Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3460052

Claiming:

2 CC
Abomasnow will put his KOC into MC for a total f 4 gained and buy levelup Sheer Cold and past-gen tutor Block. This leaves him with a net change of 0 MC.

Lucario will put her KOC into her MC for a total of 3 and buy levelup moves Dragon Pulse, Copycat (via Riolu) and Close Combat. This leaves her with a net change of 0 MC and an additional 1 DC.
 
Cashing in 2CC to buy a new mon
Say hello to Hmm? the Slowpoke!

Slowpoke (Hmm?) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Types: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Oblivious:
Type: Innate
This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Own Tempo:
Type: Innate
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator (DW LOCKED):
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (13.04347826086957)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Wonder Room
Sleep Talk
Safeguard

Rest
Reflect
Trick Room
 
From this battle I claim 2 CC, bringing my CC total to 5. I will keep these for now.

Shere Khan the Purrloin gets 1 EC, 2 MC and 1 DC, bringing his counters to 2/6, 2 and 3/5 respectively. His 2 MC will be used to buy the BW TM Protect, bringing his MC to 0.

Clayton the Rhyhorn gets 1 EC, 2 MC, 1 DC and 2 KOC. The KOC go into his MC, bringing his counters to 1/9, 4 and 1/5 respectively. The 4 MC will be used to buy the BW TMs Protect and Earthquake, bringing his MC to 0.

That is all.
 
3v3 Singles vs Lord Jesseus, Victory

I get 2 CC.

Laggers the Slakoth gets 1 EC, 2 MC. He will get Substitute with his MC, a BW TM.

Cairo the Yamask gets 1 EC, 2 MC, 1 KOC. He will put the KOC into EC, evolving him into Cofagrius! He will spend his MC on Safeguard, a BW TM.


Cofagrigus [Cairo] (M)
Nature:
Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponent's contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15=26)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Astonish*
Protect*
Disable*
Haze*
Night Shade*
Hex*
Will-o-wisp*
Ominous Wind*
Shadow Ball
Curse
Destiny Bond

Endure*
Imprison*
Nasty Plot*

Trick Room*
Toxic*
Telekinesis*
Energy Ball
Safeguard

Total: 19


Bruce the Tyrogue gets 1 EC, 2 MC, 1 DC, 2 KOC. He will put one KOC into EC, evolving into Hitmonlee, and one into MC. As level-up moves before 25 (which I understand he gets), he gets Revenge, Double Kick, Meditate, Rolling Kick, Jump Kick, Focus Energy, and Feint. I will use his 3 MC on Blaze Kick, Endure, and Wide Guard (All level-up moves). That's a lot of moves!


Hitmonlee [Bruce] (M)
Nature:
Impish (+1 Def, -1 SpA)
Type:
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Unburden (DW Locked): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its Speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 5
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87
Size Class: 3
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Tackle*
Helping Hand*
Fake Out*
Foresight*
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Focus Energy
Feint
Blaze Kick
Endure
Wide Guard

Mach Punch*
Hi Jump Kick*
Counter*

Protect*
Brick Break*
Rock Slide*
Earthquake
Swagger

Total: 22
 
I've been meaning to evolve these guys, they've had enough EC for a while now.


Aggron [Judgement] (Male)

Nature:
Brave (+1 Atk/Sp.Atk, -15% Speed, -10% Evasion)

Type:
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 5(+)
Def: Rank 7
SpA: Rank 1
SpD: Rank 2
Spe: 43 (-)
Size Class: 4
Weight Class: 8 (360kg)
Base Rank Total: 20

EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 1/2/1
Battle 10: 2/2/1
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
TLR: 4/5/2
TLR2: 2/2/1
Move Purc: 0/-11/0
Total : 9/11/5

Abilities:
Ability 1: Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Ability 2: Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Dream World: Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Level-up
lv 1 - Harden
lv 1 - Headbutt
lv 1 - Mud-slap
lv 1 - Tackle
lv 15 - Metal Claw
lv 18 - Iron Defense
lv 22 - Roar
lv 25 - Take Down
lv 65 - Heavy Slam
lv 74 - Double Edge
lv 82 - Metal Burst
Egg-learned
Head Smash
Stealth Rock
Iron Head
BW-TM
Hone Claws
Toxic
Swagger
Earthquake
Tutor
Magnet Rise
Aqua Tail


Exploud [Ga-chan] (Female)

Nature:
Quiet (+1 Sp.Atk, -15% Speed, -10% Evasion)

Type:
Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 59(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC/MC/DC
Battle 1: 0/0/0
Battle 2: 0/0/0
Battle 3: 0/0/0
Battle 4: 0/0/0
Battle 5: 0/0/0
Battle 6: 0/0/0
Battle 7: 0/0/0
Battle 8: 0/0/0
Battle 9: 1/2/1
Battle 10: 2/2/1
Battle 11: 0/0/0
Battle 12: 0/0/0
Battle 13: 0/0/0
BS: 1/2/1
TLR: 2/4/2
TLR2: 3/4/0
Move purc: 0/-8/0
Total : 9/6/5

Abilities:
1) Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

DW) Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Attacks:
Level-up
lv 1 - Astonish
lv 1 - Howl
lv 1 - Pound
lv 1 - Uproar
lv 1 - Ice Fang
lv 1 - Thunder fang
lv 1 - Fire Fang
lv 20 - Bite
lv 23 - Supersonic
lv 25 - Stomp
lv 57 - Rest
lv 57 - Sleep Talk
Egg-learned
Extrasensory
Fake Tears
SmokeScreen
BW-TM
Shadow Ball
Sunny Day
SolarBeam
Taunt
Flamethrower
Work Up


I'd also like to change natures for both pokemon to Brave and Quiet respectively, adding the clause " (+1 Atk/Sp.Atk, -15% Speed, -10% Evasion) for each pokemon.

Then I'd like to purchase some moves for Aggron, Heavy Slam, Double Edge, and Metal burst from level up, Earthquake from BW TMs and finally Magnet Rise and Aqua tail from Tutor...

11MC> Heavy Slam (1), Double Edge (1), Metal Burst (1)> 11-3= 8MC> Earthquake (2)> 6MC> Magnet Rise (3), Aqua Tail (3)> 0MC
 
Dummy007, Ice-eyes, EndQuote, LouisCyphre, Tortferngatr, TheWolfe, MrcRanger97, UllarWarlord, Objection, Doorknob, Texas Cloverleaf, Ragnarokalex, Doran Dragon: Approved

1 and 7

http://www.smogon.com/forums/showthread.php?t=3455213&page=4
To give a recap:
+1 Magost Berry
+3 Oran Berries
+1 Macho Brace
+1 Muscle Band
+3 Pokeballs
-4 Cherish Balls
-3 Net Balls
+12 CC

+Nincada, Abra, Magikarp, Spinarak (claimed later)

(F)
Spinarak [Ariana]
Nature: Brave (+Atk; Speed/1.15, -10 EVA)
Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 90
Atk: 3 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 26 (30/1.15v) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks: 14
Poison Sting
String Shot
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Baton Pass
Disable
Pursuit

Venoshock
Toxic
Dig

(M)
Nature: Quiet (+SpAtt, -Speed 10% evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.

Stats:

HP: 80
Atk: Rank 1
Def: Rank 2
SpA: Rank 2 (+)
SpD: Rank 1
Spe: 70 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 9

EC: 0/6
MC: 0
DC: 0/5

Moves: 5

Splash
Tackle

Bubble
Bounce
Reversal


Nincada [Gaia] (F)
Nature: Adamant (+Atk; -SpA)
Type: Bug/Ground
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks: 13
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
False Swipe

Endure
Final Gambit
Bug Bite

Dig
X-Scissor
Double Team


Abra [Alexis] (F)
Nature: Naughty (+Att, -SpDef)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Stats:
Hp: 80
Atk: Rank 2 (+)

Def: Rank 1
SpAtk: Rank 4
SpDef: Rank 1 (-)
Spe: 90
Size Class: 2
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Gaurd: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
(Dream World)


Attacks: 7
Teleport


Fire Punch
Ice Punch
ThunderPunch

Psyshock
Reflect
Light Screen


Now for claiming for individual Pokemon...

Oh boy.

Nincada: 2 EC, 2 DC, 6 MC
Spent on Mud Slap, Metal Claw (lvl up), Hone Claws, and Toxic (BW TM).

Magikarp: 2EC, 4MC, 2DC
MC spent on Flail (lvl up), and 3 saved.

Spinarak gets 1EC, 4MC, and 2DC. MC are spent on Sucker Punch, Spider Web, Screech, and Agility.

Gardevoir gets 12 MC, which she will spend on Future Sight, Captivate, Dream Eater (lvl up), Toxic, Hidden Power, Sunny Day, (BW TM), and Confuse Ray (egg move).

Scizor gets 10 MC. He spends it on Toxic, Protect, Safegaurd, Return, and Sandstorm.

Venusaur gets 2DC and 7MC. This maxes his DC, and lets him learn Double Edge, Seed Bomb, Worry Seed, Petal Dance (BW lvl up), and Roar (BW TM).

http://www.smogon.com/forums/showthread.php?p=4042475
+2 CC
-Volcarona: 2MC, 1DC, 1KO: DC goes up to three, MC and KO used to teach Fire Spin, Whirlwind, and Heat Wave (lvl up).

http://www.smogon.com/forums/showthread.php?p=4044089
http://www.smogon.com/forums/showthread.php?t=3458727&page=2
+12 UC between them.

My 12 CC from earlier will be stockpiled, and my 12 UC will be combined with an approver counter to be put into the movepool of Scylant. Hone Claws, Toxic, Venoshock, Hidden Power Rock, Hyper Beam (BW TM), and Superpower (Egg) should do the trick.

And that's all for now.
 
I get a shitload of counters. I get 38 CC, making my total 56. Kitsunoh gets 34 KOC, which will be spent on the following moves:
Rest (2), Snatch (3), Sleep Talk (3), Swagger (2), Hone Claws (2), Iron Tail (3), Payback (2), Giga Impact (2), Low Kick (3), Safeguard (2), Embargo (2), Hidden Power Fire 7 (2), Defog (3), Hex (1), and Psych Up (2).
 

Athenodoros

Official Smogon Know-It-All
I get 32 BT from here.

I get 37 BT from here.

These bring me to 167 UC.

Finally, here.

DNite and Carracost each get 3 MC and DNite gets an extra 8 MC from KO Counters. I also get 2 CC, 3 VC, Glyphs for Earth Power and Recover and a Tainted Ash. I self approve and approve C$FP at the same time.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Dogfish, you only gain 2 CC.

Lou is a very tricksy hobbitses, and winses with counterdure. (not to be confused with conkeldurr)

Rewards:
DF44: 2 CC
Evire: 3 MC

Louphre: 2 CC
Absol: 4 MC, 1 KOC

oh yeah i get rewarded too. 3 UC
Absol's KOC goes to my CC, putting me at 10.

She purchases BW TMs Rain Dance and Rock Slide.[a]Absol[/a]

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

49 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Scratch, Slash, Stone Edge, Sucker Punch, Superpower, Rock Slide, Rock Tomb
Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Thunder, Thunderbolt
Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Mean Look, Me First, Mimic, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
I know. That's why it's a good thing that the 1 CC I had earlier didn't want to feel left out!

And Approved, so I go to 0.1 UC.
 
Using 26 of my 42 CC to purchase a Light Clay (6) and a Choice Band (20).

Spending 4 CC on Ena the Slowpoke and Micaiah the Ralts.

Ena - Slowpoke (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Types: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-)

Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Future Sight
Me First
Wonder Room

Ice Beam
Flamethrower
Scald

Micaiah - Ralts (F)
Nature: Modest (+1 SpA, -1 Atk)

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Destiny Bond
Disable
Encore

Thunderbolt
Psychic
Grass Knot


EDIT: Using my Bronzong's 1 MC and 5 UC to purchase Sandstorm, Rock Tomb and Rock Slide. And using my Lucario's 1 MC and 1 UC to purchase Double Team.
 
Spending 2 CC on this new mon.

Karrablast [Karrablast] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Bug
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ability 2: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 3 (DW): No Guard
Type: Innate
This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Endure
Fury Cutter
Fury Attack
Headbutt
False Swipe

Counter
Faint Attack
Megahorn

Double Team
Aerial Ace
Substitute

Moves: 14
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
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The match is a tie!

Leethoof earns 2 CC
Siege earns 4 MC and 1 KOC.

Glacier earns 2 CC.
Truffles earns 3 MC and 1 KOC.

I earn 3 UC.
I will increase Spoons' EC by 3.

[a]Kadabra[/a]

Kadabra ♂ - Spoons
Nature: Naïve (Spe +16, Accuracy +26%, SpD: -1)
Type: Psychic
Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
(DW) Magic Guard - (Dormant) - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 121 (+)

Height Class: 2
Weight Class: 3
BRT: 18

EC: 8 / 9
MC: 1
DC: 3 / 5

16 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bide, Counter, Knock Off
Special Moves - Confusion, Psybeam, Psyshock
Status Moves - Ally Switch, Disable, Encore, Light Screen, Miracle Eye, Taunt, Telekinesis, Teleport, Recover, Reflect

Having grown in the care of his new Trainer, Spoons is more comfortable working with unfamiliar teammates. Any day now, he expects to be whisked away by some third Trainer, and so on, and he makes connections based on that assumption. It shows in his dealings with others - curt and too the point, with no personal attachment involved.


EDIT: Match outcome was altered. My reward remains unchanged.
 
Claiming from this match

The Royal Guard: 2 CC
Korylam: 1 EC / 2 MC / 1 DC / 1 KOC
Sumvin: 1 EC / 2 MC / 1 DC / 1 KOC

Sumvin goes to (KOC used as EC)
EC: 6/9
MC: 4
DC: 2/5

Korlyam(Using KOC as a EC
EC: 5/6
MC: 4
DC: 4/5

ME:(why don't I ever get EC, i wanna evolve)
2 CC to 3 CC

I'm also getting my Lucario 3 new moves using his 8 MC and once of my UC to cover the cost. He shall be getting: Magic Coat, Thunder Punch and Ice Punch each for 3 MC each

My Revenankh will be spending 5 MC to get Power Whip and Hammer Arm as Level up moves and Ice Punch as 4th gen TM move
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Spending 2 CC, which puts me at 8.

Meet Cielo the Eevee. His Egg Moves are Wish, Yawn, and Endure. His BW TMs are Protect, Hidden Power [Rock, 7], and Return.[a]Eevee[/a]

Eevee ♂ - Cielo
Nature: Modest (SpA: +1, Atk: -1)
Type: Normal
Normal Type - Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away - (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability - #N/A
(DW) Anticipation - (Dormant) - (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

Height Class: 1
Weight Class: 1
BRT: 13

EC: 0 / 6
MC: 0
DC: 0 / 5

12 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Return, Tackle, Quick Attack
Special Moves - Hidden Power [Rock, 7]
Status Moves - Endure, Growl, Helping Hand, Protect, Sand-Attack, Tail Whip Wish, Yawn
 
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