Battle Hall Challenge - Nightmare Jigglypuff

HGSS_Firebreather.png

"Watch this!"

SolarBeam - SolarBeam - ThunderPunch
 
121.png

Shurnarkabtishashutu (U)
HP: 90
En: 100
2 / 3 / 5 / 3 / 115
Natural Cure
126.png

Magmar (M)
HP: 100
En: 100
4 / 2 / 4 / 2 / 93
Vital Spirit

Magmar is storing sunlight!
Shunarkabtishashutu used Protect!
Shunarkabtishashutu protected itself!
-7 energy
Magmar used SolarBeam!
RNG Roll (To-Crit) (<=63 Yes) 747/1000 (No)
(12 + 1.5) * 1.5 = 20.25 ~ 20 damage
-8 energy
-7 energy (Starmie)

Magmar is storing sunlight!
Shunarkabtishashutu used Protect!
But it failed!
-11 energy
Magmar used SolarBeam!
RNG Roll (To-Crit) (<=63 Yes) 596/1000 (No)
(12 + 1.5) * 1.5 = 20.25 ~ 20 damage
-12 energy

Shurnarkabtishashutu used Power Gem!
RNG Roll (To-Crit) (<=63 Yes) 741/1000 (No)
(7 + 4.5) * 1.5 = 17.25 ~ 17 damage
-5 energy
Magmar used ThunderPunch!
RNG Roll (To-Crit) (<=63 Yes) 776/1000 (No)
RNG Roll (To-PRZ) (<=100 Yes) 24/1000 (Yes)
(8 + 1.5) * 1.5 = 14.25 ~ 14 damage
15% PRZ inflicted.
-6 energy
121.png

Shurnarkabtishashutu (U)
HP: 56
En: 70
2 / 3 / 5 / 3 / 115
Natural Cure
PRZ (10; 6a)
126.png

Magmar (M)
HP: 83
En: 72
4 / 2 / 4 / 2 / 93
Vital Spirit

HGSS_Firebreather.png

"WOOOOOSH!"

SolarBeam - SolarBeam - SolarBeam
IF (Starmie uses Light Screen) THEN (Change all your remaining actions to ThunderPunch)
 
Apologies for triple-posting.

Nightmare Jigglypuff is now twenty-four hours over DQ and is now disqualified, which means halved rewards.

Final Streak: 2 Battles Fought

Nightmare Jigglypuff:
1 TC, 1 BP
Shurnarkabtishashutu:
2 HC

Engineer Pikachu:
2 + (2 * 2) = 6 BT

Sorry -_-
 
You're mine, NJ*. That Iron Fist Arghonaut is about to take a real punch.

frontnormal-marghonaut.png

Arghonaut [Popeye] (Male)
Nature: Adamant
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW Unlocked): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75
Size Class: 3
Weight Class: 5
Base Rank Total: 21

EC: 6/6
MC: 1
DC: 5/5

Attacks:
Cross Chop
Bubble (*)
Smokescreen (*)
Yawn (*)
Wrap (*)
Arm Thrust (*)

Bulk Up (*)
Quick Guard
Drain Punch (*)
Ice Punch (*)

Earthquake (*)
Waterfall (*)
Rock Slide (*)
Mach Punch
Aqua Jet
Taunt
Recover
Protect
Knock Down
Substitute
Dive
Total moves: 21

Your types are as follows. Good luck.
NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
IceType.png

BugType.png
DragonType.png
GhostType.png

DarkType.png
SteelType.png
 
HGSS_Skier.png

Skiier Jessebelle would like to battle!

RNG Roll for Pokemon: 3/5
"My Glaceon is so adorable!"
RNG Roll for Ability: 1/2
"Awwwwww, she hides in the snow!"

471.png

Glaceon (F)

Nature: Calm

Type:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 20

Abilities:

Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ice Body (DW): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Item: Wise Glasses

Attacks:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack
Bite
Baton Pass
Take Down
Focus Energy
Last Resort
Icy Wind
Ice Shard
Ice Fang

Blizzard
Hail
Shadow Ball

Yawn
Detect
Endure

Signal Beam
Heal Bell
 
HGSS_Skier.png

"You can do it!"

Hail ~ Shadow Ball ~ Icy Wind

------------------------------------------------------------------

Before Round 1:
frontnormal-marghonaut.png

Arghonaut (M)
110 HP
100 EN
5+/3/2-/4/75
Iron Fist

471.png

Glaceon (F)
100 HP
100 EN
1-/4/5/4+/65
Snow Cloak

Action 1:

Arghonaut uses Drain Punch
RNG Roll (To-Crit) (<=625 Yes) 3807/10000 (No)
Damage: (8+3+2+1.5(5-4))*1.5=21.75~22
Arghonaut's HP is already at 100%
-11 EN

Glaceon uses Hail
A hailstorm ravages the arena (4R)
-9 EN

-2 HP (Arghonaut) (Hail)

Action 2:

Arghonaut uses Mach Punch
RNG Roll (To-Hit) (<=8000 Yes) 4620/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5139/10000 (No)
Damage: (4+3+2+1.5(5-4))*1.5=15.75~16
-2 EN

Glaceon uses Shadow Ball
RNG Roll (To-Drop) (<=1000 Yes) 2038/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8476/10000 (No)
Damage: 8+1.5(5-4)=9.5~10
-6 EN

-2 HP (Arghonaut) (Hail)

Action 3:

Arghonaut uses Drain Punch
RNG Roll (To-Hit) (<=8000 Yes) 713/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 5904/10000 (No)
Damage: (8+3+2+1.5(5-4))*1.5=21.75~22
+11 HP
-11 EN

Glaceon uses Icy Wind
RNG Roll (To-Hit) (<=9500 Yes) 6537/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 7503/10000 (No)
Damage: (6+3+1.5(5-4))/1.5=7
-1 Spe (Arghonaut)
-4 EN

-2 HP (Arghonaut) (Hail)

After Round 1:
frontnormal-marghonaut.png

Arghonaut (M)
98 HP
76 EN
5+/3/2-/4/75
Iron Fist
-1 Spe

471.png

Glaceon (F)
40 HP
81 EN
1-/4/5/4+/65
Snow Cloak

A hailstorm ravages the arena (3R)

-----------------------------------------------------------------------------------------
HGSS_Skier.png

"Conditions are favorable today!"

Shadow Ball ~ Sand-Attack ~ Shadow Ball
 
Before Round 2:
frontnormal-marghonaut.png

Arghonaut (M)
98 HP
76 EN
5+/3/2-/4/75
Iron Fist
-1 Spe

471.png

Glaceon (F)
40 HP
81 EN
1-/4/5/4+/65
Snow Cloak

A hailstorm ravages the arena (3R)

Action 1:

Glaceon uses Shadow Ball
RNG Roll (To-Drop) (<=1000 Yes) 1227/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8012/10000 (No)
Damage: 8+1.5(5-4)=9.5~10
-6 EN

Arghonaut uses Drain Punch
RNG Roll (To-Hit) (<=8000 Yes) 1929/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4534/10000 (No)
Damage: (8+3+2+1.5(5-4))*1.5=21.75~22
+11 HP
-15 EN

-2 HP (Arghonaut) (Hail)

Action 2:

Arghonaut uses Protect
Arghonaut is Protected
-7 EN

Glaceon uses Sand-Attack
But Arghonaut is Protected
-4 EN

-2 HP (Arghonaut) (Hail)

Action 3:

Glaceon uses Shadow Ball
RNG Roll (To-Drop) (<=1000 Yes) 7933/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 9819/10000 (No)
Damage: 8+1.5(5-4)=9.5~10
-6 EN

Arghonaut uses Drain Punch
RNG Roll (To-Hit) (<=8000 Yes) 6359/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2663/10000 (No)
Damage: (8+3+2+1.5(5-4))*1.5=21.75~22
+11 HP
-11 EN

-2 HP (Arghonaut) (Hail)

After Round 2:
frontnormal-marghonaut.png

Arghonaut (M)
96 HP
43 EN
5+/3/2-/4/75
Iron Fist

471.png

Glaceon (F)
-4 HP
65 EN
1-/4/5/4+/65
Snow Cloak

A hailstorm ravages the arena (2R)

----------------------------------------------------------------------

HGSS_Skier.png

"You sure are coldhearted!"

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
RockType.png
BugType.png

DragonType.png
GhostType.png
DarkType.png

SteelType.png
 
Spr_BW_Hiker.png

Hiker N. U. Endo would like to battle!

RNG Roll for Pokemon: 4/5
"Oh, my... It's so... hard..."
RNG Roll for Ability: 1/2
"Such... sturdiness and girth..."

476.png

Probopass (M)

Nature: Modest

Type:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 6
Spe: 40
Size Class: 3
Weight Class: 7
Base Rank Total: 21

Item: Leftovers

Abilities:

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) )
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:

Magnet Rise
Gravity
Tackle
Iron Defense
Magnet Bomb
Block
Harden
Rock Throw
Thunder Wave
Rock Slide
Sandstorm
Rest
Power Gem
Discharge

Flash Cannon
Thunder
Toxic

Endure
Head Smash
Explosion

Gravity
Pain Split
 
Spr_BW_Hiker.png

"My, my... he hides from my rock-hard and powerful beast..."

Magnet Rise ~ Thunder ~ Discharge

----------------------------------------------------------------------------------------------------------

Before Round 1:
frontnormal-marghonaut.png

Arghonaut (M)
110 HP
100 EN
5+/3/2-/4/75
Iron Fist

476.png

Probopass (U)
90 HP
100 EN
1-/6/4+/6/40
Sturdy

Action 1:

Arghonaut uses Drain Punch
RNG Roll (To-Crit) (<=625 Yes) 9333/10000 (No)
Damage: (8+3+2-1+1(5-6))*2.25=24.75~25
Arghonaut's HP is already full
-11 EN

Probopass uses Magnet Rise
Probopass is floating in the air (6A)
-6 EN

Action 2:

Arghonaut uses Earthquake
But Probopass is airborne
-7 EN

Probopass uses Thunder
RNG Roll (To-Hit) (<=7000 Yes) 7878/10000 (No)
-8 EN

Action 3:

Arghonaut uses Drain Punch
RNG Roll (To-Crit) (<=625 Yes) 388/10000 (Yes)
Damage: (8+3+3+2-1+1(5-6))*2.25=31.5~32
Arghonaut's HP is already full
-11 EN

Probopass uses Discharge
RNG Roll (To-Paralyze) (<=3000 Yes) 133/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 4214/10000 (No)
Damage: 8*1.5=12
Arghonaut is Paralyzed (20%)
-6 EN

After Round 1:
frontnormal-marghonaut.png

Arghonaut (M)
98 HP
71 EN
5+/3/2-/4/75
Iron Fist
Paralyzed (15%)

476.png

Probopass (U)
33 HP
80 EN
1-/6/4+/6/40
Sturdy
Magnet Rise (3A)

--------------------------------------------------------------------------------

Spr_BW_Hiker.png

"Get 'im!"

Pain Split ~ Chill ~ Explosion
IF (Protect), THEN (Chill)
 
Before Round 2:
frontnormal-marghonaut.png

Arghonaut (M)
98 HP
71 EN
5+/3/2-/4/75
Iron Fist
Paralyzed (15%)

476.png

Probopass (U)
33 HP
80 EN
1-/6/4+/6/40
Sturdy
Magnet Rise (3A)

Action 1:

Probopass uses Pain Split
Both battlers are brought to 66 HP
-28 EN

Arghonaut uses Taunt
To-FP (<=1500 Yes) 3818/10000 (No)
Probopass is Taunted (6A)
-10 EN

Action 2:

Probopass Chills
But it fails...

Arghonaut uses Drain Punch
RNG Roll (To-FP) (<=1500 Yes) 7660/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5363/10000 (No)
Damage: (8+3+3+2-1+1(5-6))*2.25=31.5~32
+16 HP
-11 EN

Action 3:

Probopass uses Explosion
RNG Roll (To-Crit) (<=625 Yes) 2536/10000 (No)
Damage: 25+1.5(1-3)=22
-20 EN
Probopass faints

After Round 2:
frontnormal-marghonaut.png

Arghonaut (M)
60 HP
50 EN
5+/3/2-/4/75
Iron Fist
Paralyzed (15%)

476.png

Probopass (U)
0 HP
32 EN
1-/6/4+/6/40
Sturdy

-------------------------------------------------------------------------

Spr_BW_Hiker.png

"Oh, my... he can really work those hands..."

NormalType.png
FireType.png
FightingType.png

WaterType.png
FlyingType.png
GrassType.png

PoisonType.png
ElectricType.png
GroundType.png

PsychicType.png
BugType.png
DragonType.png

GhostType.png
DarkType.png
SteelType.png
 
FL_Gamer.png

Gamer Johnson would like to battle!

RNG Roll for Pokemon: 2/5
"I think you might be... shades... chicken."
RNG Roll for Ability: 1/2
"I'm blazin' it up!"

257.png

Blaziken (M)

Nature: Naive

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21
+10% Accuracy

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Item: Life Orb

Attacks:

Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Brave Bird
Mirror Move
Sky Uppercut

Sunny Day
SolarBeam
Earthquake

Endure
Reversal
Rock Slide

Counter
Magic Coat
 
Oh, this will be fun. Let's have a go, shall we?

Taunt ~ Earthquake ~ Waterfall
If he uses Sunny Day, Dive on the next action and resurface the next.
If he uses Brave Bird, Drain Punch back.
 
FL_Gamer.png

"It ain't much of a gamble to make this play!"

Solarbeam ~ Counter ~ Counter

---------------------------------------------------------------------------------

Before Round 1:
frontnormal-marghonaut.png

Arghonaut (M)
110 HP
100 EN
5+/3/2-/4/75
Iron Fist

257.png

Blaziken (M)
100 HP
100 EN
4/3/4/2-/92+
Blaze

Action 1:

Blaziken is gathering sunlight

Arghonaut uses Taunt
Blaziken is Taunted (6A)
-10 EN

Blaziken uses Solarbeam
RNG Roll (To-Crit) (<=625 Yes) 7354/10000 (No)
Damage: 12*1.5=18
-8 EN

Action 2:

Arghonaut uses Earthquake
RNG Roll (To-Crit) (<=625 Yes) 6356/10000 (No)
Damage: (10+1.5(5-3))*1.5=19.5~20
-7 EN

Blaziken uses Counter
Damage: 20*1.5=30
-15 EN

Action 3:

Arghonaut uses Waterfall
RNG Roll (To-Crit) (<=625 Yes) 3964/10000 (No)
Damage: (8+3+1.5(5-3))*1.5=21
-5 EN

Blaziken uses Counter
Damage: 21*1.5=31.5~32
-16 EN

After Round 1:
frontnormal-marghonaut.png

Arghonaut (M)
30 HP
78 EN
5+/3/2-/4/75
Iron Fist


257.png

Blaziken (M)
59 HP
61 EN
4/3/4/2-/92+
Blaze
Taunted (3A)

----------------------------------------------------------------------------------

FL_Gamer.png

"Perhaps you've lost this game..."

Brave Bird ~ Sky Uppercut ~ Brave Bird
IF (Arghonaut uses Protect), THEN (Use Scratch)
 
frontnormal-marghonaut.png

Arghonaut (M)
30 HP
78 EN
5+/3/2-/4/75
Iron Fist

257.png

Blaziken (M)
59 HP
61 EN
4/3/4/2-/92+
Blaze
Taunted (3A)

Action 1:

Arghonaut uses Protect
-7 EN

Blaziken uses Brave Bird
RNG Roll (To-Crit) (<=625 Yes) 3669/10000 (No)
-8 EN (Arghonaut)
-9 EN

Action 2:

Blaziken uses Sky Uppercut
RNG Roll (To-Crit) (<=625 Yes) 6022/10000 (No)
Damage: 9+3+1.5(4-3)=13.5~14
-5 EN

Arghonaut uses Dive
Arghonaut Dives underwater
-5 EN

Action 3:

Blaziken uses Brave Bird
But the opponent is underwater
-9 EN

Arghonaut attacks
RNG Roll (To-Crit) (<=625 Yes) 1330/10000 (No)
Damage: (8+3+1.5(5-3))*1.5=21
-9 EN

After Round 2:
frontnormal-marghonaut.png

Arghonaut (M)
16 HP
46 EN
5+/3/2-/4/75
Iron Fist

257.png

Blaziken (M)
38 HP
38 EN
4/3/4/2-/92+
Blaze
 
FL_Gamer.png

"Prize money, come to papa!"

Brave Bird ~ Chill ~ Brave Bird

-------------------------------------------------------------------------

Before Round 3:
frontnormal-marghonaut.png

Arghonaut (M)
16 HP
46 EN
5+/3/2-/4/75
Iron Fist

257.png

Blaziken (M)
38 HP
38 EN
4/3/4/2-/92+
Blaze

Action 1:

Blaziken uses Brave Bird
RNG Roll (To-Crit) (<=625 Yes) 6221/10000 (No)
Damage: (14+1.5(4-3))*1.5=23.25~23
-5 HP (Recoil)
-13 EN

After Round 3:
frontnormal-marghonaut.png

Arghonaut (M)
-7 HP
46 EN
5+/3/2-/4/75
Iron Fist

257.png

Blaziken (M)
33 HP
25 EN
4/3/4/2-/92+
Blaze

------------------------------------------------------------------------

FL_Gamer.png

"Your time in the Battle Hall is up. The Game Master said that your rewards are as follows."

Nightmare Jigglypuff: 6 CC, 6 HC

Terrador: 8 HC

Nightmare Jigglypuff is eligible for rechallenge starting 11:08 PST on December 10, 2011.
 
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