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Old Nov 13th, 2011, 1:04:35 AM   #1084
Nickscor
Banned deucer.
 
Join Date: Mar 2010
Posts: 727
I did my best, I have no regrets!
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Super Doubles Train
Win Streak: 140 199



Mienshao | Jolly | Regenerator
31 / 31 / 31 / 31 / 31 / 31
4 HP | 252 Atk | 252 Spe
141 | 177 | 80 | 103 | 80 | 172
Fake Out | U-Turn | Hi Jump Kick | Wide Guard


Togekiss | Modest | Serene Grace
31 / x / 31 / 31 / 31 / 31
4 HP | 252 SpA | 252 Spe
161 | 55 | 115 | 189 | 135 | 198*
Air Slash | Aura Sphere | Heat Wave | Trick
*Speed is 132 without the Choice Scarf boost


Latios | Timid | Levitate
31 / 28 / 31 / 31 / 31 / 31
4 HP | 252 SpA | 252 Spe
156 | 98 | 100 | 182 | 130 | 178
Dragon Pulse | Psyshock | Thunderbolt | Draco Meteor


Metagross | Adamant | Clear Body
31 / 31 / 31 / 31 / 31 / 31
76 HP | 252 Atk | 180 Spe
165 | 205 | 150 | 103 | 110 | 113
Meteor Mash | Earthquake | Ice Punch | Bullet Punch

...

Team Nejiki ver 1.2
  • Mienshao - Bait-and-Switch Lead, the idea is to Fake Out on Turn 1 and U-Turn out on Turn 2. Hi Jump Kick is there if I know that I can grab the KO, Wide Guard is rarely used, but is handy for predicted Rock Slides and Blizzards. Almost useless against faster leads after Turn 1, Crobat is his worst nightmare as it can outspeed him, laugh at Fake Out, and OHKO back with STAB Brave Bird.
  • Togekiss - 85% of the time I lead with Air Slash because of the somewhat reliable 60% Flinch rate courtesy of Serene Grace. 10% of the time I use Aura Sphere when both leads resist Flying-type, and 5% of the time I use Heat Wave when both opponents are weak to Fire (ie. Hail teams). I've never found a situation for using Trick, maybe I'm a bad battler for not using it, but I'd rather Flinch my opponents to death. I may replace with Hidden Power Ice or Tri Attack in the future.
  • Latios - Hit hard and fast is his motto. Specs Draco Meteor is nothing to scoff at as it can easily OHKO a lot of stuff that isn't Steel-type. Dragon Pulse is the most used move for being reliable, Psyshock for STAB and hitting Special Walls, and Thunderbolt for bulky Waters and Steel-types who would otherwise laugh at this set. Normally, Life Orb would be the item of choice for coverage but by the time Latios enters battle, the opponent is usually down to half of their team anyways, allowing me to pick a move that can hit both targets for at least neutral damage.
  • Metagross - This guy is awesome and has saved me from losing my streak on many occasions. Buller Punch is my lifeline when the opponents gets up Trick Room or is faster than 'Gross. I orginally ran Air Balloon, but after the suggestions of R Inanimate and Chinese Dood, I gave him a Steel Gem to power up Bullet Punch enough so that it can score OHKOs on threats such as Archeops and Froslass assuming they're not Sashed. Meteor Mash hasn't Meteor Missed enough for me to consider using Iron Head; the Attack boost has helped me on a few occasions.

...

Hit List (Shit that gives me trouble)
  • Weather - I almost lost to a Worker with a Sand team and Sand Veil hax. God help me if there's a Scarfchomp or Sand Rush Excadrill. Hail is more annoying since they almost always pack 100% Blizzards. Wide Guard is my insurance, but if Mienshao's down, Latios and Togekiss will take a hell of a lot of damage if they miss.
  • Legendary Trainers - Goddamn cheaters. The most annoying ones to take down are the Genies, especially Thundurus with its priority Thunder Wave.
  • Bulky Waters - Especially Water/Ground variants.
  • Sucker Punch in general. That's how I lost my streak.

How I Lost
I got a bit careless and ended up losing to Kangaskhan 2 and Lilligant 3 of all things. Forgot to save the video in my fit of rage, oh well. I was 4 battles away from that Starf Berry too...

Last edited by Nickscor; May 9th, 2012 at 2:34:30 PM. Reason: Update of course
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