

Slightly dazed, Niles fires off an accurate Thunderbolt slamming Sone backwards. The bolt of electricity leaves a residual shock to his system. The Duskull retaliates with a shadow extending across the diamond which steals a precise amount of the Monohm's health.

Again the Monohm seems unaffected by the inflicted confusion and forces mystic energies into a sphere, firing it at the grinning ghost. The attack looks to go through him but Duskull staggers somewhat and it is clear the Dragon Pulse solidly hit. Unfazed, Sone shoots out another shadow which has a similar effect.

[notrp] The fire will spread by a little bit each round. Running into it will cause 2 HP damage and has a 5% chance for a burn which expires in two turns.[/notrp]



Energy: 59%
HP: 48

Energy: 35%
HP: 44
 
OK, Sone, we're in a tight spot, but that's what we want! First chill, then, chill, then, pain split! Hopefully we can live it out!

chill - chill - pain split
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
yeah, I can't ko this yet. Niles go ahead and set up for the ko to come by chilling out. Follow thins up with rain dance to quench that fire and finish up with a charge. Next round is gonna see some fireworks

area between the pitchers mound and the bases
just say infield grass
 
as you can tell, i'm no baseball fanatic.


Wary of the ever-spreading fire, both trainers task their Pokemon to merely regain energy. Niles accomplishes this by basking in the glow of the electric lighting, whereas the Duskull shies away to where the light doesn't shine to refresh himself. Meanwhile, the fire continues to spread across the infield grass, dangerously close to the combatants.

A bit frightened, the Monohm responds to the threat of fire by performing an ancient, ritualistic dance which causes rain clouds to appear inside the stadium and it begins to pour. Sone, grinning evilly, takes advantage of the light being blocked by the clouds and chills out and regains some more energy.

Niles seems to be planning something evil, as he charges up and begins storing electric energy. The rain continues to pour, which dampens the grass and extinguishes the fire as the Duskull causes the energy levels of the two Pokemon to become visible, then balances them.

Energy: 46%
HP: 46

Energy: 38%
HP: 46


Albinoloon your go.
 
Sone, this may very well be our last round. Here's what to do: Pain split, and if you're still kickin' launch a confuse ray. Lastly, if you're still alive, give off a night shade.

Sone, to be honest, I was pretty pathetic commanding you, but I - we- will learn form my mistakes. *a single tear falls* Well, you're a good mon' - one o the best stallmons in this non-stall metagame! Although you didn't get the kill, Raff will avenge you. And he won't be nice.
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
charge one more time before launching a combo of thunderbolt and hydro pump. Hopefully this will be able to provide enough power from rain, two charges, and the newly quenched fire to not only end Sone, but do so in a way powerful enough to take out the scoreboards... those scoreboards will provide the fireworks that will end the round as if a home run was hit during a game.
 
As the round begins, Duskull, clearly predicting a powerful attack, begins evening the two combatant's but fails, due to the fact that Niles is merely continuing to charge energy.

Seeing the Monohm not yet ready, the Duskull launches a mystical ray of light at Niles, which dims its inherent cleverness but does not prevent it from slamming Sone with a Hydro Pump into the air, directly in front of the scoreboard, and follows up by unleashing all of his stored energy into the form of a Thunderbolt, cleanly KOing the Duskull and causing sparks to fly from the broken scoreboards. However, the effect is muted by the torrential rain.


Energy: 27%
HP: 46
+2 spdef, double charge.

firework'd to death, i suppose.

It's raining, and will be raining for 3 more rounds.
 
C'mon Raff! (foongus)
Heheheh... Raff... First, lauch a cloud of spores at Niles, then growth, and rollout our victory!

Spore - Growth - Rollout
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
ok, let's get things going by abusing that very nice charge and using thunderbolt. Follow up with a chill because that last combo and its set up took a lot of work. Finish up with another thunderbolt

In an attempt to stop the spores from floating over to us, let's go ahead and use twister. If things go according to plan we might even be able to sleep the enemy! If that works out, go ahead and thunderbolt before those charge boosts leave and finish up with a chill
 

little gk

competitive oosos player
is a Forum Moderator Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnus
it's fine he just edited his first post, actually i'm pretty sure he did post after i sent my stuff too. Maybe he just deleted the post
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top