Not all together impressive, capping off at 96.
It starts off with Zapdos...Zapdos aka Electric
Messed up Ivs
126hp 126 sp.atk, 252 speed evs(sucks i know)
The classic SubStall Zapdos. Usually results in a free 3-0 victory. Basically the strategy is to toxic on the first turn, or sub if they are likely to use status attacks.
I attack straight away if they are weak to thunderbolt, stall out Stone edges, and always remain alert for misses and not very effective moves to throw a toxic in.
Suicune aka Water
Bold Nature,252Hp,252 Def, 1 Sp.Def
A set from a smogoner whose name escapes me.Saved me in countless battles.You all know how she works.
Garchomp aka Blueflash
252 atk,252 speed
In my first streak, i went with an Adamant Garchomp, but lost to the subway boss because of his dragon dancing Haxorus. I found out that even with a choice scarf, an Adamant Garchomp is still slower than a jolly +1 Garchomp. Because of this, i acquired a jolly one, forgoing the slight drop in power.
Anyway, Garchomp is basically there to fight electrics, which threathen both my first two pokemon, and also to combat Stone Edge users, if i fear for the crit on my Zapdos.