This is my first RMT and maybe the first team I really put some thought into, sadly though it seems no one plays 4th gen anymore. The focus of this team is to use somewhat bulky pokemon with recovery options to create sort of a combo of stall but also power.
Team:
Jirachi @ Leftovers Trait: Serene Grace
EVs: 252 HP / 132 Def / 124 SDef
Impish Nature (+Def, -SAtk)
- U-turn
- Stealth Rock
- Thunder Wave
- Wish
This guy actually makes a pretty good lead. Generally as long as he is not a huge type disadvantage he can get a free Thunder Wave on the opposing lead or whoever decides to switch in. U-Turn and Wish make a good combo to help heal other pokemon on the team who don't have their own recovery methods.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- Bug Bite
Nothing new here this guy is very standard but Scizor can pair nicely with Arcanine, taking rock and ground hits, and responding with a power Bullet Punch. Not really much to say here except he does help lure in some fire attacks for Arcanine to boost off of.
Infernape (M) @ Choice Band Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Mach Punch
- U-turn
Good for killing stuff I guess. Flare Blitz is very poweful and Infernape's speed allows a pretty strong hit no matter who switches in. U-Turn can be useful too to see what the counters are while also doing some damage. He and Scizor can help each other out too c:
Celebi @ Life Orb Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Psychic
- Rest
Can help take out Water types who got a boost (DD or CM) which would otherwise mess up the team. Rest + Natural Cure is an interesting combo too, allowing for a full heal for free :D
Gyarados (M) @ Leftovers Trait: Intimidate
EVs: 156 HP / 72 Atk / 24 Def / 72 SDef / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Waterfall
- Stone Edge
Gyarados should be able to get off a Dragon Dance and proceed to do a lot of damage to the enemy team before he needs to switch out, and he can also absorb physical and special attacks that he resists.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Now this is just an average Starmie. He is very valuable for removing Stealth Rocks that would otherwise mess up Arcanine and Zapdos. He also is quite important as the only member of the team who can use a STAB water attack as well as Ice Beam. The only bad thing is poor Starmie always dies to Pursuit..
History:
Also does anyone know if many people still play 4th gen? I really don't find 5th gen fun at all, but on Pokemon Online's Server and Smogon's, there's usually almost no one in the 4th gen tier :(
Team:
Jirachi @ Leftovers Trait: Serene Grace
EVs: 252 HP / 132 Def / 124 SDef
Impish Nature (+Def, -SAtk)
- U-turn
- Stealth Rock
- Thunder Wave
- Wish
This guy actually makes a pretty good lead. Generally as long as he is not a huge type disadvantage he can get a free Thunder Wave on the opposing lead or whoever decides to switch in. U-Turn and Wish make a good combo to help heal other pokemon on the team who don't have their own recovery methods.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Superpower
- Pursuit
- Bug Bite
Nothing new here this guy is very standard but Scizor can pair nicely with Arcanine, taking rock and ground hits, and responding with a power Bullet Punch. Not really much to say here except he does help lure in some fire attacks for Arcanine to boost off of.
Infernape (M) @ Choice Band Trait: Blaze
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Mach Punch
- U-turn
Good for killing stuff I guess. Flare Blitz is very poweful and Infernape's speed allows a pretty strong hit no matter who switches in. U-Turn can be useful too to see what the counters are while also doing some damage. He and Scizor can help each other out too c:
Celebi @ Life Orb Trait: Natural Cure
EVs: 232 HP / 240 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Thunder Wave
- Leaf Storm
- Psychic
- Rest
Can help take out Water types who got a boost (DD or CM) which would otherwise mess up the team. Rest + Natural Cure is an interesting combo too, allowing for a full heal for free :D
Gyarados (M) @ Leftovers Trait: Intimidate
EVs: 156 HP / 72 Atk / 24 Def / 72 SDef / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Waterfall
- Stone Edge
Gyarados should be able to get off a Dragon Dance and proceed to do a lot of damage to the enemy team before he needs to switch out, and he can also absorb physical and special attacks that he resists.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Ice Beam
- Thunderbolt
- Rapid Spin
Now this is just an average Starmie. He is very valuable for removing Stealth Rocks that would otherwise mess up Arcanine and Zapdos. He also is quite important as the only member of the team who can use a STAB water attack as well as Ice Beam. The only bad thing is poor Starmie always dies to Pursuit..
History:
Also does anyone know if many people still play 4th gen? I really don't find 5th gen fun at all, but on Pokemon Online's Server and Smogon's, there's usually almost no one in the 4th gen tier :(