Tournament! porygon3 vs. Flamestrike!

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
NUMBER OF POKEMON: 2v2
BATTLE TYPE: Singles
RECOVERIES: Two Recovers per Pokemon | Five Chills per Pokemon
SWITCH: Switch=KO
ITEMS: Items OFF
ABILITIES: All Abilities

The ASB Tournament Arena

Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.

COMBATANTS:
PORYGON3:

Galvantula(*) Australia (M)
Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack
Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments

Stats:

HP: 100
Atk: Rank 2 (-1)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 125 (108 * 1.15)

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Compoundeyes (innate): This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve (innate): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW) (innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electric Net (*)
Bug Bite (*)
Gastro Acid (*)
Bug Buzz

Disable (*)
Rock Climb (*)
Pin Missile (*)

Volt Change (*)
Flash (*)
Charge Beam (*)
Thunder


Tangrowth: Pastafarian (M)
Nature: Docile
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 2
Spe: 50


EC: 6/6
MC: 0
DC: 3/5

Abilities:
Chlorophyll (innate): During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed
Leaf Guard (innate): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions
Regenerator (innate) (DW): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Ancientpower
Power Whip

Giga Drain
Amnesia
Leaf Storm

Sunny Day
Protect
Reflect
Bulldoze

FLAMESTRIKE:

Carracosta(*) - Shellstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water/Rock
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and it takes two (2) less damage from all super-effective enemy attacks.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Swift Swim (DW): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 27 (32/1.15v)

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Bide(*)
Withdraw(*)
Water Gun(*)
Rollout(*)
Bite(*)
Protect(*)
Aqua Jet(*)
AncientPower(*)
Crunch(*)
Wide Guard(*)
Smack Down
Curse
Shell Smash
Rock Slide
Rain Dance
Hydro Pump

Body Slam(*)
Iron Defense(*)
Rock Throw(*)

Earthquake(*)
Stone Edge(*)
Waterfall(*)


Cyclohm - Shockstrike (M)
Nature: Modest (Adds one Rank to Special Attack; Subtracts one Rank from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Weather Ball
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
Magnet Rise

Draco Meteor

Thunderbolt
Thunder
Fire Blast
Dragon Pulse
Volt Change


Flamestrike goes first from the coinflip.
 
Brandon walked into the Tournament Arena. He had been here a few times before, both as a battler and as a referee. However, it had never been like this.

The seats, usually empty, were now packed to the brim with people, all wanting to see a Pokemon battle. The first ever ASB Tournament had begun, and 48 people were all going to battle for the title. Brandon stepped onto his podium, and saw his opponent across the arena. porygon3 was definitely no slouch, and as Brandon looked at his two Pokemon his heart sank. Overall his team was at a disadvantage; while Shockstrike did well enough against both of porygon3's Pokemon, Shellstrike was at a bad disadvantage against both of them.

As he considered what to do, the announcer suddenly came onto the speakers. "Hello everyone, and welcome to the first ever ASB Tournament! Today we have two strong trainers in porygon3 and Brandon!" The crowd roared as the two trainers waved. Brandon quickly made up his mind as to who he was going to use since he knew he had to send out his Pokemon first. "And now we'll get things started! Brandon, release your first Pokemon!" Brandon grabbed a Pokeball from his belt and tossed it out. "You're up first, Shockstrike! In a flash of red light, the Cyclohm appeared on the field. The crowd roared again at the sight of the powerful Pokemon. "Brandon is pulling no punches here!" the announcer called out. "What will porygon3 send out in response?"
 
"Wow, this sure is intimidating... I've never been in a place this crazy before." The fairly inexperienced porygon3 was a little nervous, having only done a practice battle here a few days earlier, but never a battle in front of an audience. And definitely not against the scary Pokemon he would be battling today. "Well, Pastafarian at least has some experience in this place, so I think I should save him for last. He can stand here by my side and give me moral support! So, that means I choose you, Australia! Let's get this done!"

You're a little bit outsized here, Australia, but you can do it !! Start off by blinding him with a Flash, having lower accuracy should help you dodge a hit or two. Then attack with a Charge Beam, which won't do much damage but it will definitely hit and hopefully increase your damage in the future! Finish the round with a Bug Buzz, since it's your strongest move. No reason to try to get overly creative when we don't even know what move combinations we're up against

Flash - Charge Beam - Bug Buzz

If he ever uses Fire Blast, for your next action I want you to Disable it, and then move everything down an action. For example, if he uses it first action, your actions would be Flash - Disable - Charge Beam. Otherwise stick with the original set though, and let's hope for a little bit of luck here!
 
Brandon cursed softly to himself as he saw the Galvantula take the field. He knew that if he couldn't weaken Tangrowth enough before Shockstrike fainted, Shellstrike wouldn't stand a chance of defeating it. "Alright Shockstrike, lead off with a Sheer Force Fire Blast! It'll hit hard and he'll have to use a turn to Disable it! Next off, go for a Rain Dance so that you can blast it with a massive Sheer Force Hurricane without worrying about that Flash!"

Summary:
Sheer Force Fire Blast -> Rain Dance -> Sheer Force Hurricane
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shockstrike
HP: 110
En: 100
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force

Australia
HP: 100
En: 100
2 / 2 / 4 / 2 / 125 (P: 15.6)
Compoundeyes + Tension

Round One Start!

Welcome to the ASB Tournament Arena, where the match begins... now.

Australia starts our round off, being surprisingly fast for a large landmass. He sends out a bright flash of white light that blinds everybody, including the audience. While Shockstrike's accuracy is only lowered by one stage, the entire audience is now blind. I hope they won't be asking for refunds anytime soon. Shockstrike shoots a large blast of fire at a random spot in the arena, hoping that Australia is there... and he is! The ball of fire hits for quite a chunk of damage.

Australia now shoots a thin beam of excess electricity at the big dragon, dealing almost no damage. However, I don't think that damage-dealing was the main purpose of the attack... but still, damage is all that comes out of this attack. Try again next time! Shockstrike is completely unhurt by this attack, deciding to do a little dance, summoning the rain to pour down on the arena and the blind audience. You really like to torture humans, don't you?

As Australia sends out strange buggy soundwaves that deal a surprising amount of damage to Shockstrike, Shockstrike responds with something much more deadly. A hurricane comes ripping down on the exact location where Australia is, dealing quite a bit of damage again.

End.

Shockstrike
HP: 105
En: 75
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force
-1 Acc (3)
Fire Blast Disabled (4)

Australia
HP: 55
En: 85
2 / 2 / 4 / 2 / 125 (P: 15.6)
Compoundeyes + Tension

4 ROUNDS OF RAIN

Flamestrike.

ok, edited in the substitution; substance writing will not change.
 
Brandon considered going on the offense, but remembered that he needed to keep Shockstrike as healthy as possible to fight Tangrowth. "OK Shockstrike, first I want you to chill, then hit him with another Sheer Force Hurricane! Finish off with a Dragon Pulse unless you're at or below 90 HP in which case I want you to Slack Off to keep yourself healthy!"

Summary:
chill -> Sheer Force Hurricane -> Dragon Pulse
Replace Dragon Pulse with Slack Off if at or below 90 HP
 
Alright Australia, this isn't looking too good so far, but let's see if we can make the best of it. We could try negating his abilities, but then he could confuse you... Should we try to force the Dragon Pulse or Slack Off at the end? Dragon Pulse would hurt you quite a bit if it hits, but Slack Off would make it take even longer to make him faint. Let's just try to get rid of him quickly, I suppose?

Start off by attacking with a Bug Buzz, since we need to get some damage in! He's not going to do anything after that to interrupt you so just hit him with another Charge Beam, and hopefully you can get a boost this time. Those attacks with force him to Slack Off the next action, after you hit him with yet another Bug Buzz!
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shockstrike
HP: 105
En: 75
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force
-1 Acc (3)
Fire Blast Disabled (4)

Australia
HP: 55
En: 85
2 / 2 / 4 / 2 / 125 (P: 15.6)
Compoundeyes + Tension

Round Two!

This round starts off with Australia, finally using a strong attack. Sending out more bug-like soundwaves into the arena, Australia scuttles around like a mad spider, attempting to find a vulnerable spot in the large dragon. Shockstrike takes the hit, but doesn't strike back; instead, he opts to chill out, restoring a good chunk of his energy!

Australia now shoots another thin beam of excess electricity and the electric dragon, dealing close to no damage. Unfortunately for Australia, Shockstrike is done relaxing and goes back to attacking, summoning another ridiculously powerful Hurricane to bruise and batter the small spider. Australia takes the hit like a champ, but he doesn't look too healthy anymore.

Not feeling the best, Australia decides to round out his round with another Bug Buzz. The soundwaves seem to smack Shockstrike for more damage than before... could this be due to the excess electricity? It doesn't seem to matter, though, as Shockstrike relaxes for the second time this round, but restores health this time instead of energy.

End.

Shockstrike
HP: 90
En: 66
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force
Fire Blast Disabled (1)

Australia
HP: 38
En: 70
2 / 2 / 4 / 2 / 125 (P: 15.6)
Compoundeyes + Tension
+1 SpA (3)

3 ROUNDs OF RAIN

porygon3.
 
Looks like things went about as well as expected. That's good, and let's keep it up this round! Start off strong with another Bug Buzz, taking advantage of the boost as much as possible. Then use it one more time, and finish the round with another Charge Beam to hopefully get another boost for the next round, and also not use up TOO much energy!

If he ever uses Hurricane again, I want you to Disable it with the following action instead of whatever your intended move would have been. Don't move everything else down this time, just replace whatever you would have done otherwise.


Bug Buzz - Bug Buzz - Charge Beam
Sub in Disable if needed
 
I realized recently that since Dragon Pulse isn't a Gen 5 TM, Shockstrike shouldn't have been able to take it as one of its first 3 TMs, so I need to remove it from his TM list. Sorry for the trouble.

"OK Shockstrike, start off with another powerful Sheer Force Hurricane! Next, I want you to Slack Off while he Disables your Hurricane, and hopefully you can finish him off with a Sheer Force Fire Blast! We need to be ready for that Tangrowth!"

Summary:
Sheer Force Hurricane -> Slack Off -> Sheer Force Fire Blast
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shockstrike
HP: 90
En: 66
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force
Fire Blast Disabled (1)

Australia
HP: 38
En: 70
2 / 2 / 4 / 2 / 125 (P: 15.6)
Compoundeyes + Tension
+1 SpA (3)

Round Three!

Australia starts our round off with another Bug Buzz, hitting Shockstrike for decent damage. Unfortunately for the just-recovering-from-blindness audience, they too are affected by the many soundwaves, causing them to become temporarily deaf! Before they ask, no, they're not getting refunds for this. Shockstrike takes the hit well and responds with a third powerful Hurricane, dealing quite a bit of damage to Australia.

Not wanting to take any more of those scary Hurricanes, Australia quickly invades Shockstrike's mind and temporarily erases the memory of the move from his mind. Kind of insidious, but he doesn't have a choice, does he? His slavedrivertrainer said so... Shockstrike takes some pity, opting to Slack Off and restore more health. Don't play with your food before you eat it!

Australia now shoots another small beam of extra electricity at the large dragon, dealing small damage again. Unfortunately for him, he doesn't get that evasive special attack boost; it seems that 63% is the new 33%~ Shockstrike stops taking pity and fires off a really large fireball in the general direction of Australia; only the shower of rain stops him from getting knocked unconscious.

End.

Shockstrike
HP: 87
En: 37
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force
Hurricane Disabled (4)

Australia
HP: KO
En: 61
2 / 2 / 4 / 2 / 125 (P: 15.6)
Compoundeyes + Tension

2 ROUNDS OF RAIN

E: NEW MESSUP 3 * 1.5 DOES NOT EQUAL 2.5. AUSTRALIA IS DEAD. TANGROWTH IS SENT OUT EVERYBODY HAPPY TIME.

Flamestrike.
 
As Tangrowth hit the field, Brandon scowled again. He needed that thing dead, but the very rain he had set up would now work against him; Fire Blast was weakened and with Hurricane disabled he didn't have much else to use against the Tangrowth. He also had to watch out for Sleep Powder. "OK Shockstrike, start off with a chill to regain some much needed energy, then hit it hard with a Sheer Force Fire Blast! Finish off with a Sheer Force Thunder! If he tries to put you to sleep with Sleep Powder, blow the spores away with a Sheer Force Twister, then resume your actions where you left off! We need to make sure that Shellstrike can take that thing down!"

Summary:
chill -> Sheer Force Fire Blast -> Sheer Force Thunder
Replace any action with Sheer Force Twister if he uses Sleep Powder to try to deflect the spores, moving the remaining actions down a slot like p3 did in round 1
 
Alright Pastafarian, your teammate has been defeated and this dragon is still standing strong, but I know you can defeat him! You're going to need to conserve some health though, as he did against poor Australia

Start the round with a Poisonpowder, since he didn't say anything about blocking that one! Then, use Protect to avoid the Fire Blast. End the round by forgetting your pain with Amnesia, since I know you need to after watching Australia faint
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus

Shockstrike
HP: 87
En: 37
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force
Hurricane Disabled (4)

Pastafarian
HP: 110
En: 100
4 / 5 / 4 / 2 / 50
Chlorophyll + Leaf Guard

Round Four!

Goodbye, Australia, and hello, Pastafarian! Welcome to our newest combatant on the field, Pastafarian the Tangrowth! Shockstrike doesn't seem to be intimidated at all as he chills out in the arena. Pastafarian takes advantage by scattering some poison powder around his vicinity, attempting to poison them, but Shockstrike just sneezes loudly, blowing the powder all away (miss)! Shockstrike now retaliates by sending another absolutely huge fireball towards Pastafarian, but the Tangrowth narrowly avoids it by throwing up a Protective shield. Eager to get a hit in, Shockstrike summons another rather fancy attack; moments later, a huge thunderbolt drops down from the sky and slams into Pastafarian for some good damage. However, Pastafarian manages to forget the pain of everything, raising his Special Defense by two stages!

End.

Shockstrike
HP: 87
En: 33
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force
Hurricane Disabled (1)

Pastafarian
HP: 96
En: 72
4 / 5 / 4 / 2 / 50
Chlorophyll + Leaf Guard
+2 SpD

1 ROUND OF RAIN

porygon3.
 
Alright Pastafarian, start off by Ingraining yourself to gain a bit of health. Then try summoning a giant bulldozer to do a ton of damage and hopefully lowering his speed will be enough to let you outspeed (use Bulldoze). Finally, use Ancientpower to try to get some much-needed boosts
 
"Alright Shockstrike, we need to keep up the offensive! Start with a Sheer Force Fire Blast, then go for a Sheer Force Hurricane once you're no longer disabled! Finish off with a final Sheer Force Hurricane!"

Summary:
Sheer Force Fire Blast -> Sheer Force Hurricane -> Sheer Force Hurricane
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Shockstrike
HP: 87
En: 33
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force
Hurricane Disabled (1)

Pastafarian
HP: 96
En: 72
4 / 5 / 4 / 2 / 50
Chlorophyll + Leaf Guard
+2 SpD

Round Five!

Shockstrike starts us off again by sending another massive fireball hurtling towards Pastafarian, dealing significant damage. He responds by extending some roots deep into the ground, which start a small flow of healing! Shockstrike, who has just overcome amnesia, attacks with a Hurricane for the first time in two rounds, dealing even more damage than before. Pastafarian is quite hurt and deals some more damage with a Bulldoze, which also lowers Shockstrike's speed by one stage! Pastafarian, now faster, is able to get another attack off: an AncientPower. The ancient beam of light hits the electric dragon in a sensitive spot, dealing more damage than expected! Unfortunately, Shockstrike is still pretty healthy as he summons another Hurricane, dealing massive damage.

End.

Shockstrike
HP: 67
En: 6
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force

Pastafarian
HP: 41
En: 55
4 / 5 / 4 / 2 / 50
Chlorophyll + Leaf Guard
+1 SpD
Ingrain (3)

Flamestrike. (Note that I'll be away for most of the weekend)
 
I was going to point out that I should still be faster than Tangrowth after -1 but I just realized that thanks to Shield Dust the speed lower from Bulldoze shouldn't affect me at all afaik.

OK Shockstrike, you really need some energy so chill, then strike with a Sheer Force Fire Blast before chilling again. If he tries to Protect on your Fire Blast then replace that action with a Rain Dance to set up some more Hurricanes!"

Summary:
chill -> Sheer Force Fire Blast -> chill
Replace second action with Rain Dance if he uses Protect
 
Well Pasta, it's not looking too great here... we really need to attack this thing, so let's try a few more Bulldozes. A Giga Drain on the middle action should help too, since you need more health. Not really a lot we can do at this point sadly, but maybe if we get lucky you'll be able to knock it out and be able to fight his next pokemon

Bulldoze - Giga Drain - Bulldoze
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Shockstrike
HP: 67
En: 6
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force

Pastafarian
HP: 41
En: 55
4 / 5 / 4 / 2 / 50
Chlorophyll + Leaf Guard
+1 SpD
Ingrain (3)

Round Six!

Shockstrike starts the round off for us, though it doesn't look like he'll be doing anything. Exhausted by all his exertions, Shockstrike takes a chill, restoring some energy. Pastafarian isn't so tired, bulldozing the ground and dealing some damage to Shockstrike. Shockstrike, now semi-rejuvenated, shoots another ridiculously huge fireball at Pasta, dealing a proportionate amount of damage to the poor... thing. Pasta retaliates by firing off a Giga Drain, but it deals paltry damage and heals even less. Shockstrike is tired from the attack and chills off again as Pasta bulldozes again, dealing some damage. The ingrained roots die afterwards; let's hope it was a benefit for Pasta!

End.

Shockstrike
HP: 41
En: 22
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force

Pastafarian
HP: 28
En: 38
4 / 5 / 4 / 2 / 50
Chlorophyll + Leaf Guard
 
Doesn't look like I can really do very much here... let's just Bulldoze three times and hope to at least knock out one pokemon

Replace the middle action with Giga Drain if that would still result in a KO (if I'm allowed to make a substitution like that?)
 
"Great job Shockstrike! Time to end this with one final Sheer Force Fire Blast! If it misses, then chill and fire off another Sheer Force Fire Blast!"

Summary:
Sheer Force Fire Blast -> chill -> Sheer Force Fire Blast
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Shockstrike
HP: 41
En: 22
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force

Pastafarian
HP: 28
En: 38
4 / 5 / 4 / 2 / 50
Chlorophyll + Leaf Guard

Round Seven!

Pastafarian prepares a powerful bulldozing attack, but Shockstrike quickly launches a blast of fire. Pastafarian attempts to complete the attack, but just keels over in a lump of pasta.

End.

Shockstrike
HP: 41
En: 16
1 / 4 / 5 / 3 / 80
Shield Dust + Static + Sheer Force

Pastafarian
HP: KO
En: 38
4 / 5 / 4 / 2 / 50
Chlorophyll + Leaf Guard

Flamestrike has won the battle!
Each Trainer obtains 2 TC.
Pastafarian, Shockstrike, and Australia each gain 2 MC, 1 DC. (the MC Bonus does not apply to this battle)
Shockstrike gets 2 KOC.
I get 4 RC.
 
Cyclohm too strongth, GG p3. I honestly thought I was completely fucked going into this, but yeah, Cyclohm went into beast mode and pulled through.
 
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